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some of my favorites
Mutant Eye (especially on a mesmerist with the fearsome guise trick)
I also love the funky traits that add weirdly to class abilities, like Martial Manuscript or those weird gunslinger traits.
Perpetual Companion for knocking out the downside to being a craven halfling (woo, OP!...not really)
You could always cast continual flame on one side of a big piece of wood, and then carve a negative cutout of your text on a thin piece of balsa wood. ta~da: a lit up sign.
You could even get extra fancy with layers: 1 layer of flamed wood (most of it gets painted over black), then a layer of stained glass, then another of flamed wood with your first color's flames cut out of the second layer, rinse repeat. Out the other end you get a signpost with colors that never fade.
Anyway...back to your question: if Pathfinder has real-life elements and physics and such, then you also have to account for particles of good and evil, you know, that can be detected and interfered with by detect evil and holy word
EDIT: Ninja'd by many people...
Round 1: Cast create pit. Trap some poor schlub in the pit.
Horses are Large, and as far as I know can't climb out of a vertical-ish pit. What sort of penalty or other modifier is then applied to the mope you initially trapped in the pit? In other words, what is the crunch text on horse pit?
Conceal Spell is naaaassty hard to use, as written.
1) Say you want to feint. Okay, fine, roll to feint. Then, roll to actually _hit_. Succeed at two checks or nothing happens. Feinting is basically terrible, but if you have a massive Bluff bonus, you can perhaps skate with it.
2) Say you want to Conceal a Spell. Okay, fine, the other guy rolls his _highest_ of 3 different skills, and you hope he fails. Then, he rolls a saving throw. Will negates? Crap!
Want to have an easier time concealing your spell? Figure out how to reduce the bonus of _3 different skills_ for _everyone in the room_, rather than just boosting one skill of your own. Good luck!
Oh, yeah, if you're a mesmerist there's a bold stare or two that can reduce _one_ of those skills (Perception) for _one_ person. Good luck!
Cunning Caster is massively superior. This is why it isn't PFS legal
Okay, using a bagpipe (or any sort of flute) has a little bit of cognitive dissonance because in the real world that would take up your ability to speak as well as both your hands.
In Pathfinder? You can cast spells and talk and swing an axe and play the pipes all you want. Nothing about any form of bardic performance involves handedness or inability to talk or anything. Go nuts.
Also, so, it turns out a bard with a crummy Cha bonus isn't as good a bard as can be. So what? This still sounds like an awesome concept, and you're not going to lose a lot just by being not pretty. Just pick spells that mess with your enemies with sound. The Cha penalty is a bummer for spell DCs, but sound burst still deals unsavable sonic damage, even though it's not much.
I like soundstriker a little better than thundercaller for fluff reasons, mainly that thundercallers are mostly Shoanti humans, and the sound of booming thunder is a drum noise, not a bagpipe noise. I think soundstriker is a pretty good bet, and that a bagpipe is certainly capable of making 'potent sounds'. It's not exactly mandatory though. Other cool options are
a) straight bard. It's pretty good!
I don't think there's an 'el kabong' archetype that lets you attack with your weapon, nor is there a 'bladed bagpipe' item as far as I know.
I'm loving my unchained summoner
a) play a demon. name another class that lets you do that
hmm, I usually have two thoughts in mind as a DM in this sort of scenario.
D&D is a game where you defeat the thing. Whatever that thing is. The DM is responsible for making the thing the PCs have to defeat. Answer the following question: is this PC trying to defeat the other PCs? If so, time for a chat.
The other thing is: disallow social checks from player to player. The skill 'Bluff' is a useful abstraction allowing for a range of success to failure for interacting with an NPC is a dishonest context. Would one PC like to BLuff another PC? Okay. Tell them to lie to their face. This is what PCs are for: roleplaying with other PCs. Don't let dice get in the way of that. If you can't convincingly lie to another PC, then you don't, high Bluff or not.
That is a pretty cool way to do it. The trick I think is to
a) make a party with no overlapping roles
The oracle has full divine spellcasting and the amazing friend to the animals. The cavalier grants teamwork feats to everybody. An inquisitor would have level 6 divine spellcasting (and no communal air walk), and the sacred huntmaster (or just a plain hunter) would only grant his teamwork feats to their own mount. I know teamwork feats aren't generally awesome, but every little bit counts.
I was thinking about how to make a great murderhobo, as you do, and I figured I would try to draw inspiration from whaling. I figure if I can make a character that can kill a whale with an iron hook, that that technique would be pretty good facing, say, a dragon as well.
Relevant details: Whale, CR 10, AC 22, CMB +29, CMD 37, HP 157 There are bigger whales and littler whales, but let's stick with the standard whale for now.
Herman Melville wrote that whales are great at bleeding to death when you puncture them, which is great for them I suppose, but Pathfinder whales have no such weakness.
I already know all about transforming into an angry crystal monster and using a combination of strong jaw and Furious Finish to smash a whale to pieces. So, that's one method to accomplish whale murder. Are there more?
Like the harpoon, for instance. It's a spear with a poor throwing range, and for the price of EWP: harpoon, it's also gives you the 'grappling' special ability on a 1-in-20 critting weapon. I would love to throw a harpoon and either kill a whale outright or grapple it and make it bleed a lot, but I just don't see how to make it happen.
Hence: the advice forum! How would you kill a whale with a sharp stick?
I actually worked this out a while ago. There might be better options with later books (like the ACG), but I think these work pretty good
a) you'll want an oracle
b) you'll want a cavalier
for 3? then you'll want one of these two options
or for way more force multiplication (but with no wolf companion at 1st level)
Think about granting the bard's inspire courage to your melee oracle, your cavalier, you, and all three of your mounts. I think that's pretty great.
Alignment auras are things that can be measured. It's as if your intentions (your ethos?) gives off a certain kind of radiation that can be studied or interfered with (think of the spell holy smite).
Take a look at the description for the spell detect evil. There's a table there that shows how powerful an evil creature has to be before detect evil works.
PCs can certainly walk around a town casting detect evil all the time and killing people they find as evil. There are a few problems with this.
#1: An axe murderer with 4 hit dice (or class levels) who isn't a paladin or a cleric will not detect as evil. So those people will get missed.
Again, it's your game. If your PCs are given the rightful authority to cast whatever spells they want, and have jurisdiction over a town that lets them kill anyone they 'need to', and everyone's okay with it...well, perhaps sometime soon some big-league adventurers from higher up the food chain will 'detect evil' on them!
uh, for the boozy koan-gnome: don't you still suffer the normal effects of drinking alcohol?
GameMastery Guide wrote:
Drunkenness: Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier. Drinks consumed in excess of this total cause the character to become sickened for 1 hour per drink above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.
Huh. Looks like you only ever get sickened. I guess you can koan all you like while feeling slightly queasy. I always thought this was the normal limiting power of drunken masters, that you couldn't keep on drinking.
Don't you also need to use a potion sponge to drink underwater?
I think a clever mesmerist would looove to put a chain of eyes or an unwitting messenger onto someone who wasn't, perhaps, 100% clear on what they were getting into. It's one thing to walk up to a mesmerist and say, 'I am willing to wear a chain of eyes.', and clearly using Sleight of Hand to touch a stranger to implant the trick wouldn't work. But there's an area in the middle there that has the potential for exploitation.
To put it simply, how much does the target need to know to be willing, and how much can you lie to them?
Unconscious targets are always willing...hmmm...that's got potential too. No wonder Meligaster is evil!
Okay, let's try putting something together
So, I can have all kinds of roguey things to do in combat (feinting, stare damage, star damage), I've got loads of magic disguises and I can always try to cast charm person or detect thoughts on the sly, and I can try for a nasty lockdown with disorientation/shaken/sickened.
How's that? What other mesmerist tricks would be good? I'd focus on tricks to give other teammates, because I'd usually want a fearsome guise on myself.
How about last year's April and the Extraordinary World? Or this one featuring CG puppet people: Kaena. Or, oh, any animated film that gets coverage on rogerebert.com or themarysue.com but only plays in one art house in LA and one in New York the bastards!
Uh...I'm super fond of Paprika. Muppet Babies meets Akira. sorta.
say you're a typical half-orc rogue with a greataxe walking around, ho-hum, got my axe in my hand, one hand is wearing a cold iron spiked gauntlet, and the other is cloaked by a stupid-looking sleeve from a wizard's robe, ready for action.
Suddenly, a whatsit! appears. What do you do during the surprise round?
a) Partial charge the critter and sneak attack it: No! That's just what they want you to do! Never charge into melee by yourself on the first round of combat. Your AC is still terrible!
okay, this idea is reeeaallly half-formed in my head, and it could use a lot of minds looking at it to help out.
I want to use the mesmerist class to make a 'magic spy', someone who can
* steal something undetected
Things I've thought about so far
* race: kitsune, because they get a nice DC boost and the feat Realistic Likeness
What I need help with
* any way to boost the trapfinding of a mesmerist. I'm sure that'll be important if I'm sneaking around somewhere invisible
Pathfinder is clearly not optimized to make this character (compared to a high DPR barbarian). If it wasn't hard, I wouldn't be thinking about it!
huh. you learn something every day. There's an oblique mention of what Blood of Dragons does in the Core Rulebook FAQ. Oh well, one less bloodline feat, I'd probably live without Improved Initiative.
@BadBird that is a nice looking sword. I'd be worried about a stealth penalty if I had it unsheathed tho...
I don't believe you get the Sorcerer bonus feats connected to your bloodline; Dragon Disciple and Blood of Dragons grants you the Powers as if you were going up levels in Sorcerer, but not the feats.
Core Rulebook wrote:
Blood of Dragons: A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.
If Blood of Dragons only stacked with sorcerer levels viz a viz abilities called 'bloodline powers', then why does it also reference bonus spells?
You know what's neat? A Sor4/DD1 is still only a 4th level caster, but (s)he does get the 5th level bloodline spell from the draconic bloodline (ehh, resist energy?). Sure it's not an extra spellcaster level, but it does mean you get your bonus spells 'early'.
Okay, let's re-iterate, this time optimizing for damage goodies, rather than ephemerals or one-spell ponies (much as I love acid + grease + Dazing Spell, or the flaming shuriken combo mentioned above). I'm sure this can be optimized further by spell selection, better traits, or by selecting a dragon energy type other than fire.
Race: Draconic Heritage Human
I dunno, I designed a tiefling ex-UMonk 1/WHW 4/Evangelist of Calistria X that I've managed to play in 2 PFS sessions so far. Looks good to me, but yeah Weapon Finesse (and Feral Combat Training) are feat taxes.
Questions involving the interactions of two feats from two different player companion books! I'm sure this will end well.
Paths of the Righteous wrote:
So, okay, I know there's a rather sprawling thread about using Bladed Brush with Slashing Grace or the magus's spell combat class feature. And so I don't really want to get into that because after the first page or so the thread kind of goes off the rails. Let me assume for these questions that a brush wielder uses two hands to paint with. (This means that while you can select a glaive as your Slashing Grace weapon, you can never actually use it. A gelatinous cube falls prone.)
Spear Dancing Style:
Weapon Master's Handbook wrote:
Precise Strike deed:
Advanced Class Guide wrote:
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
Question #1: Can a character with Bladed Brush use both Spear Dancing Style and a swashbuckler's/devoted muse's precise strike?
Question #2: Can you use the 'light mace' side of a Dancing Bladed Brush as a 'light piercing weapon' for the purposes of precise strike?
Question #3: If you wield an enchanted glaive with Spear Dancing Style, does the 'light mace' side keep the glaive's enchantment bonus? Or is this one of those 'you can't enchant the shield bonus granted by Two-Weapon Defense' sorts of deals?
Question #4: Can you use Bladed Brush's move action to restore the reach property of a glaive being wielded in the Spear Dancing Style?
Core Rulebook wrote:
Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's AC bonus until your next turn. You can't make a shield bash with a buckler.
Please note that a buckler is not a feat nor a class ability.
Question #5: This one's a bonus question: What the heck is this lady doing with a buckler (or possibly a spiked light shield) on her arm? If Bladed Brush doesn't let her use a glaive one-handed, then what, is she taking the -1 to attack rolls (and gaining no shield bonus btw) for the lulz?
Llyr the Scoundrel wrote:
Wasn't Cu Chulainn's signature move something like?
a) hide your favorite spear in a river
I would love for a 'kick a spear in a river' combat feat. I'd take it.
I talked about this here, but, basically, the movie Inception.
a) almost every spell you might want to cast involving dreams has unlimited range, except for the dreamspun sorcerer's 9th level bloodline power
oo~ooh, that's pretty neat. For my build I'd probably yoink Enforcer and an Imperial dragon bloodline arcana. That's an impressive synergy right there.
yeah, I'm really not into claws/Feral Combat Training with a DD. FCT is an amazing feat with the right build, but I hate to turn into something 'x/day'.
Huh, if I went with Eldritch Scrapper, I could ditch the claws (I'd rather be punching), the breath weapon (which the prestige class gives back), and the wings (ditto). Dragon Style + Arcane Strike + martial flexibility ::rrrowwwrr:: Well, that's certainly worth considering, although I'm not sure if I'd get the 9th and 15th level powers at all without being a Sorc9 or a Sorc15
Well, see, that's the rub: trying to pull off both. Let's say that the 3 bloodline feats are Improved Initiative, Power Attack, and Toughness.
A Monk1/Sorc4 has a BaB of +3
Is +1 to BaB (plus other goodies, granted, an extra monk feat, evasion, +10ft movement) worth the -2 spellcaster levels?
Put it another way: could a Monk1/Sorc4 stand on the front lines and contribute as a primary melee character?
I think the Prestigious Spellcaster feat really nails the cake here: now you don't have to give up so much spellcasting to be a good dragon disciple, because no other prestige class gains so much from losing spellcasting levels.
can you tell I really like the Scaled Fist archetype for UMonks?
Race: Draconic Heritage Human
So, this is decent. Can it be made better?
before a Worldscape article beats me to it.
yes, I know the Iroran paladin exists. How about an unarmored paladin with a giant sword? going for a cross between a smashy paladin and a healy paladin
(Smiad is a minor empyreal lord whose favored weapon is greatsword)
Starting Abilities (20 pt buy)
+Cha to saves, AC, Init, and CMD, and flurrying greatswords. Grab a +UMD trait and a wand of mage armor, maybe a winged helmet and a greatsword made of blood crystal, and go to town. What do you think? What would you change?
Boomerang Nebula wrote:
Really? I did not know that. So, while it would be easy to spot a shadow of a flying rogue on the ground (thus negating stealth), actually responding to the attack would be hard because you'd be looking at the sun (either blinded or dazzled).
This is instead of those silly threads about using Perception to see the sun...
Imagine a flat plain, and a clear, bright day. Stealth without invisibility is more or less impossible. ... Or is it?
Could a flying rogue figure out their position with regards to a prospective ground-based target and the sun, and thus use the sun to conceal themselves from their target?
Further, could the rogue get to within 30 ft. of their target, and thus pull off a sneak attack with a ranged weapon? How close can you get to someone via this method and not appreciably shade them?
ah, so, you're saying that if a demagogue bard used his incite violence power against a dwarf paladin of Ragathiel (who fell for it) against 'all orcs', that paladin would be in trouble. However, if the group of dwarves who were originally incited kept up the tradition of violence against orcs for thousands of years and taught all their kids how to smoosh orcs better than they normally would as a result, that's okay then.
a) yeah, so, 'does a paladin fall if' threads tend not to go anywhere, I'm cool with that.
Divine Anthology wrote:
Ragathiel's Paladin Code: Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin.
Core Rulebook wrote:
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Would a dwarf paladin of Ragathiel be in danger of falling if they used their racial Hatred ability?
Can I cast raise dead on my own thread?
In the intervening two years there's been some developments, I guess. Now I'm trying to nail down an unarmored paladin with a big sword before the archetype appears in Worldscape!
Violence Princess take 2
19 Cha (by level 8): 4 LoH
(I keep wanting to write 'scaled fish' monk...)
Ultimate Mercy 2 levels later, but +Cha to AC from the Scaled Fist monk at level 4, flurry of blows with a divine-bonded bastard sword, 2 skill ranks a level, and the not-that-great Shield of Swings as a defensive topper.
Here's a question: You get +Cha to AC from Scaled Fist monk (when unarmored). Do you also get the +Cha (as deflection) to AC during your smite attack? Or does that break the 'same stat bonus twice' faq-rrata?
Also: what would some good traits be?
I don't have the original sources to read, but here goes.
In order to get Desna's Divine Fighting Technique, one must either
a) worship Desna and take a feat
Is this correct?
Does this mean that a chaotic good bard can get +Cha to atk and dmg and worship Shelyn? And can take, say, levels of Evangelist and get one or two versatile performances back?
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