Matrix Dragon wrote:It makes sense to me. If you go unconscious or get dazed while flying you are technically still in control of the spell, you just aren't telling to to keep you in the air. It says that it takes concentration to fly after all. Seriously, do you expect a 3rd level spell to have a protective safety cushion against every possible downside or counter?
The main thing is that there is a Fly check required each round with a requisite action to take that check. Nothing in the fly spell indicates that you can ignore Fly checks (indeed, if you could, it should be perfect maneuverability and/or there's no reason to give a bonus on them for the magic making it easy). Of the conditions mentioned here (dazed, stunned, and paralyzed), dazed and stunned clearly prevent all actions and thus prevent the action to make the Fly check. As Entryhazard points out, only paralysis was really in contention, since it could theoretically be a purely mental action. However, paralysis gives you 0 Dexterity, so you can't make Dex-based skill checks, of which the Fly check to stay aloft is one.
All that being said, I'm not convinced that making Fly a new Dex-based skill and making maneuverabilities basically not matter if you have ranks (compared to 3.5) works better than either the old system or an even-more streamlined version (when the clumsy dragon has 20 ranks and is more maneuverable than the hummingbird, I scratch my head a bit), but given how the Fly skill works, the fact that action denial makes you fall follows.
Hmm. Here's a question
1. Let there be a character with maximum ranks in Fly and the trait Wisdom in the Flesh, targeting Fly. Fly (for them) is now a Wisdom-based skill.
2. Let that character be paralyzed mid-flight.
Does the character fall down?