|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Ultimate Combat wrote:
Felling Smash: If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend a swift action to attempt a trip combat maneuver against that opponent.
I don't have the text of Dirty Fighting (from the Dirty Tactics Toolbox), but I gather the gist is twofold:
a) you can dispense with most of the obnoxious prerequisites from Felling Smash
The trip attempt from Felling Smash is a swift action. If you don't meet the conditions from Dirty Fighting, do you suffer the attack of opportunity?
Familiar Folio wrote:
Master’s Guise (Sp): At 11th level, a decoy can transform into a perfect likeness of its master, as the alter self spell. It can hold this form for up to 1 minute per caster level; upon changing back, the decoy must remain in its natural form for an equal amount of time before transforming again. This ability replaces spell resistance.
Advanced Race Guide wrote:
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Advanced Race Guide wrote:
Realistic Likeness: You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.
Can a kitsune wizard of at least 11th level with the Realistic Likeness feat and a decoy familiar cause their familiar to adopt the likeness of any humanoid (per alter self) the master has encountered?
hmm, now that I think about it, I think a kitsune with Realistic Likeness, Fox Shape, and a fox familiar with the decoy archetype (which would allow it to alter itself to any likeness the master can) sounds like a winner.
1. Go to a dinner party.
actually, I have two feat trees for consideration, both going 1-11. any advice would be appreciated.
elf mesmerist (shoots bad guys)
I guess you could go Faerie's Strike here with a high Wisdom
kitsune mesmerist (has foxy powers)
No idea if a mesmerist with a familiar is a good idea. Might be a cute target for a fearsome guise trick. I keep trying to jam Voice of the Sibyl in there somwhere, but it doesn't stick.
Nocte ex Mortis wrote:
You are correct. The chakra system is indeed incredibly timid. The design decision apparently was 'anyone occult can do it', which necessitated all the checks against it.
I think space could certainly have been saved by just making a cool occult unchained monk archetype that used/manipulated chakras. Instead, we have to create special builds to get to the same result.
I started this thread because it didn't seem like there was a lot on the Advice forum re: optimizing a chakra-user. That's allowed, right?
Markov Spiked Chain wrote:
Neat!How do you turn your channel energy into replenishing all your ki?
Chakras. Aren't they great?
1. Spend your swift action every round.
So. A challenge?
Say hello to Iroran Paladin
1. You get good Fort and Will saves, plus divine grace
Here's a feat list
1 Psychic Sensitivity
Psychic Sensitivity is kind of a feat tax, so you might want to roll human. On the other hand, you're going to need sky-high saving throws, so halfling or half-orc might make a better choice.
So there's 3 feats free (possibly 4). Great Fortitude, Iron Will, Extra Ki? Or something else? Maybe roll half-elf and grab an eldritch heritage?
EDIT: You can't actually take Chakra Initiate until you get a ki pool, which doesn't happen until 4th level. woops!
yeah...my example of this isn't a hammer, it's a snag net.
You can probably deal sneak attack damage with a snag net. You can deal sneak attack damage to a swarm (usually using magic). We don't have a definition of a 'precisable' weapon, which means the line is perhaps arbitrarily drawn at weapons->yes, spells->no.
anyway, I've no idea what Crimeo and alexd are talking about...
The only gods with Trickery that are within a step of lawful good are Erecura, Khepri, and Chaldira. And Erecura's the wife of an archdevil. None of these deities have explicit paladin codes.
I think a paladin of Erecura could make for great roleplaying, but I admit it gets complicated.
I think of those 3, Chaldira would appreciate best a paladin/mesmerist. So, there's a race settled. Hmm...
yeah, so, uh...
a) I don't know if divine grace and towering ego stack. I suspect they don't.
So, a couple of questions
1. Say you have 12 levels to work with. What's your favorite cutoff, or would you go 6 and 6?
I'm with you. Why is aura of the unremarkable being brought up exactly? phantasmal killer is a much better spell for this purpose.
I do not agree. A monster ability (or type or subtype) that protects against critical hits is not the same as one that protects against precision damage.
d20pfsrd has a nice workup on what that means, here, in the sidebar.
You can sneak attack swarms (with a swarmbane clasp and some tricks, like Surprise Follow-Through or the skirmisher ability) and aeons, but neither of those kinds of creatures is subject to critical hits.
Hey, Advice Forum! How do I make an alias for myself that isn't a PFS character? I have to go around calling myself 'Facetiously Twisted Ohako' now.
Thanks to all of you for reading and responding to my question. My aim is not to be inflammatory or obstreperous, but to explore boundary conditions within the game using logic and/or rules citations. If I have offended anyone with my question or my initial responses, then let me apologize.
Many people have said that there is no way a fireball spell may be used to deal sneak attack damage. Okay, how's this for a scenario?
A wizard can attempt to send the bead of a fireball through a narrow passage, such as an arrow slit (I'm assuming the arrow slit is not adjacent to the caster, lobbing deadly things out of an arrow slit you're next to is kind of their thing). So, here is a different narrow passage: a storm giant's nostril.
1. Could a wizard attempt to send the bead of a fireball up a giant's nose by rolling to hit the narrow passage of that giant's nostril?
...and now we have a new fantasy tavern name...
So let's be done with fireballs for a minute. Consensus seems to indicate that because a fireball hits a whole area, and because sneak attack (and painful stare) rely on precision damage, it's usually pretty hard to be precise with a fireball. Never mind that (under the right conditions) a rogue could deal sneak attack damage with a snag net.
I'd like to ask again about ear-piercing scream.
a) it's an attack
3. Assuming normal conditions are met (the target is denied Dex to AC or is flanked), can ear-piercing scream (and other spells like it) serve to deal sneak attack damage?
Well, let's try to address some of these questions in order.
Sneak Attack requires an attack roll
Please tell me where it says this.
To score a "hit" against an opponent, you must roll an attack roll and beat their AC.
Eh, I'm not exactly sure that a hit is as narrowly defined as that. I'll concede the point for now.
If the fireball is already striking all spots, including all possible vital spots, how would you add extra precision damage to it? The damage for striking all possible vitals so how would you make it strike more vitally?
This is the difference between a wizard and a rogue. A wizard learns how to shoot fire from his eyes, while a rogue learns how to make their attacks count in combat. How would a wizard learn to strike vital spots with a fireball? Train as a rogue!
Fireball is an area of effect spell. It doesn't have a target.
Fair point. A fireball doesn't target a specific creature. It just targets a square. Although, there is a clause in fireball that lets a caster target a hole or arrow slit with the magical bead. You could make a case that a ranged touch attack roll (against, say, the eye holes in a great helm) would then allow sneak attack. Still, fireball doesn't seem like the best example spell, because it behaves so much like those naughty splash weapons.
So, let me change my target as well.
Ultimate Magic wrote:
ear-piercing scream: You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
a) ear-piercing scream targets a specific creature.
So, our prospective rogue needs to target a creature who
a) is denied their Dex to AC (or who is flanked by the rogue)
Under those conditions, ear-piercing scream seems like a valid way to attach sneak attack damage to a spell without taking 10 levels of arcane trickster. How's that?
I know the answer to this question appears to be conventional wisdom: no. Please hear me out.
Here is a link to a question in the rules forum about combining the mesmerist's painful stare ability with a magic missile. I posted a similar question, but in the wrong forum because I'm a dope.
Here is a link where I asked the Advice forum for better ways than UMD to cast magic missile as a mesmerist. Secret Wizard argued there that if painful stare + magic missile works, then sneak attack + fireball should work as well.
I'm not sure xe's wrong.
Pathfinder Unchained wrote:
A rogue cannot crit with a fireball, nor does fireball meet the definition of a nonlethal weapon. So let's discard those clauses. Let's also toss the opening fluff paragraph.
Pathfinder Unchained-ish wrote:
So, is a fireball an attack?
Attacks: Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone.
a) if a target is denied their Dex bonus to AC, or is flanked by the (hopefully flameproof) rogue
So let's talk 'vital spots' for a minute. Here's the relevant text of magic missile
magic missile: The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell.
So, if 'specific part' and 'vital spot' are synonymous, then a magic missile cannot be used in a sneak attack. This might work in a painful stare, however. Fireball, well, hits all the spots, vital or not. The rogue, by definition, can reach it.
And yeah, I know about the arcane trickster's Surprise Spells class feature.
Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.
Surprise Spells doesn't spell out the 'normal' benefit, like some feats do.
I allege the following
1. A rogue can use an AoE spell to deal sneak attack damage.
Is this correct?
Except that Sneak Attack calls out that you have to be able to target the enemy. Therefore, you have to make an attack roll. To consider if something is a basic attack, all you have to ask is: would this break invisibility? As the answer for Magic Missile is yes, it is an attack. Since it is an attack and it deals damage, Painful Stare would affect it.
The invisibility spell has this clause where it calls out attacks, but only for the purposes of itself, not for any other purpose. I'm beginning to think that Secret Wizard is right, that rogues can sneak attack with fireballs. Time for a new post on that.
Secret Wizard wrote:
Would you care to argue that in the post I've referenced? Kazaan quotes the CRB pretty convincingly over there.
It's not the best way to murder a bad guy, but sometimes it's the only way: magic missile.
According to this, you can probably boost the damage of a magic missile with the mesmerist's painful stare class feature.
Conning a wand into believing you're a wizard (via Use Magic Device) will net you one missile. Are there any ways of getting that spell onto your spell list? Or, any other way to cast at higher than 1st level?
question is pretty simple.
Occult Adventures wrote:
Say a 3rd level mesmerist is staring really hard at someone, and then sweet-talks a wand into shooting a single magic missile at the guy. Does this count as an attack, and thus the damage of the missile becomes 1d4+1d6+2?
well what the hey. I'll hit the FAQ button on this my own self.
I don't believe that the sources that I've cited actually constitute RAW (that is, 'rules as written'). Unless I miss my guess, there's actually nothing written in the CRB that addresses whether or not a given spell (or all spells) have observable effects. It'd certainly be nice if there was a descriptor for that sort of thing.
I think the fact that using Secret Caster to cast a psychic spell causes a gelatinous cube to fall prone is just a bonus.
Hey QuidEst, this is perfect! Thanks for posting this one. That power raises some pretty hairy questions, so I posted them in a new thread, here.
Joesi, you may find answers to your question (what is it that's noticeable and why) in the posts I've quoted in the thread I just linked to (...if that makes any sense...O.o)
thanks to QuidEst for helping me with my popsicle shop question from earlier. Xe pointed me here
Paths of Prestige wrote:
Sorry about the table in there. Anyway...
Please excuse me if these questions have been asked before. I couldn't find a reference here in the Rules forum.
Question 1: Do all spells have observable effects (thus always netting the spell level x2 penalty when using Secret Caster)? If they do, do they always emanate from the caster (thus hosing Secret Caster entirely)?
Question 2: Let's assume that the answer to question 1 does not entirely invalidate the use of Secret Caster. A Dawnflower Dissident casts a Silent and Still or psychic charm person. What do they roll to conceal their spell? If there is a penalty to the roll, what is the penalty to?
I thought that a dazing grease spell using a vial of acid as a power component was a thing. Like, a thing you could do.
(take 1 point of acid damage, get dazed, then slip and fall before you get out of the acidic grease? hehehe...)
It's not a thing?
so, to recap
1. some people are waving around the 'you can't covertly cast with metamagic' stick at me. I know this, even if it doesn't seem to make a ton of sense. This is the same as arguing that acid splash should work with the Underhanded rogue talent.
2. Other posters are trying to make my theoretical popsicle shop into some of impenetrable fortress made of 'noyoucantium'. What's the fun of designing a vault no one can break into?
3. Imbicatus says the playtest vigilante (warlock style) can cast covertly.
K. Anyone else want to try answering my original questions? (are my examples wrong, and are there any I'm missing?)
Hey Mark, whenever you get the chance.
I understand that there's been a lot of water under the bridge re: covert spellcasting, the idea that a caster could cast a spell and not have others notice, even if the spell had otherwise no obvious effect (charm person and detect thoughts being two contenders here).
a) what's your take?
That is, I'm pretty sure there isn't a law against casting spells in public in, say, Absalom, but presumably casting any spell in front of a shopkeeper would be grounds for calling the guard (in case the spell was charm person). Is my understanding wrong?
I was not alleging differently. Apparently you have to dull the senses of the observer, rather than obfuscate the behaviors of the actor.
It strikes me as odd that the signature ability of the mesmerist (that hairy eyeball) is genuinely undetectable, but to get useful covert non-combat benefit out of it, you need the services of a talented accordionist instead.
I know this has been done to death, but I'm just trying to make sure about the limits of this whole 'concealed magic' thing. Again.
Let's say someone's opened up a shop that sells sun orchid popsicles, and they go for a million gp each. And let's assume that adventurers are going to try to crack that nut with all sorts of whammy powers, and further let's assume that the shopkeeper isn't some sort of vampire plant robot that can shrug off mind-affecting effects, but is trained in Spellcraft. The shop is well-lit.
(Note to self: stat up a ghoran vampire who's got a chip on his shoulder against vegetarians)
An enchanter wizard walks in, and casts a Still, Silent charm person. The shopkeeper notices that magic is being used and instantly triggers the laser chainsaws. Right?
A mesmerist walks in, and begins a whammy with hypnotic eye. The shopkeeper doesn't notice, because, no save, the mesmerist can keep the shopkeeper from noticing her use of that power. She then casts charm person, which because of the psychic magic rules doesn't have any verbal or somatic components to begin with. The shopkeeper finally notices that, and pushes the laser chainsaw button. Right?
A patched-up mesmerist walks in, activates her hypnotic eye, and proceeds to try the implant suggestion part of the new occult skill unlock for Diplomacy. She pulls off the ungodly DC in part because of her Skill Focus (Diplomacy), Persuasive, and Voice of the Sibyl feats. Here you go, have a popsicle! Right?
A demon-blooded tiefling abyssal sorcerer walks by, having taken the following feats: Fiend Sight, Fiend Sight, and Silent Spell. She proceeds to cast deeper darkness and silence on herself outside the shop, then she walks in and casts a Silent charm person. Here's a popsicle for you, wherever you are. Right?
A rakshasa-blooded tiefling rakshasa sorcerer walks in and casts charm person straight off, but quickly passes it off to the shopkeeper as detect fraudulent sun orchids or something. You can't be too careful these days, with all these mountebank adventurers running around. How about a popsicle, then. Right?
A bard with the Spellsong feat shows up. During conversation about the weather and the sun orchid crop, he whips out his bongo drums, and proceeds to attract the attention of Shelyn with a divine Perform (percussion) check. The shopkeeper does not notice that a charm person was also being cast. And here's my last popsicle for you. Right?
a) are there any other ways people can think of to cast a spell covertly in any way?
As those abilities seem to be purely physical, would a shapeshifter (kitsune with appropriate feat), owner of hat o disguise, etc, get those bonuses essentially free if they take a form with those traits?
I doubt it. If the spell doesn't grant it, you don't get it. Which is weird, because a kitsune rocking Realistic Likeness can get a +10 to Disguise himself as a person with the Overwhelming Beauty trait, but they don't get Overwhelming Beauty themselves.
As a side note, good luck surviving the "gentle" affections of a 20 ton death-bot.
Eh, beats the lasers and chainsaws side of things. Nothing an impossible sorcerer can't handle.
So, if a creature fails its save against unnatural lust, then it should also be affected by your trait or obedience or what have you. Right?
Q3: What about it? the spell clearly states how it functions. I am not sure what you are trying to find out here..
Let's say a Charming but impossible sorcerer casts unnatural lust on a robot, with the object of affection being the sorcerer. Does the sorcerer gain the bonus from Charming?
[GOOFY 'EXISTENCE OF SEX' WARNING À LA THIS AMERICAN LIFE]
Ultimate Campaign wrote:
Charming: Blessed with good looks, you’ve come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Bastards of Golarion wrote:
Overwhelming Beauty: Your wiles are particularly potent against people who share a race with you, as your beauty is often held up as a symbol of perfection. The DC of your mind-affecting effects increases by 1 against creatures that have at least one of the same subtypes as you.
There's also the obedience boons for both Calistria and Arshea, which I don't need to get in to.
Oh! Also the seducer's eyes spell, and the super-overpriced headband of seduction.
Question 1: If you have both traits, would the DC boosters stack if applicable?
So, let's say you have a grab-bag of these effects, and you're also a competent shapeshifter (alter self, disguise self, both, you're a doppelgänger, etc.) So you don't share a subtype with a target, or your natural form isn't one that's naturally attractive to your target.
Question 2: If you're in an, let's say 'applicable' shape, would you then get these sorts of bonuses?
going for a four-armed, three-eyed kusarigama-wielder with Snake Style
kind of a rough sketch, and kind of magic-item-heavy (I'd love it if there was a alchemist-discovery-using magus archetype), but it's got a little promise.
any help with the concept would be appreciated. no, I haven't read through Occult Adventures yet.
two levels of alchemist dip, that and a feat net you two vestigial arms. you probably only need one, but two looks cooler
the rules say the arms don't give you any more attacks or actions than you already had. so fine. you can TWF with light crossbows no problem, it's just that firing one-handed nets you a -4 to the attack. the extra arms negate the -4 penalty, and help with reloading.
you also get +Dex mutagen, which might be nice, and a few cool extracts, which is also nice. another feat buys you 'explosive missile', something you can use to load alchemist bombs onto crossbow bolts (though it's a standard action, not awesome)
So, instead of choking dust, or sneezing powder, you're just going to throw fistfulls of cocaine at people?
let's say a dragon is about to breathe fire on you. Before it exhales, it has to inhale first. That's when you nail it with your marching powder (or 'lizard-nip') bomb. Bam! flame goes just everywhere.
Or how about from the dragon's perspective? What do you think all those 'gas' breath weapons really are?
The real question is, how come drug bombs aren't an option in Champions of Corruption?
huh. interesting. the fabricate spell is legal, but you cannot use a Craft check to make nice things with it (unless you're a poisoner rogue or an alchemist, in which you can, but you can't sell the output poisons).
good to know. May I say it seems weird that crafter's fortune helps with Day Job checks, and fabricate doesn't?
So Alf and Beth are in the Pathfinder Society, and both of them are gnome dressmakers.
Alf is a 9th-level gnome rogue. He's got 16 Int, max ranks in Craft (clothing), has obsession: Craft (clothing), and has taken Skill Focus (Craft (clothing)). He's got a +20 to his check, so after a hard day at the dungeon, he comes home, takes 10 on a Day Job check, and earns 75gp.
Beth is a 9th-level gnome transmuter. She's also got a 16 Int, max ranks in Craft (clothing), has obsession: Craft (clothing), and has taken Skill Focus (Craft (clothing)). She also has a +20 to her check, but she's also got fabricate twice per day. She could, with one spell, turn 90 cubic feet of linen into courtier's outfits.
One square yard of linen costs 4gp. Presumably that means you need approximately 2.5 square yards of linen to make a courtier's outfit (4*2.5 = 30 / 3). The internet tells me that's not enough for a Medium-sized creature, but it might do for a Small one. 90 cubic feet equals 30 cubic yards. I don't know how many square yards of linen you'd need to make a cubic yard, but let's pretend that linen is one inch thick. So 30 cubic yards of linen = 1080 square yards of linen.
1080 square yards of linen costs 4320 gp (this is enough to make courtier's outfits for 432 gnomes). Casting fabricate once (and selling 432 outfits) grosses you 12960gp, or 8640gp net.
Can a skilled wizard use the spell fabricate while making her Day Job check?
(also, uh, is my math wrong?)
Pathfinder Unchained wrote:
Eidolons and Alignment: Generally, the summoner controls the actions of his eidolon, even during combat, either through verbal commands or through the link ability, but this does not mean that the eidolon is a puppet that follows every command without question. Eidolons have been known to refuse actions that are against their ethoses or alignments (subject to the GM’s discretion) and are quick to chide the summoner about such requests. In addition, should the action of the summoner cause a shift in alignment such that the summoner’s alignment is more than one step away from the eidolon’s, the eidolon refuses the call of the summoner (although the summoner can still use his summon monster class feature). If the summoner manages to restore his alignment, the eidolon returns to his service.
We'll see about that!
You can't change your own alignment: if you do, your eidolon leaves.
a) would any of these methods work to cajole or force an eidolon more than one alignment step away from you to remain in your service? Or, could these methods be used and then you can go about seeking redemption yourself?
I think a time dragon (or any other dragon for that matter) would be very leery of reincarnate, at least unless they had a way to fudge the roll to go back to being a great wyrm time dragon, rather than an elf or something.
now I'm imagining what would happen if a party of PCs uncovered a fossilized time dragon. Inside its mouth is an adamantine plate with Common writing on it describing the situation. They resurrect it, and then get pulled along on some crazy adventure in the future.
I dunno, I think it's a pretty epic quest if you have to go looking for a sacred reliquary containing a chopped-off time dragon claw to true resurrect in order to save the world somehow.
Yeah, I don't know if a PC could ever get their hands on great wyrm time dragon powers by themselves, so it is kind of 'rules-lawyering with yourself', but so what? The Rules forum doesn't always have to be about how to polymorph into Bokrug or what have you.
This is about the time dragon
Bestiary 4 wrote:
Time Travel (Su): Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.
a) if a time dragon uses all of its time travel uses, dies, and comes back to life by any means (raise dead, resurrection, clone, etc.), does it gets its uses back?b) can a time dragon recharge the hot tub with a wish?
Can the time dragon use wish to recharge one of its time travel shots? How about clone or, heck, raise dead?
I say build a campaign around an evil wizard that manages to actually summon the Oliphaunt of Jandeley for some reason, and the time dragon has to help the heroes try again and again to stop the wizard.
I'm not a fan of mint myself. Tom's of Maine makes a nice cinnamon 'n' clove toothpaste that's my gristle of choice.
this is, what, #2 for Ms. Frasier? so we've got a 1 and a 6.
So, let's do this
In Hell's Bright Shadow
how's that? that's an AP I'd play.