Here is an idea to fix some of the weapon complaints for the warpriest (based off an earlier post of mine in the warpriest discussion):
Blessed Weapons: At 1st level, the warpriest gains +1 to hit with his blessed weapons. The favored weapon of his deity is always considered a blessed weapon. Whenever the warpriest prepares his spells for the day, he may designate one additional weapon he is proficient with as a blessed weapon. Every four levels thereafter (5th, 9th, 13th, and 17th), this bonus increases by +1. (This would keep the warpriest at 3/4 BAB, but increase the chance to hit with a weapon of his deity and another of his choosing. By removing Weapon Focus as a free feat and gaining a flat bonus, you give the option for the warpriest to be on even footing with a full BAB character without removing the option to still take Weapon Focus.)
A warpriest may use the favored weapon of his deity as a divine focus for his spellcasting. At 9th level, his deity's favored weapon is also treated as the same alignment of his deity for the purpose of overcoming damage reduction. (This increases the flavor of the ability by tying into a deity and gives a bonus to encourage a player to use the favored weapon of the deity without a restrictive feel.)
Aside: I like the current blessings. They are unique and I believe they add alot of flavor to each domain, without being just a boring list (feats, magic item special qualities, etc) that a player can select from at certain levels. I like that most of them give a special ability to a weapon/ally at first level, that is normally gained at a higher level, different power level, or has not appeared before.
Anthony Adam wrote:
Looking at previous years deadlines for RPGSS, unless you make it to a later round, you have no need to worry. If you do make it to a later round, you have plenty of time between submissions to work on something. If you are worried about voting, forum participation, and playtesting; draw a line in the sand and decide whether RPGSS or Wayfinder is more important to you.
Plus think of poor, poor Tim! He has to sort and select current articles and finishing up another superbly done issue of an Ennie Award winning fanzine before he should start contemplating future issues. He has to worry about content, art, and adverts without the additional bother of answering questions and pondering about #11.
Just jot notes as fancy strikes and play when possible. My ideas for my submissions come out of ideas from various games I participate in and not just PF. Even playing in PFS can show insights into gaps where items are lacking.
Good luck on RPGSS and don't fret overmuch!
At least he isn't imagining Cosmo twerking using a stainless steel pole; wearing cowboy boots, daisy dukes, and his shirt knotted to expose his belly all whilst wearing a propeller hat.
Lord Fyre wrote:
Now that would make for an epic quest!
Christopher Anthony wrote:
I would have never suspected Karelzarath's real reason for getting a job at Paizo was to get more likes on the boards...
James Sutter wrote:
So there was a giant space battle raging in space over Golarion and parts of damaged ships crashed landed around Golarion. So now we know what happened to the Star Destroyer that was shot from space by an ion cannon. So there must be a rebel base hidden somewhere in the Crown of the World...
Jason Bulmahn wrote:
The best part of the thread so far.
Power Word Unzip wrote:
Heck, even a Round 1 twist would be a good touch - that way no one knows whether their carefully-sculpted submission actually qualifies until the contest truly begins. That's a closer gauge of good freelancing skills than giving folks 12 whole months to get the formula just right.
I agree wholeheartedly with this. People have already started on next year's submission the day the Top 32 were announced. By adding a simple twist to Round 1 items, you would prevent items that have been finely honed over months. A 30 day notice should be plenty of time to create a magic item. Especially for someone serious about doing RPG design professionally. How many prior contestants made it into the Top 32 (or higher) and have not had a single thing published since? I wonder how many had items they polished for months prior to submission?
I wonder if it is possible if there is at least one who is a member of the Decemvirate or if all of them are...
PF wiki wrote:
Because their identities are unknown, some say even masked to the gods, members seem ageless. It is assumed that the position is passed down through a hidden method, although it is not beyond reason that the Decemvirate age very slowly or are truly immortal
The masks could be focuses for their powers or serve another nefarious purpose.
On the reverse of the same coin, maybe the Aspis Prophet is one? Or a Patron of the ASPIS Consortium.
What if different sects of veiled masters secretly run both organizations, using them as pawns in a twisted competition to gain power, knowledge, or even just for S&G.
A veiled master could use the information and artifacts gleaned by the organization(s) for the next destruction the aboleths plan to visit upon Golarion. Or collecting items to prevent humans from stopping the disaster.
I didn't really understand the inclusion of Knowledge (dungeoneering), but the rest of the archetype works. I liked the idea of aquadynamic bombs, but you could have started the ability weaker and then worked up to lacking of thrown penalty. 6th level seems kind of late to add it.
Top contender in my book.
Whoa! That makes them alot more useable.
Lady Firedove wrote:
Cost: Poorly done. A minor ring of energy resistance costs 12k and uses a slot, that doubles your price alone. Plus your item adds damage on top of that, worth more than the remaining 2k in price difference (again slotless).Impression: I swear this was an item in a Rokugan(sp?) game I played using 3.0 rules. I liked thfact this item had 3 variations and the dragons accounted for. Disliked "harmless-looking". At least it couldn't be used as a fighting fan or that would have increased price even more.
Garrett Guillotte wrote:
Impression: Ah, the beardforge, I had a good laugh over this item. It was so ridiculous I assumed it had to be a joke item. This item was at the top of my reject item list and never received a single vote from me. I couldn't degrade myself to do so.Joke reasoning:
Who carries a 20 lb anvil?
Iron anvil with steel jars full of diamond tipped scissors and combs...
Comedic item activation.
Ridiculoous Profession skill (except maybe Cheliax or Taldor).
Cost versus potential bonuses gained.
Garret, I liked your item last year, not only was this item a huge leap backwards, it was a disapointment for me to see this as your best idea for a submission.
Gloves of the Eldritch Duelist
Wording: Really Cheapy, I wouldn't expect an "of the" item from you. Did you accidently?Impression: This item was part of my personal Top 32. Yes, I had to look up dueling counters and mnemonic crystals to understand this item fully. I am glad I did because I really like the dueling counter.
The unused spell slots probably threw alot of people since they don't leave any open when they prepare spells (or know you can do that, due to poor rules fu). Made perfect sense to me, since I usually leave a slot or two free just in case, especially for utility spells.
I read one post by some [redacted] that had an arbitraty gp value and he didn't vote for items above that value.
Clark Peterson wrote:
I'm first going to give feedback for the top 89 that didn't make it that have requested feedback. I think that might be most helpful. Not till tomorrow night, though. I've been finishing up archetypes :)
Uh oh... A smiley face! What can it mean?!? Can't wait to see them tonight. Begins the anticipation dance
Clark, will you be starting a new thread for your reviews?
B.A. Ironskull wrote:
Requirements: Arcane bond seemed strange to have. I think Scribe Scroll would have been a perfect inclusion after reading the items abilities.Mechanics: Why did you add the UMD skill check if you refer to the skill and the DC was incorrect. I didn't like the changing of casting times, nor the spell remaining if the UMD check fails.
Aura The divination aura should overpower the abjuration aura since it comes from a higher level spell.Impression: Geas seems to have nothing to do with the effects of the item. Also you should have to be within sight to declare the target to prevent metagaming.
Mechanics: "saving throws against attacks" should be reworded to "saving throws against abilities"
Once per day, as a standard action, the wearer can cocoon themselves in a windstorm (Core Rulebook p. 439) which fills their entire space. The windstorm causes the wearer's size to count as one size larger (the wearer's size doesn't actually increase) for bull rush and overrun combat maneuvers when determining CMB, CMD, and effects dependent on size. The windstorm causes the wearer's space to count as difficult terrain and increases the DC by 5 for all Acrobatics skill checks to move though the space. The duration of the windstorm lasts for 1 minute, but can be dismissed a standard action.
Inserting an ioun stone (except dull gray stones) into the jewelry's indentation grants the normal benefit of the stone and augments the power of the tempest regalia. An inferior ioun stone (Seeker of Secrets p.46) allows for one additional usage of the windstorm ability per day and a normal ioun stone allows for two additional uses per day. Swapping ioun stones doesn't allow for additional uses per day. Additionally, when the wearer creates electricity, the electricity's color is changed to match the color of the ioun stone.