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Lady Ophelia wrote:
Someone had to run past the enemy to try and prevent the alarm from being sounded and hold the stairs. It was only 1 AoO and I was only a little more than 100 ft from the party.
I really enjoyed you and Dave's reaction to the talking intestines! Unfortunately, my character had seen worse...
It was great to finally meet you. Maybe we will finally see each other locally (darn schedules!), instead of traveling to another state to do so.
Alexander Augunas wrote:
When I was younger I read the book The Integral Trees by Larry Niven. When I created an elemental wood plane playing AD&D, I based it on the the idea that the plants grew on their own.
In my cosmology, each plane was slowly and ceaselessly devouring the plane it opposed. In this case the wood broke up the earth plane. Plants petrified when they reached a certain age and gathered (usually naturally, sometimes not) at the edge of the metal plane and used therein. But that was only within the conquest cycle.
In the natural cylce, the wood fed on the water plane and was in turn devoured by the fire. Water existed within the wood plane as a light mist or sometimes as mud balls (from ground torn free from the earth plane). Creatures from the fire plane would venture forth to gather wood as fuel (prefering Grand Trees, sometimes thousands of feet long and hundreds of feet wide) to use in their war with the metal plane.
Since the types of positions were not specified and my mind is rolling around in the gutter, I believe these must be sexual positions!
85: Jester's Chair: When someone disguises themselves as the throne and tickles the fancy of the next person to sit upon them.
86: Perky Plinth: When one of the royal family disguises themselves as a piece of statuary in the park and rogers an unsuspecting passerby.
87: Queen's Chase: When the queen chases around courtiers whilst carrying an adult toy with Yakety Sax being played by the royal troubadour.
Alas poor River Kingdoms! I knew them, Daigle; a place of infinite possibilities, of most excellent adventure; they hath laid me on my back a thousand times; and now, how abhorred in my imagination it is! My gorge rises at it. There walked monsters whose lives that I have slain I know not how oft. Where be your inns now? Your bards? Your songs? The flashes of merriment, amidst the lawless lands controlled by despots and dictators.
Dungeon Master Zack wrote:
Well you're assuming the ion cannon actually destroyed the Star Destroyer in question. It did not. An ion cannon merely disables a ship, it does not do any actually damage to it.
But after the shot, you see it begin to nose down toward the planet. It definitely crashed afterword! (I blame Lucasian physics)
Adam Daigle wrote:
Hmm, that was a bit of fail on my part. I thought I had copied the link target.
Garrick Williams wrote:
I liked this item a lot. I think invisibility was a bad choice for the item and would have used alter self myself, but it is understandable why you chose it. Also would have added magic aura. I think the +10 was a little low for a Disguise bonus. I was iffy about the concealment for a skeleton less creature, as no % was given. I really did not like the bonus on Heal checks, as I did not think it matched the theme of the item.
With a little rewrite, I plan on using this item in my next campaign.
Steven Helt wrote:
Breaking 300 words does disqualify by the rules. Pointing out why they are over word count will ensure that person won't do it again and encourage others to proofread their item.
Less votes cast this year in total. Most likely due to the shortened window, but I think the numbers would be close to the same comparatively.
Less Marathon voters. Again shorter time crunch, but it seems people were getting Marathon tags faster. An extra week of voting would have definitely seen more Marathons than last year.
No number of total voters were given for last years end of voting blog. And this blog doesn't contain the actual number of voters earning each tag. I would be interested to see that (/me prods Gary and Anthony).
I know I voted (a lot) less this year.
(Tinfoil hat time)
James Jacobs wrote:
Most of us aren't that uncouth...
James, what kind of bribe will it take to get more info on the kyton demagogues? Or just more info on kytons in general?
Liz Courts wrote:
Liz logs into chat, links a product, I click it, and then purchase it. I now know how she does it.
You probably had to walk up hill both ways in the snow to go to school every day in the dark too, didn't you? ;-)
Hell no! When it was dark out, we had to feed enough animals to fill an ark. We also had a bus, which we had to push the bus to school uphill and then strain our backs pushing against it so it didn't roll too fast downhill.
hey next year can it be set up to show how many votes you have placed so we can budget for goals, set goals for ourselves etc...
Back in my day we made little marks on paper—called "ticks"—to keep track of how many times we had done something. There are also mechanical talliers for those so inclined. Combining either of those two methods with a calendar and some maths should suit your needs (without distracting the Tech Team from finishing up the Paizo Game Space).
Clouds Without Water wrote:
There were a few items that had good mojo last year that didn't come close to following the template or getting my vote. While I can understand being new to designing an item, the template is given in the rules and the PRD is free to compare with. If you can't take the time to at least make sure you have the proper template, I don't have the time to vote for you.
And I vote more.
Nidal: Most of the factions would be well served to strengthen ties with this nation or advance their agendas in a country that works hard to keep themselves seperate and seemingly uninvolved with Inner Sea politics. One of the few areas able to trace their lineage back to before Earthfall, what knowledge and treasure may be found within Nidal's borders?
And it grows bigger in the cold.
Here is an idea to fix some of the weapon complaints for the warpriest (based off an earlier post of mine in the warpriest discussion):
Blessed Weapons: At 1st level, the warpriest gains +1 to hit with his blessed weapons. The favored weapon of his deity is always considered a blessed weapon. Whenever the warpriest prepares his spells for the day, he may designate one additional weapon he is proficient with as a blessed weapon. Every four levels thereafter (5th, 9th, 13th, and 17th), this bonus increases by +1. (This would keep the warpriest at 3/4 BAB, but increase the chance to hit with a weapon of his deity and another of his choosing. By removing Weapon Focus as a free feat and gaining a flat bonus, you give the option for the warpriest to be on even footing with a full BAB character without removing the option to still take Weapon Focus.)
A warpriest may use the favored weapon of his deity as a divine focus for his spellcasting. At 9th level, his deity's favored weapon is also treated as the same alignment of his deity for the purpose of overcoming damage reduction. (This increases the flavor of the ability by tying into a deity and gives a bonus to encourage a player to use the favored weapon of the deity without a restrictive feel.)
Aside: I like the current blessings. They are unique and I believe they add alot of flavor to each domain, without being just a boring list (feats, magic item special qualities, etc) that a player can select from at certain levels. I like that most of them give a special ability to a weapon/ally at first level, that is normally gained at a higher level, different power level, or has not appeared before.