How does Saronian feel about Molthune's slavery laws? While they are generally regarded as the some of the most fairly treated slaves to be found, slavery is slavery.
I'd prefer if people and places were given more due in the backstory. Perfunctory descriptions ("the guide", "abolitionist", etc.) make it harder to invest into the story for me, personally.
Who was behind the assassination specifically? Is there an organization or nation that took particular offense?
What fortune is Ezekial seeking in Braganza? It's typically a boon to merchants and laborers.
I can qualify you for Superior Training on what's submitted; for Higher Grade Gear and the Traits, I'm going to need to see personality descriptors (as described in ooc-text in the original post) and some notes throughout the backstory or at the end explaining how you qualify for the specific traits therein.
I'm fine with tacking on the healer's kit.
Ok. Let see.
From what he has seen of it, the slavery isn't the as dark as Nidal or Cheliax. If anything, and as it was noted, Molthune's slavery laws mare designed to encourage a population growth.
To use some fiction as an example, Freehold comes to mind. An immigrant without skills that are profitable can have themselves be hired out to an agency in exchange for help and "education" in the society. In addition, Andoran might see it as a way to get slaves from other nations, especially Cheliax, to freedom.
In addition, Ezekial can act as an "informant" or a liaison for Andoran interests in Molthune and Nirmathas, if it can be fitted into the campaign.Background:
Mostly for the sake of simplicity, to be honest. I enjoy playing Ezekial, since he is a healer first, alchemist second, and diplomat last. He expects fighting, though he doesn't relish it. At the same time, he knows that in order to help the most people, ending a fight quickly can be beneficial.
To be honest, I am going for a mix of Simon Tam from Firefly/Serenity and Mordin Solus from Mass Effect.
The Abolitionist: Don't have an exact name just yet. Never really thought about it. Figured it wasn't going to be a major part. As for enemies, name a country with ties to the slave trade and you'll have a dozen groups that would have a bounty on the person or people of his "profession". Though from the description and resources given, I am thinking he was a high level agitator, though maybe a bit arrogant or naive in how other countries operate. it could evenbe a rival seeking to use an "International Incident" as a means to to elimnate the abolitionist.
The Guide: Another one, though one that Ezekial would have little interaction with since he wasn't the one to hire him. Doesn't mean he isn't familiar with who hired him, but it wasn't a major plot point for me. I have felt he was some mook who knew enough about was going on and greedy enough to try and get a few coins in his pocket.
The Assassin: The idea for a three part poison is a modification of the two part poison: one part is put into the drink, while the other is put into the food. This also have a tendency to imitate food poisoning, heart attacks, and the equivelant. For a three part poison, the first was in the Assissin's weapon, the second was in the Guide's tainted water, and the third is from the healer's kit. It was designed to make it look like a lethal allergic reaction to a common treatment for the "expected" poison in the assissin's weapon. I'm thinking Daggermark (River Kingdoms) connection, since they have a tendency to hire themselves out.
As you pointed out, it is a site and season for builders, merchants, and those who are tied to both. Having a skilled doctor and alchemist on site can help mitigate costs for sick and injured workers. In addition, someone with medical experience that isn't reliant on divine magic is a welcome boon to those who distrust or cannot afford the Abadar's followers. As bonus, when he isn't being called upon to deal with the sick and injured, Ezekial does his best to cook and or gather ingredients for potions and alchemical items.
As for qualifications as a doctor, Ezekial has been on several expeditions for the last few years, Mwangi Expanse and Varisia being two of "common" spots for him. The Molthune expedition was his first to be abroad in a "civilized" location.
In addition to the previous, Ezekial is an educated man and does his best to reflect that part. He tries to dress appropriately for the occassion, seeking to make sure himself and his patients are clean and healthy.
As a side effect, Ezekial also has a tendency to entertain guests at various social functions, using his experience and testimonies to both entertain and educate various nobles and guests.
Of course, Ezkeial also does his best to ensure that the facts are true and that there is little to no exageration of the circumstances. While it might make the story less interesting at times, it does provide enough realism.
Will work on the background more, but I would like your input. Any questions, comments, or concerns?