
Eldred Pentwert |

Okay, updated some of the basic crunch for the pc. I'm adding a brief writing sample, a flashback of his last mission in the 2nd Regiment Fusliers, 1st Scouts. He's a gunslinger in the service of Molthune.
The following is something of an exercise to get me into character. I'll have him fully fleshed out with a backstory, etc.
The rain was fillng the ravine where he was hiding with Frig. The Halfling was bleeding, but Dread couldn't see it for the rain. Wasn't breathing well either. Frig was rasping into the night, each outflow counting down to his last breath.
"Powder's wet, Dread." Frig gritted out. He had his hands gripped around the neck of an all too skinny powder pouch.
"Yeah." What else was he going to say? He had his own gun held tight, the white oak grips warm to the touch. The rain had started only a few minutes ago, so sudden it'd taken them both by surprise...all their training and they'd not had a dry-satchel close to hand.
Dread adjusted himself, his seat squelching in the mud, his back aching from the roots they were hiding against. "They'll be on us soon, Frig, we're gonna have to move."
"Where to, Dread? You have a house nearby? Something with a dry bed?" In the dark and the rain, Dread couldn't see the blood in his friend's grin.
They both heard the dogs...and whatever else the Nirmathi rangers were using. Dread cursed and slipped his pistol into his belt and drew his short sword. Then his pack went into mud.
"Hope you don't think I'm carrying that..." The Halfling's voice, shrill and resonant was carried away by a fit of coughing.
Dread stood and grabbed up the only other living member of the 2nd Regiment Fusiliers, 1st Scouts. "Suck it up you pint sized dung eater," Even with him being a halfling, Dread was having difficulty managing the weight. He'd never been the strongest. Thin, shy of 6 feet, Dread wasn't the cut of an imposing figure.
The sounds of voices were getting clearer thru the driving rain. "Closer..." Frig managed before coughing again.
"Yeah." Dread pulled his hat a bit tighter to keep the rain out of his eyes. "Which way, Frig? I couldn't tell you if the Fort was right in front of me."
"Go left along the ravine. Maybe a few miles yet." He pointed at the pack his human comrade had dropped. "Better not have the gold you owe me in there, Dread."
Despite the situation, he grinned back at the Halfling. "Stop your belly aching. And your leaking, this is my last tabard."
Eldred "Dread" Pentwert charged into the darkness and the rain carrying his friend on his back. Behind him were the dead and the enemy. Ahead, the Fort and maybe some sanity.
I'll have more tomorrow. Just running out of steam for the evening. Let me know if there are any questions on the crunch or the writing.

ShadowyFox |

So I've got a rough idea in mind, but the race is mutable at this point. Looking at a scarred witch doctor (so it would require playing an orc, a human with the proper racial feat, or a half-orc if you were to say they qualify). But here we go.
He's been through an obviously tough run of life, being beaten for his burgeoning talents and for his real interest in the marking of body (with piercings and tattoos) that grew out of his talents.
His family has been a mixing cauldron of races. Since they were never of high birth, it was a matter of marriage for either love or safety, usually the latter. When asked "what are you"...well, that's hard to say. Some would say Varisian, some would say a touch Elven, some would say Ulfen, or an albino Mwangi, but there is no doubt that the term "mongrel-born" truly fits this individual.
Feeling no real place in the world, he attempted to join the Pathfinders, and made it all but to the final part of testing. Sadly, his slightly callous mindset to the use of force, disregard for rules (unless they benefited him), and the willingness to manipulate a situation by force if need be. It was after his apparent failure that the Consortium approached him, giving him a low place in the ranks, knowing he could provide a hammer blow to certain situations.
And so, he was sent to make sure the Consortium was able to take a firm hold in the area, and if the opportunity to defy the Society and push it further from the town and the country...well, all the better.

DM Jelani |

DM Jelani wrote:** spoiler omitted **I'm fine with that. You going for someone who knows how to figure out weak points in creatures, or is he just going to have a very academic bent ? (Or both, I suppose)
Neither really, just that he remembers a few things from his hours of torturous lessons. His education didn't stick very well, that's one reason he got exiled from the island. This may change a little as I work on the character but I'm thinking a rank in Local, History and Engineering. I dunno, skill points are going to be tight in this build.

Brimleydower |

@Brimleydower If you want I would be fine with changing the first name of my character, also are you okay with the explanation I gave for how a runaway slave with no credentials is allowed to roam the nation freely? Because if you are as I mentioned above I'll expand upon it in either the back-story or the other story.
Forging documents is a viable route, and no doubt one that occurs often for those non-citizens of the devious variety. Bear in mind that the looming threat of being caught with forged documents will always be possible, but that in and of itself can be fun.

Brimleydower |

Something I forgot to ask about earlier; should we have a reason to be part of the war in our character backstory? I included one reason for Adurus to not be in it, but I can easily modify the backstory so that Adurus becomes a member of the Most Noble Order of the Exalted March, to be shipped off to the front lines.
Whoops. Missed this in my exhausted stupor last night.
The short answer: no.
The longer answer: While the war between Molthune and Nirmathas is certainly a potentially colossal point of interest in this game's overall scope, it is by no means an assumption or necessity.
On the Order: Officially, the Most Noble Order of the Exalted March is not beholden to Molthune. In practice, this distinction will be hard to fathom, given that The Order more often than not serves as a very heroic auxiliary to Molthune's front lines. This, while mildly confusing, was an intentional maneuver on Markwin Teldas' part; giving his younger cousin the illusion of independence while knowing his loyalties lay firmly with Molthune (and very much in opposition to Nirmathas). Public opinion of Molthune in the world at large... could be better. A holy order acting independent of Molthune but in support of might bolster that image. Furthermore, Molthune's warmongering ambitions do not end with Nirmathas—assuming success on the northern campaign, it is likely the Molthuni juggernaut will turn its gaze westward towards the shadowy realm of Nidal.

DM Crustypeanut |

While I'm still working on the specifics, this is the picture I'm basing him off of.
Though originally I was tempted to grab the Standard Bearer archetype for Cavalier, I think I'll just go with Musketeer after all, and grab a pistol. Considering that Battle Herald gets the Banner ability as well, I'll still be able to have that ability - so it won't be lost. (As its kind of required for a Commissar to have a banner!)
I'll be going Musketeer Cavalier at level 2, then Arcane Duelist Bard until I meet the Battle Herald Prereqs.

Brimleydower |

Delkaneth here.....got most of it done, just have to finalize equipment, feat, and a few minor bits (you can see the "xxx"s marking the holes in the sheet). Should be able to finish him up during work tomorrow but wanted to get your thoughts on what I had already so I can adjust accordingly. Thanks for the consideration!
Good stuff. Gives me some easy hooks for you without foisting them on me; always a good thing from this side of the screen. You can go ahead and take the extra 4d6 and place all of your stats where you'd like.
Some things to consider, though this is mostly just my mind meandering aloud: as an outside to Molthune, traveling around the country unrestricted would amount to paying nominal fees to representatives of the nine General Lords (depending on whose territories/cities you are crossing through, naturally). Such "donations" would not be staggering, but helps the Molthuni government generate much needed revenue for their perpetual war. Also, upon learning of your inborn talents (unless you keep it secret, which is fine) there will likely be a predictable stream of recruitment efforts being funneled your way. Person-sized artillery units are a thing of value, for obvious reasons.

Brimleydower |

While I'm still working on the specifics, this is the picture I'm basing him off of.
Though originally I was tempted to grab the Standard Bearer archetype for Cavalier, I think I'll just go with Musketeer after all, and grab a pistol. Considering that Battle Herald gets the Banner ability as well, I'll still be able to have that ability - so it won't be lost. (As its kind of required for a Commissar to have a banner!)
I'll be going Musketeer Cavalier at level 2, then Arcane Duelist Bard until I meet the Battle Herald Prereqs.
I'm looking forward to reading the writeup. I'll have to go stat up your tanks and chainsword, of course. Maybe give you a few space marines under your command; that would be balanced, right?

DM Crustypeanut |

They have tanks in a certain adventure path we're in together, so that part of the work is done for you. :P
As for a chainsword, I'm thinking a +# Courageous, Keen, Wounding Rapier/Longsword. :D Damn that makes me want to be more melee focused than ranged focus.. HMM
Also, its extremely rare for Space Marines to be under an Imperial Guardsman - has happened, of course, but only rarely. Just give me a few million guardsmen and we'll call it a day. >:)

Brimleydower |

So our characters don't need to be strongly motivated towards any particular faction? How are we going to function as a group? As in, how are we starting out, what are the "rails"? I want to build the character with appropriate motivations for the game.
Nope; they certainly don't have to be. I encourage it for the sake of making the things going on around your characters far more relevant, but it's not a requirement. There will be some NPC in-stepping going on early that will provide some common purpose to those selected (whether it's a gentle encouragement or a conscripted shove will depend mostly on the characters). I will have far more of that forthcoming after the selection concludes.
Part of my goal with this game is to leave choices open-ended. There will be things happening of course, some of which will be contrived, but I'm hoping to allow the players the chance to dictate the terms of how they approach these occurrences instead of plotting their course ahead of time.
For the immediate, everyone should focus on their ties to Molthune (if any) as well as a reason for being in Braganza for the Building Season. Some suggestions in regards to that:
I will caution that working against Molthune will be hard to accomplish openly (at least at first). That will be part of the risk for picking something like a Pathfinder or Nirmathi loyalist: doing so in broad daylight without being caught.
Having said all that, if you (or any one) have a particular idea you'd like to float by me I'll work with anyone on an individual basis to make it fit. I realize that having an open ended creation scope like this can make planning ahead more difficult, but I'm pretty receptive to working it out with any one who's hitting a speed bump.

Delkaneth |
4d6 ⇒ (6, 1, 4, 1) = 12
another 11 so I'll keep the ones Ive got (but I'll probably move them around a bit).
weird question: plan on doing quite a bit of range attacks with various rays etc.....would you consider letting Point Blank Shot apply to those? I know a 'ray' is considered a 'weapon' for Focus but wasn't sure if it would apply to PBS as well?

Brimleydower |

4d6
another 11 so I'll keep the ones Ive got (but I'll probably move them around a bit).
weird question: plan on doing quite a bit of range attacks with various rays etc.....would you consider letting Point Blank Shot apply to those? I know a 'ray' is considered a 'weapon' for Focus but wasn't sure if it would apply to PBS as well?
Yeah, you can definitely do that. Precise Shot can be used in that way as well.

Adurus Krupt |

Okay, making minor changes to the end of the backstory as per your recommendations. I'm adding in a line saying, "In order to insure Adurus wasn't simply detained for being a laborer travelling around, Novennia gave Adurus papers (with the church's seal and permission) that officially bound him as a laborer for the church of Abadar, and meant that he could be called upon by the church at any time to repay the debt owed them for his time spent there." And I'm also rewriting most of the last paragraph to explain that Adurus is currently looking into the recruitment centers for other branches of the army.
So, I'm going to put a tentative statblock into the profile now. This stat block will assume no special bonuses, until I know exactly what to build with. I think the only thing in it which is iffy is one spell choice: Burning Disarm. It's from the Paizo book Cheliax: Empire of Devils, and my character is Cheliaxian by blood, but I figured I'd run that one by you.

DM Crustypeanut |

Few questions regarding my guy's current rank in the military or Most Noble Order, Brim.
I'm assuming, due to our low-level starting situation, if we were in the military or a knightly order, we'd be relatively low on the totem pole, aye? Or could we possibly be one of those "Decorated War Heroes" you mentioned in the trait description?
I'm planning on picking the Most Noble Order of the Exalted March trait - still working on the specifics, but he was trained from a young age and I aim for him to start out as an officer - even if its one of the lower ranking officers in this new order, if necessary. Taking the Imperial Commissars as an example, a newly ranked Commissar is a 'Commissar-Cadet' - though an officer, he's the equivilent of a 'Private' within the the Commissariat, and doesn't have his own command. Yet. Instead, such ranking Cadets are often placed in teams of similarly ranked individuals under a veteran Commissar. This could explain my situation with the other players, depending on what they go with.
So he would be in his last-leg of training, essentially. Perhaps this final test of his would be to ensure discipline within the city of Braganza? Obviously, even as a Cadet, he would be of higher rank than your average recruit or even veteran soldier - just as the military in real life sees new officers being of higher rank than veteran enlistees.
Thoughts?

Brimleydower |

So, I'm going to put a tentative statblock into the profile now. This stat block will assume no special bonuses, until I know exactly what to build with. I think the only thing in it which is iffy is one spell choice: Burning Disarm. It's from the Paizo book Cheliax: Empire of Devils, and my character is Cheliaxian by blood, but I figured I'd run that one by you.
That spell's fine by me. Long as it's a paizo product, I'll generally allow stuff.
Generally speaking, The Most Noble Order of the Exalted March is pretty upright and honorbound in their exploits. However, the Order is a relative newcomer to the scene, having only been established in the past couple of years. This makes coming up in the Order entirely a difficult prospect, so we have a couple of options here:
1.) You were initially training as an Officer in the Molthuni Imperial Army. Something about you impressed all the right people, as you soon found yourself extended an offer to join the newly established knightly Order, at the behest of the Order's head and founder (and cousin of the Imperial Governor to boot): Eodric Teldas.
2.) You joined the Order under unique circumstances (typically they would take on younger people and send them through the general Page -> Squire -> Knight process) but rose to a position of prominence relatively quickly. The ranking members in the Order run themselves ragged with the overwhelming tide of new recruits and ongoing war duties, and find themselves quickly promoting the most promising and prominent in order to simply meet the demands of training up and directing the younger members.
Or, if you have another thought in that regard, I'm all ears. Rest assured, your career isn't going to be spent training up cadets, no matter the circumstances of your joining. But those are a couple of ideas to get your foot in the door, at least.

Brimleydower |

Would you consider going the route of a scarred witch doctor ostracized from his tribe? There are plenty of Orcs that inhabit the Menador Mountains that form the southern boundary of Molthune. Perhaps as a shortcut to citizenship you were offered up as a field agent to the Consortium's Molthune based agenda.
That's not to say your original draft isn't tenable, it's just a harder sell as a full blooded Orc.

Eldred Pentwert |

@Brimleydower
Getting influenced by the Warhammer talk...loving it.
So I'm thinking of Eldred as a mudslogging soldier. Not sure how you're running the regiments / soldier orders, but something like what's in my writing post above: 2nd Battalion Fusiliers, 1st Scouts. Let me know if that grouping works or if you have a snazzy naming convention you would rather I use.
His training is in firearms and survival, being stationed at Fort Ramgate, he's seen some of the heaviest fighting. The post above is an excerpt from a story I'm working where an attack mission failed miserably.
After his 5 year service is up, he opts to stay in the military; "institutionalized" would be his mindset. His superior officer sees in Eldred a bit of a mean streak and recommends he be assigned to the growing military presence in Braganza. Perhaps if he has an eye for future recruits into the Fusiliers, Eldred will send them for possible deployment at Ramgate.
The mean streak his superior saw in Eldred is actually burnout. The man has low patience, but he's not as sadistic as his superior thinks. In fact, he's more self destructive than anything. His problem is that he bonds well with his comrades, but too often he's the last (or near the last) man standing on the battlefield. Eldred sees it as luck rather than skill and that perception shapes him to be something of a self-loather. Thinking of a Clint Eastwood type.
What do you think? Will it work? I'll keep writing his back story and such, but work has gotten a bit hectic the last two days. Darn RL!

ShadowyFox |

** spoiler omitted **
I absolutely like that idea and I'll work out the fluff to get it better. Probably ostracized as part of a means to appease the spirits. I'll definitely have to think on the two routes and see which fits better: the army or consortium, but it definitely gives me great food for thought. Woohoo! A good concept!

Brimleydower |

As gun wielding units is something of a recent development in Molthune, Eldred would likely have been part of the very first wave. Though the guns being supplied to the Imperial Army are being shipped exclusively out of Braganza (made by a Alkenstar native here on extended contract, Rud Nail-Spitter), he would have trained up in Korholm before shipping off to Fort Ramgate.
Now, Eldred being one of the few "veteran" gunslingers in the Imperial Army would be an excellent candidate to go recruiting in Braganza. That works nicely.

Adurus Krupt |

Here's a story from early on when the three children were travelling. Hope you enjoy!
The three trudged along underneath the cloudy sky and shady trees, walking side by side as they had for 10 miles now. The sky was growing dimmer, and a strong breeze picked up coming head on into the children. Each of the children held a piece of bread in their hand, munching quietly as the farmland slowly rolled by them. Gruckalus spoke up then, "Wonder how far it is until the city. Y'know, papa said the city is full'a huge houses with all sortsa funny people livin' in 'em." For a second, no one added to that, then Bordana ventured, "I don't think we're close yet. It's probably like, a week away." At that Adurus stopped, the others turning to him as he whined, "A week of walking. Ughh, my feet hurt. We should stop now." Just then, a CRACK of thunder broke overhead. Gruckalus said, "I think we should keep goin'." Adurus raised no objection, and the trio carried on.
A few minutes later, the rain started to come down, just as they approached an old farmhouse. A light sprinkle quickly became a heavy pounding, and by the time the three had dashed into the rickety barn their hair and shoulders were well soaked. Without much conversation, they looked around the dark barn from the doorway, a place seemingly abandoned for at least a few years. A rat or two scurried along the floor in between cracking posts and pitiful piles of what might have once been hay. They ventured further into the room, staying instinctively close together as their eyes darted from one object to another. The further they went in, the darker it became, and the closer they huddled, until Adurus realized how scared he was acting and exclaimed, "C'mon, get off me. You aren't scared, are you?" Bordana forwned at him and said, "No way! You're the scaredy cat!" As the two started shouting at each other, Gruckalus calmly stated, "Hey, we can get a fire started. 'Ve got a flin' and steel in m' boot." The other two looked to him, looked to each other, and looked away, blushing. Then they started searching.
They worked together in the gloom and gathered up a small pile of the best hay they could find, adding some of the rotting wood on top. Gruckalus was the strongest of the three, so he pulled the boards apart from the rest of the rotting wood and broke the pieces into smaller bits across his knee. When the pile was big enough, Gruckalus removed his shoe, turned it and dumped the flint and steel out of it, then set about igniting the hay. The other two sat watching him. After a few moments of waiting, Bordana began to sing a little nursery song, her fragile-sounding voice barely audible above the pounding rain.
The Pale Lady comes into the town today
there's someone here she's gonna take away
The tinder caught a spark under Gruckalus's flint, a small puff of smoke rising as the fire slowly spread to the rest of the pile.
The cold moon's shining on the cobble street
and may-be you'll be the one she meets
As the flames danced onto the wood, Adurus gazed intently into them, the fire reflecting off his thoughtful green eyes in the dark room. Gruckalus sat back, removing a waterskin he had strapped around him and talking a few deep gulps.
If she comes to my door today
I'm not worried because I will say
You can't have me, I'm the-
Bordana cut herself off suddenly, gazing wide eyed at the ceiling beams. Adurus and Gruckalus looked to her questioningly. She whispered in a low, dreamy voice, still staring up, "What is that thing?" As the two boys turned their gaze upward, a low, creaking growl like a sickly dog started from up in the rafters, steady getting louder. In the gloom the children could barely make out the shape of a human head, the eyes of which opened and glowed with a sickly green light. Adurus exclaimed, "What the f-" but was drowned out by a terrible, keening shriek from the head in the rafters. It pitched forward and fell, unfurling batlike wings and opening wide its horrible maw, revealing rows of long, sharp, and blackened teeth. It's keening wail continued, and Bordana and Gruckalus froze in place as it descended swiftly among the children.
Adurus jumped up into action, looking around for a wepon. He reached down and grabbed a sturdy piece of wood from the fire, but as he did so he heard Gruckalus let out a terrible cry that was swiftly muffled. Looking up, Adurus saw that the monstrous head had attached itself to Gruckalus's face with tentacles along its sides, and was reaching it's long putrid tongue down his throat. Gruckalus was finally able to move, and he flailed his arms at the terrible creature, feebly trying to break its grip on his head. Adurus quickly dashed over to Gruckalus and with a hard swing smashed the abomination with his makeshift club. The creature's tongue unfurled out of its victim's throat and its tentacles detached from his head as it was send careening into the wall of the barn. Gruckalus quickly bent over and retched.
Bordana snapped out of her trance then and drew a small kitchen knife from her side, holding it uncertainly toward the creature as it regained its composure and advanced again, this time toward Adurus. Not ready for the assault, Adurus held his club defensively in both hands, and was pushed to his back by the snapping abomination. He held the club inches from his throat, the creature's snapping jaws barely kept at bay, and squealed, "HELP!" Bordana rushed forward with the knife, her eyes barely open as she screamed and plunged it into the thing's back end twice. It keened again and flew upward and away from Adurus, and he regained his footing.
The monster circled around and came back at the pair, but this time Adurus was more ready for it. He planted his feet and delivered a solid swing with the club, splintering it and sending the head smashing into the fire. Its flesh ignited quickly, and the three children simply stared as it emitted the most horrible noises they'd ever heard, over and over until it was nothing more than a charred remain. Without another word all three children walked out of the barn and into the pouring rain.
The monster was a vargouille; a CR 2 monster, so definitely a fight for the lives of 3 commoners, but not impossible if luck is on their side. The outsider infected Gruckalus here, and if he didn't get magical healing very soon he'd become one of the monsters himself. But the tale of how he survived that one is for another time. ;)

Ordrud |


Brimleydower |

I'm not personally huge on goblins (not exactly opposed either), but my reception would depend mostly on how well the backstory is written. Just to clarify in regards to the Hell on Wheels comparison (love the show, btw) the atmosphere surrounding "Building Season" is dead on, albeit with a much larger turnout instead of just the railroad workers. The city itself is actually kinda opulent, though. Braganza is the biggest center of Abadaran worship in the Lake Encarthan area. The city is kinda sprawling and growing increasingly massive. While the writeup slots it as a "Small City" settlement, the actual dimensions of the city itself are closer to "Large City". The city's leaders are obsessed with adding new structures and buildings, which hasn't met with much success in the past.
I dig the concept, though. I'm not completely sold on the goblin part, but a solid story could win me over.
Also, I'm not opposed to multiple Hobgoblins. They are more common in Molthune than elsewhere, as they make excellent soldiers and strategists.

DM Crustypeanut |

1.) You were initially training as an Officer in the Molthuni Imperial Army. Something about you impressed all the right people, as you soon found yourself extended an offer to join the newly established knightly Order, at the behest of the Order's head and founder (and cousin of the Imperial Governor to boot): Eodric Teldas.
I'll probably go with this. My guy would probably have been trained as an imperial disciplinary (Commissar) for the regular military, but thanks to his extreme adherence to order and discipline, probably would have allowed him to impress someone in the Order - if the Order is as new as you say, they would need people to help discipline and train the newer recruits. Though he himself barely out of training, he would be an ideal candidate for such a job, and would likely be in Braganza for that reason.
Crunch-wise, he is extremely good at rebuking fear from himself and his allies - With +10 to Intimidate, he can grant allies' the ability to use his Intimidate check instead of their saves against Fear, if his is higher. Not to mention Inspire Courage also granting a bonus to fear, and he has the Remove Fear Spell. He himself also has the Courageous trait, with a total of +5 vs Fear before any of those other bonuses. Next level, when he goes Standard Bearer (Decided on that after all, as he will be more melee focused), his always-displayed Banner of the Order will grant everyone within 30? feet another +2 vs fear at his current level.
Plus, with his Lingering Performance Feat, he can use his bardic performance sparringly and have it last an extra two rounds - tripling his efficiency, though forcing him to use more Standard Actions for now.
With your permission, he'll probably grab the Squire feat (Knights of the Inner Sea) at level 5, allowing him to have a cohort a little earlier.

Eldred Pentwert |

@ Brimleydower - Okay, all wrapped up finally. See the attached spoilers (I've added to my profile too). Also, I updated and added to the original writing post "Rain & Gunpowder". Let me know if it works. I'm keeping my fingers crossed!
Eldred Pentwert isn’t all that big a man. He’s skinny, stands a spit’s-worth above 5’ 10” and keeps his brown hair cut close in the military style. Eldred’s brown eyes are in a constant squint, as though in his heart of hearts he truly can’t stand to look at the world around him. The grim, downturned scowl he usually wears doesn’t help dissuade that observation either. Add to that the long scar down the right side of his face where a misfire nearly took his eye but did take a chunk of his ear and you’ve got a man not known for his beauty.
While he doesn’t have the ropy muscles of a swordsmen or an archer, Eldred’s built up a constitution making him tougher than most. While he may not be able to deliver the best punch, he can take one. His body, while thin, is denser than oak. Eldred’s fingers, burned and scarred and calloused from his years training and being at Ramgate, could scratch a man’s face with barely a swipe. An exaggeration maybe, but do you go around rubbing your face against rocks? But what his fists can’t do, ole Lia can do much better...and louder.
He dresses in browns and greens, his military tabard - long since battle stained and mended - are the only real colors he flies. Eldred’s boots are well-worn, the soles a mass of mud and blood that serves as further reminder of the places he’s been and the things he’s seen.
He’d spent too many years in the service of the Imperial Army to have a sweet disposition. In the days of his youth as a farmer and forester...to his days trying to not blow his own head off during training...to his stint at Ramgate...life had not forged a pleasant man. At least not with strangers. Eldred has a bit of patience for those in the service. But not a lot for those not willing to do more than sit back and let others do their work for them.
He doesn’t speak a lot. Most of his words were used up in the fighting. His kind words leastways were spent upon the dead bodies of his comrades. He has a few of the other words left. Mostly curses.
Eldred isn’t a merciful man, he showed that on the battlefield. And the Imperial Army needed men for the butcher’s bill, men willing to do what was necessary to see order in the land. Men willing to do what was necessary to ensure the country continued to grow. Eldred wants to be for the Imperial Army, otherwise why did he leave home? But the things he’d seen at Ramgate...the things he’d been ordered to do...and the things he’d been willing to do. What did it mean about his loyalties? Was he on the right side? Or was it only his resolve that was the center of the question?
He sees himself as a bullet. A smooth ball of lead aimed at the heart of each and every problem towards which his superiors aimed. But Eldred was slowly seeing himself as more. He was seeing himself as the gun.
Eldred Pentwert grew up in a small farming village a few miles south of Braganza. His father Battos was a hard man, an Imperial man. Early on, he saw in his son Eldred not a farmer, but the potential of being a soldier. So, Battos proceeded to harden his son. He put Eldred to work on the most difficult tasks on the farm; from shoeing horses to keeping wolves at bay when they emerged from the Backar to the south of their farm.
The years under the firm hand (and sometimes lash) of his father paid off. When recruitment caravans arrived in their village, Battos gave his son a choice. Stay on at the farm or have a more difficult but better life in the Army. Eldred, only 17 at the time, knew only the difficulty of living under the iron hand of his father. So he opted for the military. The younger Pentwert left behind his home and didn’t look back.
He would learn to regret that decision when he received a letter many years later regarding the demise of his father. He had been in training at Korholm, laid up in the medic’s tent with a bloody gash to the right side of his face as a result of a pistol misfire. A messenger delivered two letters and a wolf-hide bound parcel, all tied together with twine.
To Eldred Pentwert, son of Battos,
Your father is dead. He was attacked and killed just outside the Backar, a pack of wolves and other animals.
You will find a token of your father’s esteem with this letter. Wield it well.
Then a second letter, this one penned by his father...
To my son,
If you’re reading this, then I’ve moved on from this world. My hope is I went down with a fight, not at the plow. You’ll never know how hard it was to send you away, but I knew it was for the best.
You’ll be a hard man, I made sure the seed was planted. The Army will make sure it takes hold and grows. Be sure you don’t get so tough you break.
I hope as you grow, you’ll come to forgive me.
Your father, Bottos Pentwert.
Eldred closed the letter and his heart to the pain that had sprung up. Instead, he inspected the small parcel, noting that the messenger service had already opened it to verify the contents. Inside the box was a sheathed dagger. It wasn’t a weapon of controversy, but it was honed. Obviously old, judging by the worn, ironwood handle, but the blade was well-maintained. On the steel, just shy of the hilt guard was an engraving. From what he knew of metal, it appeared etched more recently than the forging of the blade itself.
For my son, a keen edge is life.
_______________________________________
In the years that followed, Eldred completed his training in Korholm. While others in the newly formed regiment had lost fingers or been killed at the hands of their own foolishness, Eldred had excelled in the use of the pistol. Bearing the weapon assigned him by the Imperial Army and the scar along the right side of his face, he was given his first orders: Assignment to Fort Ramgate.
Some of the soldiers had taken to calling it the Dark Gate. Nothing that passed through the doors of that place ever shined again. Not the guns, not the swords...especially not the soldiers. But Eldred found himself in the company of the 2nd Regiment Fusiliers, 1st Scouts, the only group of souls he’d ever call his friends while he was at the Dark Gate.
And he saw them die, one by one.
There were no guarantees, not in that place. But there seemed to be one; Eldred Pentwert somehow always came back. Some in his company thought it luck, others thought it a curse and actively sought reassignment within the Fort. A few took to calling him “Dread” because while his comrades dreaded heading into the field with him, his officers dreaded not sending him. Eldred was good with a gun. Steady under pressure. And he was willing to go as far if not farther than their enemies. Nothing shook the gunslinger’s resolve. Not the Nirmathi nor whatever horrors those tree-hugging mystics threw at him. Looking at “Black Powder Fortune” Trait if I qualify
Over time, as he saw the last of the original regiment fall, Eldred volunteered for the more dangerous missions. Especially the reconnoiters where he could depart on his own. It was after the 20th such mission that his officers decided that Eldred’s skill with a gun couldn’t be wasted on a single suicide mission. Before they lost him completely, the grizzled soldier needed to pass on what he’d learned.
Two things happened next; Eldred had achieved his 10th year of service in the Army. Far more than was required to earn his citizenship. The second was an assignment to the city of Braganza. He would aid in recruitment efforts and aid the local constabulary in keeping the peace during the Building Season.
Eldred had sat on the end of his rack staring down at the last (and only gift) his father had ever given him. For my son, a keen edge is life. He decided then and there that he would continue his service to the Army. To do otherwise would mean finding a place in normal society. That in turn would mean reconciling his life in the Army...the things he’d seen and done, with being an upright citizen.
He sheathed his dagger, packed up ole Lia and some bullets along with the rest of his gear and moved on to his next assignment; Braganza.
Looking at the Rud’s Wastewares Trait if I qualify
The rain was fillng the ravine where he was hiding with Frig. The Halfling was bleeding, but Dread couldn't see it for the rain. Frig was gasping into the night, each outflow counting down to his last breath this side of the dirt.
"Powder's wet, Dread." Frig gritted out. He had his hands gripped around the neck of an all too skinny powder pouch.
"Yeah." What else was he going to say? He had his ole Lia held tight, the white oak grips warm to the touch. The rain had started only a few minutes ago, so sudden it'd taken them both by surprise...all their training and they'd not had a dry-satchel close to hand. Idiots.
Dread adjusted himself, his seat squelching in the mud, his back aching from the roots they were hiding against. "They'll be on us soon, Frig, we're gonna have to move."
"Where to, Dread? You have a house nearby? Something with a dry bed?" In the dark and the rain, Dread couldn't see the blood in his friend's grin.
They both heard the dogs...and whatever other light-blinded creatures the Nirmathi rangers were using. Dread cursed and slipped his pistol into his belt and drew his short sword. Then his pack went into mud.
"Hope you don't think I'm carrying that..." The Halfling's voice, shrill and resonant was carried away by a fit of coughing.
Dread stood and grabbed up the only other living member of the 2nd Regiment Fusiliers, 1st Scouts. "Suck it up you pint sized dung eater," Even with Frig being a halfling, Dread was having difficulty managing the weight. He'd never been the strongest. Thin, shy of 6 feet, Dread wasn't the cut of an imposing figure. He was just hard.
The sounds of voices were drifting thru the driving rain. Some shouts in elvish...other languages Dread didn’t know.
"Closer..." Frig managed before coughing again.
"Yeah. Probably following that girlish chokin’ you got going on." Dread pulled his hat a bit tighter to keep the rain out of his eyes. "Which way, Frig? I couldn't tell you if the Fort was right in front of me."
"Go left along the ravine. Maybe a few miles yet." He pointed at the pack his human comrade had dropped. "Better not have the gold you owe me in there, Dread."
Despite the situation, he grinned back at the Halfling. "Stop your belly aching. And your leaking, this is my last tabard."
”Smells like orc, piss. Who’ve you been humpin’?”
”Heh.” Eldred "Dread" Pentwert charged into the darkness and the rain carrying his friend on his back. Behind him were the dead and the enemy. Ahead, the Fort and maybe some sanity.
_______________________________________
Something crashed onto the bar top next to him, waking him from his memory. The rain that had been pounding down on him so many years ago drifted away and the raucous noise of the Painted Bodice rushed in to fill the void. Eldred looked up and saw his scarred face staring back at him in the bar’s cracked wall mirror. Next to his image was a large man, a mercenary by the cut of him, had a fist on the bar.
”My friends over there wanna see me split yer face, stranger.” The mercenary’s breath was rank with tobacco and the local swill.
Eldred barely shrugged a shoulder, feeling the comforting weight of ole Lia in her harness under his long coat. He turned an eye towards the stinking man, looking him over, then returned it to the wall mirror. ”Got enough blades to do the job, friend?”
Another slam of the fist on the bar top. ”Don’t need a blade ta cut ya, friend” He squeezed his fist enough to cause the knuckles to crack audibly. ”I can take care o’ business just fine on my onesies.”
”Hmm…I see you ain’t got Army colors, friend.”
”Don’t need ‘em to squash the likes of you.”
Eldred’s left hand squeezed just slightly on the handle of his mug. ”Colors are for me, friend…” He swept the mug from the bar and across the mercenary’s face in a single motion, smashing the crockery and the remaining beer over him.
In the same motion, his right hand drew his gun. Ole Lia’s barrel was kissing the mercenary’s chin in an instant. ”If you’re not wearin’ colors, I got every right to send your brains into the rafters. Won’t even have to sign off on the bullet at the quartermaster’s office...plus I’ll be saving space in the jail.”
His changed position caused his long coat to come open, revealing his travel-worn tabard marking Eldred a soldier. ”Now, if you’re smart, you’ll back down and let me reminisce for a while.”
Judging by the puddle growing at the feet of the mercenary, he knew the feel of a gun. His hands climbed as he backed away. ”Sorry, friend. Didn’t mean to disturb ya…”
Eldred cocked ole Lia’s hammer. ”Call me ‘friend’ again. I’ll let ya know how much you disturb me.”
Sodden and cut, the mercenary backed away and rejoined his friends. Shortly afterwards, spotting that there were other soldiers in the tavern, they made a hasty exit.
”A bit slow on the draw, Pentwert. Thought I taught you better than that.”
It was a voice he’d not heard in a long time. One that very nearly brought a grin to his face. But when he turned around on his seat, safetying his weapon and holstering it, he saw the back of the mercenary leaving the bar. His scowl remained.
”Been a while, Soldier.” The old man standing before him squinted at the sash across Eldred’s chest. ”Sorry, Corporal.”
Eldred slipped from his barstool and stood at attention, knuckling his brow then his chest in salute. ”Sergeant Major Keppish, glad to see you’re still this side of the dirt.”
The old man returned the salute and nodded for Eldred to reclaim his seat. He moved up and joined him at the bar, taking the seat opposite from where the mercenary had pissed the floor. ”Got word you were bein’ assigned here.”
”Problem?” He signaled the barkeep to bring him another ale, gesturing for him to add a second for Keppish.
”No. Just glad to see someone with experience in the city. Too many greens running about. Plus, I need someone with an eye for the Fusiliers.”
Eldred shrugged, taking a sip of the ale the barkeeper brought. ”What do I have to do?”

Ordrud |


Ordrud |

He grew up a laborer; the lash made him docile and obedient. Hard work and Arzazel’s orc heritage strengthened his frame. His master thought the idea of a beast of burden reading and writing was entertaining, so he indulged his youngest when she practiced being the stern instructor with the younger half-orc. Arzazel learned to read and write. Near puberty, he was sold to the pit fighters.
The next several years were more difficult. His worth measured in his survival in the pits. He learned to fight dirty with and without weapons killing as quickly as possible. He didn’t see the sun much, so he lost track of seasons and time.
His life changed the day he met Thelton Henderthane. Thelton is distantly related to his namesake noble Chelish house and uses his surname with relish against the ignorant. He is also a rising star in the Aspis Consortium and addicted to pit fighting. One night, Thelton found himself backstage among the chained fighters looking for a private place to read a secret missive. Light barely leaked into the barracks preventing him from reading. Arzazel reading the missive to him finally stopped Thelton’s caustic cursing for not bringing a light. Thelton saw potential in a literate, blood-splattered brute. Several weeks later after barely surviving a brutal loss, Arzazel was sold to Thelton at a cut-rate deal. Arzazel still suspects that Thelton arranged the fight to reduce his price.
After getting healed and cleaned, Arzazel worked as Thelton’s bodyguard over the past year. He learned Thelton’s business and gained his confidence. He was a Silver Agent. When the opportunity arose to position a new Bronze Agent in Molthune, Thelton earned points by volunteering his guy.
Arzazel got his freedom and some gear from Thelton. His orders and Molthune paperwork came from the Gold Agent who Arzazel realized that he had already met several times. He just arrived in Braganza and checked in with his Silver Agent contact.

Saronian |
Back Story:
To Do No Harm. Four simple words, whose meaning when taken individually are insignificant. When taken together, they are a phrase used by the healers to submit themselves to an oath to help their fellow beings, be they commoner or noble, child hood friend or enemy. Often times, the line between healing and harming blurs, especially by those who seek to abuse those of this oath.
A middle child of a moderately well to do family, Ezekial Somrivatram was a brilliant student at the Andoren Alchemical Society as well as occasional visitor to the Almas University. An accomplished alchemist and budding doctor, Ezekial was part of a fraternity the two universities shared, one that sponsored safaris, hunts, and expeditions to various parts of the world. Seeking to expand his knowledge as well as his skills as a field doctor.
It was during these trips that he came to a simple solution; as an alchemist and a doctor, his job was the most boring at times and the most intense. As such, he took to cooking while on these expeditions, reasoning that if he wasn't being used for his medical skills, he might as well be useful for his culinary. In addition, Ezekial is studying the use of the crossbow. While not a great shot, he has worked on extractions that will help his skills nonetheless. As time went on, he also became an invited guest to several academic parties, trading stories on the expeditions he was part of, and the stories of his medical experiences in the field.
After two years and several expeditions, Ezekial felt that he saw it all. Despite his young age, he has mended bones, healed scraps, cleaned infections, removed barbs, arrows, and spears from fellow adventurers, and seen the after affects of several diseases. With such field experience, he was on the verge of becoming a rising star in the alchemical and medical science world. But nothing prepared him for betrayal and political intrigue.
One of the staunch abolitionists of Andoran wanted an experienced field doctor. The abolitionist's travels were around the world, from Mwangi to Lastwall, and an experienced doctor would be a welcome addition.
Unfortunately, the expedition faced numerous hardships along the way, and it didn't help that several would be rulers just paid lip service to the abolitionist. Between Cheliax, Nidal, and the various factions wishing to keep Andoran out of their business, the expedition suffered several hardships.
It was on their way through the Shrikewood befell the expedition. While well guarded, the expedition was attacked by a large group of bandits in the area. During this attack, the abolitionist was injured when a stray bolt hit the man. No sooner was the abolitionist was hit than a squad of Molthune rangers arrived, helping drive off the bandits.
Unfortunately, the troubles didn't end for the expedition. Once Ezekial treated the abolitionist, the man died from an apparent allergic reaction to the medicine. An investigation revealed that the abolitionist was poisoned using three different substance; a common medical herb, an unactivated substance on the projectile, and a third ingested ingredient. This last ingredient was benign unless imbibed by a person, and was lethal when mixed with the two other substances in the man's blood stream.
Suspicious, Ezekial went to the expedition leader. Unfortunately, with little evidence to go, the expedition leader didn't investigate it much further. The order was for sent out for the expedition to go to Canorate to deliver correspondence between the Andoran government and the Imperial Governor. Fortunately, the evidence soon appeared...
A day after the attack, the expedition and the ranger squad were attacked again. This time, Ezekial and the guards spotted a hooded assassin, who fired upon the expedition leader. Though the leader was hit, the arrow failed to pierce the armor. Realizing the ruse was discovered, the assassin fired another arrow at one of the guides and fled, leaving the bandits to their fates.
As the guide lay dying, a search revealed the third substance one that acted as a catalyst that killed the abolitionist. Realizing that the expedition was still in danger, the expedition leader, the Molthune commander, a few trusted guards, and Ezekial quickly rode to Canorate.
Once the rest of expedition was in Canorate, Ezekial was released from his post and given his pay. Hearing of the construction in Braganza, Ezekial is heading there to seek out his fortune.
Personality: A young, kind hearted, and soft spoken man, Ezekial seeks to heal the world, but wishes to find out who caused the downfall of his life. Driven to this end, he knows that a quick smile and an open ear can help him, and enjoys trading stories while cooking. He worships both Pharasma and Sarenrae, for both Goddesses have a keen interest in healing, and offers prayers to both in good and bad times. Like most Andorans, Ezekial has taken a dim view to slavery and on more than one occasion refused to go on an expedition that uses slaves.
Trying to get the Superior Training, Higher Grade Gear, and a second/Campaign trait
If I qualify for the second trait, I would like to combine the traits Precise Treatment (+1 Trait Bonus to Heal and Heal uses Intelligence instead of Wisdom) and either get a free Healer's kit or something else. Up to you on how you want to set it up.

DM Jelani |

Arzazel |

Also, work in progress
Edit:Also, I can't seem to figure out what being large does to a weapons size and weight. Is it just x1.5?
Thanks for the pic. I think our characters would like each another.
You double the weight for large weapons, same price. Size? That's flavor.
*Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.
cheers

DM Jelani |

DM Jelani wrote:Also, work in progress
Edit:Also, I can't seem to figure out what being large does to a weapons size and weight. Is it just x1.5?
Thanks for the pic. I think our characters would like each another.
You double the weight for large weapons, same price. Size? That's flavor.
OGC wrote:*Weight: This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.cheers
Maybe if he wasn't a dirty half-breed :P Thanks for the info.

Eldred Pentwert |

Forgot to roll the 7th stat and rearrange on my PC just in case...
Current Stats:
Str 10, Dex 13, Con 14, Int 10, Wis 13, Cha 11
Original Stat Rolls:
4d6 ⇒ (3, 1, 6, 1) = 11 Final Score 10
4d6 ⇒ (3, 5, 3, 5) = 16 Final Score 13
4d6 ⇒ (2, 4, 6, 4) = 16 Final Score 14
4d6 ⇒ (6, 2, 2, 2) = 12 Final Score 10
4d6 ⇒ (2, 2, 3, 6) = 13 Final Score 11
4d6 ⇒ (6, 3, 2, 1) = 12 Final Score 11
7th Roll: 4d6 ⇒ (1, 1, 6, 6) = 14 Final Score 13
Result:
Dropped the first "10"...
4d6 ⇒ (3, 5, 3, 5) = 16 Final Score 13
4d6 ⇒ (2, 4, 6, 4) = 16 Final Score 14
4d6 ⇒ (6, 2, 2, 2) = 12 Final Score 10
4d6 ⇒ (2, 2, 3, 6) = 13 Final Score 11
4d6 ⇒ (6, 3, 2, 1) = 12 Final Score 11
4d6 ⇒ (1, 1, 6, 6) = 14 Final Score 13
Final Stats:
Dropped the Int 10, replaced with the 11 in Cha
Put the "7th Roll" on Cha (to play up his Intimidate)
Str 10
Dex 13
Con 14
Int 11
Wis 13
Cha 13
I'll need to update my PC stats when I get home, but the changes don't really impact where I'm taking the character...just means he's better at Intimidating folks.