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Q: Keeping on theme, where in the Inner Sea would you locate something like the La Brea Tar Pits?
I suppose the Lands of the Mammoth Lords could be a possibility... Or, perhaps more specifically, along its shared border with the Worldwound?
Thanking you for your reply.
<Edit>: Considering I kinda answered my own question, I bolded the "you" in my question above. So, your take on the it.
James Jacobs wrote:
Could also be referring to the American cave lion, perhaps?
Casmaron. Specifically an island (or more?) to the south(?) that is associated with Casmaron (much like Hermea is part of Astivan, which is the continent to the north of the Inner Sea, i.e. the northern half of the Inner Sea Region).
So, of Casmaron, we're getting Iblydos & Vudra.
<edit> ninja'ed by Kalindlara! :P
Q: Will there a table-like appendix (or something of the sort) that collects all the 'most important' (or interesting!) data for each (sub)race, including information like "most prevalent/common in...", "most likely to worship...", "most common languages known (up to 3)", "most common alignment", etc. (and not just 'crunchy' information like racial stat bonuses & such) in this book?
Sort of like what done for Inner Sea Gods? And kinda like that given in Races of Faerûn... Although perhaps in an easier-to-absorb-at-a-glance format? (Again, like Inner Sea Gods.)
Such a table would, at the very least, be a useful summary on the various races, rather than having to read through a paragraph of text that might, for space reasons, not even include 'equal' information for every race, particularly the less common and obscure ones.
And even if such a table couldn't include all relevant information about the different races found in the Inner Sea, it could be a means of presenting relatively detailed information on even obscure races/subraces in a rather succinct manner.
Looking forward to this product regardless.
Yeah, I might've repeated the same points above... It's late where I'm at! :p
James Jacobs wrote:
That's not what happened to Aroden, then?... o.O?
Carry on! ^^
<edit> Emphasis added. </edit>
James Jacobs wrote:
Hey!Since it seems you're into titles by Image Comics, have you had a chance to look at Ravine (epic fantasy setting), by Stjepan Sejic?
There are only two graphic novels so far...
Thanks for being so willing to field all sorts of questions!
James Jacobs wrote:
And here I thought it was the Pathfinder version of the Asperi (from the D&D Monster Manual II)...
Staying on topic: How's Shimmy doing?
And thanks for continuing with this thread for so long!
<edit: The spelling of Shimmy's name - sorry.>
Erik Mona wrote:
Emphasis mine, i.e. bold & italics added above.
So... Would this perhaps be a hint (spoiler?!) at one of the five "still unknown" monsters to be featured in the up-&-coming Inner Sea Monster Codex, hmm??
Granted, the five monsters mentioned in the product description (strix, gillman, centaur, ogrekin & charau-ka) aren't necessarily confirmed... Or, at least, that seems to be the general feeling from the posts in its product discussion thread.
Of course, it could all be a hypothetical example on your part (& I'm just speculating ;p ), BUT...
:D :D :D
PS: You don't have to confirm or deny it, if it's a lil' too early to say, BUT...
<edit> Added post script & spoiler.
From the Faces of Evil: the Fiends book!!
Although it could be from more than one book, as the caption in FoE:the Fiends is only five words long to your nine... ("Xanxost conducts research on vrocks")
<edit> Sorta-kinda ninja'ed (indirectly) by Deadmanwalking...
IIRC the AP after Giantslayer is going to be Hell's Rebels (a Cheliax AP that was announced at GENCON).
As for the AP after that -- dunno...
Of course, an alternative to a southern Casmaron/Vudra AP could be an AP that visits Castrovel (kinda like how Reign of Winter visited Triaxus & Earth...).
Lashunta are psychic, too!
Could even tie-in to a Kyonin AP! (Elves & elfgates, Treerazer, Distant Worlds/ Lashunta, Formian hives, OH MY!)
Disclaimer: Wishful thinking on my part. <sigh>
Of course, a visit to Vudra could be fun, too... :D
EDIT: The Darklands also has heavy "psionics/psychic" themes to it, so the "psychic magic AP" could swing that way. Or the Dark Tapestry route...
We just don't know yet. <shrug>
Well, this sounds interesting!
The AP is set (or at least starts) in the city of Kintargo, right? Which is right across the border from Nidal, right?...
Does anyone think that the possibility of a support article on Kytons would be pretty sweet? (Nidal is apparently looking for a way to topple the devil-led regime of Cheliax, so it'd be on-theme as behind-the-scenes support for a rebellion against Hell... >.>)
To date, we have support articles for:
(Could be missing another one...
I don't think Divs have had an article: Legacy of Fire had one on genies, but not divs... As well as one on the Maelstrom &, thus, proteans - kinda. :p)
So an article on Kytons is perhaps possible...?
It's just a wishlist sorta thing. ^^
In no specific order:
Seems like a lot to be reading at the 'same time', but I get bored really quickly reading the same thing for long stretches at a time (& it doesn't help that I 'forget' that I could speed-read - just seems like a waste...), so I like add graphic novels or works that are in different languages or genrés into the mix. If what I'm reading's not work-related, that is... Takes me a while to finish books, as a result... ^^'
While not adventure seeds/quest lines per se, your characters might want to keep the following in mind:
Sorry about not being much help... Oh! (˚o˚)!
Since your characters' homebase is between two continents, why not have your characters instigate a war between said continents (& play both sides of the war)? Hopefully they would weaken each other enough (maybe one is utterly devastated - perfect for undead real estate!) that it would be much easier for your characters to conqur (either both weakened continents, or the weakened 'victor' of the war).
The above idea is probably more suited to a campaign/adventure path... Speaking of which, isn't there a published adventure path for an evil campaign from which you could mine for ideas/ inspiration? IIRC it's called Way of the Wicked or something...
<EDIT> Somewhat ninja'ed... Great minds think alike! ^^
Erik Mona wrote:
No comment from anyone of the Paizo staff regarding the seeming disconnect* between what's mentioned in the product description (albeit, a non-finalised one) and what's depicted on the product cover (apparently, the finalised version)...
Even a "We are not ready to clarify things regarding the product at this time." is better than feeling that I'm the only one who's not 'getting it' -- just saying. ;p
Please & thank you.
<EDIT> * This refers to my (indirect) query in the 12th post before this one above.
Is it just me, or does the product description of the book's contents not quite match up with the book's cover??
Per description: Comprehensive chapters for 20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.
The description itself lists all 20 of the monsters (so I have no idea why it says "including"), and I can see each of them depicted on the cover - except for the serpentfolk!
Do I just not see it?
On the other hand, the cover shows a mite (lower left corner with the ratfolk), which isn't mentioned in the product description...
Also, in the upper left corner (in silhouette) there's what appears to be a minotaur (?)... The shape of the horns initially led me to think it could be a satyr as they're rather goatlike, but the posture, weapon of choice and stockiness of the figure seems more in keeping with a minotaur... <shrug>
Has the content of the book been changed from the initial product description, perhaps?
And I'm glad that Paizo's trying out a new ideas for products (like this one). I do like the bestiaries (overall), but I think an 'every-other-year' release plan might help to keep them stronger (in quality of both production AND content) than an 'every-year' release would.
Matt Thomason wrote:
Council of Thieves??
To-Be-Released info on some aliens...:
Or the upcoming Player Companion People of the Stars might help, too, considering it has at least a double page spread of information on that particular alien race (ditto for android, lashunta & one other I can't quite remember now...).
Or so I've heard/read.
...Could be mistaken...
<edit> Added spoiler tag (since N'wah did...).
Wait! If I'm reading this thread correctly:
The Peacock Spirit = Xanderghul ISN'T canon in Pathfinder?!?
Woops. Guess it's only in our home setting then...
So does that mean that Razmir isn't trying to pull a 'Xanderghul' (& maybe be even MORE successful at it, as in actually gain true divinity)? And here he was being supported by Sivanah (according to Inner Sea Gods), the goddess of illusion magic, which was the Thassilonian school of magic that Xanderghul was peerless...
For Maori (& the Pacific Island, to a lesser degree), there's Mythos of the Maori by Christopher Johnston, released by Mythopoetic Games. Available as a pdf only, last I checked.
For Africa (sub-Saharan, mainly), there's:
Of course, if you mean more than just sub-Saharan Africa, then there's Egyptian Adventures: Hamunaptra by Green Ronin. (& Testament: Roleplaying in the Biblical Era, also by Green Ronin, although it is more Middle East without Arabian Nights & Islam...)
The Americas are usually covered as parts of other campaign settings. But an actual campaign setting set entirely in the Americas (excepting Maztica, which you mentioned), dunno...
Hope this was of some little use.
I had thought the listing of "nationality" was actually a note from which culture/race/ethnicity the deity in question originated/ was historically prominent, and from which was contributed to the overall "pantheon" of the particular region, e.g. Rovagug is listed as "monster" in that his primary/"historical" worship was initially among the monsterous races. NOT that the "nationality" listing indicated the ACTUAL race/ethnicity of the deity. (Rovagug is qlippoth.)
Gorum is Kellid in that, eventhough we're told that he originated from the first conflict between orcs and human tribes (& thus could be seen as the "first half-orc"), it was amongst the human (Kellid) tribes that his worship became most prominent, hence his association with the Kellid culture/ethnicity (eventhough he's really just a godly suit of armor & more like a graveknight than a Kellid or half-orc...).
Look at Desna, for example. She's listed as Varisian for her nationality, eventhough she is most often depicted as an elf with butterfly wings, and her origin implies that she's actually some alien, seemingly butterfly-like entity from the depths of space...
My take on this was that her worship amongst the Varisians is what led to her prominence in the Inner Sea Region, and hence her association with that culture/ethnicity. (For surely she's been worshipped by the elves for a LONGER time, & they predate Varisian culture, IIRC. So why isn't she listed as an elf under nationality?). My reading of it is that she is not actually Varisian (nor an elf), just that they led to the spread of her worship in the Inner Sea (& beyond).
Don't know if any of that makes sense... Looong day.
...Whatever. <shrug> They're gods. They can appear as whatever they please at any particular time. And their wide-range of worshippers will depict them as whatever is felt to be appropriate to the particular worshipper. Just my thought on the matter.
Carry on, I guess.
Jessica Price wrote:
Have you (or anyone interested) looked at the books by Mark Rosenfelder? Particularly his The Language Construction Kit (LCK) & The Conlanger's Lexipedia? They're both really useful if one's into conlanging (or just understanding how languages work - in an accessible way). The latter book even illustrates how tri-root systems come about, which was what you were referring to with the semitic roots! :D
He has a great website (with a very basic overview/ early draft of the material covered in the LCK itself). There're also a few programs he's written that deal with sound changes (input the changes, & the program gives you the altered lexicon of your conlang), as well as lexicon generation according to the phonological rules of a specific conlang (or at least, there was).
Here's the link:
I believe that he's done some work in creating in-world conlangs for games before, but I don't know the details...
His The Planet Construction Kit is also VERY informative & useful for worldbuilding!
Because conlanging is FUN! :D
WRT to what evil deities/demideities are legal for PFS:
For the most part, I'm ok with the Infernal Dukes not being legal (after all, neither the Daemon Harbingers nor the Nascent Demon Lords are, so all seems 'balanced' out...).
However, if there is a group I wish were made legal for play, it'd be the Whore Queens: Except for Lissala (is she even legal?), I don't think there are any LE FEMALE deities (demi or otherwise) from which a player cleric could choose.
begin rant :p:
I mean, if one wants to be a cleric of a CE (demi)goddess, there's Lamashtu, Lady Nanbyo (for Tian Xia adventures), & various female Demon Lords (amongst others?). A NE (demi)goddess? Well not as much of a choice as for CE, there's at least Urgathoa and Lao Shu Po (Tian Xia adventures, again). But a LE (demi)goddess? It could be argued that there's Lissala, but she's a forgotten goddess: almost no-one worships her in the 'modern' age of Golarion...
Where are the LE (demi)goddesses?!
Would it really be a bad thing to allow the Whore Queens as an option? There's only four of them.
/end rant :p
Other than that, *shrug*
Awesome Art! vs. reprinted rules?
MOAR ART! is A-OK with me, thanks. Especially when it's new & great art.
Just my preference. OOMD. (^_')
I think the effects of the impact on the surviving nations of the Inner Sea (of which there'd be fewer than assumed) is rather underestimated. Also, such effects would be of great benefit to Irrisen's plans but of significant detriment to those of Ydersius & his serpentfolk (at least for the the short term).
Thoughts, based on Alleran's map:
Hmm... If that big red dot on the map is the size of the crater that results from SD, then what happens to all the surrounding nations is VASTLY underestimated! I really don't think there'll be much left of the surrounding nations and those on the farshore of Lake Encarthan (Druma, Razmiran, all but the eastern-most River Kingdoms & Galt, eastern & northeastern Molthune, southeastern & southern Ustalav, eastern Lastwall, coastal Nirmathas, much of the Verduran Forest i.e. northwestern-most Taldor & northeastern Andoran, possibly half of Isger) to mount much of a resistance to an invasion force in the aftermath of the impact. Certainly not if you take the tidal waves, seismic convulsions, impact shockwave, molten ejecta shot out into near orbit, forest fires/infernoes from the fireball effect, (etc.), into consideration.
(It could be argued that all of the above effects would hinder any invasion force - even that of demons [whom one'd thin would be fine with it, overall, if the descriptions of the Abyss are to be believed...]. However, the economies of the surviving nations, at the very least, would be in tatters [Lake Encarthan is a major trade hub for all of the nations surrounding it], which would greatly hobble any effort to organise a defensive or conquering army. Surely?)
Perhaps I'm over-estimating the catastrophe (I don't have the exact details of the impact-object-'BBEG' from SD), but I doubt there will be much left to form the West Encarthan Confederacy, & there wouldn't be much for Tar-Baphon to conquer in the southern and eastern areas of the region demarcated as his on the map.
And let's not forget the effect that an impact-induced winter (even if it lasted but a year) would have on the capabilty of most of the nations to hold an effective alliance, let alone defense, against armies that may not be particularly affected by the widespread famine caused by the loss of food crops and livestock (mainly extraplanar, but possibly including undead if the "raw materials" - i.e. corpses - weren't vaporised during the impact).A year without the sun can cause havoc on ecosystems that rely on it.
And before someone mentions the centuries(?)/ millennia(?!) of darkness caused by the aboleth at the destruction of Azlant: it took thousands of years for civilisation to recover AFTER the effects of that multi-impact dissipitated...
Also, the 'impact-induced winter' would (as mentioned in passing) result in very low temperatures, which would have a negative effect on Yderssius's serpentfolk armies on Golarion's surface, at least (assuming they are affected like actual cold-blooded creatures). It would, however, have a positive effect on Irrisen's plans of conquest - perhaps even giving Elvanna's forces the edge needed to tip the scales against Thassilon 2.0: It wouldn't lead to Irrisen's victory over the Runelords, but Thassilon 2.0 may very well be much less extensive than shown on your map (if Varisia is already gripped in a catastrophe-induced winter, then the effects brought in by Elvanna would only make it worse for the living subjugated under the 3 Runelords, but better for Elvanna's forces instead). At least until the impact-induced winter cleared up.
But hey, this is a setting where magic comes into play, so who really knows. <shrug>
Still an awesome thought exercise going on here! And I'm by no means dissing Alleran's ideas: He's actually one of the few that is taking the impact into consideration! Instead of just going all "Lovecroftian horrors beat everything, yo"... ;p
This was fun! ^^
Again, am I the only one missing with the appendix missing in his book?
Perhaps you could try posting this problem with your copy in the Customer Service forum where someone at Paizo is bound to have a look into it at least?
As I don't have the book yet myself, I can't actually be of more help with your problem... But the Paizo Customer Service/Support staff are really helpful, so...
Hoping you can get it sorted out.
With regards to that:
Could it be that the designers/developers of the product took the stance of NOT spoiling the novels by excluding those extras that occur within said novels from Randovan's presentation here?
Kinda like how the Inner Sea Guide represents the baseline of "where things are a.t.m." to which the events of the adventure paths alter/ expand/ complicate.
So the stats we're seeing in Inner Sea Combat are just Randovan's starting out baseline to which the events of the novels featuring him may alter/ expand/ complicate...
All this purely speculation on my part. Maybe one of the developers/designers could weigh in on this?...
Rob McCreary wrote:
Thank you for clearing that up!
A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:
Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?
Although not the end of the world...:
Or will I have to wait until the volume's release at the end of the month to re-post this same query, and then decide whether or not I'd want to get it after getting the answer?
Please and thank you.