Pathfinder Adventure Path #169: Kindled Magic (Strength of Thousands 1 of 6)

4.30/5 (based on 4 ratings)
Pathfinder Adventure Path #169: Kindled Magic (Strength of Thousands 1 of 6)

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The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the school in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall! The Strength of Thousands Adventure Path is a six-part, monthly series of connected adventures that comprise a complete Pathfinder campaign.

School's in session! The newest students at the venerable Magaambya school of magic must begin their academic careers with tests of their skill and resourcefulness. The heroes can learn much from their teachers and fellow students, but must beware of mysterious secrets and sinister plots. The rigors facing any Magaambya students are steep, but the heroes must also contend with strange infestations and supernatural intruders in the school's ancient halls. Education is far from easy at the oldest and most prestigious magic academy in the world!

"Kindled Magic" is a Pathfinder adventure for four 1st-level characters by Alexandria Bustion and Eleanor Ferron. This adventure begins the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from students to teachers, and ultimately decide the fate of the Magaambya. This adventure also details other students to become friends or rivals, rules to gain extra lore throughout a year of academic study, as well as new monsters and new spells—including lore of the prestigious Magaambya!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-349-2

The Strength of Thousands Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (954 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.30/5 (based on 4 ratings)

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It's been a fun, original campaign so far.

5/5

The free archetype and the academia system are good additions that flesh out your party without being distracting.


2/5


An Amazing AP for RP-focused groups

5/5

(This is a holistic review that’s been written for the AP as a whole, excepting the 6th book which has been delayed for shipping delays.)

Although I love Paizo APs, there are certain features of them that have always felt a bit awkward .

1. Most APs will bring the PCs from level 1-20 in a matter of months. It’s hard to square this with typical fictional narratives, where one becomes a mighty wizard, or the world’s best swordsman, over decades of study and experience.

2. When it gets to higher level play, many APs at least partially fail to appropriately justify the higher-level challenges that the PCs face in a way that feels appropriately epic. (For one of the most glaring examples of this, the last book of Age of Ashes has the PCs dealing with level 19(!) city guards.)

3. And pretty much every AP is written with the implicit assumption that the PCs will resolve most encounters violently, with enemies fighting to the death, and the PCs expected to wrack up an impressive body count along the way.

In light of all of this, the Strength of Thousands AP feels like a breath of fresh air. Advancement takes place at a narratively satisfying rate. Years can pass between levels, and the players are doing things in the meantime that lend themselves to the fiction of advancement and improving their knowledge and magical abilities.

The higher level books really “amp up” as the party gains levels. The first book *feels* like a book with challenges for students, the second and third books feel like books with challenges for competent teachers, and the fourth and fifth books are appropriately epic — books four and five have the PCs doing more epic things than many book six adventures of other APs.

And the book assumes and incentivizes peaceful resolutions to a much broader range of encounters than any previous AP I can think of. And when violence is likely to occur, the books generally incentivize non-lethal approaches to dealing with enemies.

Add to that a sea of interesting and detailed NPCs for the PCs to engage with, and this is a perfect AP for role-play focused groups, and groups that really enjoy digging into the downtime aspects of the game, and building lives for their characters that stretch beyond their martial prowess.

The Mwangi Expanse was one of Paizo's best lore books. I’m happy to see that it's been paired with one of Paizo’s best APs!


Absolutely Wonderful!

5/5

This adventure path is absolutely wonderful in all the ways I wanted it to be! The NPCs are full of character and many of them are cute or hilarious (sometimes both!) and there's so much detail packed into all the wonderful little details that makes this adventure come alive. The slower pace and the focus on RP, downtime and finding nonviolent solutions may be a downside for some, but for me I absolutely loved it! I usually trim paizo APs since I find they have too much combat for me or my group's taste but this module I think I'll be keeping completely intact. Additionally, the way the module balances telling its own self contained story and dropping hints and foreshadowing elements for later volumes is done really well and I look forward to seeing more! Allie Bustion and Eleanor Ferron did a wonderful job on this first volume and I had a blast reading through it and im absolutely certain I'll have just as much fun if not more playing through it. The NPC gallery and Chapter 2 are particular favorites of mine, and I'm happy to see Vladyslava Hladkova return once again to do NPC illustrations, her work is gorgeous as usual. This is my favorite first volume of any adventure path thus far and I really hope Paizo continues making more APs like this that have a focus on roleplay or incorporate downtime subsystems into not only the story but offer mechanical incentives as well. If paizo keeps this up, I think this AP has the potential to be my favorite of any from 1e or 2e


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Really appreciate the little nods to disability representation here: Anchor Root’s anxiety is treated as a genuine struggle for her, rather than comic relief, and Chizire’s dyslexia being mistaken for laziness REALLY hit home for me as a gal with ADHD. Major kudos.

Paizo Employee Marketing & Media Manager

2 people marked this as a favorite.
TRDG wrote:

From Roll20

"And to answer the question I know some of y’all may have:

Does this item benefit from Paizo Account Sync?

We are still experiencing a bug that is preventing users from redeeming Paizo Account Sync benefits with this product. We know the wait for this is immensely frustrating, but I can assure you we are continuing to work on this with Paizo and will hopefully have a more solid update for you in the months ahead.

That being said - hope you enjoy these releases, and we have lots more Paizo love coming your way in the next few months! Adventure awaits!"

So they know of the issue but I am concerned about the "months ahead" comment. So Paizo any clue on when this will be fixed on both your ends?

Thanks

Tom

I regret don't know, but I have inquired internally.

I found out we are in communication with Roll20 about the issue. (Ball is in their court at the moment.) We will work with them to fix it as soon as we can. Our Licensed Partners get to choose if/when/how they use our API, but we understand the sense of urgency here. Have a good weekend.

Paizo Employee Director of Brand Strategy

3 people marked this as a favorite.
TRDG wrote:


So they know of the issue but I am concerned about the "months ahead" comment. So Paizo any clue on when this will be fixed on both your ends?

This issue is one that both we and Roll20 want to have fixed ASAP. There is a certain amount of back and forth as we try to assess whose end the problem is on and what one or both of us need to do to address it, but I don't have a better sense of when it'll be fixed since it's a complex issue that I'm not directly involved in.

That said, the "months ahead" comment is more about the amount of new Paizo content Roll20 is working on getting up on their store in the coming weeks and months than it is about this issue. I hope we have this addressed (and that it doesn't repeat with other products) long before they're done adding new content to their platform.


Thanks Team Paizo, good to know everyone is on the same page here and thanks for the helpfull info on this.

If one buys this without it working then we usually have to put in a "Roll20 ticket order" so they give our account the refund/credit sooner or later from the linked accounts. Not a huge deal but more hoops to jump through when one just wants to run or play this with as little hassles as possible from the get go :)

Tom


Katina Davis wrote:
Update: I've uploaded the new single-file version of this product, which should fix the problem with bookmarks. There's an email notification going out currently. Please don't hesitate to let me know if there are any additional issues that I can assist with. Thanks!

This works for me. (I did have to reset the download, but all the bookmarks are there). I really appreciate the effort put into getting this fixed, thank you.


Has the Player's Guide been releasd yet?


Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

I believe so. Check the blogs. Maybe sometime during the past week or so.


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Terevalis Unctio of House Mysti wrote:
Has the Player's Guide been releasd yet?

Monday of last week. It’s in the blogs.


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Gracias!

Paizo Employee Marketing & Media Manager

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Player's Guides can also be found on the product page for the each Adventure Path as a free download, so you don'r need to hunt for the blog.

Paizo Employee Marketing & Media Manager

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The Syrinscape SoundPack for Kindled Magic is now available!


I have tried downloading the single file version a number of times since it was updated and I am still missing nearly all of the bookmarks.

Also, is there an easy way to pull artwork from the PDFs for Foundry VTT ?


You have to reset your download to get the bookmarks appearing.


Doesn't work for me neither, I can't get the one with bookmarks, it's always the one personalized a few days ago.

Is 'reset the download' you speak about this link 'Problems downloading this file? Click here.' ? I can't find a 'reset the download' anywhere.
Anyway, this don't work, it's still the old one without bookmark.


I can't remember the wording, but that's it AFAIK. You need to be given the option to re-personalize.


Ok that's the right link then as it re-personalize, but still it redownload the one without bookmarks


Huh. Maybe reach out to customer service? I might just not be fully remembering what I did, just that I did do something to get the correct version.


2 people marked this as a favorite.

You may have to clear your cookies, then log back in to your account & re-personalise the download.

(At least, that seems to work with me whenever I want to download an updated version of a pdf...)

Carry on,

--C.


Pathfinder Adventure Subscriber
Sirfuzzzy wrote:


Also, is there an easy way to pull artwork from the PDFs for Foundry VTT ?

There is the PDF2Foundry module, that sets up a load of things and imports the artwork, but it usually takes some days to be updated for new AP's.

Other than that, you'd have to look at some image extraction software.

Liberty's Edge

1 person marked this as a favorite.

I wish there was a player-friendly summary of the Life in the Academy chapter, or even that it was included in the PG, because of how build and concept choices, maybe even some made when creating the PCs, have an impact / are impacted by the subsystem.


3 people marked this as a favorite.
The Raven Black wrote:
I wish there was a player-friendly summary of the Life in the Academy chapter, or even that it was included in the PG, because of how build and concept choices, maybe even some made when creating the PCs, have an impact / are impacted by the subsystem.

That chapter is explicitly called out as spoiler free and intended to be shared with players.

There's not really an easy way to do that though, especially for online play.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

you can use this link on AON:https://2e.aonprd.com/Rules.aspx?ID=1467

I do wish it was included in the players guide to make more space for other stuff but the rest of the AP is so good i dont really care tbh


2 people marked this as a favorite.
Pathfinder Adventure Subscriber
Lonesomechunk wrote:

you can use this link on AON

I do wish it was included in the players guide to make more space for other stuff but the rest of the AP is so good i dont really care tbh

linkified

Dark Archive

"GMs, Share This With Your Players
The details of the academia subsystem aren’t a secret. This article is spoiler-free and written from a player’s perspective, so you can share it with your players and help them make informed decisions for their characters’ academic careers. Throughout the Adventure Path, you’ll find numerous opportunities to tie into the academia subsystem, called out either in sidebars or in the text."

Huh thanks for pointing this out. I did have bought this from roll20 but didn't read it since I'm trying to be 100% spoiler free in case I get chance to play this xD

Interesting that magaambyan attendant feat is bonus feat as part of academy sub system

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Spoiler:
Since I flip to the Bestiary first...

Hmmm did not realize a pugwampi could be adorbale. Also, hooray for new gremlins!

Also, the idea of a giant tetse fly is terrifying in concept alone.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Are there plans for a Pawn pack to go with this AP?


Thrawn82 wrote:
Are there plans for a Pawn pack to go with this AP?

There always is one, but they come out usually about one or two months after the last volume because art isnt done for the books until right before they come out.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
KaiBlob1 wrote:
Thrawn82 wrote:
Are there plans for a Pawn pack to go with this AP?
There always is one, but they come out usually about one or two months after the last volume because art isnt done for the books until right before they come out.

Oh that makes sense. I'm always a few years behind running them so i was never clear on the timeing. thank you!

Dark Archive

Hoping paizo-roll20 sync works soon because I still want pdf from buying this on roll20 :O (even if I can't read it yet x'D )


On Roll20's Twitch stream Thursday they said it was fixed for all current products. Already bought it and got the refund before so no idea if this one is fixed for the discount but I checked other products and they were showing the linked discounts if bought on Roll20.

Hope it works for ya CM

Tom


1 person marked this as a favorite.

Bought exclusively because of the Foundry PDF to Foundry module. Paizo should really be giving this stuff for free to fryguy (module author) on account of how much money he makes them.

Acquisitives

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Book 2 came the other day, and I was like... where's Book 1?

And... it's in New Jersey. Since August 6.

One of these days, maybe I will see you, precious jewel of a distant star...

Paizo Employee Marketing & Media Manager

3 people marked this as a favorite.

The Pathfinder Strength of Thousands Adventure Path Trailer premieres on YouTube at 11 am Pacific today!

Dark Archive

1 person marked this as a favorite.

Pathfinder Battles set 21 has been confirmed to be named "The Mwangi Expanse".

The three premium minis (sold individually) will be:

-Adult Cloud dragon (Huge)
-Dimari-Diji (GARGANTUAN)
-Mamlambo(HUGE)

There is a discussion thread with pictures over on minisgallery.com.

Intended release date is january 2022.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The same month I should be getting a Steam deck. Damn. My disposable income only stretches so far.


How well does this scale to five players?

I have five players in my home group, but this is written for four players? Do I need to vote one off, or are there scaling options?


The scaling options are on par with any AP by Paizo; there aren't any, besides those you implement yourself. On the plus side, it should be easy enough to handle on the fly; just add more mooks or increase HP where you think it's necessary. It's not the end of the world if an encounter is too easy for your group - and if you inadvertently make an encounter too hard, you don't have to kill the player characters outright if/when they lose.

Trust your judgement and have fun with all your friends.

Dark Archive

Even if you don't scale encounters at all, paizo adventure design shouldn't actually be that much easier for one more character.

Like the way game balance works, if there would happen to be severe level soloboss, having one more character would make it easier for characters to survive yes, but severe level solo boss would still likely auto crit and knock character down per round :p So it doesn't feel particularly much easier for the party.

(if you want to go by the rules just to be safe, the encounter design rules in rulebooks are pretty easy to understand)

Grand Lodge

There is a ritual in this first AP book called Arcane Weaving (page 79), and it's a pretty nice option for those with the Ritualist Dedication. However, it does not list a duration for the spell swap. Is the spell swap then permanent? Is there a default duration for those rituals that seem similar? Swapping spells permanently seems pretty ridiculous. Specifically asking for Pathfinder Society play. Thanks in advance for the guidance!

Paizo Employee Marketing & Media Manager

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Watch "Outcast & Outclassed - Pathfinder 2e Actual Play - A Strength of Thousands Playthrough" from WafflesMapleSyrup, sponsored by our friends at Roll20.

Dark Archive

1 person marked this as a favorite.

Can somebody post in a spoiler what kind of opponents are in the book (for a minis preparation)?

Is it true that you don't have to fight At all in this book?

Thanks in advance.


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Here you go.

Kindled Magic Creatures:
Pugwampi
Umbo (variant myceloid)
Vexgit Gremlin
Centipede Swarm
Scrit
Silverfish Swarm
Giant Silverfish
Spellskein
Shieldbearer Construct
Sicklehand Construct
Bramble Champion Construct
Giant Goliath Beetle
Flash Beetle
Giant Centipede
Giant Mining Bee
Gnagrif
Gray Ooze
Jinkin
Mitflit
Nuglub Bully
Griffon
Anadi Seeker

Dark Archive

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Fumarole wrote:

Here you go.

** spoiler omitted **

Thank you, Fumarole.

So there is one creature from the "Pathfinder Battles: The Mwangi Expanse" set in book 1?

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