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If you're staying single class wizard, pick up Craft Magic Arms and Armor for your armor.
Endurance feat. Sleep in up to medium armor.
Elven chain (20% ASF) or mithral breastplate (25% ASF). Not sure if there are other materials or items that offset ASF (especially if you are going to wear heavy armor).
If you ever expect to wield a weapon, pick up the Arcane Strike feat.
If you can afford to multiclass, take a level of fighter and then Eldritch Knight prestige class. Offset the lost caster levels with the Magical Knack trait.
One percent of the world's population is over 71 million people. That's a huge number of people with their own agendas, beliefs, and outlooks. How much information would the presumably non-gaming people receive prior to making their choice? Do they even get a choice (as in "I don't care if you don't want this, choose." I find that intriguing.
As for me, I'd go
I'd focus on helping scholars figure out ancient writings. I'd also try to build a network of likeminded casters, sharing spells and pooling resources.
Aasimar with scion of humanity is tempting, especially if I could continue to look like myself. Otherwise, I wouldn't want to deal with the hassle. Heck, I'm hoping I'll get a spellbook. ; )
This is good advice for any player. Know your numbers folks! ; )
This. Your PC's class is far more relevant than their gender. If you looked at your characters' exploits, I bet you could swap their genders and very little would be different.
Lincoln Hills wrote:
That's a good verbal component for Tongues. For Create Food and Water, I'd go with "YOU can haz cheeseburger and YOU can haz cheeseburger. . !"
I'm loving the potential NPC interactions. Pleeease tell me your character is the party face. ; )
Wait, the cat's a cleric?! Which deity? The (presumably) first cat cleric of ______. That's got to be worth some kind of boon.
We should probably compile a list of pros and cons to help our cat make his way in the world.
Pro: Bartender will never ask him to pay a tab.
Glitterdust affects a 10 ft radius and imposes a -40 Stealth penalty. Faerie Fire affects a 5 ft radius and imposes a -20 penalty. GD also bypasses SR.
If the goal is to reveal an invisible foe (and you don't have See Invisibility), I think Glitterdust is the better choice.
If the goal is to negate miss chance from blur, darkness, displacement, or invisibility, I'd choose Faerie Fire.
As the first "specialty priest" described in D&D, their weapon selection, armor restriction, spell list and granted powers set them apart from the default cleric (bludgeoning weapons only, metal armor, strong curing/restorative magic, turn undead). The scimitar was a good edged weapon that seemed to fit the theme (curved like a claw or crescent moon) that was being created.
Mark Hoover wrote:
Otherwise known as The B.A. Baracus method. . . ; )
I actually stumbled into chaotic neutral the first time I played it. I hadn't really picked an alignment and focused more on his personality. After a while, I looked back on his decisions and attitudes and realized "Holy Crap! He's chaotic neutral!"
I've since discovered that if I play a lawful good paladin that I will invariably slip into chaotic neutral. It's some weird reaction to the alignment plus the code of conduct. I can play LG knights and monks without problems.
I typically play humans because it's easiest for me to slip into the mindset and how they might interact with the world (can't see in the dark, no SLAs, etc). I also enjoy playing off the non-human characters. Also, no one really bats an eye at whatever class combo a human has. When a non-human character plays against type (elf monk, dwarf bard, etc), I've occasionally gotten push back from GMs (homebrew mostly---anything goes in Golarion).
If AC scaled hand in hand with BAB, fights involving attack rolls would take a lot longer to resolve at higher levels. As others have noted, a layered defense is often beneficial (DR, resistance), particularly anything that adds a flat % (concealment, fortification). Generally, I try to get an AC high enough to withstand a monster's iterative attacks so that my character (or someone else's) can deal wih the threat.
I wouldn't mind if the arcane and divine lists were unified into one list. Depending on how it was implemented, you could get something very cool. Full casters would almost become like channelers from The Wheel of Time. Half casters like rangers and paladins would get a few neat tricks. Not sure how summoners, bards, and magi would be affected (aside from getting more options).