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This is good advice for any player. Know your numbers folks! ; )
This. Your PC's class is far more relevant than their gender. If you looked at your characters' exploits, I bet you could swap their genders and very little would be different.
Lincoln Hills wrote:
That's a good verbal component for Tongues. For Create Food and Water, I'd go with "YOU can haz cheeseburger and YOU can haz cheeseburger. . !"
I'm loving the potential NPC interactions. Pleeease tell me your character is the party face. ; )
Wait, the cat's a cleric?! Which deity? The (presumably) first cat cleric of ______. That's got to be worth some kind of boon.
We should probably compile a list of pros and cons to help our cat make his way in the world.
Pro: Bartender will never ask him to pay a tab.
Glitterdust affects a 10 ft radius and imposes a -40 Stealth penalty. Faerie Fire affects a 5 ft radius and imposes a -20 penalty. GD also bypasses SR.
If the goal is to reveal an invisible foe (and you don't have See Invisibility), I think Glitterdust is the better choice.
If the goal is to negate miss chance from blur, darkness, displacement, or invisibility, I'd choose Faerie Fire.
As the first "specialty priest" described in D&D, their weapon selection, armor restriction, spell list and granted powers set them apart from the default cleric (bludgeoning weapons only, metal armor, strong curing/restorative magic, turn undead). The scimitar was a good edged weapon that seemed to fit the theme (curved like a claw or crescent moon) that was being created.
Mark Hoover wrote:
Otherwise known as The B.A. Baracus method. . . ; )
I actually stumbled into chaotic neutral the first time I played it. I hadn't really picked an alignment and focused more on his personality. After a while, I looked back on his decisions and attitudes and realized "Holy Crap! He's chaotic neutral!"
I've since discovered that if I play a lawful good paladin that I will invariably slip into chaotic neutral. It's some weird reaction to the alignment plus the code of conduct. I can play LG knights and monks without problems.
I typically play humans because it's easiest for me to slip into the mindset and how they might interact with the world (can't see in the dark, no SLAs, etc). I also enjoy playing off the non-human characters. Also, no one really bats an eye at whatever class combo a human has. When a non-human character plays against type (elf monk, dwarf bard, etc), I've occasionally gotten push back from GMs (homebrew mostly---anything goes in Golarion).
If AC scaled hand in hand with BAB, fights involving attack rolls would take a lot longer to resolve at higher levels. As others have noted, a layered defense is often beneficial (DR, resistance), particularly anything that adds a flat % (concealment, fortification). Generally, I try to get an AC high enough to withstand a monster's iterative attacks so that my character (or someone else's) can deal wih the threat.
I wouldn't mind if the arcane and divine lists were unified into one list. Depending on how it was implemented, you could get something very cool. Full casters would almost become like channelers from The Wheel of Time. Half casters like rangers and paladins would get a few neat tricks. Not sure how summoners, bards, and magi would be affected (aside from getting more options).
When I played my EK, I took my first level as wizard and (for background reasons) chose Martial Weapon Proficiency (longsword) as one of my first level feats. The GM was kind enough to let me swap that feat for Weapon Focus when I took my first fighter level.
It would've been a tougher sell had I suddenly decided to play an EK after 5 levels of wizard (instead of planning it from character creation). I do understand the temptation though. Ultimate Magic came out after we'd been playing for a bit and the Magus looked really shiny . . .
I'd wager that spontaneous multiclassing is less of an issue for groups running adventure paths than groups playing heavily modded APs or homebrew settings.
You could also borrow Zatanna's schtick and recite the name of the spell or effect backwards:
Cigam Elissim! Magic Missile
Lepsid Cigam! Dispel Magic
Etavacxe eht skcor! Excavate the rocks! (Dig, Passwall)
Knis Otni Eht Dnuorg! Sink into the ground (Transmute Rock to Mud, Imprisonment)
Tel Yadot Eb A Wons Yad! Let today be a snow day! (Control Weather)
Sivle Sah Tfel Eht Gnidliub! Elvis Has Left The Building (Dimension Door, Teleport)
Too funny. For his part, the rogue would deal with anyone but he might not necessarily keep his word. He once promised the same item to different people (which led to an interesting bidding war when they both came to collect it) and he absolutely rebelled against anyone who tried to manipulate him. Needless to say, he burned a lot of bridges. ; )
In the past, I think part of the problem was that some GMs felt that CN characters had zero attention span or were in some way psychologically unstable. The way I played my CN rogue was that he was willing to deal with everyone (LG, LE, N, etc) as long as he got paid. He adventured with his LG monk buddy because the rogue was somewhat smitten with him and was fascinated by his outlook on life.
Second Darkness, Book 3. Two deaths so far. One led to a new character; the other we got back with a Raise Dead scroll. If we count deaths averted by Hero Points and Breath of Life, then the number jumps to seven.
For our group, death is still a pretty big concern even though we now have more tools to mitigate it. Three of the four PCs are original party members, and we're all very attached to our characters (currently 10th level). While we have access to Raise Dead, circumstances don't always make that a viable option (like when you have to conceal your clerical powers in the Darklands. . . .
Edit: added second paragraph.