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Review the Skull & Shackles traits again. Most of the Player Characters were pirates before being Shanghaied.
Had they signed on voluntarily, this would be a big problem either, since they would obviously have their stuff in the locker on the ship. How it got there wouldn't be a issue.
Dragonchess Player wrote:
Do you mean that most of their starting gear would have been left behind in Port Peril?
This Adventure Path really needs ...
Why don't pirates use backpacks? Is the set up for a joke?
Nope. Historically, they just didn't.
I asked this, because the heroes are presumed to have their "starting equipment" with them at the beginning of the AP. So, the "how" became somewhat character relevant.
If all else fails, pick up Returned to the Sky, and replace the Sky Key component with the needed Inhibitor facet.
In addition to the obvious desire to go to Chessed (to shop), with Dinvaya sending them to the Dwarf.
Fixed the Link for you.
Rachael Bowen wrote:
John Compton wrote:
In other words, a "must buy". :)
Andrew Mullen wrote:
It is pretty good, but I am worried about the number of swarms. 3/day seems a bit high for a 1st level party. While both Heat Metal and Summon Swarm are 2nd Level spells, they are not equivalent in power.
Also, you will need to re-compute the hit points. You increased the Forlarren's Constitution and added on hit die. This gains the character a net of +6 hit points. (4d6 + 1d8 + 10) for 28 hit points.
And, in your example, some of the technological items are more expensive then their magical counterparts - sometimes significantly more.
That is true of almost all Technological items. :(
But, since they put the item in there at that price, I was wondering why they bothered.
... and ...
Plausible Pseudonym wrote:
I believe treasure for an AP is (and I think should be) averaged out for what they expect a party of four PCs to need at their level, rather slavishly giving every single encounter the recommended treasure. Some will be low (or no) treasure, some will be higher, sometimes you just just find treasure lying around.
This I understand. I was mostly commenting on the grossly OVERPRICED item in the hands of a particular NPC that will almost certainly be defeated by the PC heroes.
As written, this item is - by itself - greater then the normal wealth by level for a 4th Level character.
On to a different question: As a Lvl 6 NPC, how does Meyanda afford her +1 Inferno Pistol?
At that level an NPC should have no more then 4,650 gold in equipment (Her CR is not adjusted for "extraordinary resources").
However, her ranged weapon is
So at 7,300 gold, it is -by itself- almost twice what she should possess.
Related to this, it is budget busting for the character who gets the weapon, as it is larger then a normal share of treasure at 4th Level (indeed it is larger then the total wealth they should have according to his/her wealth by level).
If there are any human wizards or rogues in the party though, I can see it ending really badly, since a single shot of 4d6+9 (I'm probably off by a bit) can certainly kill a level 4 PC with a d6 hit die on a bad day... and that's assuming he doesn't manage to crit.
Yes, but attacking Birdfood's Will Save is likely the best way to take him down. And that is something a capable wizard sould be able to do.
Thomas Seitz wrote:
Did either Khonnir Baine or Sanvil Trett identify the items for them?
1 - Khonnir Baine almost certainly identified this - Khonnir and Joram Kyte are fairly close friends.
2 - The hemochem is a little more iffy, and neither Khonnir nor Sanvil have ranks in Heal.
However, the general information on Page 5 of the Technology Guide says that they may still attempt the identification with Knowledge (Engineering).
The normal process for identifying technology is to use both the Technologist feat and the relevent skill (again defined in the Technology Guide, p. 5)
And then, of course, there is the Technomancy spell (Technology Guide, p. 11)
I prefer to let levelling happen while the PCs are resting.
That's my feeling too. And, while there is enough experience points for a party of four to level when they are back at Torch (after the gambling session), they need every single point available.
My intuition was to level them at that point anyway, but I wanted to know if there was a better time.
Instead of boosting the character level, you could alternatively make the deformity more disadvantageous, to even things out a bit.
After reviewing the template (Bestiary 5, pp 180-181), I was thinking - should one of my players want the option - of doing a custom race creation based on one of the core races.
In my opinion, the big problem with the template is the stat bonuses. (and some of the beneficial mutations are WAY more powerful then others.)
I would need to cherry pick and then create a table for the PC to role on.
Cole Deschain wrote:
MARVEL is really bad about that too.
Melanis Zbri wrote:
Let us know how did this go?
Kobold Cleaver wrote:
Are the edition wars really still raging? It seems like you're much more likely to cause an argument by dropping some sort of alignment or martial-caster disparity comment these days.
Yes. There is a D&D 5E and Pathfinder edition war now.
Chris Lambertz wrote:
It's a form of baiting in our view. I'm not really sure it needs to be clarified, given the points brought up in the first subsection of the guidelines, but am open to suggestions.
True. And if it was needed, I sure it would have made itself apparent by now.
It's not that far north. It would be closer in climate to "southern" Canada.
It isn't desert so much as wasteland. A lot of Numeria is still blighted by the toxic waste from the Rain of Stars even after thousands of years.
I don't believe that there are any Gnoll tribes active in Numeria.
However, I don't think any of the existing tribe would be open to adopting a Gnoll member.
In any event, the Numerian tribes don't play nearly as much of a role in the AP as one might expect (they are a factor in Book 5, but even there they are a minor one).
I want to see a rogue planet, ruled by an evil emperor, but balkanized into a dozen or so kingdoms. Said rogue planet is being steered into the Golarion system, causing unprecedented quakes and tidal events.
It is where I got the number 23,500/4 = 5,875.
gustavo iglesias wrote:
I would suggest that you give the armor the full benefits of Mithral (even if you don't call it that). This would represent the armor's servo motors "helping" the character, even before they are fully repaired and powered, or it could be that the armor's joints are just manufactured to a high degree of precision.
Also, technological gold armor would not suck.
Lady Bluehawk wrote:
For an outsider, I would suggest a Peri-Blooded Aasimar (Blood of Angels, p. 23), maybe swapping out the spell like ability for something more appropriate.
A Samsaran would also work, but it has the wrong "look and feel" for a Gallifreyan. It's "Past Lives" could represent previous regenerations.
The Masterpiece you are looking for (The Requiem of the Fallen Priest-King) is found on page 23 of Ultimate Magic.