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Lord Fyre's page

RPG Superstar 2009 Top 32. Organized Play Member. 9,793 posts (10,226 including aliases). 4 reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


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RPG Superstar 2009 Top 32

The real answer is all of them.

Go check your bookshelf carefully.

RPG Superstar 2009 Top 32

keftiu wrote:
Lord Fyre wrote:
Looking at the expected economics, we need a return to the Classic structure for an AP.
Meaning?

In the current economy, APs need to appeal to the largest possible audience.

So an AP (or two) needs to be aimed at people who are not already veteran Paizo players (and therefore are not tired of basic themes).

RPG Superstar 2009 Top 32

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Looking at the expected economics, we need a return to the Classic structure for an AP.

RPG Superstar 2009 Top 32

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Now we are getting into the meat of this thread.

RPG Superstar 2009 Top 32

Draven Torakhan wrote:

I'm running CotCT with a new group using PF2 rules, and we're having a blast so far. In book Two, almost ready to go to the Hospice. HOWEVER.

My group has picked up the clues about Urgathoa and Andaisin, and have a hatred for Rolth I didn't expect (though I'm quite happy to encourage~), but after healing Bree, they failed on rolls to get her to open up and tell them how she got sick.

Despite deciding to bring one of Giotorro's ugly toys back to Bree as a gift, they seem to have forgotten that point. How integral is it that they know about her finding the "diseased" coin? I have absolutely no issues guiding them back; but if it's not going to be that big of a deal, I don't see a need to sidetrack the flow, either.

Did they ever find the ship?

RPG Superstar 2009 Top 32

Minigiant wrote:

I have just started prepping Iron Gods (This forum is a goldmine)

I have a player asking if a Non-Lethal Build is viable?

I have not yet got far enough in my reading to say for certain one way or another, does anyone know?

Does the player have a plan for Constructs?

And, beware, sometimes these forums are a pyrite mine.

RPG Superstar 2009 Top 32

Pathfinder 2e resolved that problem. Paladins (and antipaladins) have a much larger palette.

Pathfinder 2e Remaster went even further and removed arbitrary alignments completely

RPG Superstar 2009 Top 32

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Maya Coleman wrote:
The Thread Necromancer wrote:
I was wondering if here was any effort to convert he setting to Pathfinder 2nd Edition.
It's not something we're working on, but thank you for letting us know it's wanted!

Or, less legally perilous, how about an AP in Qadira and points East.

RPG Superstar 2009 Top 32

TRDG wrote:

Quite frustrated no news on the real first AP, then nothing on the ship combat playtest!!

Otherwise hope everyone had a great Turkey day for those who partake, I had to work myself sadly :(

Tom

Sound travels poorly in Space.

RPG Superstar 2009 Top 32

zimmerwald1915 wrote:
Dragonchess Player wrote:


This is speculation on my part, but Breachill and Citadel Altaerein were also the starting points for Age of Ashes so the aiudara (elf gates) underneath Citadel Altaerein and Dahak (who has ties to Hell, IIRC) may make appearances.
They should, but (per the Inner Sea War predictions thread) they won't.

I keep finding my decision to ignore all Pathfinder after War For The Crown to be the right one.

RPG Superstar 2009 Top 32

Arkat wrote:
nt

But do you actually know anyting about this new AP?

RPG Superstar 2009 Top 32

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(Late to the Party)

You do realize that Kingmaker lives in the odd state of being BOTH a Pathfinder 1e and a Pathfinder 2e AP.

This is why you post causes confusion.
* - This thread is for the Pathfinder 1e version.
* - The Pathfinder 1e version of Kingmaker already starts at Oleg's.

RPG Superstar 2009 Top 32

Taason the Black wrote:

While there are many Pathfinder rules that do not make a lot of sense to me, none is worse imho than the rule that all paladins have to be LG. With that said, it is impossible to be a paladin of Cayden Cailean since his alignment chart is CG, NG, CN.

The actually concept of paladin is holy warrior for a deity, not some overzealous policeman upholding the law. For that you have hellknights.

Is there a workaround for this or does PF throw its hands in the air and just say not all good aligned deities have paladins?

Given the way that Paizo changed Paladins in 2nd Edition, they agree with this idea.

RPG Superstar 2009 Top 32

Kaladin_Stormblessed wrote:

Thanks for the answer, Savant!

Oh, and another question, if Crystal or anyone happens to have an answer: what made Rexus be hours late to the same protest he was coordinating meetups at? I know T withdrawal can mess people up, and Aria Park is on the other end of town, but two hours feels hard to explain. And one of my PCs is going along with the plan, but is concerned about Rexus's trustworthiness over the absence, so I'm trying to think up a justification.

Trying to escape the Citizen's Group thugs?

RPG Superstar 2009 Top 32

Did I miss somewhere higher in the thread, but what stops the PCs (if they don't know of eachother yet) from ...
(1) being dispursed through the crowd (Thuse not giving the Citizen's Group a target)
... or ...
(2) running in four different directions when they flee the Aria Park Protest? (The map on page 8 of In Hell's Bright Shadow doesn't actually restrict their escape routes.)

RPG Superstar 2009 Top 32

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Thomas Seitz wrote:
I love it!!! An evil fiendish artifact that makes excellent cheese! :D

An evil fountain would make Cheese.

RPG Superstar 2009 Top 32

Warped Savant wrote:
zimmerwald1915 wrote:
Why? There's no point to it.

No point to interacting with a massive group of NPCs that you're meant to be leading?

That's.... an opinion.

Alternatively, it's fun to use teams from the rebellion rules to cause distractions or events, which is something you're able to do even if you're not using the rules or tracking anything.
Unless, you know, if your group simply wanted to go through and kill everything without paying any attention to NPCs.

That's not the problem. My group just doesn't like the extra paperwork from some of Paizo's mini-games.

RPG Superstar 2009 Top 32

Heroes,

How intergrated is the Rebellion Mini-Game into the Story of Hell's Rebels?
Is it possible to run the Rebellion in the background? (i.e., ignoring the "rules" aspect of the mini-game)

RPG Superstar 2009 Top 32

If I'm not out of line, I would suggest contacting KingTreyIII. Hels already done several PF1 -> PF2 conversions, and put them up on Pathfinder Infinite.

So, he might have some useful insights.

RPG Superstar 2009 Top 32

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Claxon wrote:
Well alignment has died in PF2, ...

This is a PF 1E thread. So, alignment still matters.

RPG Superstar 2009 Top 32

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Quite honestly, it would be because Paizo already had two NE gods, and didn't want to crowd the space.

RPG Superstar 2009 Top 32

Poor Will

RPG Superstar 2009 Top 32

Brenden Falke wrote:
Yakman wrote:
Congratulations! What were some highlights?
Hm that's a hard question to ask about a 4 year campaign. There have of course been a great many little moments that were cool or touching. I made (some of) my players cry twice, once out of sadness, once out of happiness.

What were some of the problems/"lowlights"?

RPG Superstar 2009 Top 32

Mika Hawkins wrote:
Announced for August! Product images and descriptions are not final and are subject to change. :)

What level should the PCs finish this adventure at?

RPG Superstar 2009 Top 32

PossibleCabbage wrote:

One thing to keep in mind is that Rexus is the scion of a Noble House, and no one has more class solidarity than "the elite". So there are lines someone might not cross with Rexus that they would happily cross with someone perceived to be of "lesser status."

It's not that House Victocora really exists anymore in a meaningful sense, it's more that such a thing simply isn't done. Remember, even the other Thrunes think Barzillai is weird.

You bring up a point.

A character with the Child of Kintargo trait may have heard of "the scandal" (see the description of his transition on page 56 of In Hell's Bright Shadow).

But, even the LE houses may be reluctant to bring the issue up with "outsiders."

RPG Superstar 2009 Top 32

zimmerwald1915 wrote:
Lord Fyre wrote:

I have a couple of questions about this. First, how likely is the "issue" of Rexus Victocora's gender to come up?

1 - Is there a real chance that the PCs could never find out?

2 - Would some of the nobles from Dance Of The Damned p8-9 "Dead Name" Rexus?

1. Yes. It's not a mystery to be investigated or solved.

Knowing my players it would never occur to them to even think about it, unless he says something outright. (LGBT issues almost never come up at our table.)

zimmerwald1915 wrote:
2. Perhaps, if you and your players were comfortable with the idea.

I was mostly thinking that it would reenforce that the LE families are "unpleasent" at best. (It might reasonably be the first time they find out about it.)

RPG Superstar 2009 Top 32

I have a couple of questions about this. First, how likely is the "issue" of Rexus Victocora's gender to come up?

1 - Is there a real chance that the PCs could never find out?

2 - Would some of the nobles from Dance Of The Damned p8-9 "Dead Name" Rexus?

RPG Superstar 2009 Top 32

Douglas Muir 406 wrote:

CotCT is ending, and the players want to start a new campaign at 1st level. But they want to do so in Korvosa, so they can continue to interact with the city -- the NPCs, the institutions.

So, is there another AP that is set either in or near Korvosa, or at least in a city that could be reskinned as Korvosa? Paizo APs preferred obviously, but I know there's some good 3PP stuff out there too.

cheers,

Doug M.

That's difficult because:

Both Council of Thieves and Hell's Rebels have very specific political situations. I also wouldn't recommend Shattered Star because Book1 requires the Irespan.

I'm not familiar enough with PF2 APs to know if Agent's Of Edgewatch to know if that would work for you.

So, check out 3rd Party, otherwise you may be "on your own."

RPG Superstar 2009 Top 32

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Sysryke wrote:
4e is definitely not the best system, but I'll never agree with the hate some folks throw at it.

A lot of the hostility to D&D 4e has little to do with the system itself.

1 - In the minds of many, D&D 4e came out too early - well before D&D 3.5 had run its course. I offer the popularity of Pathfinder 1e as evidence of this.
2 - Some of the actions of WotC to try to force the new system on the community did not engender good will. Hasbro/WotC has a general problem with the way the interact with the RPG Community.

RPG Superstar 2009 Top 32

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PossibleCabbage wrote:

The mechanics aren't specific to an era in time, really, so there's no reason you couldn't do a PF2 conversion for Rise of the Runelords. You could set an adventure in ancient Azlant and use the PF2 rules.

But I would wait a bit to do a conversion on this one, since I think there's going to be stuff about Thassilonian Rune Magic in the Rival Academies Lost Omens book in March.

I have read the Remaster Versions of the Runelord. I do not like them.

RPG Superstar 2009 Top 32

lemuelmassa wrote:

I'm planning to start a Starfinder 2e conversion of Abomination Vaults and call it Abomination Station.

The party will arrive at the swamp-type planet of Dagobahn't aboard the Starfinder expedition ship Otari, captained by Wrin Sivinxi. Her star readings indicated that an abandoned research station had come back online and we've come to check it out...

The miflits will be called grogus...

After exploring the first floor the remaining "floors" will be launched into space hidden in separate asteroids for an attack on Absolom Station with encoded transponders for each of the asteroids located in databanks positioned where the stairs are in the AP. Between floors the party will naturally have to return to the Otari to fly to the next asteroid. Will they stop each asteroid before they reach Absolom Station?

In a first skim through the monster selection seems like it would fit with a little tuning on the numbers and a sprinkle of technology things everywhere... Definitely gonna need to change the treasures/rewards but otherwise should be a pretty easy conversion.

Note that book 1 and book 2 have several town events. Do you plan to incorporate these as well?

RPG Superstar 2009 Top 32

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Tom Sampson wrote:
Ah, let me rephrase that: The boring truth of it is mainly that Pathfinder continued where 3.5 left off, and both 4E and 5E were a lot more simple systems which for most 3.5E players wasn't quite their cup of tea so they went to Pathfinder when 3.5E stopped receiving content. Pathfinder 2E also lacks the appeal of PF1E.

Another off topic sidebar: What do you feel is "missing" from Pathfinder 2nd Edition?

Note I'm not arguing with you. My own group didn't want to make the shift.

RPG Superstar 2009 Top 32

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Mysterious Stranger wrote:
Hero System is my preferred system, but I like Pathfinder 1E. I friend got me into Pathfinder, and I started running it after a while. I have a substantial amount invested not only in books but also in Hero Labs. When Pathfinder 2E came out I took a look and found that Hero Labs for 2E is only available online, so that killed any interest in using that and put me off from upgrading. Pathfinder 1E is a mature system that has enough options to make it interesting. The system works very well for a simple game that does not take a much effort to create a character but offers enough variation that I can create pretty close to the character I want. If I want a more complex system that allows me to do anything I will use Hero System. I see no reason to invest more money in a third system.

Off topic sidebar: In your opinion, which is better Fantasy Hero or Pathfinder?

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Why not new editions (PF2E)?
- My group rejected PF2E. :( (We are also in our late 50s.)
- Sunk Cost into PF1E.

And now, PF2E Remaster is going to get a lot more expensive.

RPG Superstar 2009 Top 32

Noven wrote:
I am feeling very apprehensive about how the new method for Starfinder APs are going to be released.

I'd be more apprehensive about the Tariffs that are be slapped on the PRC.

RPG Superstar 2009 Top 32

Dragonchess Player wrote:

My comment regarding the directors being short-sighted is regarding their lack of plan for dealing with the Snarl and just assuming the deities will be able to fix things/imprison the Snarl again easily...

The Snarl can literally permanently destroy beings formed of divine quiddity. Which includes the directors.

Unless … They are lying.

They only need to share with Nale (and Sabine) information that causes Nale to perform the actions they desire. Their actual goal can be something else entirely.

RPG Superstar 2009 Top 32

Souls At War wrote:
Magic Butterfly wrote:
I was reading through the LO: Tian Xia book and noticed that, canonically, Ameiko has not used the seals to rebuild the other four Imperial Families of Minkai. I know that this is likely because the assumption is that the PCs of Jade Regent would take on those roles, and that this can't be in canon, but I also think that could be a cool adventure.
Isn't the canon reason being the the PCs were already made backup scions?

I think there is a different concern. I think it is about having Minkaian characters.

RPG Superstar 2009 Top 32

Ellias Aubec wrote:
They have revealed that the first AP will be a detective adventure, for just lvl 1 characters - no levelling up from what I understand. It is also a boxed set with handouts, flipmats and other things inside. It will be interesting to see what exactly is inside it and how much it will be.

Murder in Metal City goes from Level 1 to Level 6.

But, that is not quite an Adventure Path.

RPG Superstar 2009 Top 32

Lorkan wrote:
Hello, question from a player: How much will the backgrounds from the Player's Guide come up? Like, is it worth it for a Cleric to pick the "Banished Brighite" background? Will there be interaction with Brigh-centric themes, or is it just flavor? Will I miss out if I just take Sarenrae or something?

Some of the backgrounds appear to force choices on the player.

They are entirely too narrow in focus.

RPG Superstar 2009 Top 32

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Any word on Starfinder's GM Core?

RPG Superstar 2009 Top 32

keftiu wrote:
Lost Omens: Rival Academies makes me wish we were doing a Sarkoris Reclaimers storyline.

That sounds awesome!

--- --- ---

Lord Fyre wrote:
Larger set piece battles did occur (The Siege of Antioch (1097 C.E.) had a Crusader force of 40,000 men!), but they were quite rare, and usually ruinous for both sides.

In a follow up to this, the Saracen force was 70,000 men. Despite losing the battle (they didn't yet have a good counter to the heavily armored European knights), they suffered fewer long term losses then the Crusaders due to a much better understanding of the local environment.

RPG Superstar 2009 Top 32

Mysterious Stranger wrote:

Adding extra bodies to the encounter to raise the CR level is fine. I would suggest not making the monsters tougher especially by adding templates. First of all, that does nothing to solve the problem with the action economy, second it tends make the monsters too tough. Raising the DC of a save by 2 does not seem to be that powerful, but if done on everything it makes it more likely a player is taken down.

Increasing the numbers of opponents will also increase the XP to be split, so will help in keeping the party at appropriate level.

Before you do any of that, audit the Player's Eidolon.

RPG Superstar 2009 Top 32

The Raven Black wrote:
Lord Fyre wrote:
The Raven Black wrote:
Andostre wrote:
Me too! I like it for two reasons. One, it shows his rejection for any authority except his own; and two, it shows that he still makes bad decisions.

I love defiance in front of overwhelming odds. Even in evil characters.

It's my inner Gorumite showing.

B.T.W., who replaced Gorum?

Many deities, depending on the individual Gorumite's preference.

And in the Core 20, Arazni.

No wonder I don't know this. I find myself drifting away from Pathfinder's official lore.

RPG Superstar 2009 Top 32

The Raven Black wrote:
Andostre wrote:
Me too! I like it for two reasons. One, it shows his rejection for any authority except his own; and two, it shows that he still makes bad decisions.

I love defiance in front of overwhelming odds. Even in evil characters.

It's my inner Gorumite showing.

B.T.W., who replaced Gorum?

RPG Superstar 2009 Top 32

The rules on Siege Weapons in Ultimate Combat are as clear as mud.

My question, who in the crew for a Siege engine needs the Exotic Weapon Proficiency Feat?

RPG Superstar 2009 Top 32

Ravingdork wrote:
Lord Fyre wrote:
What Pathfinder 2nd really needs is a conversion/update of the Technology Guide (including feats!)
We are. Didn't you hear? :D

I did. However, the feats from the Technology Guide, specifically

* - Robot's Bane (Technology Guide, p6)
* - Scavenger's Luck (Technology Guide, p7)
* - Technologist (Technology Guide, p7)
* - Technology Adept (Technology Guide, p7)
* - Technophobe (Technology Guide, p7)
* - Wrest Charge (Technology Guide, p7)

Have no equivalence in Starfinder 2nd Edition. So, yes, some conversion information is still going to be needed.

Perhaps a 3PP could step up?

RPG Superstar 2009 Top 32

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What Pathfinder 2nd really needs is a conversion/update of the Technology Guide (including feats!)

RPG Superstar 2009 Top 32

Ched Greyfell wrote:

What others said- copyright woes, etc etc.

But, that being said, it is stupidly easy to convert to PF2R stats using the GM Core. Especially with the new NPC book coming out.
I'm running Skull & Shackles right now. I just read ahead on the story, and do stats on the fly with Monster Core (and some of Bestiaries) and stat charts from GM Core. Easy as pie. Having a great time.

Spell selection can still be a pain in the arse.

RPG Superstar 2009 Top 32

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Mathmuse wrote:
Real-world armies are thousands and tens of thousands rather than hundreds, but fantasy nations, both in literature and in games, tend to have tiny populations. I calculated that the entire Ironfang Legion could have at most ten thousand individuals.

Actually, real world armies in the Middle Ages tend to be a lot smaller then most people realize. 500-1,000 men would have been considered a large force.

Larger set piece battles did occur (The Siege of Antioch (1097 C.E.) had a Crusader force of 40,000 men!), but they were quite rare, and usually ruinous for both sides.

RPG Superstar 2009 Top 32

James Jacobs wrote:

Creatures that rise from mortal souls, like demons or angels or the like, are already judged and do not go to the boneyard. When they die, their physical bodies decay (unless they have supernatural death things going on in their stats) and their souls accrete into the physicality of an associated outer plane, becoming quintessence that makes up those planes (in a parallel way to how mortal creature remains break down into matter that then becomes a part of the world, be it soil or fossils or oil or whatever), and all that quintessence is eventually recycled back into Creation's Forge to provide the building blocks for brand new souls.

There's not really an "afterlife" for demons or angels or the like, because they're already there and generally immortal, barring death from violence or misadventure or the like.

The amount of time it takes for a dead demon or whatever to be fully "recycled" and thus beyond the point of being resurrected or otherwise brought back to life varies on all sorts of circumstances that basically boil down to "if the GM wants them to be able to be brought back, and if the spell in question can bring back someone who's been dead for a short enough period of time that they can still be affected by said spell, then there's still time."

Given Arushalae"s special status, what plane would her essence merge with?

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