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Harsk

Lord Fyre's page

RPG Superstar 2009 Top 32. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Pawns, Roleplaying Game Subscriber. Pathfinder Society Member. 6,374 posts (6,702 including aliases). 3 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 4 aliases.


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RPG Superstar 2009 Top 32

Sharaya wrote:

Hi Lord Frye,

I'm sorry to hear that your order was mispacked!

I'll set up a replacement for the Pawns for you. Included in the replacement shipment will be a UPS return label to ship the CotCT book back to us.

Thanks!
~Sharaya

Cool.

RPG Superstar 2009 Top 32

Dear Paizo,

We were supposed to receive Pathfinder Pawns: Curse of the Crimson Throne; however, we instead received the Curse of the Crimson Throne hardback.

How do you want us to resolve this error? Should we return the Curse of the Crimson Throne.

RPG Superstar 2009 Top 32

Erik Mona wrote:
I'd be interested to hear where in the Marvel run Red Sonja "goes berzerk"? I've recently acquired every canonical appearance of the character from 1973 to 1986. I've read up through 1978 and no "berzerk" yet. Not saying it doesn't happen. If it dies I'd love to see how it's handled.

Interesting, because Dynamite's own Red Sonja site specifically calls out that ability.

RPG Superstar 2009 Top 32

Drahliana Moonrunner wrote:
Limeylongears wrote:

Gail Simone Sonja = best Sonja.

She, it seems to me, behaves like a barbarian swordmistress would behave, essentially doing whatever she likes and not giving a flying **** what you think.

Frank Thorne Sonja was good as well, but much more... '70s.

Save that Red Sonja in all her incarnations, was not a barbarian, but either a fighter or swashbuckler depending on what source you're using. It's one of the things that highlights the difference between her and Conan, who IS a barbarian.

Except that Red Sonja (at least in the Marvel version) did Berserk. The Barbarian (or Bloodrager) are the only Pathfinder Classes with that ability.

Drahliana Moonrunner wrote:
I liked it when Marvel took her out of the chainmail bikini (after being the ones who put her in it), and quite frankly, I consider Pathfinder's new venture for this character, a giant step backward for a company that's so progressive in other venues.

My opinions on this issue are (for good or ill) well known.

Drahliana Moonrunner wrote:
I'd have preferred a Seelah solo series myself.

The Paladin Iconic?

RPG Superstar 2009 Top 32

Erik Mona wrote:
Yeah. A few, though far far fewer than you might expect. Especially if you don't count Conan, who features in about half of her classic Marvel adventures. Gail Simone's second Dynamite Dynamite arc introduced a series of artists and friends gathered by Sonja that seemed to me to be clearly intended to fill-out Sonja's supporting cast. Six issues after that, Marguritte Bennet incorporated a couple of these characters in fairly minor ways, but after her run it's been a bit of a dry spell in terms of a "main" Sonja ongoing, with the focus on crossovers (including mine, woo hoo!) and one-shots, so far as I'm aware. Her new ongoing sends her to modern day New York City, so while that series has a background cast, it'll be new to the character. Who knows? Maybe she'll stay in New York forever! :)

Sadly, that makes sense. Her "unattainability" (her vow) was a selling point during the Marvel run, but it would make remaining part of any adventuring fellowship a problem.

RPG Superstar 2009 Top 32

Different Question:

Does Red Sonja have any recurring supporting characters?

RPG Superstar 2009 Top 32

Isn't Kthulku Cthulhu's Herald?

RPG Superstar 2009 Top 32

GeneticDrift wrote:
I assume you can use starfinder to run fantasy games. so that could be 2.0 for you.

Is Starfinder the test bed for Pathfinder II?

RPG Superstar 2009 Top 32

Tiny Coffee Golem wrote:
Half eleven sorcerer with that racial spell that basically lets you cast every other spell.

In other words, an Arcanist (with one level of Core Monk), with the "origin" being a retraining of his Expert (physician) levels to arcanits/monk.

RPG Superstar 2009 Top 32

Yakman wrote:
Lord Fyre wrote:
James Jacobs wrote:
If it helps, consider viewing the AP not as one adventure path but as a trilogy. This is sort of how I looked at it when I was creating the AP—a trilogy about the three technological deities that play roles in the overall path.
A problem though is that this leaves the transition from Book 2 to Book 3 feeling kind of awkward.

my thoughts exactly.

2-3 is not well bridged. there's not enough motivation to get the characters looking for some robot AI that doesn't impact their lives anymore.

i suggested that Iron Gods be run as a kind of "Suicide Squad", where the PCs are pushed by an outside power (I suggested Alling-Third) along the way. Elsewise, they just don't have a reason to go where they go or do the things that they end up doing.

Yakman, check out some of the ideas in this thread.

RPG Superstar 2009 Top 32

The worst part is the callous way that NCSoft treated the people of Paragon Studios.

RPG Superstar 2009 Top 32

James Jacobs wrote:
If it helps, consider viewing the AP not as one adventure path but as a trilogy. This is sort of how I looked at it when I was creating the AP—a trilogy about the three technological deities that play roles in the overall path.

A problem though is that this leaves the transition from Book 2 to Book 3 feeling kind of awkward.

RPG Superstar 2009 Top 32

That's actually a tough question. I understand your instinct, because Casandalee is the character who ties the entire AP together.

However, given her history I am not at all sure that there is a good way to introduce any elements of the character. Even rumors of her would be a stretch.

Meyanda might have heard the name, but why would even she mention it?

RPG Superstar 2009 Top 32

Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then sumitted to Nerdtrek and GMS magazine and posted here, on OBS, amazon, etc.

I note that we completely agree on the rating for this. :)

RPG Superstar 2009 Top 32

nennafir wrote:
Melkiador wrote:
Luck is part of why I suggested the Sleuth archetype. It even has a power for running.
Good point! I stand corrected!

Love the running.

RPG Superstar 2009 Top 32

Erik Mona wrote:

I don't understand the question. Of course the designs are meant to be used.

I mean, I don't expect them to appeal to everybody, but the idea is to present rules people can use in their games if they want to.

Ah. I was wondering about how likely was it for people to meet a Green Martian.

But there are Shobhad.

RPG Superstar 2009 Top 32

Rysky wrote:
Lord Fyre wrote:

Are these conversions actually meant to be used?

I mean, how many "sword-devils" are likely to appear at gaming tables?

"Are options meant to be used?"

Yes. The answer is Yes.

I'm surprised to hear you say that, given your general hostility to my viewpoint.

That wasn't my question though. Are these specific options meant to be used?

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Terquem wrote:
Well, it was a good discussion while it lasted

I think commentator Tacticslion, nailed it though.

Tacticslion wrote:
To me, she was awesome because she was a powerful, skilled blademaster who was (relatively) clever and actually seemed to have a code of honor.

Her artwork served to draw buyers to the comic, but it would not have kept them if the writing was not also strong.

RPG Superstar 2009 Top 32

Are these conversions actually meant to be used?

I mean, how many "sword-devils" are likely to appear at gaming tables?

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Terquem wrote:

good question

It's a discussion about the character, not the Paizo Licensed Product that includes the character

Hmmmm

Of course, then it would be under Comics. :)

RPG Superstar 2009 Top 32

1 person marked this as a favorite.

Ummm ... why was this moved?

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Tacticslion wrote:

Heh.

My first exposure to her was in the old (terrible) film.

My views were always on television, and I never saw the beginning - for the record.

To me, she was awesome because she was a powerful, skilled blademaster who was (relatively) clever and actually seemed to have a code of honor.

That was my feeling. And you (we?) are not alone. When Gail Simone took over the project, she was surprised by the number of women who were (or wanted to be) fans of the character.

The biggest stumbling block for many women was the rape and that she "magically" gained her strength and skill - rather then gaining them the old fashion way (i.e. training). Note that this was the primary thing Gail Simone changed.

This is/was an even bigger issue that the "infamous" chainmail bikini (Remember, Conan - in the comics - normally wore only a loincloth). But, a problem for many female fans is that artists (especially at MARVEL) most often drew her in "sexualized" poses, rather then "strong" poses (like a male character would seen in) - but that was not unique to this title.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.

So, I need to re-ask:
"Does the character 'work' as a protagonist regardless of the wish fulfillment aspect of generally represented female characters in early to modern comics?"

RPG Superstar 2009 Top 32

2 people marked this as a favorite.
Terquem wrote:
I mean, it is a sort of vague question. Red Sonja, as a comic book iconic character, is popular because of the way the character was drawn and written (you can look at several comics featuring female characters in the 1950s thru the 1970s and see that not all of them stood the test of time). Many comic books have presented scantily dressed, provocatively posed female characters on their covers and in their pages, and this will, generally, sell comic books, but it requires both art that catches the consumers interest, and writing that catches the consumers imagination, to keep selling comic books, and in that regard, Sonja hit a mark that not all similar comic books achieved.

This is the most "on point" answer to my question.

You have refined the question to "why has she stood the test of time?" So, it is now clear to me that it was a combination of three factors.

  • Sexy artwork.
  • Connection to an even more popular character at the time (Conan).
  • Above average writing.

Then after a certain point, the character reaches a "self-sustaining" level of popularity.

Terquem wrote:
So while it is easy to say, "she is drawn in a way that is not overtly "too" sexual (think Rob Liefield)while still suggesting the generally accepted form of a young male fantasy," you would need to take a look at the stories themselves to see what elements were included that captured the readers imagination, and kept them buying the books issue after issue.

Her "unattainability"?

Terquem wrote:
"Does Red Sonja, as a representation of an unattainable female partner, work only because she is not given a specific love interest, or does the character "work" as a protagonist regardless of the wish fulfillment aspect of generally represented female characters in early to modern comics."

You're right.

The second part of my question should have been: "Does the character 'work' as a protagonist regardless of the wish fulfillment aspect of generally represented female characters in early to modern comics?"

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Captain Kuro wrote:

Just a quick correction about that not being with a man u less he conqures her. That was the gimick with the old Sonja.The Gaiman Sonja is more like Conan in how she conducts herself, which is a breath of fresh air. There is even a scene where she insults a man who conducts himself by her old incarnation's credo. This verson even wears armor more often than not, although this seems to depend on if she wants to leave an impression or just kill someone who needs killing.

From what I understand, this is the Sonja we're dealing with here.
As for Dejah and John, idk.

Though, it appears that Dynamite Entertainment has gone back to the "chainmail bikini" look.

RPG Superstar 2009 Top 32

Cole Deschain wrote:
Well, Deja Thoris also engages in swordplay in a state of partial undress...

True, but everyone on Barsoom fights that way.

Also, in the Edgar Rice Burroughs's original stories, she did very little actual fighting.

Drahliana Moonrunner wrote:
1. It's a character whose outfit is essentially a bikini, and lots of skin in a comic book magazine marketed mainly to undersexed boys. I think you can figure out the rest of that answer.

So she is purely her visual image. :(

Drahliana Moonrunner wrote:
2. Wonder Woman... various minor female characters in pulp inspired comics... Vampirella..

Okay. Not the answer I was hoping for, but probably true.

RPG Superstar 2009 Top 32

Drahliana Moonrunner wrote:

Keep in mind that the Red Sonja from literature is not the chain mail bikini creation of Marvel Comics. Red Sonya of Rogatine is a leather jack pirate who wields a cutlass and three flintlock pistols.

THAT character was recreated as Maria of the Tres Pistolas, captain of a flying dimensional traveling pirate ship for a Stormbringer module, daughter of her world's version of the Eternal Champion.

You are correct. The Red Sonja that appears in Worldscape is based on the Gail Simone reboot of Roy Thomas's character (and Esteban Maroto's artistic interpretation).

However, I still want to restate what I asked above.

  • What elements of the character actually work? (Is the visual the only reason the character remains popular?)
  • What other female protagonists have similar attributes to what works for the character?

  • RPG Superstar 2009 Top 32

    With the publication Pathfinder Worldscape, we now have pathfinder stats from the She Devil with a Sword. Now, Red Sonja is a controversial character, not the least because of her armor.

  • What about the character works?
  • Are there some other female literary characters that share those features?

  • RPG Superstar 2009 Top 32

    KujakuDM wrote:
    If your players have figured this out, than it can be assumed that the people who built the robots have figured it out, and know how to work around it or brute force through it.

    I don't believe that the Androffan were magic savvy, but technological force fields would have the same problem.

    RPG Superstar 2009 Top 32

    Jason Nelson wrote:

    Thanks for the review, Lord Fyre!

    I think this is a fine place to make your notes about meshing it, but it might be of more use to other Iron Gods GMs if you post a thread in the board there as well, both so they can see what you did and have a common place to talk about it there.

    I started a thread under Iron Gods, as you already know. :)

    RPG Superstar 2009 Top 32

    Reviewed.

    RPG Superstar 2009 Top 32

    Crimson Heroes?

    RPG Superstar 2009 Top 32

    "The Drifter" updated.

    Spoiler:
    The Drifter (CR 6)
    Aggregate security AI mannequin robot Gunslinger (Techslinger) 4
    LN Medium construct (robot)
    Init +8/+6; Senses darkvision 60 ft., low-light vision; Perception +14

    DEFENSE
    AC 22, touch 15, flat-footed 17 (+4 Dex, +4 armor, +1 dodge & +3 natural)
    hp 47 (6d10+20-10*)
    Fort +3*, Ref +7*, Will +5*; Negative Levels (* -notes negative levels figured in)
    Immune construct traits, hardness 5; Resist electricity 5, fire 5
    Weaknesses vulnerable to critical hits and electricity, Negative Levels

    OFFENSE
    Speed 30 ft.
    Melee mwk glave +8* (1d10+4/x3)
    or 2 slams +7* (1d4+4)
    Ranged laser rifle +12* (2d6 Fire/x2, 150ft)
    or stun gun +11* touch (1d8 nonlethal/x2)
    Special Attacks precision targeting; Negative Levels (* -notes negative levels figured in)

    TACTICS
    During Combat The drifter attempts to keep his distance from foes, attacking with his laser rifle from a range. He uses Rapid Shot against opponents that prove easy to hit. Careful not to waste his ammunition, he almost never uses the automatic function of the laser rifle. Against foes who he deems unlikely to be a challenge, he conserves ammunition by fighting with his glaive and slam attacks.
    Morale The drifter generally retreats if reduced to less than 20 hit points, although he fights to the death against Shadrax and her brood.

    STATISTICS
    Str 17 (+3), Dex 18 (+4), Con —, Int 16 (+3), Wis 20 (+5), Cha 12 (+1)
    Base Atk +4*; CMB +5*; CMD 19*; Negative Levels (* -notes negative levels figured in)
    Feats Alertness, Gunsmithing, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Technologist, Weapon Focus (Laser Rifle)
    Skills Acrobatics +9*, Bluff +8*, Climb +8*, Diplomacy +8*, Disguise +0* (+8* to appear human), Intimidate +8*, Knowledge (local, engineering, geography) +9*, Perception +14*, Profession (soldier) +11*, Sense Motive +14*, Stealth +6*, Survival +10*, & Swim +8*; Negative Levels (* -notes negative levels figured in)
    Languages Androffan, Common, Hallit
    SQ deeds (covet charge, gunslinger dodge, gunslinger initiative, pistol whip, reliable, utility shot), false flesh, gunsmith, negative levels
    Gear +1 Cloak of Resistance, Laser Rifle, Masterwork Chain Shirt, Masterwork Glave, Stun Gun, 5 Batteries, Gunslinger's Kit, & Red Access Card.

    SPECIAL ABILITIES

  • False Flesh (Ex) The synthetic flesh and hair of a security mannequin give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human).
  • Negative Levels (Ex) The drifter’s power source is currently running low, and his systems are beginning to shut down. This has an effect similar to negative levels, except that they can’t be restored by any means unless the drifter’s current power source is replaced with a fresh one. The penalties for these negative levels are already factored into the drifter’s attack bonus, CMB, CMD, saving throw bonuses, skill bonuses, and hit points. Note that the drifter suffers a –2 penalty on any ability checks he makes, and any skill checks not listed in his stat-block. These negative levels reduce the drifter’s CR by 1.
  • Precision Targeting (Ex) Controlled by a security AI, The Drifter gains an insight bonus equal to his Intelligence bonus on ranged attack rolls.
  • RPG Superstar 2009 Top 32

    Killer Power wrote:

    Good idea with the mannequin.

    I also want to include Perdition in my Iron Gods campaign and have thought about most all of your ideas myself. I like the idea with the Technic League Captain (which I haven't came up with) and will steal this for my group. This solves the problem I had, that there is a mining operation and nobody cares about it. It's too similiar to Torch (at least for my taste) and giving this in the hand of the League... now as I think about it, it's just too easy to fix. I wonder, why I haven't come up with this myself...

    Actually, I would go quite so far up as a "Captain." Going with a lower-ranking "Lieutenant" helps explain why he/she is posted to this gods-forsaken wilderness outpost.

    This also allows you to adjust his/her level (and equipment) to better fit the encounter CR you want (remember his three guards).

    Killer Power wrote:

    Same with the mannequin. I probably will steal your idea for my campaign. I normally wanted to run The Drifter as written and hope, that no one will realize that he doesn't behave like a "normal" Android (even if my party has one Android amongst them...).

    Changing him into a mechanical being makes more sense. Thanks for that!

    Remember to apply the negative levels (which I failed to do in my write-up). :(

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Steve Geddes wrote:


    Sure. Not a bikini. I'm not saying "Chainmail bikini is a real kind of armor". I'm pointing out that ceremonial robes are not the same as other armor which gives a +1 bonus but we just accept the disparity between the flavor and the mechanics. The point being it's a simple system and what things look like and the mechanical bonus they derive are not sensible in many ways so it doesn't matter if they're not sensible here.

    I think the real problem is the portrayal of Red Sonja as running around in a chainmail bikini - that doesn't go away no matter how you model the character mechanically. Erik couldn't do anything about that.

    True. (But I also have very little problem with a female character running around in unrealistic armor.)

    Steve Geddes wrote:
    Perhaps to make the point another way consider following the path Erik chose - you're left with Red Sonja deliberately wearing a metal bikini for no benefit whatsoever. Why does she do that? Under Lord Fyre's interpretation, even if it was only +1, there'd be a reason.

    The character in play (as opposed to in art) would be unlikely to actually wear a bikini. :)

    (Actually, I would give Red Sonja the full credit for wearing a masterowrk chainmail shirt, but also the Weight, Armor Check Penalty, etc.)

    Rysky wrote:
    That was left the moment you tried to justify cheesecake.

    I will leave that the the large Paizo community to decide.

    RPG Superstar 2009 Top 32

    Rysky wrote:
    Steve Geddes wrote:
    Rysky wrote:
    A bikini doesn't give you more armor than actual armor just because it may look sexier.

    I'm pretty sure that isn't his point.

    I think he's saying that PF's method for modelling armor is not very simulationist anyhow. There's a simple, mechanical system (just add some numbers together) and that how you might describe your armor is not always related to how high those numbers 'should' be.

    That is exactly what I am saying. :)

    Rysky wrote:

    It doesn't matter how simplistic the armor system is.

    Lorde Fyre wrote:
    I say again, I have zero problem treating her bikini as armor.

    A Bikini isn't armor.

    A Bikini isn't armor.

    A Bikini isn't armor.

    At this point, you have left the realm of reasonable discussion of different ways to handle something in game.

    Repeating something three times does not make it less or more true.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Rysky wrote:
    Lord Fyre wrote:

    This is where you are hanging up and I am not.

    As I said above "I have zero problem treating her attire as armor" regardless of its form. Doing otherwise creates problems with how the game's combat mechanics function.

    No it doesn't. It's a bikini, it's not armor. Treating it as armor WOULD break the game rules that Paizo has pushed forth. I am not bothered in the slightest that some amount of common sense is used when determine outfits, especially silly ones, function.

    It is no more ridiculous then a magic missile, an orc, or any of the other things that we deal with in Pathfinder (or any other FANTASY game).

    I say again, I have zero problem treating her bikini as armor.

    RPG Superstar 2009 Top 32

    Rysky wrote:
    Lord Fyre wrote:
    Cole Deschain wrote:
    Lord Fyre wrote:
    Is it acceptable to disagree with Erik Mona's interpretation of the Red Sonja character? :(
    If you offer an alternate take, I see no reason for anyone to do more than respectfully disagree...

    Well, the root of my disagreement is the "gymnastics" required to justify her armor. IMHO, this always introduces to rules problems (such as the Sword-Devil archetype).

    Counterwise, I have zero problem treating her attire as armor. It is the simplest solution from a rules perspective, especially since Pathfinder armor doesn't act like armor does in the real world anyway.

    Of course you have to jump through hoops to justify her armor, it's a f***ing clinking bikini.

    This is where you are hanging up and I am not.

    As I said above "I have zero problem treating her attire as armor" regardless of its form. Doing otherwise creates problems with how the game's combat mechanics function.

    Rysky wrote:
    Lord Fyre wrote:
    Also, Beauty (an ineffable quality) does not equal Charisma (a game stat.) Sonja needs a good charisma stat (she became both a general and queen), but doesn't need to have an "18."
    Also I don't really understand your third sentence, she needs a good Charisma but she doesn't need a good Charisma?

    In Pathfinder Worldscape, Erik Mona's write up gives Red Sonja Str 14, Dex 18, Con 14, Int 12, Wis 9, and Chr 18.

    Given how the character actually functions in her world, she doesn't actually need a charisma quite that high (save for the AC bonus).

    The Chr 18 was because the "Sword-Devil" archetype that was created (provided in that same source) allowed her to add her Charisma Bonus to her AC. IMHO, this is worse non-sense then just treating her bikini armor as armor.

    RPG Superstar 2009 Top 32

    Cole Deschain wrote:
    Lord Fyre wrote:
    Is it acceptable to disagree with Erik Mona's interpretation of the Red Sonja character? :(
    If you offer an alternate take, I see no reason for anyone to do more than respectfully disagree...

    Well, the root of my disagreement is the "gymnastics" required to justify her armor. IMHO, this always introduces to rules problems (such as the Sword-Devil archetype).

    Counterwise, I have zero problem treating her attire as armor. It is the simplest solution from a rules perspective, especially since Pathfinder armor doesn't act like armor does in the real world anyway.

    Also, Beauty (an ineffable quality) does not equal Charisma (a game stat.) Sonja needs a good charisma stat (she became both a general and queen), but doesn't need to have an "18."

    RPG Superstar 2009 Top 32

    Is it acceptable to disagree with Erik Mona's interpretation of the Red Sonja character? :(

    RPG Superstar 2009 Top 32

    (Correction: the Negative Levels have NOT been factored in.)

    RPG Superstar 2009 Top 32

    Adding Alex Riggs and Nick Logue’s Scorpions of Perdition to Iron Gods is a good option for GM’s wishing to extend or modify the middle of the Adventure Path.

    Adapting the Scorpions of Perdition to Iron Gods has to make several decisions.

    The GM will want to modify the lore of the adventure, as the prison ship, the Solstice, would have needed to be one of the Divinity’s supporting vessels. This makes both The Drifter and Shadrax considerably older then implied by the adventure.

    The second decision the GM will need to make, is placing Perdition. I would recommend placing it on the edge of the Felldales, not too far off the hero’s path from the Choking Tower to the Scar of the Spider.

    Related to that, I would change is make Overseer Hormus Perdy an agent of the Technic League (and make him a Lvl 7 Wizard or Alchemist). This adds a needed Technic League appearance to the middle of the AP and gives a reason for the mining operation a reason for existing. The cost of this is that it virtually guarantees that the PCs will side with the citizens against Perdy’s guards in Scene 2.

    The second hook will work best for most groups, as it will introduce “The Drifter” and he may motivate enough them to divert from their quest for Casandalee. However, the Drifter introduces a couple of problems.

    First, he does not fit with Golarion’s lore about how Androids work. He is treated in the story as a mechanical being that needs recharging. Golarion Androids are bio-synthetic life forms that “regenerate” into different personalities (and memories) every 100 years or so.

    One fix for this would be to add some gunslinger levels to the Aggregate Security AI Mannequin from page 59 of the Technology Guide. I’ve included a possible write up below (spoilered for length)

    Spoiler:

    The Drifter (CR 6)
    Aggregate security AI mannequin robot Gunslinger (Techslinger) 4
    LN Medium construct (robot)
    Init +8*/+6 (*-gunslinger inititative); Senses darkvision 60 ft., low-light vision; Perception +16

    DEFENSE
    AC 22, touch 15, flat-footed 17 (+4 Dex, +4 armor, +1 dodge & +3 natural)
    hp 57 (6d10+20)
    Fort +5, Ref +9, Will +7
    Immune construct traits, hardness 5; Resist electricity 5, fire 5
    Weaknesses vulnerable to critical hits and electricity

    OFFENSE
    Speed 30 ft.
    Melee mwk glave +8 (1d10+4/x3)
    or 2 slams +7 (1d4+4)
    Ranged laser rifle +12 (2d6 Fire/x2, 150ft)
    or stun gun +11 touch (1d8 nonlethal/x2, 50ft)
    Special Attacks grit (5), precision targeting

    STATISTICS
    Str 17 (+3), Dex 18 (+4), Con —, Int 16 (+3), Wis 20 (+5), Cha 12 (+1)
    Base Atk +4; CMB +7; CMD 21
    Feats Alertness, Gunsmithing, Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Technologist, Weapon Focus (Laser Rifle)
    Skills Acrobatics +11, Bluff +10, Climb +10, Diplomacy +10, Disguise +2 (+10 to appear human), Intimidate +10, Knowledge (local, engineering, geography) +11, Perception +16, Profession (soldier) +13, Sense Motive +16, Stealth +8, Survival +12, & Swim +10
    Languages Androffan, Common, Hallit
    SQ deeds (covet charge, gunslinger dodge, gunslinger initiative, pistol whip, reliable, utility shot), false flesh, gunsmith, negative levels,
    Gear +1 Cloak of Resistance, Laser Rifle, Masterwork Chain Shirt, Masterwork Glave, Stun Gun, 5 Batteries, Gunslinger's Kit, & Red Access Card.

    SPECIAL ABILITIES

  • False Flesh (Ex) The synthetic flesh and hair of a security mannequin give it a +8 bonus on Disguise checks to appear human (but not to impersonate a specific human).
  • Negative Levels (Ex) The drifter’s power source is currently running low, and his systems are beginning to shut down. This has an effect similar to negative levels, except that they can’t be restored by any means unless the drifter’s current power source is replaced with a fresh one. The penalties for these negative levels are already factored into the drifter’s attack bonus, CMB, CMD, saving throw bonuses, skill bonuses, and hit points. Note that the drifter suffers a –2 penalty on any ability checks he makes, and any skill checks not listed in his stat-block. These negative levels reduce the drifter’s CR by 1.
  • Precision Targeting (Ex) Controlled by a security AI, The Drifter gains an insight bonus equal to his Intelligence bonus on ranged attack rolls.
  • Related to this is that a wandering lawman who has been active in western Numeria for the past 9,000 years, is going to have a significant reputation. Rumors about him need to be dropped a lot sooner than this adventure.

    When updating the Solstice, the GM should swap out some of the magic treasure there for some technological items of approximately equivalent value.

    RPG Superstar 2009 Top 32

    David St. Augustine wrote:

    Names: Gus, Havik, Catullus, Vors (TPK)

    Races: Human, Human, Elf, Human
    Classes: Investigator 16, Brawler 16, Arcanist 16, Shaman 16
    Adventure: The Divinity Drive
    Catalyst: Overlord Robot et al.
    Location: A17 Shuttle Bay

    ** spoiler omitted **

    Oh no! So close to the end.

    RPG Superstar 2009 Top 32

    Reading through this, I have a question ...

  • Do I put comments about better meshing this with Iron Gods here, in the Iron Gods board, or somewhere else?

  • RPG Superstar 2009 Top 32

    I still want to do a campaign based on the Book of Erotic Fantasy. ;)

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Freehold DM wrote:
    Lord Fyre wrote:
    In Freehold DM's honor!

    can't...stop...vomiting....

    Seriously, that video turned into a bullet would kill me even if it struck me in an extremity.

    We would need to blood of a vampire with a restored soul to do that.

    RPG Superstar 2009 Top 32

    1 person marked this as a favorite.
    Tacticslion wrote:
    That is very well done!

    I wish I could take credit. :(

    RPG Superstar 2009 Top 32

    3 people marked this as a favorite.

    In Freehold DM's honor!

    RPG Superstar 2009 Top 32

    Neil Spicer wrote:
    Lord Fyre wrote:


    I might even suggest that such ideas be added to future "heroes" products. :)
    That would be problematic. We can't refer to any of the actual names from the APs that aren't open content. We use generic names instead, and that would hinder giving specific ways to integrate the characters as NPCs. I'm only pointing out those things here, because it's a speculative messageboard post.

    That make sense. :(

    RPG Superstar 2009 Top 32

    Neil Spicer wrote:
    Lord Fyre wrote:
    So, at this point, is there still a good way to use these well developed characters?

    Sure. You can set aside some of the campaign-specific background elements (and traits) to transform them from PCs to NPCs. Then, you can use them as benefactors/allies or new adversaries, depending on how you want to spin them, level them up, and introduce them in your own encounters. Much of their backstories can remain intact. And, depending on how much your actual PCs interact with them, they'll learn as much or as little as you wind up sharing over the course of the AP. All of them have reasons to be in Torch at the beginning of the campaign, but they could just represent social encounters at that point to give the PCs more NPCs to interact with in the early going.

    Good places to introduce them:
    ** spoiler omitted **...

    Wonderful.

    I might even suggest that such ideas be added to future "heroes" products. :)

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