I think Spycraft did a great job with class design.
It IS a dangerous topic though... we all saw how even FIRST party publishers can suffer from 'power creep' and 'codex escalation' (as the warhammer guys call it).
Balancing class options with the traditional HD/Skill Point/Skill list/Weapons and Armor is a lot more complicated than it looks.
Hail and well met, scions of Cheliax!
I, Torath Voralius, favored of Asmodeus, bid thee welcome with this, the first post in our new discussion forum.
While many of my brethren (including Chot and Thalvish) are attending the Grand Convocation, I am toiling beneath the Dark Lord's whip in a distant land. I pray that my success in this endeavor furthers his goals, but I must confess that they are inscrutible to me at this time. Perhaps the coin I earn with my hours of long toil will be turned towards further exploits of glory in Cheliax's name? One can only hope this approaches the glory my comrades are earning in Absalom at this hour.
Honor to the Paracountess, all Glory to our lord and master Asmodeus!
You win, Paizo.
Canceled the regular edition hardcover and placed the order for the Deluxe Collector's Edition.
I'll hate the extra wait time, but this is a must have for a Paizoite fanboy like me.
It's sad/bewildering to hear the vast differences in Free RPG Day experiences.
I've been hitting my local game store (Rogues' Gallery in Round Rock, Texas)for Free RPG Day for a few years now. It's never been all that crowded and I've been able to get what I want each time.
This year I was unable to get there near 10AM (when they open) due to my son's swim meet. We rolled into the store near 1115AM and the selection was still good... but I had missed out on the Slavers of the Sunken Garden and Shadowsfall (due to their low count/box, I'm sure).
I was still able to get the PF mod, DCC mod, 40K mod, SR mod and a d6 and a d8 (thanks to wife and son, as they have a 2 items/person rule). I bought some other things while I was there, as I try to do each time I drop in (despite my Paizo subscription and online discounts).
I'm sorry for those of you with poor experiences. You (and your FLGS)really missed out on a nice opportunity.
Thanks Rogues' Gallery!
I LOVE the flavor here.
I think this is a PERFECT fit for the Norse/Scandinavian concept for 'hag-riding' and many other folk tale witch concepts.
Not great for combat, but a nice option to have rules for.
Really excited here.
When I checked in yesterday evening, I saw we were just ~40$ short so I upped from Diabolist to Archmage to make sure we'd get it...
By the time my Amazon checkin and payment was complete I found out I'd been beat to the punch by Peter Goeders! (curse you, Peter... whoever or whereever you are :) )
Even though I didn't get to be that final drop in the bucket, I'm REALLY excited that we all made it through. If that Dec 2012 date holds up, it will certainly be a Merry Christmas to me.
Looking forward to the project and the finished product.
Now where do I go to get read up on Midgard so I can be more useful in the design/forums?
I think 96K is a very tough goal, but potentially reachable if
1) All of the fence-sitters decide to get their feet wet...
I'm gonna make a few phone calls and see what I can do to stir the pot with a few of my friends.
If you all want to beat those Vampire folks (and get all of the sweet new swag), we need to pull together and make a last valiant push.
It IS doable.
Also very excited here.
We need to hit the 80K level.
I'm been pining over missing RA and RA reloaded for a few years now.
If you are like me (and I know many must be), bite the bullet and get in on this. I think the notion of a RA campaign is a cool (though not widely supported?) one, but as others have said, this product begs getting looted: a few levels here, a room there, a concept over there, etc.
My friends and I regularly build teams of PFS characters so that we can always (mostly) play together with fun synergy.
Our most famous/infamous is 'Team Cheliax' [with a Human fighter, Human Cleric of Asmodeus and a Dwarf Cleric of Torag]... all LN(E) loyal servants of Cheliax who have travelled the length and breadth of Golarion
but we also have 'Qadiran Mounted Brigade 57' [a Gnome cavalier, Halfling summoner w/ quadruped mount eidolon and a Human paladin]
and we have 'Team Monk' [Human Cleric of Irori/Master of Many Styles, Human Monk (Sensei), Human Unarmed Fighter/Master of Many Styles/Magus]
I, too have made mistakes with 1st level characters that I wished I could rectify.
I am also curious as to the degree of 'retraining'. I support changing everything but character name and PFS#. Certain combinations of race, class, and faction can end up playing much differently from what the player might have expected....
Believe it or not, my group tried to avoid conflict w/ the guards. We cooperated, and not just for show. I flubbed my slight roll and the perceptive inspector found the braid... then demanded we hand it over. I tried to talk my way out of it, but the Liangshen guards were out for blood so they attacked us.
I kinda wish there was an option that allowed for a peaceable solution.... but I wasn't bright enough to expect that simply wearing the braid hidden under my clothes was enough to avoid the fight.
I guess I understand the intent here, and I see the potential for abuse if some kind of control is not put in place.
Fundamentally (like Hogarth), I simply don't understand the idea behind the ruling:
This is PFS.
If I find any other items of note, I can take them; I can wield/wear them, or I can just lug them around. If that's all I do, my final chronicle reward is unaffected. (heck, even if I defeat an enemy and DON'T take his loot, I can get full gold on my chronicle sheet)
If I choose to use them in casting a spell, or resale, or barter w/ NPC, or any other situation, I reduce my final chronicle gold amount.
I assume the INTENT is to allow parties without clerics/druids/oracles/witches/paladins/etc to function by providing some 'built-in' healing options. After all, we really do want to "play, play, play".
The result, however, is weird. And gets weirder when sunder and other methods of item destruction are concerned. If my party willingly destroys items, I get full reward... but only if that destruction is not for casting a spell, or some other 'gain'.
I hope there is a more 'polished' way to word the ruling, that makes this more clear/less seemingly arbitrary.
[The braid does not stack]
It's a great idea for an item, very flavorful... a fitting reward for a 3 scenario arc (where at least 2 encounters were very deadly).
I wish it stacked, but understand why it shouldn't.
Guess I need to get over it, wait for some more prestige and then buy an amulet of mighty fists.
Reading all of these posts brought an image to mind...
You know that line at the airport?
The one that the
I think that (if we are not going to make character auditing mandatory) that is a nice model to consider.
You can't tie it to passport/drivers license, but you COULD tie it to character sheet.
Then the player could just carry that printout around and the GMs would know they had already been audited and verified as kosher.
If we didn't care so much about Fame/Cash/Equipment, we could just expect players to re-enter their data each time they level (not after each session they complete).
That might be pretty cool.
I find it hard to believe that a company (like Lone Wolf, for example) would not like the benefit of being the one who supplied 'that software'. After all, if it's good enough for Paizo, it's certainly good enough for my home game...
I agree with the majority of the posters here... it was a pretty easy adventure.
and I really disliked some moments: the unneeded ambush encounter down 'death alley' (why would anyone try to travel down a river that has a well-established ambush zone with enough death going on that bones and such are on the banks?), and the magus (first melee round - one attack w/ spell on sword took me from 18hp to -12hp...)
I like this series of mods. I like the overall story. I also like the special benefits for playing them all.
I do not like the magus. It would not have mattered which character in our group she attacked. They would be on the deck, close to (or fully embracing) death.
Owlcon 2012. Sunday morning. My final session. 6 man table, 2nd, 3rd, 3rd, 3rd, 4th, 4th level PCs.
[Side Note: the Andoran (?) faction mission to hit 20 defense points is not at all easy. We had all of the wacky skills and the rogue rolled very well on the disable device... and we maxxed out training on all but 1 unit of melee dudes.... and we hit 21... I would imagine many tables have issues with that Faction Mission]
The bandit leader dude reamed one of our level 4 characters in a single attack to start off the combat.
Don't get me wrong... I LOVE the concept. I think it's well executed. I just didn't realize how brutal a cavalier was, I guess. The GM (good ole Dragnmoon) rolled double 19s and critted our fighter/rogue, killing her instantly (well past negative con) in one brutal attack. Even though we had 10 defense points, there was nothing we could do.
[Side Note 2: we barely used defense points. Cool mechanic idea, but hard to remember what they did, and to use them. A reference card and some kind of tokens to track them would help...]
I hate PC death (when it's not due to stupidity or taking big risks), but the mod was waaaaay cool nonetheless. The whole 'seven samurai' vibe was going strong (though Dragnmoon has never seen Seven Samurai or The Magnificent Seven... can you believe it?), and the idea to build in the very orderly defense point subsystem really has the potential to streamline and speed up the session.
My only suggestion would be to have a printout that summarizes the rules for the village preparation. It should not have DCs, but should have # of peasants, time, tasks, etc. The players had a lot of questions (but were really intrigued by the 'mini game' in the module) and it just burned up more time than it needed to because we didn't have a PC-friendly reference to help us make our decisions.
As a monk player (in these scenarios just this past weekend), I wish the braid were better for monks who do not have flurry.
I love the originality of this reward, and I understand how it has been balanced (by taking the neck slot, no stacking w/ monks robe)... just wish it applied 'more broadly' to the many monk archetypes.
Another solid Owlcon under my belt.
I was impressed again at the quality for a 'small con'.
[Thank you Paizo for the strong support! Seeing the year of the ruby phoenix wooden coins from Gencon again brought a smile to my lips. The boons were new and interesting (at least the immunity one and the free vanity and the perception bonus one), and many were distributed. The 'door prize' books were amazing and really unexpected (wish I had won that Second Darkness package!)]
Kelly, you did a nice job keeping things organized and orderly. The microphone and posted sign in sheets and catered meals and all were nice upgrades. Time warnings/notices were appreciated. Prize handout was a clever idea and executed cleanly.
Owlcon is not a huge con. It was surprising to play with and talk to at least 3 Venture Captains (thanks for coming down from the Windy City, Rene!, nice to see you again Dave, nice to meet you and welcome to the VC status Robert), and our local special guest Adam Daigle.
Nice to play at your table(s) again Dragnmoon, and to play with you at the Hall of Drunken Heroes (we should have been drunken to make it more realistic).
The Good Stuff:
What Can be Improved:
Thanks again for some great games!
I agree, mission statements are so '90s.
To be serious here, have you considered a list of Core Values?
There's a decent book out there called "Tribal Leadership" that talks about stages of groups of people (tribes) and what it takes to advance to a place where your tribe produces excellent work and creates a 'healthy' environment. Core Values, and a wholesale embracing of them (using them to help validate difficult decisions, etc.) is a stepping stone into the highest stages. A high stage tribe creates the best products, has the most satisfied employees/members, and creates its own competitive advantage.
Management mumbo-jumbo books aside, I grok the concept of Core Values. To be honest, I think a short staff meeting at Paizo would generate this list, and it would not be full of surprises (when all is said and done).
Or you might think it's a waste of your time.
I'm OK with multipart boons... not sure I think that forcing you to play the mods consecutively is the right method, but I'll see how it works out.
What I'd really like to see more of is permanent boons that have a specific (limited) effect that ACTUALLY COME IN TO PLAY.
A nice example would be the one from season 1 where if you complete the mission right you get an improved relationship with a noble family in the Lands of the Linnorm Kings (I think)... but only there. (the map of the Zho mountain passes from Silken Caravan is similar)
Boons like this are really cool when you understand that they are limited in scope (and power), but you have faith that the modules will take you back to that specific place....
Is this something that is being orchestrated on a grand scale?
I'll bring Torath (Cleric of Asmodeus 11) for Hall of Drunken Heroes, and Jianguo (Clr1/Mon2) will be on hand in case we play Penumbral Accords.
Adam, sounds cool that your cousin will finally make it out. Perhaps you both should jump in on the Saturday night game (that is not the interactive) and make us play low level ;)
Linnorm Kings (vs Irrisen or not.. love to see new linnorms and barrows and perhaps some kingdom/amry building)
I also think different themes could work well. I'd like to see:
I enjoyed 3.xE....
I also loved the IDEA that was a rumor when 4E was about to release that race had a level component.
To be honest though, I'm happy in Paizo land.
Since Team C has already played the interactive, we've got an open space in our schedules... if ya wanna hang out (or possibly run another session of In Service to Lore) at the late Saturday slot, Kelly, Sean and I will be available.
unfortunately Team Cheliax already played the interactive at Gencon this year. Much insanity was beheld at the level 11 table (with then-Venture Captain, now-PFS overlord Mike Brock). We all escaped alive, eventually.... though Torath had an 'unfortunate' encounter with a very sexy assassin in his lordly tavern suite.
Well, even though you're not coordinating or gming, perhaps we'll run into one another. Bring a level 2 and join up with Team Monk! We'd love to have ya.
Registered (and paid) for Owlcon.
We're bringing Team Monk (new lower level characters with at least one level of monk).
Looking forward to familiar faces (Dragnmoon, Daigle, Woodfin, Silverhair, etc.) and some fun games of PFS madness.
you beat me on the arctic.
And the Manowar quote rocks.
(ohh, and the Linnorm Kings book is pretty good too. Wish there was more in there on Linnorm hunting and Kingmaking, but we can't have it all)
We met at Gencon this year (played the Gencon Special, high level table together) and had a couple of nice chats.
Looking forward to seeing you put 'your mark' on the way the campaign is organized. Your skills at delegation/empowerment and organization will serve us all well!
(all hail Team Cheliax, and our glorious patron Asmodeus)
What I meant by 'cheating' was this:
- There is a line with 100+ people in it.
It just doesn't make sense to punish people for following the rules.
Good idea to start a thread on this topic.
1) Room Size: I think interest this year certainly justifies a larger room.... if Paizo can secure one.
2) Table Separation: It would be nice to have enough room between tables to maneuver, and enough isolation to allow all players to hear the GM (especially those of us who can't filter background noise all that well, and those poor GMs whose voice is blown by Saturday).
3) Better Mustering: This is a significant concern for everyone who played PFS at Gencon this year. The new room location made the long line for pre-mustering possible (and convenient), but the actual ushering of the players into the room rewarded line cutters and cheaters.
4) Buttons: It would be nice if Paizo dedicated a few boxes of buttons and offered them to people signed up for the 8AM PFS slots each day. If players didn't want them, that's OK, but for those of us that collect them, it's kinda unfair to have them run out while we are playing PFS (did they last past 1130AM any single day?). It encourages longer 'bathroom breaks' while players run down to the vendor hall to grab a button before they are all gone (yes, I am guilty).
I WOULD like to comment that I think the keys and the prize chest was an EXCELLENT idea. I know there is some grousing on Gencon exclusivity and all, but I didn't see anything very powerful in the way of boons, so I dont think there will a a destabilization of the play environment.