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Damiel Morgethai

Evan Tarlton's page

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber. 165 posts. No reviews. No lists. No wishlists.


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Sense8 has been renewed for a second season!


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Michael Riter wrote:
I literally just developed a system for corruption for a third party which combines madness and transforming slowly into an abomination (with associated boons and penalties). Paizo, why do you do this to me?!?!

You are tearing him APART, Paizo!


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Huh, I wonder what the new AP is? Better go check...

...

... you do love me, Paizo! You do! It's true love ladies, gentlemen and others! It's true love!


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Cthulhudrew wrote:
Samy wrote:
Did you guys ever say how you are solving the "three digit numbers on the spine" problem? Moving to a smaller font? Going sideways?
Holograms.

That's outrageous. Truly, truly, truly outrageous.


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Shadow Knight 12 wrote:
We also don't really know the status on Lito's parents. They might both live, presumably back in Spain. We also don't know the status on Nomi's father. He might be dead, considering he didn't show up to visit Nomi at the hospital.

Lito was interviewed on the red carpet in episode 2. He said that his father was a true artist. We don't know about Nomi's dad either way.


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Damn. Alain has just been displaced as the biggest dick.


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Caineach wrote:
Gark the Goblin wrote:
Rynjin wrote:
She's not even a musician. She's a DJ.

Her dad and one of the people in London (can't remember who) have both called her a musician. She downplayed this with "I'm just a DJ" but even if she can't actually play an instrument, she clearly touches people enough that they wax metaphoric.

My girlfriend and I binged this show a couple weeks ago and we enjoyed it a lot. The graphic suicide in the first episode made me very uncomfortable, but you can kind of trust the Wachowskis not to use something like that for pure shock, and Riley's scenes in the last couple episodes were an incredible reprise of that theme.

I get the feeling that she used to play music before her husband died, and now she has kind of abandoned it for others. I'm guessing she is really good at an instrument or 3, but hasn't touched any in a few years.

We know that she pursued some form of post-secondary education. I thought that she studied musical theory.


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Mark Seifter wrote:
The coolest part is how the story ties into some of the subtle details of new stuff from the medium class. You'll have to wait for the book to see it, but when you get it, I really recommend comparing some of the details of each dead relative with the class features and seeing what you can figure out!

I haven't seen the class yet (fingers crossed for a notification on the 13th!). That said: it sounds like the medium is a sensate (from the show Sense8, which everyone should watch!) only his clustermates are dead. If true, that's a really great idea.


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Very, very cool. I digs it muchly.


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Also, if you want telepathy at 1st level, you can play a lashunta.


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I like the redemption angle. Very cool.


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The class looks quite promising. The only problem I have so far is with the renown mechanic. It's too limited in size, and too urban oriented. I see the logic, but one of the archetypical vigilantes is the Lone Ranger, who was known throughout the southwest (though I concede that not everybody in the region had heard of him).


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baron arem heshvaun wrote:

Riley seems to have the best at keeping attune with the entire group, I am not sure if that is coincidence of by design. She also had her foreshadowing of her abilites the longest, in her background she was driven away from Iceland to keep her safe. Although there are hints that Will had some trauma from his childhood as well.

Nice catch Evan her drug use may have left her mind open to being a channel for the group.

Thank you, baron. The way I see it, the drug use has to have some significance, and this is the most likely way. I'm sure that most of "our" cluster has had some experience with a degree of intoxication, but to our knowledge none of them have experimented with drugs to the degree that Riley has done. It isn't a stretch to say that her experience with altered consciousness would pay off in her development of her powers. The others had flashes of what was happening; Riley got high and successfully visited Will. They had a sustained conversation and everything. I don't think that's a coincidence. Put it together with Nyx's speech about limbic resonance and the fact that Riley seemingly has little to offer her clustermates otherwise, and I think we have a strong case.

Will's also carrying around some sensate related trauma. He had his issues with his dad's alcoholism already, but throw in his narrow escape from Whispers and his inability to help Sara Petrell (which he probably considers a failure even though there was nothing he could have done), and those issues would have been compounded. He just didn't suffer from them to the extent that Riley did, until now. I don't think it's a coincidence that Riley has made great strides on her issues just as Will is incapacitated as a partial result of his.


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Riley is indeed the odd sensate out in that she doesn't have any skills which are immediately apparent and useful in the situations the cluster will be in. That said, I and others wonder if she might have the best control of her powers because of her drug use. IIRC, she was the first to sustain a conversation with one of the others (Will in the church back in the first episode), and she was central each time the entire cluster interacted as a unit (the singalong, her attempted suicide, and the boat scene). If so, then she may prove to be the spanner in the works. Whispers may have never seen a cluster come together this well this quickly.


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Actually, it's "I knew him, Horatio."

Also: great job! Alignment wise, I'd say Neutral.


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Ryuko wrote:


Did none of you catch that his entire speech there was utter b+#~*~++?!?

That's one of the most interesting things about this show. The Professor X figure is not always right. It's the same with Yrsa, who tried to help Riley and only succeeded in screwing with her head. It shows us that for all they can do, sensates are every bit as fallible as non-sensates.


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Rynjin wrote:

You know what REALLY bothered me about the show? The ending makes no sense.

** spoiler omitted **

I agree with Peter, and also:

Spoiler:
Will was nowhere near him, and probably didn't know where to find him. There would have been way more guards around the sensitive areas, which would include the command centre. He was outnumbered and outgunned, so the smart move was to do exactly what he did, namely getting out of Dodge once the main objective was accomplished. If either he or Whispers had been looking somewhere else for that couple of seconds, it would have been a clean getaway.


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The Wachowskis and JMS are very clear that the show wouldn't have been picked up on any other network. They are probably right; the show seems tailor made for binge watching.

The most common complaint I've heard is that the show is too slow and too disjointed. I don't think that either will be a problem now that the plot is fully underway.


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I've finished the season. I'm at the point where I don't know whether to be sad that it's over or happy that it happened. I suspect I won't know until I find out if Season Two is greenlit. Please make with the greenlighting, Netflix.

@baron arem heshvaun: yes, the orgy scene has had a few rewatches. Ahem. It is indeed very tasteful, and the song (Demons by Fatboy Slim ft. Macy Gray) was perfect.

@Peter Stewart: they do, and it is AWESOME. I would have never expected that Kala, of all people, would-- I may have said too much.

@Ramarren: I hadn't even thought of that. I thought she just watched Showgirls a few too many times.


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I just finished episode seven.

S$#& just got real.


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I'm just about to start episode 5, and it's gotten even better. The storylines aren't as separate as it first appeared. Some are linked thematically (Sun, Kala and Capheus tackle different aspects of medicine fraud), others more literally (Will and Nomi and their fears of insanity). The entire production is first rate, from the direction to the acting to the music. I said it was slow, but that was because of the number of storylines. Each character has a storyline, and there is an overarching ninth which unites them. I really cannot recommend this show enough.


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Mark Seifter wrote:
demiurge108 wrote:
How many page have this book ?

7 pages, 5 squires, and even a knight have this book!

Although actually only Erik has one. But I got to see it, and it looks awesome!

Does he have a page, a squire, or the knight?


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kestral287 wrote:
EldonG wrote:
Manwolf wrote:
Snowblind wrote:
So, when is Pathfinder Undressed coming out? Any release schedule set up yet?
I think it's after Ultimate Underwear, but definitely before the Underwear Unchained that lemeres mentioned.
Is there going to be an AP associated? I've noticed Paizo does that. Any speculation, yet?
The AP will involve a 'dispute' between the Empyreal Lords and the core pantheon, with Arshea and Calistria playing a prominent role. I can't say more than that, for the sake of spoilers.

With Nocticula and Socothbenoth pulling the strings, no doubt.


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I am two episodes in so far, and so far I am loving it. It is slow, yes, but the end of the second episode sees both a jolt of adrenaline and some of our questions are being answered. I'm looking forward to more... in a few hours, after I wake up.


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Arakhor wrote:
I'm often in favour of more options, so I appreciate what you've done here. :)

Thank you very much! I hope this proves useful for you. :)


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Dragon78 wrote:
That would be cool if the psychic is Sajan's sister.

If she is, then Paizo would have to make sure that they never reunite. Which would be cruel, and horrible, and all sorts of awful, and... and I'm listing off reasons why she really is Sajni, aren't I?


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There's no issue with a paladin taking up arms against an unjust authority. Reforming the leaders would be preferable, but in this case that would be highly unlikely. The sticking point between the LG revolutionaries and their more chaotic colleagues would be in what happens after the revolution, but I actually don't see much of an issue there provided it tended good. Cheliax could resume as an empire (not my preference, yet probably the least regionally disruptive option), or it could take a page out of Andoran's book (but it couldn't go Galt. Nothing good comes when people go Galt).


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Let's bring it all home! Without further ado: the Swashbuckler.

Swashbuckler Finesse: At 3rd level, she gains the swashbuckler finesse class feature.
Nimble: At 7th level, she gains the nimble class feature.
Panache: At 11th level, she gains the panache class feature.
Deed: At 15th level, she gains a 3rd level swashbuckler deed of her choice.
Improved Deed: At 19th level, she gains a 7th level swashbuckler deed of her choice.

This was pretty straightforward. The back half is cribbed from the Gunslinger VMC, so I only had to think about the first half.

It's time to finish this off: the Warpriest.

Deity: At 1st level, he must select a deity within one alignment step of his own. He gains the warpriest's aura, bonus languages, code of conduct, and restriction from casting spells of opposed alignments.
Blessing: At 3rd level, he selects one blessing his deity grants, gaining that blessing's 1st level power, treating his effective character level as his effective warpriest level.
Weapon Focus: At 7th level, he gains weapon focus as a bonus feat (he may choose any weapon, not just his deity's favoured weapon).
Sacred Weapon: At 11th level, he gains the sacred weapon class feature of a warpriest of his level -6.
Improved Blessing: At 15th level, he gains his blessing's 10th level blessing.
Sacred Armour: At 19th level, he gains the sacred armour of a warpriest of his level -6.

So many powers, so many class features. I was considering going with fervor over the improved blessing, but changed my mind. Was that the right call?

Well, I'm done. I now have a tiny insight into what the game designers must go through. As always: please leave whatever feedback you have. If you have your own ideas about these VMCs, then please: post them. Let's see if we can do this concept justice.


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We're over the hump! Here comes the Skald.

Raging Song: At 3rd level, he gains the raging song of a skald of his level -2.
Inspired Song: At 7th level, he gains the inspired song of a skald of his level -6.
Versatile Performance: At 11th level, he gains versatile performance in one Perform skill of his choice. He can retrain all his ranks in the two associated skills for free.
Rage Power: At 15th level, he gains a rage power. For the purpose of which powers he can select, his effective skald level is equal to 1/2 his character level, but for the purpose of the rage power's effect, his effective skald power is equal to his full character level.
Spell Kenning: At 19th level, he can use spell kenning once per day.

Ah, the bardbarian. I usually go for full casters, but I might try one of these one of these days. Well, on to the next: the Slayer.

Studied Target: At 3rd level, he gains the studied target of a slayer of his level -2.
Track: At 7th level, he gains the track class feature, treating his character level as his effective slayer level.
Slayer Talent: At 11th level, he gains a slayer talent. For the purpose of which powers he can select, his effective slayer level is equal to 1/2 his character level, but for the purpose of the rage power's effect, his effective slayer power is equal to his full character level.
Sneak Attack: At 15th level, he gains the sneak attack class feature. He can deal 2d6 points of damage. This extra damage increases by 1d6 for every 2 levels beyond 15th, to a maximum of 4d6 at 19th level.
Quarry: At 19th level, he gains the quarry class feature.

Those are my thoughts. This one is pretty straightforward. It's just a matter of which class features to pick and what relative power level they should have. What do you think? All feedback deeply appreciated, and so are your takes on the VMCs.


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Let's keep going, shall we? Next up: the Investigator.

Inspiration: At 3rd level, he gains the inspiration class feature.
Keen Recollection: At 7th level, he gains the keen recollection class feature.
Investigator Talent: At 11th level, he gains an investigator talent.
Studied Combat: At 15th level, he gains the studied combat class feature.
Studied Strike: At 19th level, he gains the studied strike class feature of an investigator of his level -5.

I admit I'm a little iffy on this one. The investigator is relatively front loaded, with all the class features coming within the first four levels.

Fortunately, the next is slightly easier. Enter: the Shaman.

Spirit: At 1st level, she must select a spirit.
Spirit Animal: At 3rd level, she gains a spirit animal, treating her character level as her effective shaman level.
Spirit Power: At 7th level, she gains the 1st level power granted by her spirit.
Hex: At 11th level, she gains a hex of her choice as a 2nd level shaman. If she chooses the slumber hex, it can affect only creatures with Hit Dice less than or equal to her character level.
Greater Spirit: At 15th level, she gains the greater spirit class feature.
True Spirit: At 19th level, she gains the true spirit class feature.

That was a fair amount of cribbing, but I had to make a few decisions. The true spirit class feature may be a bit much. Please let me know if I should have gone with the wandering spirit instead. Actually, if you have any feedback at all, that would be greatly appreciated. And if you have ideas for variant multiclassing for the advanced classes, then please share them!


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Kalindlara wrote:
I highly doubt we'll see worshipers of Rovagug, or even Lamashtu. We're more likely to see a CE worshiper of an NE deity, or some undecided types. ^_^

What about, say, an antipaladin of Calistria or Gorum?


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Hmm. Six new iconics, six evil gods amongst the Big 20. Let's assume each baddie worships one of the main evil gods.

Asmodeus: Probably a Cleric, probably positioned as leader. Bard or Inquisitor would be the other obvious choices.
Zon-Kuthon: Monk, maybe Inquisitor.
Norgorber: Poisons, secrets... Investigator. Alchemist, Bard and Rogue are solid second choices.
Urgathoa: Wizard (Necromancer).
Lamashtu: Ranger or Summoner.
Rovagug: Antipaladin, Barbarian or Bloodrager.


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Okay, continuing on... the Brawler.

Unarmed Strike: At 3rd level, she gains the Improved Unarmed Strike feat and the unarmed damage of a brawler of her level -2.
Brawler's Cunning: At 7th level, she gains the brawler's cunning class feature.
Martial Flexibility: At 11th level, she gains the Martial Flexibility of a brawler of her level -5.
Brawler's Strike: At 15th level, she gains the brawler's strike of a brawler of her level -7.
Close Weapon Mastery: At 19th level, she gains close weapon mastery.

This one was easier than the bloodrager, as it is much more straightforward.

One more now, I think: the Hunter.

Animal Companion: At 3rd level, an animal companion of her character level -2. No ability other than Improved Companion can ever increase her effective hunter level for this purpose.
Animal Focus: At 7th level she gains the animal focus of a hunter of her class level -5.
Improved Companion: At 11th level, her animal companion increases to that of a hunter of her full character level.
Empathic Link: At 15th level, she gains the empathic link of a hunter of her character level.
Raise Animal Companion: At 19th level, she gains raise animal companion as a hunter of her level -9.

This one was much trickier due to the number of class features. Cribbing from the druid VMC helped somewhat, but not entirely. I settled on focusing on the animal companion and the abilities most closely related to it.

That's it for now. Feedback is both needed and very welcome. This isn't just my thread. All ideas are welcome. I'd love to see what ideas you come up with. I'm no game designer, and I imagine it shows.


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QuidEst wrote:
One thing that I think will be cool is playing a shapechanger Vigilante- either Kitsune or Skinwalker. Not only do you have two identities, but you've got two forms to go with it.

Oh my god. That is brilliant!


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Milo v3 wrote:
Well, the mentalist is evil, I think the cavalier and magus are evil. So the rest must be new.

The cavalier isn't evil, but he does have 10 ranks in the Douchebag Mythic Path.


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Joe Hex wrote:

So the center-left guy is not the Mesmerist? I heard that he was a gnome, or a Halfling. He LOOKS like a mind-messer, if not the Mes, does that make him the medium?

(Gods, this speculation is fun!)

The Mesmerist is on the far right, with the hat, and is Lem's brother. They hate each other.


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I understand why the hybrid classes from the ACG weren't included in the Variant Multiclassing section. The designers felt that they weren't distinct enough from their parents. I understand the rationale, but I disagree. The new classes possess something unique to themselves, and I posit that the distinct features warrant their own VMC.

I begin at the beginning, and probably the easiest: the Arcanist.

Arcane Reservoir: At 3rd level, she gains the arcane reservoir class feature as an arcanist of her character level -2.
Arcanist Exploit: At 7th level, she gains one arcanist exploit. She treats her character level as her effective arcanist level when determining whether or not she can select an exploit.
Consume Spells: At 11th level, she gains the consume spells class feature, but she can only use it with spells that are on the arcanist spell list, even though she can cast them using another class' spell list.
Improved Exploit: At 15th level, she gains one additional arcanist exploit.
Greater Exploit: At 19th level, she gains one additional arcanist exploit.

If you think that this looks like the magus VMC with the serial numbers filed off... you got me. That's exactly what it is. I did say it was probably the easiest.

Next up, for something more complex: the Bloodrager.

Bloodline: At 1st level, he must select a bloodrager bloodline. He treats his character level as his effective bloodrager level for all bloodline powers.
Bloodrage: At 3rd level, he gains the bloodrage class feature for a number of rounds per day equal to his Constitution modifier + his character level.
Bloodline Power: At 7th level, he gains his bloodline's 1st-level bloodline power.
Improved Bloodline Power: At 11th level, he gains his bloodline's 4th-level power.
Greater Bloodline: At 15th level, he gains his bloodline's 8th-level power.
Greater Bloodrage: At 19th level, he gains greater bloodrage.

This one is much trickier. The bloodrager has more class-related powers than the arcanist. I focused on the bloodrage as the definitive power, and proceeded from there.

These are only my ideas. I'd be very interested in seeing yours, and not just for these two. I think we can come up with some stellar work if we put our heads to it.


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Set wrote:

Desna.

Not every entity singing to itself in the void quailed and shuddered at the coming of the light when the stars first peeked through into the material plane...

So she wants to be where the people are, wants to see them dancing, walking around on--what do you call them--feet?


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Qstor wrote:

Is Hell's Vengeance going to tie into Hell's Rebels in anyway? I think the past APs have had little to do with one another.

It would be interesting if Hell's Vengeance explores political ramifications from events in Hell's Rebels.

It's set during the same time period, but it's going to cover the rest of Cheliax. HR is set in one city and its surroundings, HV will be going everywhere but that city its surroundings. It's been hinted that the events of one will influence the other, but we'll have to wait for confirmation.


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HV coming on the heels of HR is an interesting choice on Paizo's part, but no more so than making an Evil AP. Neither CoT nor HR have been in Cheliax proper, being set in outlying areas relatively free of House Thrune, so I imagine that seeing a more representative Cheliax is in order. I will pay close attention to every bit of info about this one. I doubt I'll be subbed for the first month or two, but if I hear that it's otherwise stellar... well, if anybody can pull that off, it's Paizo.


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Will the new Medium still be able to channel multiple spirits at once?


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Hmm. These new iconics might be evil, and they might have serious differences with each other, but that doesn't mean that they can't see that they have common cause, or that they could even be friends. I can see good people betray each other, and I can see evil people be loyal unto death. Mortals are weird like that.


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Mark Seifter wrote:
Guess how many CR 20 plants are in the book, Bestiary fans?

We're finally getting the Mean Green Mothers From Outer Space? AWESOME!


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Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter. I sincerely doubt Paizo would go that far, since they're awesome people, and most sane people would be uncomfortable with that kind of stuff anyway, but part of me feels like if I don't cross that line, the most common response I'll get is "You're not evil, you're Lawful Neutral."

I don't think they'll go that route, if only because that sort of thing isn't typically part of diabolical evil. Oh, the diabolists would use those things if they thought it best, but they don't usually start there. I suspect that, at their most relatively benign, the PCs will uphold and support House Thrune's rule. They'll do things like crush rebellions, recapture escaped slaves, create sedition in neighboring countries, and the like. You know, banal evil.


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I'll wait to hear more about the AP before I decide. There have been a number of calls for an Evil AP, and I feel glad for the people who will like it. I, though, am probably not one of them.


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Cthulhudrew wrote:
I wouldn't be at all surprised to find it fairly easy to play Hell's Vengeance as good guys with some modifications.

That's certainly my hope.


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We'll have to wait a couple months for the finished product, but I would consider the Mesmerist.


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Mark Seifter wrote:
At the very least, it has some really awesome setting neutral monsters that would have been in OA but got moved so we could fit even more occult awesomeness into the book. So it's a case where you guys get to have your cake and eat it too, since the awesome split off into a second book instead of just being cut!

Excellent. That's precisely what I thought. Bring on the occult goodness!


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Milo v3 wrote:
That's disappointing. My group doesn't allow stuff from golarion, I'll have to make my own psychic monsters or wait till Bestiary 5.

If there are no monsters in OA, I would imagine that a good chunk of the monsters from the Bestiary will be setting neutral, or at least not explicitly related to Golarion.


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Rumour is he's also going to be in Black Panther. If so, he's almost certainly Everett K. Ross, a decently high ranking member of the State Department and utter Butt Monkey when it comes to the superhero world.

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