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Suspension of disbelief becomes harder the more it feels like a Disneyland-type theme park.Many of the nations are so radically different they don't sit well right next door to each other. NE Avistan feels like a mess, with its mixture of C13th-like knights, C19th-like Gothic horror, and barbarians with futuristic weapons strangely ignoring each other despite not being separated by anything more than a river at best. Stepping across a border seems more like stepping into a different world.
I still really like most of the setting up close at a local level, but the big picture feels really odd. So I'm torn between like/dislike.
How is it strange? Most Kellids in Numeria distrust alien technology at best, and destroy it on sight at worst. The Technic League, the organization with a monopoly on the tech from the spaceship, are selfish, highly efficient, ruthless individuals (spellcasters, no less) who will hunt you down to the ends of the earth if you stole a technological item. And the robots of the land do not leave Numeria simply because they were programmed not to (my theory).
Explain this as a GM. If your players still cry "but my suspension of disbelief is still being strained by the mere presence of a crashed starship on my fantasy planet!" then there's no helping them. It doesn't matter if those explanations are realistic or not, it's better than nothing.
The Technic League is also an organization largely composed of paranoid drug addicts, thus further hindering their efficacy. They are their own worst enemies in many ways, and the rest of Golarion is better off for it.