I would assume the horned/goat demon moved to B31, with Kieran moving to flank in A31 and the tiny winged demon-turned-wolf moving to A32 to attack. Otherwise, I guess Qhude moved to C31, the goat-demon moved to B32, and Kieran moved to flank in A31 opposite Tebati and the demon-turned-wolf moving to A32 to attack Kieran.
Yeah, it's getting confusing.
DM Alexander Kilcoyne wrote:
As for recruitment, I don't want Overfiend in my games so he is off the list. I know DM Barcas is a busy chap these days so i'd rather not add another very busy person to my games.
Khaladon, maybe? (Now that I've actually had the time to look up who it was that requested to join the game previously.) Of course, he only explicitly mentioned Qhude and Jakob in his praises, and I do so love being praised....
(Also, no summoners.)
I'm okay with 5, a bit iffy on four but not opposed to it. Not sure we've lost Meowzebub yet, but who knows. If we decide to recruit, we do still have a pair of alternates from waaaay back when we started, plus the gentleman who made a pitch to join us (whose name I can't remember, and I don't have time to look it up atm).
Botting isn't an issue for me, but I'm almost always able to post more than once a day.
Incidentally, I will cling to this PbP til there's literally no life left in it, and then I'll try to give it CPR. It's the one I enjoy most of the three I'm in, even if it's not the most-updated.
It just makes sense in my head for Ansha to have 17+ Int and Charisma scores, and middling everything else.
I've never really liked spontaneous casters. I prefer a bit more versatility than sorcerers get; and I grew up with 1st/2nd edition AD&D computer games like Baldur's Gate and Icewind Dale (not to mention the old SSI Gold Box games like Gateway to the Savage Frontier), so I'm used to the wizard style of Vancian magic.
Ansha's morphed a bit since I first started playing her, too. Back in 3.5, my tabletop group used a seventh Appearance stat separate from Charisma. Back then, her Charisma was 10 and her Appearance was like 20 (whatever splatbook we were using gave elves a bonus to Appearance). Then we started playing Pathfinder and we folded Appearance and Charisma together again.
Besides, I've always liked enchanter specialist wizards, and I often hear that they should have decent Charisma scores.
The gm in question usually makes us millionaires by the low to mid teens. He's not terribly concerned with working around unusual ideas like that. And I appreciate the mental-image aesthetic of tying all my magic item effects into one or two or three individual items. Means I can keep the drawings I do closer to my own vision without having to ignore, for example, Syndlara's mummers ruff.
Imo, the best enchanter options are wizards with the Controller or Manipulator focused schools (Manipulator if you like being the face, Controller if you like telepathy and using minions in combat). Controller has the best capstone by far, but unless you see level 20 that doesn't do much for you.
My enchanters' opposition schools are usually transmutation and necromancy anyway, so the Sin Magic (Lust) options don't hurt quite as bad...but since Lust makes them prohibited schools again, it hurts more than if you're playing a 'standard' enchanter wizard. You can still work around those losses, though. Probably the biggest loss comes in the form of Fox's Cunning, but that's circumvented with a headband.
There are feats that you can take to get around some of the mind-affecting immunities--Threnodic Spell allows you to affect undead, for example--but I personally think it's easier to find other ways to work around that sort of limitation. Like dominating the necromancer controlling the skeletons. Or throwing a fireball; after all, you are still a wizard.
Orcs aren't essential. I'd say elves and dwarves are, though. Various takes on elves and dwarves interest me far more than any races which might replace them. (Incidentally, GW2 doesn't interest me precisely because it tries too hard to be different with sylvari and its other non-standard player races).
I also don't think that humans are an essential part of a campaign world--and that they're often too prevalent and dominant in campaign worlds.