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The Balladeer wrote:
Man, I wish you'd remembered to roll the % miss chance! I hate negating a crit due to concealment, and you probably wouldn't have rolled a 9. :P
Alas, I was under the mistaken impression that the concealment was due to being ducked around a corner, and thus entering melee with one of them would remove the concealment problem. ;P
The Pathfinder Society Roleplaying Guild Guide is the official (and free) rulebook governing PFS. They release a new one each season, and the present version 7.0 will probably be replaced by v. 8 in July or August.
That discussion you linked is from 2011. The PFSRGG's present version is more recent than that.
So I bought Inner Sea Intrigue to see what the enchanting courtesan looked like, and I was amused to discover that the book has a section on schemers in the Inner Sea region that includes our old friend from Freehold, Tabansi. Apparently, he's rumored to be a leader of anti-colonial movements in the area? Would've never guessed that from when we were in Freehold.
Unless anyone protests, Theo takes the potion of vanish, wand of cure light wounds, and an alchemist's fire.
No objections from me, anyway. If there are no objections, Ansha will take the scrolls of gust of wind, identify, mage armor and obscuring mist. If Basayus doesn't want it, she'll take the wand of burning hands also, though she does have two scrolls of burning hands on-hand already.
DM PW wrote:
On the subject of the contents of Janira's pack, here are my views.
The wand of burning hands and the scrolls of gust of wind, identify, mage armor, and obscuring mist are all useful to Ansha, as would be the potion of vanish. They'd likely be of use to Basayus as well.
The CLW wand and the holy water are probably best off in Theo's hands. Kame or Stonetree would most likely benefit from the potions of feather step and cure light wounds. They'd also probably find the tanglefoot bags and thunderstone useful.
Jivan and Basayus have UMD, so the scroll of entangle is probably most useful to them.
The smokestick, acid flask and alchemist's fire are probably useful to anyone more or less equally.
DM PatheticWretch wrote:
The goal there with Ansha staring at the cloth bundle was to get the information from Round 2 and Round 3 of her Detect Magic spell, and/or to identify the magic item if possible.
Or if you're going the wizard route, I'd suggest the Manipulator subschool for an Enchantment-specialist wizard (assuming the goal is charm/persuasion and not outright dominatation/mind-control, in which case I would suggest Controller instead). Charming, Domineering, Magical Lineage traits. Spell Focus/Greater Spell Focus, Persistent Spell, Focused Spell, Spell Penetration/Greater Spell Penetration (and/or make her an elf for the Elven Magic racial ability), Threndodic Spell, Preferred Spell. Obviously needs Craft Magic Arms and Armor if she can craft items that put off a mind fog effect. Int-boosting item, maybe headband of seduction or a circlet of persuasion. May make one of the lesser enchanters a bard for the 3rd-level bard spell Arcane Concordance if you want to boost her DCs further. For the Domineering trait and the Preferred Spell feat, you have to select a single spell. Since the enchantress is presumably most interested in undead humanoids, Charm Person for both would work. Otherwise you may want to put Preferred Spell in Charm Monster (or you could take it twice and do both).