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Lingering behind, Ansha uses the levers to replicate what she heard Akirra do until the map reflects what seems to be pre-Earthfall Sargava. She then reaches out and touches the point of light nearest where modern-day Eleder is (however far away that actually is).
I'm kind of assuming that there is still some way in which we can interact with this device that will produce results, but if not, we can move on to the next room.
I have to admit, looking back on this particular post, that I kind of want to make a monk just so that that can be a legitimate tactic.
For a moment, Thulbine seemed sure to be forced back by a charging skeleton but then Telurion's face lashed out and struck the head from its shoulder, its bones impacting on the Dwarf's armour with the evil force animating them no longer granting unlife to the remains.
Giggling so hard right now.
Which is why she told Akirra they're no longer standing. It's Ansha and Jakob who think they may still be out there. :P
There aren't hundreds out there, but there are still a few...and who's to say that one or two of them isn't still inhabited by sentient beings connected to the order? Like a lich....
"Ansha deduced the location of the six magical auras within the room. Two Moderate strength Evocation auras, one in each of the water tanks. Two Moderate auras of Divination, again, with one in each tank. And finally, Ansha detected a Strong divination aura which seemed to emanate from the water in the large tub itself."
I'm terrible at math...but I'm pretty sure that's only five.
D&D 3.5 SRD wrote:
To determine any creature’s racial ability adjustments, subtract 10 from any even-numbered ability score and subtract 11 from any odd-numbered score. (Exceptions are noted in the Combat section of a creature’s descriptive text.)
From the Monsters (Intro-A) document. I'm assuming PFRPG kept this, but who knows.
Yeah, I get the feeling there's still a lot that hasn't been revealed, but I'm not entirely sure that all of it remains relevant to the future.
I guess he could have just been trying to get Ansha away from Kieran. After all, the story immediately changed from "I've never seen an elf maiden before" to "I haven't see an elf since I was a kid!" as soon as Ansha set foot in the kitchen.
Hey, AK...I was re-reading the gameplay thread earlier and it occurred to me that I still don't know what the hidden purpose of that cook at the Lion's Maw in Freehold was, when he wanted to be introduced to Ansha.
Assuming that it doesn't spoil future plot points...what exactly was it that he was wanting from Ansha?
It seems awfully early to revisit this particular issue, but I admit to feeling stuck now. Avery and Linora would rather leave the rest of the party behind than wait for the bandits to be dealt with, and I don't know which would take longer--to get the bandits ready to move, or to just hang them. (Ansha's not going to be the one to hang them anyway; she'd rather not get her hands dirty.)
I'm also not sure whether we can make two trips--one to chase after Happs, a second to attack the bandit camp after presumably returning to the trading post--in the same day, and the longer we delay the more likely the bandits at camp are to think something's happened and be prepared.
As for what is to be done, both with the captured bandits and with their camp, I would like a plan formulated within the next 48 hours. I don't care if it's done OOC or IC, but this is stagnating quickly.
"We have until tomorrow before we head out for the bandit camp. May I suggest someone bind Happs as well, as a precaution? We have the remainder of the day, so perhaps we should leave a few people behind to watch the bandits and send the rest to chart a nearby area. No sense just sitting here all day," she suggests quietly.
Assuming that we're not going to send out part of the party to do some charting of a nearby area during the present game-day, we've already established that we're keeping the captured bandits alive and bound. Come the morning, we're planning on taking the bandits with us and heading for the river to the southwest.
IC, it seems like plans should be formulated for the attack on the bandit camp en route. Ansha would probably try to use Happs to determine when the party is near so that the captured bandits can be gagged and someone can scout the camp prior to the initial attack.
You've never been inside the house. The meal was served at the tables outside, by the fire pit.
Unless we're retconning it, PM had us eating in the dining room:
Pungeon Master wrote:
"Svetlana," she answers softly, leading Karsh to the dining room. She sets him down by the table, pouring a small bit of wine for him and placing it before him, along with a plate with some sliced bread.
Okay, I'm at a loss for how you want a Diplomacy roll to improve attitude to be played out.
Detect Evil is a Cleric 1 spell, but I don't have it prepared, unless we want to wait a day.
Detect evil wouldn't do any good. It won't detect an evil aura unless they're like, 5HD or higher.
There's a couple of Diplomacy rolls floating around, and per SDM I can make those while someone's charmed to permanently (i.e. post-charm) alter his attitude. Only question is whether either roll counts or I need to make one yet.
At this point I don't think the options are 'kill, set free, take to Restov.' IC, at the very least, the options presented were 'kill, take with us (and decide later), take to Restov.'
As Ansha put in the IC thread, she favors "take with us (and decide later)." She'd settle for executing them, and would object to taking them to Restov.
She also views Happs as a separate issue from the rest, if only because she has him charmed and intends to use him when we attack the bandit camp via the same method.
As Chaotic Neutral Ansha probably doesn't especially care if her promise is kept.
You are correct, sir! As I wrote IC a page or so ago:
Ansha watches idly from the tables as the rest of the party terrorizes the poor, surrendered bandits whom she told would have their lives spared if they surrendered. Good thing she didn't care about keeping her word.
I have seen this quandary come up in other games and it always bogs things down. :)
It makes for good RP. No sense trying to rush through everything. ;)
After the majority of the bandits have walked into the courtyard, she rises to her feet and calls out to the leader, "You are surrounded! Surrender, friend, and we will spare your life and the lives of your comrades. This doesn't need to end bloodily! Set down your arms!"
I would expect that the lawful among us would want to keep promises made in their name. (Unless, of course, they felt Ansha had no right to speak for them...in which case they probably should have gone for a different plan than 'have the elf talk the bandits into surrender.')
For Ansha's part, she's more interested in using the captured bandits as pawns, where she can.