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Well, RAW obviously disagrees. Are you seriously arguing with the flavor text of a spell solicited in bulk from freelancers with no design credits? Have you no respect for Paizo's painstaking quality control? ;P
It's worth pointing out that that sort of flavor text was in the TSR-era 2e AD&D books as well as the WotC 3.5 D&D books. It's not just Paizo--D&D itself has always been murky about enchantment spells. That's actually one area where I appreciate(d) 4e (and 5e)--they took some of the murk out of what it means to be under the effects of mind-influencing spell. (Even if I don't always like the results of the de-murking, like 5e spelling out plainly that people know that they've been charmed once a Charm Person spell wears off.)
You know, I have to say that I'm really pining for a non-mythic Kingmaker/kingdom-building game that doesn't consist almost entirely of random encounters....
Incidentally, it doesn't look like there is a single Kingmaker pbp recruitment thread newer than a couple of weeks old, and it's not actively recruiting any more, anyway.
I kinda wouldn't mind trying a Way of the Wicked game either.
...I think I'm going through PbP withdrawal.
"What you would do for a friend" can be maddeningly varied (as can what seems "reasonable" to someone/something) and it's pretty much entirely up to GM fiat. It can make playing an enchanter frustrating.
Would a Chaotic Evil being like an ogre or drow think it was reasonable to kill an 'ally'? Probably. Do they have concepts of what a 'friend' is? Not so clear. Would a Lawful Good character think it was reasonable to kill a lawful authority? You'd probably have to convince them that the greater good was served, and even then...
One thing that really bugs me on a personal note is the interpretation of dominate person my tabletop GM uses, where even while you're dominated you'll continue to act normally until you are told 'do not do anything unless I tell you to'.
Neither is a fireball trap. :P
Yes, but magical traps are specifically called out by the trapfinding text as a separate category from mundane, non-'technological' traps. Although if you consider Arthur Clarke's third law, "Any sufficiently advanced technology is indistinguishable from magic," then a DM might just roll Technologist up into Trapfinding.
Personally, I don't want any MagiTek in my PFRPG, so I'll just ignore everything about Iron Gods. ;P (Also, on the one hand, I can see where a rogue should be able to disable any device without feat-tax; on the other hand, 'technology' eventually encompasses electronics, which are not technically 'mechanical.')
Pillars of Eternity (formerly Project Eternity) is their 'spiritual successor' to the old Baldur's Gate games. It's set in its own IP, so I doubt they're switching it to Pathfinder's Golarion. My only guess is a Pathfinder cRPG. I really hope it's an actual cRPG and not a game meant for mobile devices.
I can't help but imagine a group of some worn-out, rather elderly adventurers, addicted to the effects of the Haste spell after years of over-use and performing tasks for payment in scrolls of Haste.
That would definitely be the case quickly if this were still 1st edition AD&D--if I remember right, haste actually aged you a year for every casting.
Was it a recent publication or a recent re-publication? Because I remember reading Tolkien's Beowulf translation in high school.
EDIT: Or maybe I'm thinking of Tolkien's translation of Gawain and the Green Knight. Since apparently all the news releases on the Beowulf translation say this is the first time it was published.
You know, I'd never heard of Night of the Lepus until a coworker at the library mentioned it a few months back.