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I thought it only harms your enemies and not allies.

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Oh no worries - if you got 2-3 of them for 7d6 and two of us save for small damage - may still be good return. :)
Edit: There is some small debate (and no FAQ) on whether it affects allies.
I have always seen/played it like a holy fireball. No exclusions. The first sentence being just fluff or specifically exclusionary is the issue.

GM Watery Soup |

1. Pythagoras of Samos will be by to confirm that sqrt(20^2+15^2) > 20', so Roderick wouldn't be affected by the listed placement of holy fireball.
2. Damaging allies is perfectly acceptable with permission.
3. Ehm is CG and would not take damage from the spell. Sliding it 2E would get three enemies, plus Roderick (half damage) and Ehm. Just pointing that out.
4. Revision is fine too.

grimdog73's second pregen |
1 person marked this as a favorite. |

4th—cure critical woundsD, blessing of fervor, holy smite (DC 18)
3rd—cure serious wounds, resist energy, communal, searing light, searing lightD
2nd—spear of purity, burst of radiance, cure moderate woundsD (DC 16),
spiritual weapon x2
1st—bless x2, divine favor,
endure elementsD, shield of faith x2
edited spells for the day...

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Question on the ability to manifest spells. Kit is a bard. Does that mean if the spell is a 6th level bard spell, she can try to manifest it as a 6th level spell? Or is it like scrolls where you use the Wizard/Druid/Cleric level?

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Has anyone come up with ideas for their "impossible dream" ability? Rakesh has one chance to attempt an ability with his +1 CHA modifier. I'm considering greater invisibility, however, someone needs to identify the creatures to make sure they don't have true-seeing or tremorsense or something like that.

GM Watery Soup |

Question on the ability to manifest spells. Kit is a bard. Does that mean if the spell is a 6th level bard spell, she can try to manifest it as a 6th level spell? Or is it like scrolls where you use the Wizard/Druid/Cleric level?
It would be manifest as a 6th level spell. That Kit is a bard herself is actually irrelevant - even Valeros would be able to attempt it as a 6th level bard spell.
Has anyone come up with ideas for their "impossible dream" ability? Rakesh has one chance to attempt an ability with his +1 CHA modifier. I'm considering greater invisibility,
I encourage you all to have fun with it, but to remember that you still need to make a CHA check.
however, someone needs to identify the creatures to make sure they don't have true-seeing or tremorsense or something like that.
This idea is fun enough that I'll just tell you that neither of them have true seeing or tremorsense.

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My favorite pck list for this battle is
Irresistible Dance
Eyebite
Wall of Sound
Overwhelming Presence
Waves of ecstacy
They all sound pretty fun and she has about a 50% chance of casting them.

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Irresistible dance is 8th level for me, so alas, I can't use those with this ability. Same with overwhelming presence and waves of ecstasy, too--higher than 6th for a sorc/wiz.
There's always the tried and true magic missile though.

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If greater invis is a 4th level spell and a wizard needs to be 7th level to get it, does that mean it would last 7 rounds?
Oh, snap! What about a ghost touch spell for our weapons?
Uhh, I'm going to need some time to think about this. Gonna take a look in my Undead Slayer's Handbook.
Edit...
Some good spells I found:
Command undead (Ansha)
Anti-Incorporeal Shell (Kit)
Spiritual Weapon (or any "force" spell with a good duration).
Ghost Touch
Sphere of Warding
Life Shield (I'm looking at this one now)
Death Ward.
If someone can cast haste, I'll go in with either greater invisibility or, even better, Life Shield.

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Death ward is probably useless as I'm not sure they will do that kind of attack.

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Oh, that's right. undead. Then all those will based spells are pretty much useless. Oh well.
A Ring of Inner Fortitude would be nice under the current circumstances. Might go for that. As a bonus it will last while we are on this plane.

grimdog73's second pregen |

could go with offensive spells...these are just cleric spells
blade of light...handy against incorporeal
holy smite...
a summon spell...
planar ally...
anti incorporeal shield is a decent choice defensively...they can't touch us...10' barrier
sun's disdain, mass...hmm...if this gets cast, I have an oil of daylight...that'll hurt them bad

GM Watery Soup |

Hi folks, I should have given more of a heads-up, but I'll be on vacation next week. There's Internet, and I should be able to keep up (or at least at the pace I have been), but I just wanted to let you all know.
There's a chance this fight ends while I'm on vacation. There's some (optional) roleplay at the end (ASSUMING YOU SURVIVE MUHAHAHA just kidding, actually, not really kidding, this is a pretty tough fight), especially for those of you that want to know more about metaplot stuff.

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According to the rules, "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)." What the heck is a corporeal spell? Something that affects the body and not the mind? Is there a metamagic add on that would cause a corporeal spell to affect incorporeals?

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Have a pleasant and safe vacation, WS!

Ansha |

According to the rules, "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)." What the heck is a corporeal spell? Something that affects the body and not the mind? Is there a metamagic add on that would cause a corporeal spell to affect incorporeals?
Looks like Ectoplasmic Spell does that. There seems to have been a debate over what a “corporeal spell” was on the boards, but I don’t know that Paizo ever clarified what it meant.
Guess Ansha’s confusion may have to be a Threnodic and Ectoplasmic modification to the confusion from the bard’s spell list, if a miss chance might apply.

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Fortunately her roll was good enough to cover another +1 to the difficulty level.
I'm seriously considering a threnodic, ectoplasmic, persistent, piercing 1st level command spell on the big guy to flee, hoping that might send the creature back through the mirror.

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Crap. It really sucks that the Impossible Dream thing is based only upon a PC's charisma. I would have been happier if it was a 10+level check and still CHA on how many you got.

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On the bright side two of us have extremely high charismas.

grimdog73's second pregen |
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ok..trying this for my turn....going to cast a Piercing Sun's disdain, mass....total level 6...if they have SR it's 5 less...and if it goes off i have an oil of daylight...should smoke them hard...thoughts? or just channel them to the depths...

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Also, since persistent bumps the level by 2 it is now a 6th level spell and the DC is one higher, and it needs to make a DC 23 ST. I missed that when I read through persistent.
Pretty sure Heighten is the only metamagic that bumps spell DCs like that. Most Metamagic feats don’t increase spell DC along with their higher spell level slot:
Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
Since command is a 1st-level spell, the DC would’ve only been 18 (10+1 spell level + 5 CHA + 1 spell focus + 1 kitsune magic).
You could, of course, boost the level by adding Heighten Spell, but with Piercing, Ectoplasmic, and Threnodic already applied, you could only Heighten it to a 2nd-level spell, where it’d take up a 6th-level spell slot and have a DC of 19.

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I thought the metamagic boosted the ST along with the level to cast. Since the spell would require a 6th level slot, wouldn't it be a ST as a 6th level spell? Heightened is different in that it boosts the spell level by one but the DC by 2. I'll see if I can find something about this in the rules. You might be right...
...Yep, you are right. Right there in black and white. They do not normally increase the DC. And here I thought I was being so smart. Oh well.

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What should I do, everyone? Rakesh has two attacks to use on the huge creature. Should I attack it or let the confusion continue to take hold on the creature?

GM Watery Soup |

Note that the creature is already antagonized, so it will be attacking someone (Kyra, I think) and not rolling d100 either way.

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Ok. Rakesh will use the rest of his attacks on black.

GM Watery Soup |

I'm filling out the Chronicles, and I'm missing information from Ansha.
If nothing has changed, I can use your information from #7-03, but I"ll need a new downtime roll.

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Thanks a ton for running another awesome & fun game, Watery Soup! Thank you all to the players for a wonderful time, as well!
Well, it looks like there must be another scenario in the 322 plot. I wonder which one it is. I'll do a search.
Anyone up for running it?
This was the final scenario in the little Grand Lodge/Aspis mini-campaign, right?
Here it is! #7-23: Abducted in Aether!
Lol. Rakesh played it in June 2016. Maybe I'll run it in a couple months.

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The big ones are Serpent's Sacrifice, Serpent's Ire, and Siege of Serpents.
The first two are a heap of fun as you play one of the Aspis agents.

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I've done Ire & Siege. Never heard of Serpent's Sacrifice and I can't find it in the scenario list or even a Google search.

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I thought I edited that. Should be Serpent's Rise, not Serpent's Sacrifice. The latter came up when I was searching for the name but was a book, not a scenario. Serpent's Rise was the original one that introduced the characters. At least it was for me.

GM Watery Soup |

Primary mission: Recover the records detailing the lantern’s powers and uncover all of the information from 322’s mirrors in the Dimension of Dreams. [X]
Secondary mission: Conclude the research in the Blakros Museum and the Forae Logos in less than 6 days total. [X]
---
Roderick, Rakesh, Kyra, and Kitoro: Your Chronicles are HERE.
Ansha, yours will be uploaded into the same folder once I have your dayjob roll.
Ehm, if you're reading this (either in the present or the future), reach out to me or Tyranius and we'll talk it out.

Watery Soup |
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Regarding #7-23, I would be up for playing it for sure, and maaaaybe up for GMing it.
As you may have noticed, my personal schedule changed quite a bit in December, and I have less time to devote to Pathfinder, in general. High level PF1 GMing takes up a disproportionate amount of my time because I don't know the system as well as I know PF2, and there are a lot of things I need to look up, and almost every round, too.
I had intended this to be the last high level PF1 game I GMed, and quite possibly, the last PFS1 game I GMed altogether.
... buuuuttt ...
This group has been together for several adventures, so at the very least, if many of the same characters join, I wouldn't have as much homework to do with the characters (the monsters, though ... ugh so many special abilities!). I wouldn't consider offering it to any other group and would probably do private recruitment rather than open it up (and have to worry about a wildcard player in addition to a wildcard character).

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Day Job (Knowledge (local) via Information Brokerage vanity), Greenheart’s Blessing: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35

GM Watery Soup |

Ansha, your Chronicle is in the same folder.
Kyra, I uploaded a revised Chronicle with an updated PFS number, because the autofilled name for -16 didn't match the name you gave me, while the autofilled name for -17 did.

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Watery Soup, from the bottom of my heart I want to thank you for running this game. Even though you had a schedule change and whatnot, it was still awesome. It wasn't so slow that I got bored and it wasn't so quick that I got lost between posts. It was enjoyably perfect. Such an awesome group of players & PCs, too!
Again, Thank you so much for such a wonderful game!
Rakesh has played #7-23: Abducted in Aether (which is probably how he knew so much about 322 but didn't know the full story and closure).
I'm considering on GMing #7-23 for this group. I just need to GM a couple tier 1-4 games first to get comfortable with GMing PbP. So, let's see what the future holds a couple months down the road.
Cheers!
Rakesh/Christian D.

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Well, if someone does decide to do #7-23 Abducted in Aether Kit would join.

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Ditto on the gratitude for all these scenarios being run! Thanks so much for keeping PF1 alive.

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10-foot burst centered anywhere within 30 feet
60-foot line
30-foot cone
The symbol reverts to its nondescript lump form after being away from its bearer for 24 hours.
A lesser ring of revelation contains a revelation that has no level prerequisite or a prerequisite that is less than 6th level. A greater ring of revelation contains a revelation that requires the oracle to be 7th level or higher. A superior ring of revelation contains a revelation that requires the oracle to be 11th level or higher
The bracelet grants the wearer a +5 competence bonus on Sense Motive checks, and a +5 resistance bonus on Will saves against enchantment effects. If the wearer makes a successful Will save against an enchantment, the caster of that spell incorrectly senses the effect has succeeded. Additionally, the bracelet’s wearer knows an enchantment targeted him and the enchantment’s source. Seducer’s bane creates an aura on its wearer, visible to detect magic, matching the failed enchantment spell or effect, and lasting as long as the intended enchantment’s duration. However, if the bracelet’s wearer attacks the caster or its allies, or otherwise acts in a way that’s contradictory to the failed spell’s effect, the caster of that spell immediately realizes the enchantment was ineffective.
For the duration of the effect, the wearer takes a –2 penalty on attack rolls against any target other than his sworn enemy. These bonuses and penalties last for 24 hours or until the sworn enemy is slain or destroyed by the wearer, whichever comes first. If the wearer fails to slay the target of his oath, these bracers cannot be used again until 7 days have passed.
Every round of continuous scintillation of the robe gives the wearer better concealment. The miss chance on attacks against the wearer starts at 10% and increases by 10% each round until it reaches 50% (total concealment). Additionally the robe continuously illuminates a 30-foot radius. The effect can be used no more than a total of 10 rounds per day.

grimdog73's second pregen |

got the chronicle. GG guys...thanks for running this soup. I'm up for doing the next one...I can bring in whatever...have a character or two in the high range...one is a swashbuckler and the other a elf rogue/slayer/brawler skill monkey that hits like a truck...

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Let me know if you decide to run it, I would definitely be interested in joining as a player.
Not much on GMing and I don't own the scenario. But I have been known to try to give back to the community by GMing on occasion.

GM Watery Soup |

I'm closing up this campaign. Let me know by PM if you have any other issues.

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Hey folks, sorry I vanished on you. I had a bad case of very resistant pneumonia. My various meds started interacting and things spiraled pretty far. I'm back home and sorta working, but I think I will stay out of PbP for a while. At least until I more fully recover. Maybe we will meet again in the future. Again, sorry to go AWOL on you.

GM Watery Soup |

Re-opening the thread for Ehm's dayjob roll.