[PFS1] 4-06 The Green Market (GM Watery Soup) (Inactive)

Game Master Watery Soup

Slides


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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Please post:

Player Name (optional):
Character Name (required):
Character PFS# (required):
Faction (required):
Slow/Normal (Normal by default):
Day Job (optional):

Anything that you want me to know about your character or you would otherwise repeat multiple times (examples from my own characters: Diazepane has Precise Bombs and always excludes allies from his bombs' splash zones, Rossby attacks non-lethally by default, Bocke casts heightened awareness but does not dismiss it for the initiative bonus):

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Please post:

Player Name (optional): Mark M.
Character Name (required): Ehm Sven Nien
Character PFS# (required): 30504-9
Faction (required): Grand Lodge
Slow/Normal (Normal by default): Normal
Day Job (optional): alchemy day job: 1d20 + 27 ⇒ (17) + 27 = 44

Ehm has Precise Bombs and always excludes allies from his bombs' splash zones.
Ehm has a conductive weapon and the explosive missile discovery, so he can add 2 explosions onto a missile shot.

How did you make the text green?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

The text is automatically green because the campaign name has the word Green in it.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Player Name (optional): PJP
Character Name (required): Fuzzfoot Hogan
Character PFS# (required): 150786-1
Faction (required): Sovereign Court
Slow/Normal (Normal by default): Normal
Day Job (optional): Craft(alchemy) +16

Anything that you want me to know about your character or you would otherwise repeat multiple times:
Fuzzfoot has precise bombs and always tries to exclude allies from the splash zone. He can also provide effortless aid as a move action, so if someone needs the assist and he has the move action available, he will use it to give +4 for the effort.

He also tends to walk around with a potion in hand, choosing to use his Alchemical Allocation extract to continue to reuse his potions.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Player Name: Ansha
Character Name: Ansha Saeralyan
PFS #: 16188-3
Roll for Day Job: Day Job- Knowledge (local) via Information Brokerage boon: 1d20 + 14 ⇒ (9) + 14 = 23
Faction: Dark Archive
Speed (Slow or standard): Slow

Anything that you want me to know about your character or you would otherwise repeat multiple times: Ansha's prestige class allows her to covertly cast divination and enchantment spells (observers must beat both her Bluff and Sleight of Hand [if it includes somatic components] rolls to notice when she casts such a spell). Her Subtle Enchantments feat also means that any time someone succeeds at a Will save against an enchantment she cast on them, there is a 50% chance they do not notice they made a save.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Player Name (optional): GM Aarvid
Character Name (required): Roderick Xim
Character PFS# (required): 9884-10
Faction (required):
Slow/Normal (Normal by default): normal
Day Job (optional): alchemist 1d20 + 1 ⇒ (12) + 1 = 13

Anything that you want me to know about your character

Also has precise bombs but can also mix curatives

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Player Name: Roll4initiative
Character Name: Rakesh Manidhar
Character PFS#: 17148-6
Faction: Lantern Lodge Grand Lodge
Slow/Normal: Normal
Day Job: Rakesh works at his Hunting Lodge as a hunt master & training visitors in wilderness survival.
Survival: 1d20 + 12 ⇒ (11) + 12 = 23

I discovered a big math error on my PC when I was updating it. I only paid 1030 gp for mithral kikko armor and it should be 4300. Big difference!
So, instead of taking the lesser talisman of life's breath I purchased after the last scenario I played, I used part of that cash to pay the difference of my error.
I also read through many threads about how TWF works with multiple BaB, certain feats, etc... I had to readjust those and added various attack forms in spoilers.
Then I discovered I had too many skill points allotted to skills! Those are now fixed.
If anyone finds any more errors on my PC, please let me know. I haven't played this guy since October 2016. Also, I'm considering going slow track at level 9.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Slides are up. Please fill in your information on Slide #2 - default marching order, Perception and Initiative.

I'll PM Kitoro if she hasn't checked in by tomorrow morning US Pacific.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Wow, 3 alchemists in one group?!? KABOOM!!!


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

MOAR BOMBS!!!

I didn't actually notice that before. Both my -1 and -2001 are alchemists, I love alchemists.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Player Name (optional): miteke
Character Name (required): Kitoro
Character PFS# (required): 141936-7
Faction (required): Dark Archive
Slow/Normal (Normal by default): Normal
Day Job (optional): Perform Comedy: 1d20 + 22 ⇒ (3) + 22 = 25

Will be using a replay on this. I have only used up one so far and this is a great opportunity to use one.

I have a bot me spoiler in case I lose internet or something. Here is the opening to the spoiler...

1) Cast Heroism on self if heading into known trouble area
2) Cast Heightened Awareness from wand on self if heading into known trouble area
3) Before opening a door in a known trouble area cast haunted fey aspect
4) After entering a new area in a known trouble area with no opponents in it, cast Detect Magic and scan the room.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

I've slightly modified everyone's icons to be the same size and also used a round cutout to indicate allies (enemies will have a square cutout).

Feel free to alter your icon's border color or picture, but the shapes are as much for me (to help keep things organized) as they are for you, so please let me know if you significantly alter anything.


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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Oh, one other thing that came up when I was playing this scenario with my alchemist:

Several of the combats have multiple enemies, and on PbP, logistics get tricky when it's possible that two PCs attack an enemy that goes down after the first attacker.

To help speed things up, I request that ranged attackers please include a secondary target (who you'd go for if the primary target goes down). Specifically, for alchemist bomb misses, typically the 1d8 miss roll is oriented along the attacker-target axis (so a roll of 1 falls short) - on PbP, I prefer to use a system where 1 is towards the top of the map, 2 is to the top-right, etc. This makes adjudication of misses on secondary targets much easier. There ends up being an absurd number of conditional statements otherwise.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Are these thugs wearing "any clearly visible" Aspis insignia?

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Do I get an AoO on purple for standing up in front of me?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

No - bad choice of words on my part.

Your trip attempt failed, so he wasn't prone. He stood in place (rather than move towards Zeeva or anyone else) and attacked.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Oops. I realized that after I posted. Yeah trip attempt did not work.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Soundtrack:

Ke$ha - "Blow" (Youtube)

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

I jokingly went by An$ha for a while in World of Warcraft.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Earlier, in my gameplay post I wrote:
"+2 fav. enemy bonus to allies within 30’ for 1/2* rounds."

*This is supposed to mean 1 out of 2 rounds left.

Dark Archive

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Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait
Rakesh wrote:
I wish you had put something in ooc brackets like, "Seriously, guys. I have a special ability that makes enemies explode in a large radius for a lot of damage!"

I can just see Ansha getting blamed for all of this property damage (plus all of the property damage three bomb-lobbing alchemists had already caused). Better make sure I cast Deflect Blame before things get out of hand.

...Actually, I could probably Deflect Blame to one of said bomb-lobbing alchemists pretty convincingly.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Also, on the note of listening to the wizard:

We are NOT taking the wizard (Matt Rhodes)

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Omg! That is hilarious!!!

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Work has been killing be this weekend. It will continue through Monday. So if I don't post fairly quickly, please feel free to bot me rather than hold up just for me.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---
GM Watery Soup wrote:


The art will not match the written description here, sorry. I could not find a more appropriate picture..

I did a Google search for vegetable golem images. There are some pretty funny ones.


GM Watery Soup wrote:
Fuzzfoot lobs a bomb at the red thug.

I...would've assumed that Fuzzfoot was aiming for the red-outlined vegetable monster. But what do I know, maybe he's just a murderer?


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

He said he wanted to splash "the tree" and that's only possible if he targets the human.

I'll allow him to clarify if he wants.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Like I said, maybe he's just a murderer? Not that Ansha's got any qualms about it in-character.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

I think we might want to see if Fuzzfoot wants to change his attack. He may not have been paying attention to the posts.

He did say that he intended to heal the dying man if he could.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

I am probably misreading the map - too many things in red.

The red man he wanted to heal. The red veggie monster, he wanted to target. And I thought that was next to the red tree.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Big tree guy needs to use a standard action to maintain a grapple on Rakesh and make a grapple check. Since he chomped Rakesh, that means he let go of the grapple as a free action.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Yes, my bad, he does need to make a grapple check. But the bite is actually a free action once he pulls you in range.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Did Rakesh learn anything about the salad golems? His first nature check (that failed) was for the big tree guy.

Also, as long as the roots are part of the same creature, and a hit is scored, that creature takes damage. Some creatures' appendages will have a different AC, hp, and DR, but, it's noted in the creature's description. And, if a certain amount of damage is done to the appendage, it lets go (because the appendage is destroyed) and the hp damage is subtracted from the main creature. I'm assuming this giant tree has no such separate stats for it's grabby roots.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Still wondering if my Nature check of 21 identifies anything about the salad golems.

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

@Ehm
Where did 8d4 come from? I have an alchemist and would love to boost my bomb damage but found nothing.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Ehm, can you please describe the damage dice?

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Explosive missile discovery lets you add a bomb onto a shot.
The conductive weapon enhancement also lets you add a bomb onto the shot (but it costs 2 bomb uses).

So I can make a single ranged touch attack that does pistol and 2 bombs all on the same shot.

That is basically the entire focus of this build. A small number of really big hits.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

That is a pretty cool ability!

Dark Archive

Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

Expensive, but cool. Dang, 3 bomb uses. I'm betting you take the extra bombs discovery in addition to the PFS bonus at some point if not already. Or is there a way of getting gear that gives you extra bombs?

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Not that I know of.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---
CRB wrote:

As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).

Apparently, anyone who got grappled should have been pulled adjacent to the creature initiating the grapple. Glad I found this 'cause I needed to know so that I can get in position behind salad golem and have Fuzzfoot as flanking partner.


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(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺

Hmm, I'd like to research this a bit to reconcile it with the big tree's ability. It specifically lists pull 10', which shouldn't be necessary if its targets were moved automatically. Also, people getting pulled 60' (its reach with its roots) seems super strong.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Maybe it pulls a PC with the roots until the PC is within its reach with the tree's limbs. Then, if still grappled, the PC is placed adjacent to the living tree.

Edit: I found this thread on Reddit.

Also, like I mentioned earlier about creatures with different stats for the appendages they "pull" with, they can either choose to pull or grapple, but not both.
Look up the cave fisher as an example. It has a pull ability, but cannot grapple, and its filament has stats.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

To add:

Pull (Ex):
A creature with this ability can choose to make a free combat maneuver check with a successful attack. If successful, this check pulls a creature closer. The distance pulled is set by this ability. The type of attack that causes the pull and the distance pulled are included in the creature’s description. This ability only works on creatures of a size equal to or smaller than the pulling creature. Creatures pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature.

So pulling is not grappling.
The giant tree would have to pull a PC into its reach, then it can grapple.


(he/him) | March of the Dead | [/url] | [url=] | Icons: ◆◇↺
Rakesh Manidhar wrote:
So pulling is not grappling.

I think this was my conclusion as well - frankly, it looks like I did a lot of the forced movement part wrong. Sorry, all. I don't think anyone took any damage they shouldn't have, but Fuzzfoot and Ansha should have been force-moved when they weren't, and Rakesh and Kitoro shouldn't have been force-moved when they were.

The fliers got off easy. :P

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---

Yeah, no worries. If there was a TPK, then I would've had an issue. We're all still going and it was an exciting & challenging battle. ;)

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---
GM Watery Soup wrote:
To be clear, I was being sarcastic. :/ I think Ansha could have rolled a nat 1 and still succeeded on the highest level.

Lol. I kinda figured. Just wanted to make a post. It was a long day at work and I needed the There goes that Nat 20 I'll need later.

p.s. Could someone take a look at Rakesh's two-weapon fighting attacks and let me know if anything is wrong?

Looking at various threads about TWF, apparently, I should be attacking with the longsword (main hand) twice, then shortsword (off-hand) as final attack. My base BAB is +8/+3.
So is it +8 longsword/+8 longsword/+3 shortsword?

I think Rakesh's stat block is correct and the threads I referenced may be off/wrong.

Been playing D&D/Pathfinder for wayyy too long. Plus, I should never believe everything I read on the internet.

Dark Archive

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Female TN Kitsune Bard (Duetist)/9 | HP: 66/66 | AC/FF/T: 23/20/13 21/18/13 | CMD: 18 18 | F/R/W: +7/11/9 +5/9/7 | Init: +4 (+4 with heightened awareness) | Speed 30ft | Low-light vision | Bluff +24, Diplo +22, DDev +10, EscArt +10, Intim +24, KnLoc +5, KnNat +5, KnNob +5, Perc +11, SMot +22, Scraft +5, Stlth +7 | Active Conditions: Heroism (180 minutes), heightened awareness (10 Minutes), inspire courage +3

It would be +6 longsword/+6 shortsword/+1 longsword

The TWF feat gives you two attacks at -2, one with the longsword and one with the shortsword. Then you get an iterative attack with the main weapon at -5.

After that add in all your strength and weapon focus bonuses and power attack minuses.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick would have cast at least perceive cues prior to entering the Shaman house.

Grand Lodge

LN male Nagaji | Ranger (skirmisher) 9 | HP 67/67 | AC 21, t 14, ff 18 | CMB +13, CMD 25 | Fort +8, Ref +10, Will +6 (evasion, +2 vs mind affect & poison) | Init: +5 | Percept: +17 (low-light), Sense Motive: +7  | Speed 30' | Fav. Enemy: +2 vs. mag. beasts, +4 humans | Active conditions: ---
Kitoro wrote:

It would be +6 longsword/+6 shortsword/+1 longsword

The TWF feat gives you two attacks at -2, one with the longsword and one with the shortsword. Then you get an iterative attack with the main weapon at -5.

After that add in all your strength and weapon focus bonuses and power attack minuses.

Ok. Thanks! I do have it right.

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