GM Itzi's Ire of the Storm (Inactive)

Game Master Itzi

Current Date: Gozran 17th, 4718 AR

Maps/Images on Google slides.

Goals and Notes

Loot Sheet


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Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

I was right behind my wife, what do you think I grabbed?

Ashlion growls and begins trampling over the spider swarm with his large boots, attempting to crush the little vermin!

Attack: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d12 + 9 ⇒ (4) + 9 = 13/2 = 6 damage.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Fortitude: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (18) + 4 = 22

Tygrah grins as she feels strong hands squeezing her bottom. "I appreciate your enthusiasm, husband, but perhaps now is not the time!" She swats at the spiders crawling over her, unfazed by their tiny bites.

Moving away from the arachnids, she grabs her acid flask and hurls it somewhere in the general vicinity of the spiders. Probably.

Acid Flask: 1d20 + 3 ⇒ (1) + 3 = 4

D'oh!


Well, I've seen pictures of Tygrah. There are many options that come to mind, but I'm not aware that any of them would be of assistance in combat. ;)


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

All the boys keep trying to make touch attacks on me for some reason...


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick moves back and draws an acid flask.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Ashlion will have Improved Grapple pretty soon! ;)


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

And Tygrah will have Endurance. ;)


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Seeing very little that she can do to be of assistance, Pai moves back further and focuses on encouraging the others.

Move back another 20' and begin Bardic Performance to Inspire Courage

"His name is Lucas, he is a spider;
He wants to make you a wonderful meal!

If you see him, oh please squish him,
because the main course will be you."

Bardic Performance Rounds 1/7
All allies that can hear my song gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Fort save vs poison: 1d20 + 4 ⇒ (3) + 4 = 7
Fort save vs distraction: 1d20 + 4 ⇒ (7) + 4 = 11

Yolar grabs his forearm as he feels a burning sensation from the bite. He stabs at the spider, then backs away.

Trident attack: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Trident damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Die Rolls:

Tygrah's Miss: 1d8 ⇒ 1
Yolar's Strength damage: 1d2 ⇒ 1
Spider's Bite Attack: 1d20 + 2 ⇒ (12) + 2 = 14

Bavick moves back, preparing a flask to throw while Rory readies his, but holds it waiting for the others to move.

Yolar stabs at the large spider but the creature easily avoids the clumsily wielded weapon.

Ashlion stomps away at the shifting swarm, spreading spider innards all over the parapet floor. His wife, on the other hand, moves back and lobs a flask of acid at the mess. Her aim is off, however, and the flask bounces back from Ashlion's shoulder to shatter at the ground almost at her feet, splashing acid over herself, Yolar and Rory.

Ignoring the perversity of fate, Pai begins an uplifting ditty.

Round 3

The large spider moves a little closer and attempts to sink its fangs into Ashlion's leg, but fails.

The swarm, it seems, has had enough as the remaining spiders that Ashlion hasn't stomped into goo scatter over the edges of the parapet.

Rory: 1 point of acid splash damage.
Tygrah: 1 point of acid splash damage.
Yolar: 1 point of acid splash and 1 point of Strength damage from the spider's venom.

Everyone is up!


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Pai keeps her song going as she readies and arrow and fires at the giant spider.

Ranged Attack -4 for shooting into melee: 1d20 + 3 - 4 + 1 ⇒ (15) + 3 - 4 + 1 = 15
Damage on the off chance that hits: 1d4 + 1 ⇒ (1) + 1 = 2

"His name is Lucas, he is a spider;
He thinks we are all pretty neat.

Quickly quickly, oh please squish him;
Before he makes us all his meat."

Bardic Performance Rounds 2/7
All allies that can hear my song gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Damage: 1d12 + 9 ⇒ (5) + 9 = 14

Ashlion unleashes his axe in a brutal swing, but the spider is irritatingly agile.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Irritated by the splashing acid that seems to be getting everywhere but in the spiders, Rory is relieved when the swarm dissipates. Putting away his unused flask of acid, he does a quick kata and “throws” his green shuriken at the large spider.

Acid Shuriken Touch Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Acid Shuriken Damage: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Irritated by her errant acid splash, Tygrah grabs her blades as she rushes up alongside her husband. She slashes the big spider with her scimitar!

Scimitar: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage?: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

The swarm having dissipated, Bavick stows his acid flask and draws his bow.


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Yolar blasts the spider with another one of his icicles.

Ranged touch: 1d20 - 4 ⇒ (15) - 4 = 11
Icicle damage: 1d6 ⇒ 2


While Bavick switches out to a more precise weapon, Rory splatters the creature with one of his acidic 'shuriken'. Yolar misses with his projectiles of ice.

Despite the spider's agility, Ashlion's axe slices through the bulbous body. Tygrah adds her own contribution in the form of her scimatar, rendering the remains into twitching chunks - one of which is pinned to the wooden floor by one of Pai's arrows.

Combat Over

Looking through the room, there are scattered books all over the floor from the upended bookcase. The books here are primarily poetry and tales of adventure. Imported from Cheliax as entertainment for the militia members, they’re already moldering from the humidity and are of no particular value.

Pulling back the blanket on the bed reveals a desiccated body.

Heal or Perception DC 19:
Lodged in one of the injuries on the body, you find a broken obsidian shard that's too large to be a spear point.

Pinned to the top of the body is a note written in crude common:

We no longer let humans ruin river! Leave Song'o lands, or we kill again! ~ Cahshil Tribe

Searching the body also reveals masterwork studded leather armor, a masterwork silver dagger, a pouch containing 126 sp, and a ring of keys.

After a few minutes of searching the room, you notice the sound of a voice calling out. It appears to be coming from the trapdoor with the bookcase tipped over on it.

Polyglot:
"Is anyone there?! Help! Anyone?!"


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Perception: 1d20 + 8 ⇒ (20) + 8 = 28
"That ain't no Song'o spear point. Someone still tryin' ta frame 'em."

Polyglot:
"Hey! We're from the town! Here to help!"

Undaunted by his last unpleasant surprise, Bavick starts trying to slide aside the bookcase and open the trapdoor.
"Ashlion, give me a hand with this? Everyone else cover us 'case there is anything to cover us from."


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory keeps a watch, his green shuriken in hand in case there are further...issues.


With Ashlion's assistance, Bavick manages to move the fallen bookshelf. Opening the trapdoor reveals a storeroom. Boxes and barrels line the sides of this dark, wooden room. A ladder descends to the floor, fifteen feet below.

Standing in the shaft of light the open trapdoor provides is a single halfling holding a dagger in a shaking hand.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

”Looks like this one could use a kind voice,” says Rory quietly to Pai. Aloud, he remarks to the halfling below, ”Fear not, the spiders are gone.”

Diplomacy Aid Another: 1d20 + 4 ⇒ (15) + 4 = 19 (Aiming for a 10 to aid either Pai or Bavick)


The halfling doesn't give any indication that he understands Rory's reassurances.


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Pai walks forward and looks reassuringly down the trap door.

Polyglot:
Hey there. Looks like quite a battle happened here, but I think most of the danger is past now. We were sent by Sheriff Praet to scope out the fort because no one had come into town from these parts lately. My name's Pai. Why don't you come up here and tell us what happened?

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8 Does Rory's calming tone of voice still give me the +2 aid another bonus? Looks like I need it.


Sorry, Pai. Even with the +2, that roll isn't going to help. :(

Pai's sudden appearance in the trapdoor opening seems to startle the anxious halfling and he yells back in the same language.

Polyglot:
"I just want to leave! Let me leave!"

And he continues to hold his small dagger in front of himself defensively.

Anyone else care to try?


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Hearing that the halfling is still fearful even after his companions have tried to calm him, Yolar walks over to the trap door.

Polyglot:
"My companions speak the truth...we mean you no harm. We are here from town and we just want to know what happened. We were expecting to see people here from the town."

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick tries to assist Yolar's efforts.

Polyglot:
"Lizardmen got in here, yeah? Killed the townsfolk? Tried to make it look like you lot done it. Make the Song'o take the blame. No worries, we know it weren't you."

Diplomacy Aid: 1d20 ⇒ 11


The halfling isn't swayed by Yolar words either. Taking a closer look at him, it looks as if he's been down there for some time. Considering the state of the bodies you've found, you'd guess several days. He seems torn between trying to climb the ladder and fear at what you'll do.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

"GIVE LITTLE ONE FOOD. HE HAS BEEN DOWN THERE LONG TIME." Ashlion suggests. "THEN HE WILL TALK TO US." The last is said with a glare down the hole - it's not quite a threat...


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Tygrah has no idea what any of her companions or the other halfling is saying. She idly digs a bit of lint out of her belly button and sniffs at it curiously.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

”Good thought, Ashlion,” replies Rory. ”Who has the Haversack with all our supplies? Surely we can spare some food and water.”


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Pai stamps down hard on Ashlion's instep. It is entirely ineffectual, but it gets his attention some what.

"He is scared and alone and has been here for days probably. Now is not the time to be threatening him...even in a round about silk over steel kind of way." She tries to wither Ashlion with a glare.

I would make a laughable intimidate check against Ashlion here for my glare, but I don't want it to seem like I am trying to nudge rolls. Oh. I know, I will make diplomacy as a seperate roll in a double post. That will work.

Glare at Ashlion - Intimidate!: 1d20 + 3 ⇒ (9) + 3 = 12

Removing her backpack she pulls out two sets of trail rations and a waterskin. Showing it to the halfling in the hole, she gingerly places the supplies at the edge, where he can reach up and grab them without putting himself in too much danger.

Polyglot:
"You don't have to come up if you don't want to. We just want to know what happened here. These supplies are yours if you will tell us. Once we know we will leave and you can come out on your own time to go home."

Diplomacy for this in the next post


|HP: 26/26 | AC: 16; T: 13; FF: 14; CMD: 11 | Fort: +4; Ref: +5; Will: +3 | Init: +2; Perc: +8 | Senses: Low Light Vision |
Spells/Day:
1st-1/4
SLAs 1/day & Abl :
Dancing Lights, Ghost Sound DC 14, Prestidigitation, Speak with Animals | Bard Perf 2/14 rnds
Gnome Bard 3

Diplomacy - I can be friends with anyone: 1d20 + 7 ⇒ (6) + 7 = 13 Dangit! Or not.


Male Human Cleric of Gozreh 3 | HP: 27/27 | AC: 16 (FF: 16; Touch: 10) | Fort: +5, Ref +1, Will +8 | Init +0 | CMB: +2 | CMD: 14 | Perception +3 Sense Motive +7 | Channels used: 0/4

Just before Pai hands the trail rations down, Yolar takes a nibble of one of the rations and a sip from the waterskin.

Polyglot:
"See? Perfectly safe...please, we are friends...we want to help you."

Diplomacy (aid): 1d20 + 1 ⇒ (9) + 1 = 10

Whew! :)


The food and water will give you a bonus, Pai. :)

The halfling shoves his dagger into his belt and slowly climbs the ladder, watching you all warily. Upon reaching the top, his hands immediately reach for the waterskin. He takes a long draw out of the bag before looking you all over again.

Avoiding looking at Ashlion and Tygrah, he focuses his attention on Pai and Bavick before speaking.

Polyglot:
"My thanks to you. I am Muhdzuzi. I've been trapped down there for ... five days? ... six days? I've lost track."

He relates the events that he knows. I'm assuming that someone translates for those that don't speak Polyglot.

He and six other hunters encountered a lizardfolk raiding party a little over a week ago and fled toward the coast, only to discover Fort Breakthrough. Setting aside their traditional isolationism, the Song’o asked the strangers for shelter from the lizardfolk. Sadly, none of the resident soldiers could understand the halflings, and their warnings went unheard until the raiding party attacked that night.

He concludes his story with a gesture towards the trapdoor.

Polyglot:
"I hid down there, but something fell over the door and I've been trapped in there since then. There's food down there, but no clean water. I've been surviving off trickles of rainwater that seep through the logs."

He takes another long drink from the waterskin.

Polyglot:
"I would like to return to Cahshil to the north, but that's a long way to go alone."


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Looking at Pai after the translation, Rory asks, ”Can he tell us any more of the lizardmen—especially where they came from? I am concerned that, now they know the location of the Fort, they may be back with a larger force to occupy it...if they seek to expand their territory, as would seem likely given that they chased these hunters for a week...”


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

"Lizardmen!" Tygrah snarls angrily. "They had better not be lurking around here, or I will introduce them to the business end of my blades!"


After Rory's question is relayed to halfling, he shakes his head.

Polyglot:
"We didn't recognize the tribal marks they carried."


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace
Rory of the Tiger Eye Monastary wrote:
Looking at Pai after the translation, Rory asks, ”Can he tell us any more of the lizardmen—especially where they came from? I am concerned that, now they know the location of the Fort, they may be back with a larger force to occupy it...if they seek to expand their territory, as would seem likely given that they chased these hunters for a week...”

"Not quite - sounds like the lizards just 'chased' the Song'o for a day, but that happened a week ago. More likely, I think the Fort was the lizards' real goal, and the Song'o just was on the way. These lizards seem more clever than the usual. Wonder who is leading 'em."

He asks Muhdzuzi (translating both his question and the answers),
"Did the lizardfolk have a chief or shaman? Did they use magic? And I know you don't recognize their markings, but if you first saw them nearer Cahshil, maybe their base is near there. We can check in with the town and escort you home."

Bavick is not quite sure why he is so ready to go deep into the jungle after a lizardfolk raiding party, but it seems like the necessary thing to do.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Ah, my mistake. I went back and read the “translation” and I understand the timeline better.

”Sounds like a great idea, Bavick,” responds Rory about the plans to help the halfling once the questions are answered. ”After we check out the rest of the Fort for other survivors, evidence, and those weapons the smith had delivered here, of course.”

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

"DO LIZARDS TAKE PRISONERS?" Ashlion asks, "OR DO THEY KILL EVERYONE LIKE THE ONES FROM HOME?" He ruffles Pai's hair. "PERHAPS WE LET THIS ONE GLARE AT THEM! THEN THEY WILL FALL OVER LAUGHING!"

:P Sorry Pai, Ash appreciates you for your talking skills, but you don't scare him just yet :)


Muhdzuzi explains that lizardfolk raiding parties aren't common in this region and they were greatly outmatched so they didn't spend enough time studying them enough to pick out the leaders. They're not aware of any new lizardfolk camp near Cahshil. When you offer to escort him home, his demeanor lifts.

When Ashlion's question is relayed, the halfling looks grim as he explains that, yes, sometimes lizardfolk take prisoners. He doesn't elaborate.

You haven't spent any time looking over the kitchen or dining hall carefully yet. There is also the southwestern tower and two buildings in the courtyard. One door seems to be blocked and the other one felt locked. You do have a set of keys now, though.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Rory nods, glad that they have some answers about the assault. He moves back towards the north, saying, ”Perhaps we finish the corner towers and the rooms beneath them, then head down? Is anyone else injured?”

More quietly, to Pai, he says, ”Perhaps we should let the large ones lead this time, you think?”

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

We had a key already? It's about four feet long and has large blades on the end!

"YES. WE SHOULD EXPLORE THE REST OF THE FORT!" Ashlion agrees, leaning down to offer the halfling a rope and then pulling him easily out of the hole.

"GO HOME. AND DO NOT KILL ANY MORE HUMANS, ONLY LIZARDMEN!" He suggests, having seemingly missed the point a little.


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Bavick looks at Ashlion, subtly rolls his eyes, and then whispers something to Muhdzuzi.

Polyglot:
"Don't mind him. Find a good hiding spot to keep watch on the paths to the fort. Alert us if any lizardfolk come back. We will help you get home."


You move back through the north-eastern tower room where you concluded your altercation with Zooif and continue west.

Taking more time now, you look over the room above the north-western tower. A long wooden table covered in scattered paperwork fills much of this room. A decapitated human corpse is slumped across the mess. Doors exit the room to the south and east, while a ladder in the southwestern corner descends to the first floor of the fort.

Anyone examining the woman's body ...

Heal DC 12:
She was killed by a spear.

Heal DC 15:
All the wounds were delivered from above as if the attacker was her height or taller.

The paperwork is all manner of mundane reports, describing local water sources, plants, animal migrations, and daily weather reports.

Perception DC 18:
You find a single footprint left in the victim’s blood on a piece of scattered paperwork; the footprint is human-sized with clawed toes.

Anyone that makes the above Perception check ...

Knowledge (local) or Survival DC 15:
The footprint was made by a lizardfolk.


Female CN Half-orc Ranger 5 | HP: 16/49 | AC: 21* (15* Tch, 16 Fl) | CMB: +10, CMD: 24* | F: +8, R: +10*, W: +4 | Init: +4* | Perc: +9, SM: +1 | Speed 40 ft* | Active conditions: Cat's Grace, Longstrider | Appearance

Heal: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Tygrah scowls as she examines the body. "Spear killed her. The attacker was taller than her, thrust downward. I've got a bad feeling about this..."


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Heal: 1d20 ⇒ 14
Perception: 1d20 ⇒ 7
Survival: 1d20 ⇒ 19

Rory was suggesting checking the trap door under the northeast tower first, but I am totally cool with whatever order works most easily.

Looking around, Rory concurs, "Yes, definitely a spear. It looks like they were caught unprepared...very sad. Anyone else see something useful?"

If someone else points out the footprint, he will be able to identify it as from a lizardman.

Grand Lodge

RETIRED: Saved the Isle of Kortos and now busy creating a very large family with his wives.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Ashlion is distracted by his wife bending over the body and fails to notice anything of importance!


M Halfling Rog 4/Ran1 | AC 23 T 18 (inc. 22) FF 23 CMD 20 | HP 34/34 | F+5 R+13 W+4, +2 vs fear, Evasion | Mv 20' | Init +6 | Per +12 (+14 traps) | Active: Mage Armor, Cat's Grace

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Bavick does not notice any hidden clues.


Male NG Human (Vudrani) Sorcerer 5 | HP: 30 (16/30) | AC: 20 (16 Tch, 18 Fl) | CMB: +2, CMD: 14 |Fort +2, Reflex +3, Will +4, Resist Acid and Cold 5 | Init +2 | Speed 30 ft | Spells 1st: 4/8, 2nd: 3/6 | Heavenly Fire 9/9 (+5 touch, 1d4+3) | Crossbow (+4, 1d8) | Appraise +4, Bluff +10, Diplomacy +11, Heal +4, Intimidate +10, Arcana +4, Geography +1, Religion +1, Linguistics +3, Martial Arts +11, Spellcraft +5, UMD +11 | Character Sheet |
Active Conditions:
Mage Armor and Shield

Once everyone has had a good chance to look, Rory looks southward and comments, "I guess that just leaves one tower to investigate."

He starts moving southwards, watching and listening as he goes, but he doesn't get too far ahead...

Perception: 1d20 ⇒ 10

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Ok, now I'm officially intimidated.

Grand Lodge

"GOOOD! MY BATTLE BRIDE IS STRONG AND INTIMIDATING! ONLY REAL MAN CAN HANDLE HER!"


So here is my Core Rogue submission. I am a little stuck on background but am thinking he is a "Gentleman Explorer" type. He's a jungle guide (even has ranks in Profession-Guide and Knowledge-Geography). Will probably take some Ranger levels down the road. Probably plays up the local dialect for tourists.

Bavick Whiteriver:

Halfling Rogue 1
LG Medium Humanoid
Init +4; Perception +8 (+9 vs traps)
-----------------
DEFENSE
-----------------
AC 17, touch 15, flatfooted 13 (+2 armor, +1 size, +4 Dex)
HP 9 (1d8+1)
Fort +2, Ref +7, Will +3; +2 vs fear
-----------------
OFFENSE
-----------------
Speed 20ft.
Melee Rapier +5 (1d4/18-20), Sap +5 (1d4 NL), Light Mace +5 (1d4), or Dagger +5 (1d3/19-20)
Ranged Shortbow +5 (1d4/x3)
-----------------
STATISTICS
-----------------
Str 11, Dex 18, Con 12, Int 12, Wis 14, Cha 10
BAB +0; CMB -1; CMD 13
Feats: Weapon Finesse
FCB: Rogue +1 Skill Point
Skills (10 per level)
Acrobatics 1 +10
Climb 1 +6
Disable Device 1 +9
Escape Artist 1 +8
Perception 1 +8 (+9 vs traps)
Profession (Guide) 1 +6
Sense Motive 1 +6
Stealth 1 +12
Survival 1 +3
Swim 1 +4

Background Skills: Linguistics +5, Knowledge (Geography) +2
Languages: Common, Halfling, Elven, Polyglot
Equipment: Leather Armor (10), Rapier (20), Short Bow (30), 20 arrows (1), Thieves’ Tools (30), Sap (1), Light Mace (5), Dagger (2), Backpack (2), Flint and Steel (1), Waterskin (1), Acid (10), Alchemists’ Fire (20), Bedroll (0.1), Trail Rations (4 days; 2), 4.9 GP (from starting 140)

Special: Trapfinding, Sneak Attack +1d6


Another summary. It looks like we have submissions for all the expected roles, but there's still time to put your two coppers in.

Current Submissions

Aldizog - Bavick Whiteriver (halfling rogue)
Brainiac - Tygrah (half-orc ranger)
Brother_Guiness - Rory of the Tiger Eye Monastary (human sorcerer)
CBie - Lucas Ironbriar (elf wizard)
MoFiddy - Yolar Sundigr (human cleric of Gozreh)
Nairb the Grey - Pai Throphentomp (gnome bard)
Nikolaus de'Shade - Ashlion of Vudra (half-orc barbarian)

Players dotted in but no submission yet

Boetin
Kehh
Sbodd

Grand Lodge

The Crunch: Craige Willowleaf

About Me:
I am an engineer who enjoys video and table top gaming. I am getting back into tabletop roleplaying games and due to real life, I feel that PbP is better suited to me. I enjoy the roleplay and story creation aspect of the format. For PbP experience I have played in the past on other forums and I am currently recruiting as a GM on a different server for an AP.

As far as schedule goes, I am available to post most days. Thursday's are the hardest as I have a regular boardgame night, but I will make an effort to post those nights as well.

Character Background:
Craige is a druid of the Storm, forgoing an animal companion for a closer connection to the very weather of Golrion. While originally from the River Kingdons, he has traveled extensively as part of his quest to become one with all weather. He has taken to hiring himself out as a deckhand on merchant ships, using his abilities to see the ships safely to harbor. Recently, Craige decided to travel to Pridon's hearth to learn and become closer to the tropical weather patterns, part of his plan to eventually make his way to the Sodden Lands.

If one were to look at Craige, they would see a relatively you halfling with windswept hair and a hint of wind burn on his cheeks, even in calm weather.

Age: 4d6 + 20 ⇒ (5, 1, 1, 1) + 20 = 28
height: 2d4 + 32 ⇒ (4, 3) + 32 = 39
weight: 2d4 + 30 ⇒ (2, 1) + 30 = 33

Scarab Sages

Sorry, I would like to withdraw my submittion. I wish you all the best in your game!

Dark Archive

Updated with crunch. I'll create an alias if selected.

Crunch:

Yolar Sundigr

Male Human Cleric (Gozreh)
N Medium Humanoid
5'10", 180 lbs.
Init. +0; Perception +3
_____________________________________________________
Defense
_____________________________________________________
AC 16 (+5 Armor +1 Shield), touch 10, flat footed 16
HP: 11
Current HP: 11
Fort: +4, Ref: +0, Will: +5
_____________________________________________________
Offense
_____________________________________________________
Speed 20'
Melee Tident +2 1d8 + 2 (20/x2)
Ranged Light Crossbow +0, 1d8 (19-20/x2) 80' Range
Spells Prepared:
0-level: Stabilize, Detect Magic, Read Magic
1-level: Entangle (D), Bless, Shield of Faith
_____________________________________________________
Cleric Class Features
_____________________________________________________
Channel Positive Energy (Su): Standard Action (no AoO); 4/day; Present holy symbol to cause 30' radius positive energy burst that affects all undead or living creatures (may exclude self), dealing/healing 1d6 dmg, Will save half DC 11
Channels Left: 4
Domains: Plant, Water
Wooden Fist (Su): 1d6 + 1 damage; 6 rounds per day
As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.
Icicle (Sp): 1d6; 6/day
As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
______________________________________________________
Statistics
______________________________________________________
STR 14, DEX 10, CON 14, INT 10, WIS 17 (15 +2 racial), CHA 13
BAB: +0; CMB +0, CMD 12
Languages: Common, Polyglot
Wealth: 15.49 gp

Feats
Combat Casting (1)
Selective Channeling (1 - bonus)

Skills
Acrobatics -5
Appraise +0
Bluff +1
Climb -3
Diplomacy +1
Disable Device N/A
Disguise +1
Escape Artist -5
Fly -5
Heal +3
Intimidate +1
Knowledge (nature) +1
Knowledge (religion) +4
Linguistics +4
Perception +3
Ride -5
Sense Motive +3
Sleight of Hand N/A
Spellcraft N/A
Stealth -5
Survival +3
Swim -3
Use Magic Device N/A

Gear
Scale mail
Buckler
Crossbow
20 bolts
Dagger
Trident

Backpack
Bedroll
Belt pouch
Holy symbol (wooden)
Flint and steel
Iron pot

Rope
Soap
Spell component pouch
Torches (10)
Trail rations (5)
Waterskin

About me:

I've been gaming for quite a few years. I'm currently running Iron Gods for one of my home groups and playing in Kingmaker in another. I'm getting ready to start running Carrion Crown for my kids.
I'm also running Emerald Spire on the Paizo boards.
Link to game

I work in the IT industry too in Ohio. My timezone is EST (GMT-4). I usually post in the morning before I leave for work and/or in the evening. I'm pretty consistent with posting, so I'm sure I'll be able to keep up with whatever pace this game goes with as far as posting.

Background:

Yolar Sundigr stands on the deck of the Kaava Cutter. He takes a deep breath of the salty sea air and sighs, ”I'm going to miss the open sea once we arrive.” He looks around after realizing he spoke this aloud instead of in his head. He isn't used to being in such close quarters with people...even on a ship as small as the one...
Yolar is a tall, pale man with blue eyes and long blond, gray hair tied behind him. He also has a long gray beard that whips in the wind. He's spent quite a few years in the jungles of the Mwangi Expanse, but wanderlust has taken hold of him. He is not one to eschew all human contact, but this quiet colony might be a fresh start without the bustle of a big city.


Brainiac wrote:
I had hoped to get my part of the backstory written today but things were too busy. I will try to do it Sunday morning. In the meantime here is an image of Tygrah!

Wow. I mean, I knew the Hulk had a thing for Black Widow, but their love child grew up FAST!


Final Submissions

Aldizog - Bavick Whiteriver (halfling rogue)
Brainiac - Tygrah (half-orc ranger)
Brother_Guiness - Rory of the Tiger Eye Monastary (human sorcerer)
Boetin - Craige Willowleaf (halfling druid)
CBie - Lucas Ironbriar (elf wizard)
MoFiddy - Yolar Sundigr (human cleric of Gozreh)
Nairb the Grey - Pai Throphentomp (gnome bard)
Nikolaus de'Shade - Ashlion of Vudra (half-orc barbarian)

So it looks like there are some great characters to choose from. I'll look these over and let everyone know my final choices by tomorrow evening or early Monday morning at the latest. Thanks to everyone that submitted a character.


2 people marked this as a favorite.

I want to say thanks to everyone that submitted a character or even came by to dot in.

Some of the people's posting history is pretty intimidating to read. I'm really looking forward to see what everyone can come up with together.

The players/characters that I've selected to participate in this adventure are:

Aldizog - Bavick Whiteriver (halfling rogue)
Brainiac - Tygrah* (half-orc ranger)
Brother_Guiness - Rory of the Tiger Eye Monastary (human sorcerer)
MoFiddy - Yolar Sundigr (human cleric of Gozreh)
Nairb the Grey - Pai Throphentomp (gnome bard)
Nikolaus de'Shade - Ashlion of Vudra (half-orc barbarian)

Feel free to head on over and dot into the discussion thread once you've got an alias created for your character. I'm going to give everyone time to finalize their crunch before I put up the first gameplay post.

* Pending name finalization. :)

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