
elcoderdude |

These blogs are interesting.
Minor nitpick: Toxic Cloud affects all characters at all locations. It's ideal for those multi-location bane-spreaders (unless they're undead).
Banish can be useful if you're playing a higher-level adventure and you banish a card type the party doesn't acquire, so you can pull the AD-2 card you want from the box after the scenario. This is how my RotR Kyra filled out her deck with all 5 Blessings of Sarenrae.

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I spend a lot of time thinking about another mechanic between discard and bury: Discard the top card of your deck. It never seemed worth it to me on Seelah, and that made me reluctant to try CD Alahazra. I realized that there's a big difference, though, between discarding the top card of your deck for a d6 (never seemed worth it) and for a combat check (actually quite awesome, because you could safely explore with an empty hand).

Dave Riley |

I recommend giving Seelah another look sometime. :D The d6 definitely seems underwhelming at first, but by the middle of an AP she can add 1d6+3 to any check, giving her an extremely high chance of succeeding at many BYA or checks to close a location without need for blessings or other external help--essentially Seelah's worst stats are at least 1d4+1d6+3. I was initially hesitant, but having played her through Season of the Shackles, I'd take that gamble even before you factor in that you can load her deck with spells/blessings, which get recharged.

Mike Selinker Lone Shark Games |

I spend a lot of time thinking about another mechanic between discard and bury: Discard the top card of your deck. It never seemed worth it to me on Seelah, and that made me reluctant to try CD Alahazra. I realized that there's a big difference, though, between discarding the top card of your deck for a d6 (never seemed worth it) and for a combat check (actually quite awesome, because you could safely explore with an empty hand).
In addition to all the Paladins, Chuffy from Goblins Fight is another one you should look at, perhaps with the ally Kupmuk.
In Oracle playtests, my CD Alahazra and Ramexes always, always, always packed a Helpful Haversack.

Scott Hall |

I ended up with Valeros because of his power to recharge weapons. I'd considered both Amiri and Seelah, but bury cards? Or discard cards unseen? Madness.
Then we added Seelah in half way through Rise of the Runelords, and she proved far better at fighting than I was (I certainly wasn't trying to fight henchmen barehanded, but Seelah did it a number of times). And I've seen how effective Amiri is in the app.
I was also worried about running out of weapons, but I've found with other characters, that's not usually a problem.
I'll also cop to falling into the Reveal trap. Ring of Protection may be my favorite item, but I'd have that, and a belt of strength, and a couple weapons (figuring I'd find a monster and recharge one), and then I'd do one exploration and be done because I didn't have room in my hand.

Frencois |

Great blog. Just an additional idea:
We always play with a large (5-6) group, so from a single player point of view, the end of the scenario... pretty much starts nearly on the first turn (in terms of chances to get back a given card that you play). This balances a bit differently the relative values of the cards actions. Also with an average 7-8 locations, the balance of banes/boons locations impacts our strategy on playing cards. For example, if there is a lot of boons vs banes in the locations at the start of a scenario, you can estimate you will aquire more cards and lose less of them as damage, so we are less reluctant at burying or discarding vs recharging in that specific scenario.

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I recommend giving Seelah another look sometime. :D The d6 definitely seems underwhelming at first, but by the middle of an AP she can add 1d6+3 to any check, giving her an extremely high chance of succeeding at many BYA or checks to close a location without need for blessings or other external help--essentially Seelah's worst stats are at least 1d4+1d6+3. I was initially hesitant, but having played her through Season of the Shackles, I'd take that gamble even before you factor in that you can load her deck with spells/blessings, which get recharged.
Yeah, my problem was I never put any power feats into upping the power, which I eventually realized was a mistake. And compared to Lini sitting next to me for her reveal for d4+3 on all checks, and Seltiyel across the table with his 8 dice per combat check, I still felt pretty underpowered. I am about to try Koren in PluTo, so we'll see how that goes.
In addition to all the Paladins, Chuffy from Goblins Fight is another one you should look at, perhaps with the ally Kupmuk.
In Oracle playtests, my CD Alahazra and Ramexes always, always, always packed a Helpful Haversack.
I'm actually playing Chuffy in SotGobs, but I still rarely use his discard from the top of the deck power. He's actually pretty powerful without it with his evasion of banes, an additional d6 on his combat checks for a recharge, and his high Dex, Con, and Wis.
I actually ran CD Alahazra all the way through SotRu without taking the Helpful Haversack. When I first saw the character, I thought the HH was going to be absolutely necessary. But there were so many good items in the Oracle deck that I always wanted other ones more. And once I got my role card and could recharge spells or blessings, I was recharging most cards anyway.

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It seems to me that player preference does play a significant role in this - preferences make certain actions subjectively feel better, and lead people to place higher value on certain mechanics (and certain characters that use those mechanics). I personally dislike burying cards and love recharging, so I gravitate more towards some characters that can recharge (Lem, Tarlin, etc.) and away from characters that bury (Amiri, Ramexes). No matter what the raw calculus would say, I'm just not going to like it.
I wonder sometimes whether we tend to discount that emotive aspect of the player experience when arguing which characters are best.

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It seems to me that player preference does play a significant role in this - preferences make certain actions subjectively feel better, and lead people to place higher value on certain mechanics (and certain characters that use those mechanics). I personally dislike burying cards and love recharging, so I gravitate more towards some characters that can recharge (Lem, Tarlin, etc.) and away from characters that bury (Amiri, Ramexes). No matter what the raw calculus would say, I'm just not going to like it.
I wonder sometimes whether we tend to discount that emotive aspect of the player experience when arguing which characters are best.
I fully agree with this. I realize that Amiri is a powerful character, but I am very unlikely to play a character that buries cards as a default mechanism. I am all about trying to play as many cards per turn as possible, and pack as much healing and self-recharging as I can in my decks. Amiri and the other barbarians really don't fit that playstyle.

isaic16 |

Discard from top of deck (DFTOD) is an odd cost, in that it's close to discard, but both better and worse. In the short term, it's substantially better. You get a bonus (often a strong bonus) without spending anything from your hand, and without having to keep a bad card in your hand like with reveal. If you're on your last turn of the game, unless it will kill you, DFTOD is literally free. On the downside, it's random. Whereas discard from hand is always going to be the worst card in your hand, there's a substantial range that the top of your deck can be (from the best card in your deck to the worst card). Therefore, in the long term, it's a bit worse than discarding from hand. All told, I'd argue that DFTOD is about the same as discard, maybe slightly worse, but it's value increases as the game passes.
That being said, very few DFTOD effects are just that. Most have a secondary effect that allows you to recharge instead of discard (ie Seelah can do this with blessings and spells if I remember right). What this does is allow you to enter a state where DFTOD turns into RFTOD (recharge from top of deck) well over 50% of the time. In those cases, the value skyrockets from slightly worse than discard, to probably better than recharge, since you aren't hurting your card quality or your hand quality. For me, that's what makes Seelah's power so much better than it looks. It's a cost that reads like 'possibly worse than a discard for barely better than Lem's recharge' but actually ends up being 'better than Lem's recharge with even less cost'.

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Discard from top of deck (DFTOD) is an odd cost, in that it's close to discard, but both better and worse. In the short term, it's substantially better. You get a bonus (often a strong bonus) without spending anything from your hand, and without having to keep a bad card in your hand like with reveal. If you're on your last turn of the game, unless it will kill you, DFTOD is literally free. On the downside, it's random.
As you get closer to the end of the game, though, unless effects are shuffling your deck, all the cards you have recharged are getting closer to the top, so at some point, if you're keeping track, you will know exactly which cards are coming up. (There's no reason you can't keep track of things that somebody with a perfect memory could simply remember, so when my group examines or recharges cards, we put them back them face up—though if we need to shuffle the deck they're in, obviously we have to flip them back over.)

ShannonA |

@elcoderdude:
Great point on banishing to improve a deck late in the game!
@Dave Riley:
I'm a big fan of Seelah too. Especially since you can insure that her best cards (blessings & spells) get recycled and you can also build her deck up to be mostly that.
The only time I don't like Seelah's power is at the start of the game, when you can accidentally lose your Cure. So, first power feat goes into recharging those spells on the DFTOD power!