El Baron de los Banditos |
Throwing Shield is back! Yay! Also, Double Chicken Saber! KFC monk time? I know it's a cane sword, but a man can dream can't he? Also...
...wait. What happened to the gunmage?
Demiurge 1138 RPG Superstar 2013 Top 8 |
I bet that "gun mage" got its name changed to "spellslinger".
Also, that list of weapons delights me. Especially the "flying blade", which I can only imagine isn't called a flying guillotine because guillotines aren't common enough in-game.
So, anyone going to run an all-monk game after this comes out?
Liz Courts Contributor |
Jason Bulmahn Director of Games |
Wow so no sorcerer love?
Worry not, there is plenty in this book for Sorcerers, just not in the way of archetypes. There are spells and feats, not to mention a bunch of different combat systems that might benefit a sorcerer (and all the other classes that did not get archetypes).
Jason Bulmahn
Lead Designer
Paizo Publishing
Cheapy |
Gignere wrote:Wow so no sorcerer love?Worry not, there is plenty in this book for Sorcerers, just not in the way of archetypes. There are spells and feats, not to mention a bunch of different combat systems that might benefit a sorcerer (and all the other classes that did not get archetypes).
Jason Bulmahn
Lead Designer
Paizo Publishing
I find it odd that there isn't a Battle Sorcerer archetype like from UA.
Also, I'm calling that there's a feat that lets sorcerers channel their level 1 abilities through their weapons :)
Mok |
Has Gunslinger been made into its own class? Am I late on this?!
Playtest 2 revealed that.
The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.
I do like the attention to maneuvers with Maneuver Master, though it still suffers the problem of making the martial character head down the path of specialization, rather than versatility. It would have been great if the Maneuver Master had been able to do any maneuver without suffering an attack of opportunity. That would have given a nice shot of versatility into the class.
Dragnmoon |
Connects psychically to Marks and Hyrums minds
After getting over the initial horror of those minds passes along this message
Please make spellslinger and holy gun legal for PFS play.
Please make spellslinger and holy gun legal for PFS play.
Please make spellslinger and holy gun legal for PFS play.
Liz Courts Contributor |
Dragnmoon |
it seems that weapons from Adventurer's Armory are not in the weapons groups, I don't see the rhoka anywhere.
A lot of those weapons have not been in a Pathfinder RPG book, only the campaign books, so addressing them in UC would only confuse those that do not get the Campaign books.
Shisumo |
Connects psychically to Marks and Hyrums minds
After getting over the initial horror of those minds passes along this messagePlease make spellslinger and holy gun legal for PFS play.
Please make spellslinger and holy gun legal for PFS play.
Please make spellslinger and holy gun legal for PFS play.
Probably need to add musketeer and dragoon to that list as well...
Dragnmoon |
Probably need to add musketeer and dragoon to that list as well...
True that on the Dragoon, though I could care less on about any archetypes of Cavalier. ;)
If I am connecting to those horrific minds I will pass along what I want! ;)
Abraham spalding |
As much as I go on about sorcerer's I'm not worried about them here -- after all this is ultimate combat, I'm not expecting too much for them in it.
The archetype selection looks rather impressive to me, and interesting as well. The maneuver master as presented is certainly something I would consider playing and the idea of mixing grappling with other maneuvers has my mind doing laps right now.
Usually I have a negative point I want to go over when I post on the blogs but today I do not.
mdt |
Urban Barbarian
That archetype name makes my teeth hurt and my eyes itch just seeing it. Please, please, please tell me that it's really more of a gladiator or pit fighter archetype, and not the crazy drug addict psycho archetype.
Glad to see the Gunslinger is a complete class now, I just hope they made the base logic for it be 'guns are common' rather than 'guns are uber rare and we had to put in a bunch of exceptions so that it reads like the summoner and most rules do not work they way you expect'. Let the sidebars cover what to do with rare/very common guns, and how to modify the class, rather than the class being a bunch of exceptions on top of each other (like the last playtest version, where you started playing a gunslinger, and your fellow adventurer's killed you for your gun).
Interested to see what all the archetypes do. Especially the Dragoon (and especially given Liz Courts comments about FF!). I've always liked the idea of armored pikemen being good at combat, it's hard to do that with Fighter right now (or at least, one that doesn't feel like you have to survive 5 levels to become decent, and another 5 to become nasty).
mdt |
Seems I have more questions after all, been looking through the weapon groups (double chicken saber? what??). I noticed that
"brass knuckles**"
are noted as items from UC, since that was already in APG, are the knuckles redefined in some way?
Maybe they decided to settle the conflicting responses about how they work with monks and flurry and unarmed damage.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Sajuuk, Turtle of Creation |
<redundant>What happened to the Gun Mage?</redundant>
EDIT: Nevermind, saw it has been renamed to Spellslinger.
Archaeologist is definitely gonna see use in one of my games, my players are currently working with one right now.
And I can't wait to see all the Monk lovin in the book. Monks are the only Lawful characters I ever play anymore :D
Ainslan |
Gun Mage is the spellslinger archetype, under wizard.
Dragoon is delicious...I'm havin' flashbacks to Kain in Final Fantasy IV! Squee!
Don't want to be all rainin' on your parade, but I'm pretty sure they're reffering to the horse-riding type of dragoons and not the jumping-with-a-spear type.
Gignere |
As much as I go on about sorcerer's I'm not worried about them here -- after all this is ultimate combat, I'm not expecting too much for them in it.
The archetype selection looks rather impressive to me, and interesting as well. The maneuver master as presented is certainly something I would consider playing and the idea of mixing grappling with other maneuvers has my mind doing laps right now.
Usually I have a negative point I want to go over when I post on the blogs but today I do not.
Although this is ultimate combat. It just seemed odd that the only core class to not get an archetype was the sorcerer. Even wizards got a few new archetypes.
chopswil |
chopswil wrote:it seems that weapons from Adventurer's Armory are not in the weapons groups, I don't see the rhoka anywhere.A lot of those weapons have not been in a Pathfinder RPG book, only the campaign books, so addressing them in UC would only confuse those that do not get the Campaign books.
but I thought it was called Ultimate Combat :)
and the rhoka was used in Bestiary 2Liz Courts Contributor |
Don't want to be all rainin' on your parade, but I'm pretty sure they're reffering to the horse-riding type of dragoons and not the jumping-with-a-spear type.
Oh, I'll be pleased either way, I'm sure. :) (Just means my plans for a Final Fantasy Pathfinder game at PaizoCon next year are coming together quite nicely.)
Caedwyr |
Abraham spalding wrote:Although this is ultimate combat. It just seemed odd that the only core class to not get an archetype was the sorcerer. Even wizards got a few new archetypes.As much as I go on about sorcerer's I'm not worried about them here -- after all this is ultimate combat, I'm not expecting too much for them in it.
The archetype selection looks rather impressive to me, and interesting as well. The maneuver master as presented is certainly something I would consider playing and the idea of mixing grappling with other maneuvers has my mind doing laps right now.
Usually I have a negative point I want to go over when I post on the blogs but today I do not.
I think it was mentioned in the past that it is more difficult to add archetypes to classes like Wizards, Sorcerers, or Clerics due to the lack of class features (it is a bit more true with Clerics, wizards are doing fine.) Also, since Bloodlines are already almost archetypes in all but name.