Milo Keen-Eye |
Ninjaed!
Previous description:
"You've come over the wall close to the SE corner. The keep is a large rectangular building you do not see any entrances to the keep on the S or E sides. Almost directly ahead of you are a set of steep stairs that go up to a walkway that connects the three towers and a section of the roof of the main keep."
Can we now see and entrances to the keep on the N or W side or anything of note on the roof?
Also, any buildings/structures besides the 3 towers and the keep?
Tirnel Stargazer |
What say you fellows? In my mind we can go in or attempt to draw them out. If we go in we have some advantage from surprise; if we draw them out we should have the advantage of an elevated position. It seems as of now that they are unaware of our intrusion into their lair.
Tirnel Stargazer |
Unless you feel differently Quinray, please check the door for traps and then let's open it and head in.
Barring the event of foes immediately presenting themselves we should advance with Quinray immediately followed by Milo and Ibram side-by-side and then Kentaur and myself side-by-side.
When we do find resistance we should let Quinray use his bow and step back 5' while Milo and Ibram fire and step forward 5'. Unless the enemy also has effective missile fire, I will try and slow them down or stop them to allow us as much time at range as possible.
Tirnel waits on Quinray's response.
Quinray Quantreant |
Check traps perception: 1d20 + 14 ⇒ (6) + 14 = 20
if necessary
DD: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Quinray Quantreant |
If there is no immediate resistance Quinray will enter first. Ghost as far as he can and then allow the big boys in to destroy the pathetic bandits. He will shoot over and around their bodies rapidly and precisely at point blank range very sneaky like.
Rolls?
stealth: 1d20 + 11 ⇒ (9) + 11 = 20
LB: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
damage: 1d8 + 1 ⇒ (3) + 1 = 4
sneak: 2d6 ⇒ (3, 4) = 7
LB: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (4, 4) = 8
critdamage: 2d8 + 2 ⇒ (6, 4) + 2 = 12
DM Darkvision |
Q opens the large double doors to find a large room 30'x30' but it is relatively empty with another pair of double doors on the far side of the room.
There is a weapon rack just inside the door on each side. The one on the left has 6 long spears and the one of the right holds 4 light crossbows and 50 bolts.
There are 2 torches by this door and another 2 at the door across the way.
Quinray Quantreant |
Save my crit for future.
Move left with stealth. Quietly telling big boys to stay behind.
stealth: 1d20 + 11 ⇒ (17) + 11 = 28
Quinray Quantreant |
Is Tirnel a Battle Diadem? Hmmm...He sure thinks so. For some reason I think I ....But I think I should follow his lead at this point.
Check the next door
perception: 1d20 + 14 ⇒ (5) + 14 = 19
Quinray Quantreant |
Continue forward with some serious stealth. And weapon capability.
Open and enter first then
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
allow big boys through...
Quinray Quantreant |
Quinray holds on to the door knob. He should be safe.
reflex: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Quinray Quantreant |
Quinray miraculously held on and continues forward, or not.
Help Kentaur if I am with him.
DM Darkvision |
My apologies, my phone went down hard while on vacation.
Ibram and Milo remain on a narrow walkway surrounding a pit into which the rest of the party falls. Damage for the fallers as below:
K dam: 1d6 ⇒ 1
Q dam: 1d6 ⇒ 1
T dam: 1d6 ⇒ 1
The two owlbears inhabiting the pit move forward looking for an easy meal, attacking Kentaur and Quinray.
who KQT: 2d3 ⇒ (2, 1) = 3
On Kentaur flatfooted AC
bite: 1d20 + 8 ⇒ (10) + 8 = 18
claw: 1d20 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 8 ⇒ (10) + 8 = 18
On Quinray flatfooted AC so 2 hits
bite: 1d20 + 8 ⇒ (9) + 8 = 17
dam: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 8 ⇒ (13) + 8 = 21
dam: 1d6 + 4 ⇒ (5) + 4 = 9
party action
Tirnel Stargazer |
-19HP
The best laid plans of any elf are no match for Desna's whims...
Tirnel draws upon the powers of his bonded ring to cast levitate quickly shooting up 20' into the air.
Revenge is a dish best served from above...
Milo Keen-Eye |
Milo keeps his balance and shoots down at the Owlbear that attacked Tirnel.
rapid shot 1: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
rapid shot 2: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 191d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Quinray Quantreant |
It has been nice knowing all of you.
Quiray scrambles the best he can to climb out of the pit.
HP 3/29
Run and climb
climb: 1d20 + 5 ⇒ (5) + 5 = 10
For the record DC 22 save at third level is very harsh.
Quinray Quantreant |
Forgot Kentaur was with me. I delay my action until I know what he does.
Quinray Quantreant |
LB: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage: 1d8 + 1 ⇒ (1) + 1 = 2
LB: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
damage: 1d8 + 1 ⇒ (4) + 1 = 5
9/29 HP
DM Darkvision |
Tirnel levitates above the fray, as Quinray tries to scramble up the side of the pit and then thinks better of it and snaps off two arrows, one of which grazes the animal attacking him. Milo fires 2 arrows but they just go wide as he is worried about striking Quinray or Kentaur.
Ibram leaps from the edge of the pit towards Kentaur's owlbear and aided by gravity he strikes the beast with a mighty blow that cleaves it open from its shoulder to its hip, killing it instantly.
The remaining owlbear continues to ravage Quinray:
bite: 1d20 + 8 ⇒ (15) + 8 = 23
dam: 1d6 + 4 ⇒ (6) + 4 = 10
claw: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 ⇒ (11) + 8 = 19
Quinray Quantreant |
Quinray goes down. ahhhhhahhhhh
Milo Keen-Eye |
Seeing Ibram's leap of faith into the pit, Milo hesitates for a moment before following suit.
Erastil guid me!
falchionPA: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 10 ⇒ (3, 4) + 10 = 17
Plus all the additional bonuses for charge/attacking from height/momentum damage.
Tirnel Stargazer |
Has everyone gone MAD? I thought the idea was to get OUT of the pit!
Tirnel fires an arrow into the fray.
longbow: 1d20 + 5 - 1 - 4 ⇒ (19) + 5 - 1 - 4 = 191d8 ⇒ 5
DM Darkvision |
Milo hacks into the remaining creature and Tirnel puts an arrow into it as well, but it hardly seems phased by the damage as it turns to attack Ibram. who I K M: 1d3 ⇒ 1
Milo fall dam: 1d6 ⇒ 5
On Ibram:
bite: 1d20 + 8 ⇒ (8) + 8 = 16
Claw: 1d20 + 8 ⇒ (11) + 8 = 19
Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Dam: 1d6 + 4 ⇒ (2) + 4 = 6
Tirnel Stargazer |
-1HP
I can't believe I made that shot! Maybe Desna is finding her smile...
He snaps off another bow shot trying to compensate for the additional instability.
bow: 1d20 + 5 - 2 - 4 ⇒ (9) + 5 - 2 - 4 = 81d8 ⇒ 5
aaaaand maybe she's still a fickle b&+&$...
Quinray Quantreant |
Fire two more arrows after moving back 5 feet yo sneak attack
LB: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (5, 6) = 11
LB: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage: 1d8 + 1 ⇒ (6) + 1 = 7
sneak: 2d6 ⇒ (2, 3) = 5