dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Ninjaed!

Previous description:

"You've come over the wall close to the SE corner. The keep is a large rectangular building you do not see any entrances to the keep on the S or E sides. Almost directly ahead of you are a set of steep stairs that go up to a walkway that connects the three towers and a section of the roof of the main keep."

Can we now see and entrances to the keep on the N or W side or anything of note on the roof?

Also, any buildings/structures besides the 3 towers and the keep?


male AC30 HP107 init. +4 Dwarf Cleric/10

Use a charge of Celestial Healing Wand on Ibram (3charges)


Three towers and the main keep. The keep has one entrance a large set of double doors at the N end of the keep. Close to the N end of the keep there is also a gate in the wall leading out.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

What say you fellows? In my mind we can go in or attempt to draw them out. If we go in we have some advantage from surprise; if we draw them out we should have the advantage of an elevated position. It seems as of now that they are unaware of our intrusion into their lair.


male AC30 HP107 init. +4 Dwarf Cleric/10

"I say we go in. I don't like the idea of them making NOT coming out and making preparations for us when we go in."


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Unless you feel differently Quinray, please check the door for traps and then let's open it and head in.

Barring the event of foes immediately presenting themselves we should advance with Quinray immediately followed by Milo and Ibram side-by-side and then Kentaur and myself side-by-side.

When we do find resistance we should let Quinray use his bow and step back 5' while Milo and Ibram fire and step forward 5'. Unless the enemy also has effective missile fire, I will try and slow them down or stop them to allow us as much time at range as possible.

Tirnel waits on Quinray's response.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Check traps perception: 1d20 + 14 ⇒ (6) + 14 = 20
if necessary
DD: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30


Quinray finds and defeats a simple lock.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

If there is no immediate resistance Quinray will enter first. Ghost as far as he can and then allow the big boys in to destroy the pathetic bandits. He will shoot over and around their bodies rapidly and precisely at point blank range very sneaky like.

Rolls?

stealth: 1d20 + 11 ⇒ (9) + 11 = 20

LB: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
damage: 1d8 + 1 ⇒ (3) + 1 = 4
sneak: 2d6 ⇒ (3, 4) = 7

LB: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (4, 4) = 8

critdamage: 2d8 + 2 ⇒ (6, 4) + 2 = 12


Q opens the large double doors to find a large room 30'x30' but it is relatively empty with another pair of double doors on the far side of the room.

There is a weapon rack just inside the door on each side. The one on the left has 6 long spears and the one of the right holds 4 light crossbows and 50 bolts.

There are 2 torches by this door and another 2 at the door across the way.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Save my crit for future.

Move left with stealth. Quietly telling big boys to stay behind.

stealth: 1d20 + 11 ⇒ (17) + 11 = 28


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel detects magic on the area.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo keeps his bow trained on the far doors 'just in case'.


One of the spears is magic +1.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel whispers to Quinray-[smaller]Go check the next door. If it's unlocked and untrapped we will advance to support your position and you can open the door.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Is Tirnel a Battle Diadem? Hmmm...He sure thinks so. For some reason I think I ....But I think I should follow his lead at this point.

Check the next door
perception: 1d20 + 14 ⇒ (5) + 14 = 19


Its a big set of double doors similar to the set you just came through. No traps or locks found.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Continue forward with some serious stealth. And weapon capability.

Open and enter first then
stealth: 1d20 + 11 ⇒ (6) + 11 = 17
allow big boys through...


As Quinray begins to open the door, the floor in your current room collapses, except for a small walkway around the outside.

Everyone make a DC22 reflex save or fall 15' into the pit of owlbears!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Disaster...

REF: 1d20 + 6 ⇒ (10) + 6 = 16


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

REF: 1d20 + 6 ⇒ (16) + 6 = 22

Milo quickly scampers to the edge of the room and the safety of the walkway.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray holds on to the door knob. He should be safe.

reflex: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21


male AC30 HP107 init. +4 Dwarf Cleric/10

here goes

reflex: 1d20 + 4 ⇒ (3) + 4 = 7


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"Kentaur..."

reflex: 1d20 + 7 ⇒ (20) + 7 = 27


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray miraculously held on and continues forward, or not.

Help Kentaur if I am with him.


My apologies, my phone went down hard while on vacation.

Ibram and Milo remain on a narrow walkway surrounding a pit into which the rest of the party falls. Damage for the fallers as below:

K dam: 1d6 ⇒ 1
Q dam: 1d6 ⇒ 1
T dam: 1d6 ⇒ 1

The two owlbears inhabiting the pit move forward looking for an easy meal, attacking Kentaur and Quinray.
who KQT: 2d3 ⇒ (2, 1) = 3

On Kentaur flatfooted AC
bite: 1d20 + 8 ⇒ (10) + 8 = 18
claw: 1d20 + 8 ⇒ (8) + 8 = 16
claw: 1d20 + 8 ⇒ (10) + 8 = 18

On Quinray flatfooted AC so 2 hits
bite: 1d20 + 8 ⇒ (9) + 8 = 17
dam: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 8 ⇒ (13) + 8 = 21
dam: 1d6 + 4 ⇒ (5) + 4 = 9

party action


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-19HP

The best laid plans of any elf are no match for Desna's whims...

Tirnel draws upon the powers of his bonded ring to cast levitate quickly shooting up 20' into the air.

Revenge is a dish best served from above...


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo keeps his balance and shoots down at the Owlbear that attacked Tirnel.

rapid shot 1: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 181d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
rapid shot 2: 1d20 + 8 + 1 - 2 ⇒ (12) + 8 + 1 - 2 = 191d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Tirnel Stargazer wrote:

-19HP

The best laid plans of any elf are no match for Desna's whims...

Tirnel draws upon the powers of his bonded ring to cast levitate quickly shooting up 20' into the air.

Revenge is a dish best served from above...

Why are you -19hp?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Some how misread Quinray for Tirnel.

-1HP


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

No change to Milo or Tirnel's action, but Milo receives an additional -4 for firing into melee.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

It has been nice knowing all of you.

Quiray scrambles the best he can to climb out of the pit.

HP 3/29

Run and climb

climb: 1d20 + 5 ⇒ (5) + 5 = 10

For the record DC 22 save at third level is very harsh.


Quinray Quantreant wrote:

It has been nice knowing all of you.

Quiray scrambles the best he can to climb out of the pit.

HP 3/29

Run and climb

[dice=climb]1d20 + 5

For the record DC 22 save at third level is very harsh.

If it were easy, they wouldn't need adventurer-heroes!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Forgot Kentaur was with me. I delay my action until I know what he does.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram jumps down, attempting to skewer an owlbear.

"I'm coming Kentaur and Quinray!!"

pwrattk: 1d20 + 5 ⇒ (18) + 5 = 23
confirm crit: 1d20 + 5 ⇒ (20) + 5 = 25

crit damage: 4d4 + 20 ⇒ (3, 3, 4, 2) + 20 = 32


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur will pulse, excluding the owlish bears.

heals: 2d6 ⇒ (5, 1) = 6


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

LB: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage: 1d8 + 1 ⇒ (1) + 1 = 2

LB: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
damage: 1d8 + 1 ⇒ (4) + 1 = 5

9/29 HP


Tirnel levitates above the fray, as Quinray tries to scramble up the side of the pit and then thinks better of it and snaps off two arrows, one of which grazes the animal attacking him. Milo fires 2 arrows but they just go wide as he is worried about striking Quinray or Kentaur.

Ibram leaps from the edge of the pit towards Kentaur's owlbear and aided by gravity he strikes the beast with a mighty blow that cleaves it open from its shoulder to its hip, killing it instantly.

The remaining owlbear continues to ravage Quinray:

bite: 1d20 + 8 ⇒ (15) + 8 = 23
dam: 1d6 + 4 ⇒ (6) + 4 = 10

claw: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 1d6 + 4 ⇒ (2) + 4 = 6

claw: 1d20 + 8 ⇒ (11) + 8 = 19


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray goes down. ahhhhhahhhhh


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast last CMW on Quinray heal: 2d8 + 3 ⇒ (4, 6) + 3 = 13


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack owlbear pwrattk: 1d20 + 5 ⇒ (5) + 5 = 10

-one moment of glory at least-


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing Ibram's leap of faith into the pit, Milo hesitates for a moment before following suit.

Erastil guid me!

falchionPA: 1d20 + 7 ⇒ (9) + 7 = 162d4 + 10 ⇒ (3, 4) + 10 = 17

Plus all the additional bonuses for charge/attacking from height/momentum damage.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Has everyone gone MAD? I thought the idea was to get OUT of the pit!

Tirnel fires an arrow into the fray.

longbow: 1d20 + 5 - 1 - 4 ⇒ (19) + 5 - 1 - 4 = 191d8 ⇒ 5


Milo hacks into the remaining creature and Tirnel puts an arrow into it as well, but it hardly seems phased by the damage as it turns to attack Ibram. who I K M: 1d3 ⇒ 1

Milo fall dam: 1d6 ⇒ 5

On Ibram:
bite: 1d20 + 8 ⇒ (8) + 8 = 16

Claw: 1d20 + 8 ⇒ (11) + 8 = 19

Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Dam: 1d6 + 4 ⇒ (2) + 4 = 6


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack with falchion pwrattk: 1d20 + 5 ⇒ (3) + 5 = 8


male AC30 HP107 init. +4 Dwarf Cleric/10

attack

morningstar: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 1d8 + 1 ⇒ (5) + 1 = 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

-5HP

Milo tries to finish off the ferocious foe.

falchionPA: 1d20 + 7 ⇒ (13) + 7 = 202d4 + 10 ⇒ (2, 2) + 10 = 14


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-1HP

I can't believe I made that shot! Maybe Desna is finding her smile...

He snaps off another bow shot trying to compensate for the additional instability.

bow: 1d20 + 5 - 2 - 4 ⇒ (9) + 5 - 2 - 4 = 81d8 ⇒ 5

aaaaand maybe she's still a fickle b&+&$...


Quinray bump.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Fire two more arrows after moving back 5 feet yo sneak attack

LB: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (5, 6) = 11

LB: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage: 1d8 + 1 ⇒ (6) + 1 = 7
sneak: 2d6 ⇒ (2, 3) = 5

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