
Byakko Whiteclaw |
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Ooooh boy, RP anger what have ye stuck me in now... Not sure if I'll have the faculties for the rest, so retcon as need be... Sorry Skäne looks like we both defer diplomacy to you...
Fort: 1d20 + 7 ⇒ (14) + 7 = 21
Byakko matches her stare and somehow discovers saliva enough for yet another disdainful side mouth spit. He keeps his eyes on the fey as he deliberately draws his sword. His tongue has lost its humanly qualities again, only a low growl slips from behind his slowly widening rictus grimace.
Cast Bull's Strength on himself prior to the draw if that's a thing he's capable of doing?
Enii stalks her way into a charging position, the growl from Byakko's throat matched by her own.

Skäne Ingvârssonn |

Skäne eyes the macabre fey with a frown, then steps forward, shield and spear at hand;
"Speak not with twisted orðr (words) fey... lest you join your dreyrugr (bloodstained) trophies."
Hearing Byakko's growl, the burly warrior also smiles;
"Let us sate your hungr for battle... for we are your bani (slayers/bane)..."
Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17

Woodsmoke |

Byakko feels a sudden supernatural force ripple through his flesh, blood and bones, intent on seizing his every nerve. Just as this presence penetrates his form, however, the primal, moon-blessed instincts take hold and his body rejects the intrusion, just barely. Just made that save :)
We can say you bull's strength before the encounter, that's fine.
"Prey then..not play," the fey coos, though it is difficult to say if she is pleased or dismayed with the outcome. Her eyes snap to Skäne as he steps forward with his proclamation. "I've slain larger and stronger men than you, cub. So be it." she hisses and bares sharpened teeth, her bloodied claws seem to grow longer, and her hair begins to float about her body as if were an entity unto itself...
Map
Init
Geedra 23
Silas 18
Byakko 16
Krosh 15
Enemy 8
Skäne 7
Round 1 to you
Skäne: 1d20 + 3 ⇒ (4) + 3 = 7
Silas: 1d20 + 7 ⇒ (11) + 7 = 18
Geedra: 1d20 + 4 ⇒ (19) + 4 = 23
Byakko: 1d20 + 5 ⇒ (11) + 5 = 16
Krosh: 1d20 + 1 ⇒ (14) + 1 = 15
1d20 + 7 ⇒ (1) + 7 = 8

Geedra Horsebiter |

Geedra tries to cast a spell at the dangerous opponent.
Spellcraft chance 1d100 ⇒ 25
She casts Aggressive Thundercloud and calls into existence a whirlwind of lightning to harass the fey.
Damage 3d6 ⇒ (2, 5, 1) = 8
DC 17 Reflex to save.

Woodsmoke |

Geedra resists the curse that tugs at her tongue and conjures up a roiling cloud of nascent storm, loosing a strike of lightning from it to strike the cruel fey. With otherwordly grace, however, the creature bends and shifts out of the path of the bolts. The electricity cracks against the earth, sending a spray of stone and dirt into the air.
"Tsk tsk, litte one," she coos. "I've beheld witchcraft for many of your lifetimes. You'll have to try more than that." her sultry tease suddenly pivots to a wild cackle of unsettling laughter as she throws her head back in a mirthful display.
I'll give others another day or so to reply but I'll move us along tomorrow evening or so either way.
1d20 + 18 ⇒ (11) + 18 = 29

Byakko Whiteclaw |

Ach, another post gone to the ether or lost to... user error. Sry team! I think I can get Byakko and Enii into melee with room for a Vikingr! Byakko would be just past her with Enii taking the long route to land just south of the fey... Hooo boy...
Byakko's tongue comes out such that only Enii understands <Take her down Enii!>. In the off chance this fey understands the tongue of beasts, he directs some ire to her as well: <Behold cold steel and fang then witch!>
Single attack for both unless Enii can... Pounce over the menhir...
Byakko Slash +1: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Dmg?: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Enii Chomp +1: 1d20 + 11 ⇒ (4) + 11 = 15
Dmg?: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Silas Nimblethumbs |

Silas peers around at this situation. And takes a big step back, looking for any way to vanish from the fight. Shadows, a big rock, hiding behind his fellow adventurers. Doesn't matter! Just as long as he was forgotten ignored and hopefully forgotten about before he takes his first shot.
1d20 + 25 ⇒ (6) + 25 = 31 for stealth

Woodsmoke |

Round 1
Byakko and Enii move in concert to converge on the dark fey, flanking her as they lash out with sword and fang. This adversary seems to be as wily and agile as she is vile and mad, however, and with her strange, supernatural movements she shifts out of the way of both blows, laughing all the while.
Silas, lingering in the back, outright vanishes from view of the enemy, using the ample cover in the room to obfuscate his position.
Krosh focuses his gaze on the fey and a rippling silver energy flashes in his eyes before a similar aura shimmers across the creature's flesh before disappearing. He then readies his spear. Utilizes the Metal Curse hex granted by today's Wandering Hex..the fey now has a -2 penalty on AC against metallic weapons for 2 turns.
A different sort of aura then blazes around the fey as a supernatural veil ripples across her form, projecting her twisted beauty in the space around her.
Need those within 30 feet that can see the Nymph - looks like Skäne, Byakko, and Enii - to make a DC 21 Fortitude Save or be blinded.
She then turns her attention to Byakko and reaches as bloody, clawd hand out for a touch. Greenish light flows from her into the Oracle, further pushing her attempted campaign against his physicality. And Byakko give me a second Fortitude Save against DC 16
To Skäne and then back to Geedra et al
1d20 + 13 ⇒ (4) + 13 = 17

Byakko Whiteclaw |

Byakko Fort 1: 1d20 + 7 ⇒ (20) + 7 = 27
Byakko Fort 2: 1d20 + 7 ⇒ (14) + 7 = 21
Enii Fort: 1d20 + 8 ⇒ (8) + 8 = 16 Enii blinded for how long?
Wow, I think Byakko should be happy I'm hoarding all the good stuff for saves but hopefully I can hit something... I'll give Skäne a chance to get into it.

Geedra Horsebiter |

Geedra directs her thundercloud at the fey again.
Damage 3d6 ⇒ (6, 6, 4) = 16
DC 17 Reflex to save.
She then casts Prayer boosting her group and adding a penalty to the fey.
Casting curse 1d100 ⇒ 73

Skäne Ingvârssonn |

DC21 Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25
Skäne blinks as his eyes momentarily cloud, then with furrowed brow and a red sight he roars and moves forward with spear and shield readied... Enter Rage (Free Action) + 20ft Double Move

Byakko Whiteclaw |

Byakko manages to catch the blast of light behind the rim of his shield leaving a horizontal crescent bar of light across his vision. He smiles and takes it as inspiration from Tsukiyo, his grin once again elongating into a maw of sharp teeth as he snaps and slashes at the figure in front of him. Gift of Fang, full attack, didn't add a flank bonus but looks like we're doing it...
Regular Chomp +1: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
DMG?: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Slash +1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
2nd Slash +1: 1d20 + 5 ⇒ (5) + 5 = 10
Enii, caught unawares, can only see red tinged white, she quickly sniffs the air before she lashes out at the figure she last saw directly in front of her. Perception for part negation of miss chance? May knock off the full attack for a move/sniff? Here's rolls just in case...
Follow the Nose Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Chomp +1 - Blinded: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Slash +1 - Blinded: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Slash +1 - Blinded: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
My gawd, that's some rough rollin, thanks Tsukiyo!

Woodsmoke |

Round 1
As the rippling aura manifests around the horrid fey, Byakko and Skäne are steadfast in their resistance. The wretched power that seeks to take hold of their senses is rejected. Enii is not so fortunate, however, and her eyes go a full, blank white as the realm of sight is stolen away from her. Byakko continues his resistance, refusing to submit once more as the long-fingered hand maneuvers in its with its cruel caress. The woman bares bloodstained, sharpened teeth and hisses.
Skäne tenses, muscles tightening beneath of layers of metal, leather, fur, and flesh as ire wells within. With shield and spear in position he advances through the strange chamber with furious purpose. As he closes in on the fey, he feels the weight behind his eyes once more...but is again able to shake it off.
Round 2
The roiling electricity directed by Geedra weaves to strike the creature again, but even midst the gathered melee, her supernatural senses and movements aid her well as she twists and shifts to safety. Geedra then bests the Witch Tree's curse once more and invokes magic to tug once more on the strands of fate, filling her allies with a whetted resolve as the spell thrums through them.
As Byakko goes on the offensive, he can feel the strange sensation from the fey's form try to overcome him again...but he resists once more. He and Enii strike in tandem, coming at their target with a flurry of blades, fangs, and claws. Fortunately Enii's ability to track such a close target through scent at least lets her have guidance in the direction of her strikes. The corrupted fey, however, is no easy prey. She weaves and shifts in abstract movements, putting herself out of the path of each strike from the hunting companions.
Enii is blinded for the foreseeable future, though Krosh might be able to help with that ;) Scent allows Enii to pinpoint the 5 foot square the creature is in, but still will attack with a blindness/concealment miss chance; knows what spot to attack but still disadvantaged as she can't track the target within that spot, if that makes sense. Don't need to make perception checks for the scent within 5 feet, though, so full attacks are good unless she has to find the fey again.
Krosh cautiously enters the room, yelling out. "A nymph once, now something else. Don't look at her, or her flesh will take your eyes!"
I rolled for Byakko and Skäne on their turns and both saved again, but every round on your turn you'll need to make the save again (fort vs 21) if you are within 30 feet of the corrupted nymph. You can choose to avert your eyes while fighting her, but doing so will incur a 50% miss chance on any attacks against her.
The orc-blooded shaman advances through the room, taking his own advice and keeping his eyes trained on the floor as he moves into a position to assist.
The nymph shrieks with wild laughter. "Clever oaf!" she coos at Krosh. "But...why wouldn't you want to look?" her eyes dart to Byakko as she moves her form to better bare herself to him, biting her lip just before her face turns to a snarl and she attacks him. Her bloody claws lash out, but the oracle is just able to bring his shield up in time to turn the blows aside. A narrow miss! Furious, the nymph screams. "I want to feel your BLOOD!"
I'll let Silas get his action in but Skäne et all and go ahead and continue as well to top off round 2 and start the third.
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 13 ⇒ (9) + 13 = 22
1d20 + 13 ⇒ (2) + 13 = 15

Byakko Whiteclaw |
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Well hope the top of the order folks come back in...
Byakko is frustrated at catching mostly air with his attacks, and briefly considers casting a spell, but something about the flashes from Krosh's direction tells him to press his sword attacks. He averts his eyes as directed.
Slash +1: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Confirm?: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Miss?: 1d100 ⇒ 60
DMG?: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Bite +1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
DMG?: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
2° Slash +1: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Confirm?: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Miss?: 1d100 ⇒ 80
DMG?: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Enii roars her frustration as well, her nose and ears tell her her quarry is still within reach, she presses her attack as well.
Chomp +1: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Slash +1: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Slash +1: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Wow. Enii... Big rolla!

Geedra Horsebiter |
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Probably won’t matter, but did you add in the bonus from the prayer spell, Byakko?
Geedra holds her action, waiting for the others to press the attack before she takes an action.

Byakko Whiteclaw |

Yup, missed that for sure! If I did land anything I'll take another DMG please WS... Doesn't seem like any of those are likely one shy of hitting...

Woodsmoke |

Hey Skäne you still get your action for the end of round 2 :) I'll fill in for Silas.
Round 2
Silas darts around from behind the menhir and fires off a shot at the nymph, but her agility is truly otherworldly and she nimble shifts out of the way of another strike. Silas yelps a bit and ducks back around the menhir, disappearing from sight once more.
Round 3
Geedra surveys the melee and readies herself to weave another spell or hex into the fray, opportunist as she is.
Silas pops out again and tries another shot, this one succeeding in biting into the fey's inner elbow, a well-struck sneack attack. She winces and grimaces slightly, calling out to her assailant. "No no little mouse, I'll have you as a snack..." The bolt was a direct shot to the joint, but other than a slow drip of sickly black-purple blood, the strike does not seem to bother her overmuch.. Silas doesn't much like the sound of that, and ducks around again. Sniper stealth successful again. The sneak attck also did successfully lower the nymph's AC for the next round via Debilitating injury
Byakko and Enii once more work in tandem to flank the debased fey, and while the unfortunately blinded tigress fails to find any fey flesh, Byakko's bladework proves more fruitful. The blade cuts twice across her green-grey flesh! ...but no blood or wound to show. As the oracle's fangs snap down out of reach of the woman, she laughs.
"Lovely try! And oh, I didn't know you liked to bite!" she licks her own sharpened teeth.
Krosh's voice comes forth. "Nay. Moonsweft - cold iron. The blade given by the centaur.. use it!" As he intones this wisdom, he fiddles with a hanging trinket and touches Enii. The darkness fades from her eyes and her sight is regained.
The nymph raises an eye to the orcish shaman. "Spilling secrets are we?"
She turns to Byakko and gives him a tsk tsk. "Not so fast, love," she coos, coming at him again with another rapid strike of claws...that both batter against armor and shield. She howls. "You are NO fun!" a pair of bad rolls for her to be sure.
Back to Skäne for rounds 2 and 3. and then on to 4. No movements so map is the same as last post.
Init
Geedra 23
Silas 18
Byakko 16
Krosh 15
Enemy 8
Skäne 7
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 25 ⇒ (3) + 25 = 28
1d20 + 13 ⇒ (16) + 13 = 29
1d8 + 3 ⇒ (4) + 3 = 7 plus 4d6 ⇒ (6, 6, 1, 2) = 15
1d20 + 25 ⇒ (15) + 25 = 40
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (7) + 13 = 20

Skäne Ingvârssonn |

Apologies GM - had convinced myself I'd posted and was up-to-date...
Round 2 Redux
With the gap closed Skäne sets about the fell fey with canny spear thrusts; (Full Round - Full Attack)
Melee (+1 Spear): 1d20 + 13 ⇒ (9) + 13 = 22
Melee (+1 Spear): 1d20 + 8 ⇒ (16) + 8 = 24
Damage (P, Magic): 1d8 + 5 ⇒ (4) + 5 = 9
Damage (P, Magic): 1d8 + 5 ⇒ (8) + 5 = 13
Round 3
Fortitude DC21: 1d20 + 10 ⇒ (18) + 10 = 28
Grim-faced, the warrior shrugs off the Fae's enchanted aura and presses home once again;
(Full Round - Full Attack) - Not sure if he gains benefit of Flanking w/ Byakko? (if so +2 to below attack rolls)...
Melee (+1 Spear): 1d20 + 13 ⇒ (3) + 13 = 16
Melee (+1 Spear): 1d20 + 8 ⇒ (7) + 8 = 15
Damage (P, Magic): 1d8 + 5 ⇒ (5) + 5 = 10
Damage (P, Magic): 1d8 + 5 ⇒ (8) + 5 = 13
"Illr (Evil) fey... your andlátstíð (time of death) is upon you! We are your örlög (doom)!"
Ámáttugr (Fearsome Class Ability) - Demoralise as Swift Action: 1d20 + 10 ⇒ (15) + 10 = 25

Woodsmoke |
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Back from a short vacation and feeling refreshed after a trying week, so should be able to focus down on things here finally.
Round 2
Skäne delivers a pair of skewering strikes on the malevolent fey, with one pushing into her corrupted flesh, splitting it against the tip of the spear. She doesn't seem too bothered by it, though, leaning in close to the stern warrior and hissing before playfully pushing him away as the wound remains blood free. "Come now, you can do better than that."
Round 3
The frenzy of the melee continues with Skäne's mighty stabs interlacing with Byakko and Enii's swipes, but this adversary is possessed of impressive mettle and she dodges the thrusts in a wickedly beautiful dance. As the vikingr roars his threat, she leans back from him, hunching down and hissing once more, but it is difficult to say if it is our of fear, rage, or some combination... You did hit that DC right on the nose, so shaken for 1 round :)
On to Round 4 Actions for our other adventurers!

Geedra Horsebiter |

Geedra was nothing if not determined so she again directs her thundercloud at the fey.
Damage 3d6 ⇒ (4, 2, 5) = 11
DC 17 Reflex to save.
She then tests her mettle against the casting curse and attempts to use an Ear Piercing Scream against the fey.
Damage 4d6 ⇒ (4, 6, 3, 4) = 17
DC 16 Fort save for half damage and to avoid being dazed one round.
Casting curse 1d100 ⇒ 57
Remember your prayer bonus please!

Skäne Ingvârssonn |

Round 4 Conditions: Prayer ( +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)
Fortitude DC21: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Sensing apprehension in the creature for the first time, Skäne barely registers its foul aura as he presses again, this time using his shield to smash it repeatedly;
(Full Round - Full Attack/Power Attack) - Melee (+1 Cold Iron Shield & Prayer & Flank): 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
PA Melee (+1 Cold Iron Shield & Prayer & Flank): 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
PA Damage (B, Cold Iron & Magic): 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17
PA Damage (B, Cold Iron & Magic): 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13

Woodsmoke |

Round 4
Geedra wriggles her way out of the curse's nagging hold once more, both pushing her crackling sphere of lightning and conjuring a sudden detonation of sonic force around the fey's head. She nimbly evades the lightning but then staggers for a moment, wincing and slapping the side of her head, but seems to shake loose of the worst of the second spell. Saved vs both but still takes the half damage from the scream. Unfortunately this wily fey has some nasty saving throws :(
Skäne bullies through the nymph's aura with pure rage and resolve, bringing his shield up for a series of strikes. He smashes into her lithe form once, twice, each blow delivering a resounding crack...as well as the spectral roar coming from the bear head emblem on the shield! She hisses and screams at the sound of the roar and the cold iron battering against her body.
"No, no, no! I hate that!" she screams.
I think we glossed over this quickly in the fight with the torturers in a previous room, but don't forget the newfound ability of your shield - it deals an additional 1d6 sonic damage against fey creatures ! :) you can roll it. A solid 30 damage thus far from those blows.
I'll let Byakko go and then finish off the round..Skane technically goes after the enemy but that's ok. I'll just switch them to make the order a little easier. Also thinking Silas might have underestimated his busyness when he came aboard, so I'll take him up for the battle and then see where he is with things.
1d20 + 20 ⇒ (13) + 20 = 33
1d20 + 13 ⇒ (7) + 13 = 20

Woodsmoke |

Round 4
Silas once again maneuvers out from his hiding position to take a shot at the enemy.
Crossbow: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36 (prayer, vs flat-footed)
Crossbow Confirm: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 (prayer, vs flat-footed)
Crit Damage: 2d8 + 6 ⇒ (1, 3) + 6 = 10 plus 8d6 ⇒ (4, 5, 4, 5, 5, 2, 4, 3) = 32 sneak
The bolt hits home, puncturing the fey just beneath the ribs. She lets out a sudden scream, unprepared for such an intrusion, and quickly clutches at the wound. Despite not being comprised of cold iron, the puncture seems to have wounded her.
Silas attempts to quickly hide away again from his sniping position.
Stealth: 1d20 + 25 ⇒ (12) + 25 = 37
Heeding Krosh's words, Byakko draws the wakizashi acquired from the Centaur blacksmith Voran Veig. The odious firelight in the room catches the metal and the deep-hammered pattern of the cold iron shimmers within. The wretched nymph hisses as she sees it too, and Byakko seizes the opportunity.
Fort: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 (success)
Wakizashi: 1d20 + 11 + 2 - 2 + 1 ⇒ (14) + 11 + 2 - 2 + 1 = 26 (flank, prayer, power attack)
Wakizashi: 1d20 + 6 + 2 - 2 + 1 ⇒ (2) + 6 + 2 - 2 + 1 = 9 (flank, prayer, power attack)
Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
The wakizashi finds home on the first slash, opening a sickly wound on the nymph's upper arm. The blood flows free as the cold iron edge bites deep, forcing another pained hiss from her bloody lips. Enii roars and attacks with her oracle companion.
Enii Bite: 1d20 + 12 + 1 + 2 - 2 ⇒ (5) + 12 + 1 + 2 - 2 = 18 (flank, prayer, power attack)
Enii Claw: 1d20 + 12 + 1 + 2 - 2 ⇒ (11) + 12 + 1 + 2 - 2 = 24 (flank, prayer, power attack)
Damage: 1d8 + 7 + 1 + 4 ⇒ (7) + 7 + 1 + 4 = 19
Enii Claw: 1d20 + 12 + 1 + 2 - 2 ⇒ (8) + 12 + 1 + 2 - 2 = 21 (flank, prayer, power attack)
Damage: 1d8 + 7 + 1 + 4 ⇒ (2) + 7 + 1 + 4 = 14
The claws connect, and while her resilient flesh seems to absorb most of the blows, some scratches do appear.
Krosh holds his action, preparing to intervene and assist as needed.
The nymph screams in rage, frustration, pain, and anger. If she had any concept of a strategy, it seems to be cast to the wind as she explodes her anger onto Byakko, near leaping on to him as she lashes out once more with her claws. Again the first swipe meets his stalwart shield, but she is able to pull it down and finally her second strike slips through the defenses and her dark, bloody, talon-like fingers stab into him. The claws themselves don't seem to have much effect in the way of pain, but the wound they leave instantly blackens the flesh around it and it bleeds profusely.. 3 points of damage by the attack, but Byakko is now bleeding for 5 damage per turn. Also, make a Fort save once more or suffer 1d6 ⇒ 4 charisma damage.
No map changes again, so this one is still good. Back to You all!
1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 13 ⇒ (19) + 13 = 32
1d8 + 2 ⇒ (1) + 2 = 3

Geedra Horsebiter |

Geedra sighs and gives up on her thundercloud having any real effect on the fey. She double moves to the square immediately northwest of Byakko, ready to try and heal him next round.
If you would move me please, GM.