Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator nimbly avoids the ghouls only to smashed by the giant. "Ooomph." He continues to slice and dice ghouls.

ecb: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
dam: 1d10 + 1d6 + 21 ⇒ (9) + (5) + 21 = 35

ecb: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

ecb: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
dam: 1d10 + 1d6 + 21 ⇒ (6) + (4) + 21 = 31

-76 hp
stoneskin 40
hero +2


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

activate Touch of Rage 3 Optimistic Gambler: 1d4 + 1 ⇒ (3) + 1 = 4

falchion attack pwratt&arcnstrk: 1d20 + 28 ⇒ (2) + 28 = 30
damage: 2d4 + 2d6 + 35 ⇒ (2, 3) + (5, 4) + 35 = 49

last attack pwrattk&arcnstrk: 1d20 + 20 ⇒ (19) + 20 = 39
confirm crit: 1d20 + 20 ⇒ (14) + 20 = 34
crit damage: 4d4 + 2d6 + 70 ⇒ (2, 1, 4, 1) + (5, 1) + 70 = 84


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

On 3arm
mm: 5d4 + 5 ⇒ (4, 1, 2, 1, 3) + 5 = 16


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Benedict tosses another brace of darts at the giant:
dart: 1d20 + 10 ⇒ (9) + 10 = 191d4 ⇒ 4
dart: 1d20 + 5 ⇒ (4) + 5 = 91d4 ⇒ 4


3 ghouls (all surrounding Balator; 2 flanking)
2 trees (confronting Uuranx)
1 giant (far side of combat reach attacking)

Balator hacks down another ghoul as Uuranx chops through a tree. Randtam pumps the giant with magic missiles as Benedict's more mundane darts fail to puncture the monster's thick hide.

The diminished ghouls attempt to bring down Balator:
Ghoul 1 (non-flanking)
claw: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 12 ⇒ (10) + 12 = 221d6 + 6 ⇒ (4) + 6 = 10
bite: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 6 ⇒ (1) + 6 = 7
Ghoul 2 (flanking)
claw: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 6 + 3d6 ⇒ (1) + 6 + (3, 3, 5) = 18
claw: 1d20 + 14 ⇒ (12) + 14 = 261d6 + 6 + 3d6 ⇒ (4) + 6 + (2, 4, 6) = 22
bite: 1d20 + 15 ⇒ (19) + 15 = 341d6 + 6 + 3d6 ⇒ (3) + 6 + (5, 2, 3) = 19

The giant smashes at Balator again:
1d20 + 26 ⇒ (12) + 26 = 383d6 + 19 ⇒ (4, 4, 6) + 19 = 33
1d20 + 21 ⇒ (14) + 21 = 353d6 + 19 ⇒ (1, 2, 3) + 19 = 25
1d20 + 16 ⇒ (4) + 16 = 203d6 + 19 ⇒ (3, 5, 6) + 19 = 33

The remaining tree attacks Uuranx:
root: 1d20 + 12 ⇒ (11) + 12 = 231d6 + 4 ⇒ (4) + 4 = 8
root: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 4 ⇒ (2) + 4 = 6
root: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 9 ⇒ (4, 2) + 9 = 15

Party action


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

mm: 5d4 + 5 ⇒ (3, 4, 4, 2, 3) + 5 = 21


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

take out tree

pwrattk&arcnstrk: 1d20 + 28 ⇒ (10) + 28 = 38
damage: 2d4 + 2d6 + 35 ⇒ (3, 4) + (4, 4) + 35 = 50

last attack pwrattk&arcnstrk: 1d20 + 20 ⇒ (18) + 20 = 38
confirm crit: 1d20 + 20 ⇒ (2) + 20 = 22
reg damage: 2d4 + 2d6 + 35 ⇒ (2, 1) + (1, 2) + 35 = 41
+ crit damage: 2d4 + 35 ⇒ (4, 1) + 35 = 40


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (4) + 27 + 2 = 33
dam: 1d10 + 1d6 + 21 ⇒ (4) + (2) + 21 = 27

ecb: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26
dam: 1d10 + 1d6 + 21 ⇒ (8) + (6) + 21 = 35

ecb: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
confirm ecb: 1d20 + 17 + 4 + 2 ⇒ (14) + 17 + 4 + 2 = 37
dam: 2d10 + 1d6 + 42 ⇒ (9, 5) + (4) + 42 = 60

-76 hp
stoneskin 40
hero +2


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

-5HP

~Current spell effects~
Shield other-Randtam
Airwalk-Self
Hide from undead-all

Benedict lobs another set of darts at the giant:
1d20 + 10 ⇒ (19) + 10 = 291d4 ⇒ 3
1d20 + 5 ⇒ (4) + 5 = 91d4 ⇒ 1


Uuranx turns the last oak into kindling and Balator brings down two more ghouls. Magic and mundane darts sting the giant who is now clearly wishing he had taken a different strategy to this encounter.

Ghoul on Balator
claw: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 12 ⇒ (1, 1) + 12 = 14
claw: 1d20 + 12 ⇒ (18) + 12 = 301d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 13 ⇒ (12) + 13 = 251d6 + 6 ⇒ (5) + 6 = 11

Giant on Balator
1d20 + 26 ⇒ (1) + 26 = 273d6 + 19 ⇒ (1, 5, 4) + 19 = 29
1d20 + 21 ⇒ (11) + 21 = 323d6 + 19 ⇒ (5, 2, 5) + 19 = 31
1d20 + 16 ⇒ (14) + 16 = 303d6 + 19 ⇒ (5, 3, 3) + 19 = 30

Party action


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Magic missle

MM: 5d4 + 5 ⇒ (3, 3, 2, 4, 1) + 5 = 18


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (8) + 27 + 2 = 37
dam: 1d10 + 1d6 + 21 ⇒ (8) + (2) + 21 = 31

ecb: 1d20 + 27 + 2 ⇒ (1) + 27 + 2 = 30

ecb: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
dam: 1d10 + 1d6 + 21 ⇒ (7) + (5) + 21 = 33

-80 hp
stoneskin 30
hero +2


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Charge the giant

falchion o'doom pwrattk&arcnstrk: 1d20 + 28 ⇒ (7) + 28 = 35
damage: 2d4 + 2d6 + 35 ⇒ (3, 3) + (2, 1) + 35 = 44

last attack pwrattk&arcnstrk: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 2d4 + 2d6 + 35 ⇒ (2, 2) + (1, 1) + 35 = 41


The remaining foes fall to the party's might.

***end of combat***


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Each ghoul has +1 leather armor and +1 amulet of mighty fists. A partially digested hand, exploded out from one of the ghoul's stomachs, still has a ring of feather fall on it.

The crumbled remains of a collapsed belfry litter the eastern side of the once-fine tessellated floor of this ruined processional, the shards of broken bells protruding at sharp angles from the rubble. A half-collapsed archway reveals a massive congregational chamber in the darkness beyond. The faint hint of whispered murmurs pervades the stale air like leathery bat wings.

Beyond the entryway to the church lies a nave-hunreds of skulls decorate carved stone columns in macabre arrangements, casting their dead gazes over this empty chamber. High overhead, intricate buttresses like crooked, bony fingers support a massive vault, and the walls alternate between rich panels of aged wood and collapsed stonework piled floor to ceiling. A fresh, bloody smear stains the floor between the broken pews, leading into darkness at the far side of the large chamber.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"I could use some healing before we move on."

Somewhat confused. Are there 2 chambers? Congregational chamber and another chamber? Any other exits?

Does Balator notice anything else?
perception: 1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43

-80 hp
stoneskin 30
hero +2


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

use 9 charges of CLW(33 left) on Balator CLWx9: 9d8 + 9 ⇒ (3, 2, 7, 4, 6, 7, 5, 8, 4) + 9 = 55

On myself: Mirror Image images: 1d4 + 3 ⇒ (2) + 3 = 5, Shield (AC now 37)

On myself and Balator: Prot. Evil, Bullstrength, Bear's Endurance

-7 hp
-97 stoneskin
LOH used 1/7
TOR used 3/9
5 images


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

You guys are so powerful! All I can do is teleport. Holy Moly

Any suggestion Benedict?

Has Randtam learned new knowlege
arcana: 1d20 + 20 ⇒ (1) + 20 = 21
spellcraft: 1d20 + 20 ⇒ (20) + 20 = 40
nature: 1d20 + 18 ⇒ (20) + 18 = 38
planes: 1d20 + 14 ⇒ (6) + 14 = 20
religion: 1d20 + 13 ⇒ (13) + 13 = 26
newhistory: 1d20 + 13 ⇒ (3) + 13 = 16


Balator wrote:

"I could use some healing before we move on."

Somewhat confused. Are there 2 chambers? Congregational chamber and another chamber? Any other exits?

Does Balator notice anything else?
[dice=perception]1d20+26+2

-80 hp
stoneskin 30
hero +2

You are in the first area. The second main chamber of the cathedral lies beyond through the doors with the sprung trap that the giant and his minions just stormed through. The trail of blood leads out of sight to what you would guess in a normal church might be a choir area and the main altar.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

-5HP

~Current spell effects~
Shield other-Randtam
Airwalk-Self
Hide from undead-all

Your guess is as good as mine Randtam. I have never ventured these halls before. Before we head out best we all be at peak physical condition. A wand full of cures is wasted on the dead.

CLW wand Benedict: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand Uuranx: 2d8 + 2 ⇒ (5, 6) + 2 = 13
CLW wand Balator: 4d8 + 4 ⇒ (5, 3, 6, 7) + 4 = 25


A sudden surge of unease fills you as sparks fly about the room while a wave of negative energy washes through the area.

DC 23 WILL save or....:
You are violently wracked with hunger. You are starving! Nothing will satiate your desires except for rotted flesh.

You dive head first into the piles of disgorged putrescence left behind from the ghouls and begin to stuff yourself with gobs of foulness. Only as the first bits hit your stomach do your regain control and vomit the contents back out. You are sickened for 1 hour.

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Randtam wrote:

You guys are so powerful! All I can do is teleport. Holy Moly

Any suggestion Benedict?

Has Randtam learned new knowlege
[dice=arcana]1d20 + 20
[dice=spellcraft]1d20 + 20
[dice=nature]1d20 + 18
[dice=planes]1d20 +14
[dice=religion]1d20 + 13
[dice=newhistory]1d20 + 13

Nothing new even with those marvelous back-to-back 20s! :(


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

will: 1d20 + 20 ⇒ (11) + 20 = 31

By the holy grave!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam senses magics around him. He stays quiet and look towards his friends

will: 1d20 + 17 ⇒ (19) + 17 = 36

spellcraft: 1d20 + 20 ⇒ (1) + 20 = 21

Randtam cast pro v evil on himself


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

will: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
perception: 1d20 + 26 + 2 ⇒ (17) + 26 + 2 = 45 Can I tell who or what caused the negative energy?

stoneskin 30
hero +2
bulls strength
bears endurance
pro from evil


Between Balator and Randtam you determine that the energy came as a burst from the area itself. You conjecture that the evils done here are so many, vile, and deep that there is quite possibly a semi-intelligent evil presence over the edifice that expresses its displeasure at the presence of good creatures.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

will: 1d20 + 24 ⇒ (11) + 24 = 35


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Move forward into the breach once more.


Cracked stone steps descend steeply into this dedicated choir, which holds a long table covered in the eviscerated remains of obviously humanoid corpses. A once-opulent bishop’s throne overlooks the choir from the east, its jewels and gold sheeting long plundered, and now covered in greasy, foul-smelling brown hair.

Sitting atop the throne is the form of an emaciated human with the head of a jackal. It snaps its bony fingers and two groups of ghouls flank out from the sides.

heroes: 1d20 ⇒ 3
monsnters: 1d20 ⇒ 12

The ghouls rush in to melee as a blast of energy rolls out from the jackal-headed creature. All PCs gain the fatigued condition

fatigue:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Party action.

4 ghouls on either side (8 total) trying to flank and hold the party back from the throne area.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

ghoul beat down pwrattk&arcnstrk: 1d20 + 24 ⇒ (1) + 24 = 25

last attack pwrattk&arcnstrk: 1d20 + 16 ⇒ (18) + 16 = 34
confirm crit: 1d20 + 16 ⇒ (10) + 16 = 26
crit damage: 4d4 + 2d6 + 64 ⇒ (2, 4, 1, 4) + (4, 5) + 64 = 84


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator hacks at the closest ghoul.

Ecb: 1d20 + 27 + 2 ⇒ (1) + 27 + 2 = 30

Ecb: 1d20 + 22 + 2 ⇒ (4) + 22 + 2 = 28
Dam: 1d10 + 1d6 + 21 ⇒ (7) + (3) + 21 = 31

Ecb: 1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38
Dam: 1d1 + 1d6 + 21 ⇒ (1) + (4) + 21 = 26


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Pharasma bless our efforts and return this undeath to death!

~casts bless~

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


~Randtam bump~


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

What do I know about the jacket head d creatures?
KnowNature: 1d20 + 18 ⇒ (17) + 18 = 35
knowarcana: 1d20 + 20 ⇒ (13) + 20 = 33
spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36
knowplanes: 1d20 + 14 ⇒ (19) + 14 = 33

MM: 5d4 + 5 ⇒ (3, 4, 3, 2, 1) + 5 = 18


Randtam knows:
As personifications of death from starvation and thirst, these withered fiends spend their time destroying resources and spreading hunger. Deacons of the Horseman of Famine, these creatures visit worlds throughout the planes, destroying acres of crops and slaughtering livestock in order to harvest souls for their honored master. Meladaemons delight in the slow death of starvation, going so far as to experiment with various bodily deficiencies and mortal weaknesses. Arrogant and utterly bound to their patron, meladaemons rarely work with others of their kind and never serve any of the other three Horsemen except in the rarest of circumstances.

They are have heavy DR, are immune to acid, criticals, death effects, disease, poison, and sneak attacks. They are also highly resistant to cold, electricity, and fire as well as having strong magic resistance.


1d20 + 12 ⇒ (13) + 12 = 25

Balator heavily cuts up a ghoul as does Uuranx. Benedict blesses the party's efforts and Randtam blasts the jackal-headed creature with magic missiles.

The ghouls swarm about Balator and Uuranx!

4 ghouls on Balator:

Ghoul 1 non-flanking
claw: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 6 ⇒ (3) + 6 = 9
bite: 1d20 + 13 ⇒ (8) + 13 = 211d6 + 6 ⇒ (4) + 6 = 10
Ghoul 2 flanking
claw: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 6 + 3d6 ⇒ (2) + 6 + (5, 6, 4) = 23
claw: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 6 + 3d6 ⇒ (2) + 6 + (3, 3, 1) = 15
bite: 1d20 + 15 ⇒ (5) + 15 = 201d6 + 6 + 3d6 ⇒ (2) + 6 + (5, 6, 6) = 25
Ghoul 3 flanking
claw: 1d20 + 14 ⇒ (4) + 14 = 181d6 + 6 + 3d6 ⇒ (5) + 6 + (4, 6, 6) = 27
claw: 1d20 + 14 ⇒ (13) + 14 = 271d6 + 6 + 3d6 ⇒ (2) + 6 + (4, 1, 6) = 19
bite: 1d20 + 15 ⇒ (7) + 15 = 221d6 + 6 + 3d6 ⇒ (3) + 6 + (3, 3, 2) = 17
Ghoul 4 flanking
claw: 1d20 + 14 ⇒ (9) + 14 = 231d6 + 6 + 3d6 ⇒ (3) + 6 + (1, 1, 4) = 15
claw: 1d20 + 14 ⇒ (12) + 14 = 261d6 + 6 + 3d6 ⇒ (2) + 6 + (3, 3, 4) = 18
bite: 1d20 + 15 ⇒ (2) + 15 = 171d6 + 6 + 3d6 ⇒ (6) + 6 + (5, 5, 6) = 28

4 ghouls on Uuranx:

Ghoul 1 non-flanking
claw: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 6 ⇒ (1) + 6 = 7
bite: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 6 ⇒ (3) + 6 = 9
Ghoul 2 flanking
claw: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 6 + 3d6 ⇒ (3) + 6 + (1, 4, 5) = 19
claw: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 6 + 3d6 ⇒ (4) + 6 + (2, 6, 1) = 19
bite: 1d20 + 15 ⇒ (13) + 15 = 281d6 + 6 + 3d6 ⇒ (4) + 6 + (6, 3, 3) = 22
Ghoul 3 flanking
claw: 1d20 + 14 ⇒ (3) + 14 = 171d6 + 6 + 3d6 ⇒ (6) + 6 + (6, 6, 5) = 29
claw: 1d20 + 14 ⇒ (10) + 14 = 241d6 + 6 + 3d6 ⇒ (6) + 6 + (2, 1, 3) = 18
bite: 1d20 + 15 ⇒ (15) + 15 = 301d6 + 6 + 3d6 ⇒ (6) + 6 + (4, 4, 6) = 26
Ghoul 4 flanking
claw: 1d20 + 14 ⇒ (5) + 14 = 191d6 + 6 + 3d6 ⇒ (6) + 6 + (2, 1, 6) = 21
claw: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 6 + 3d6 ⇒ (3) + 6 + (3, 4, 3) = 19
bite: 1d20 + 15 ⇒ (9) + 15 = 241d6 + 6 + 3d6 ⇒ (6) + 6 + (3, 5, 6) = 26

Five magic missiles flash out from a clawed hand striking Randtam for 5d4 + 5 ⇒ (1, 4, 3, 2, 2) + 5 = 17 as the meladaemon utters dark words and the party feels a fell force pass over them.

everyone make DC 25 FORT save:
Moisture is ripped from your body, causing your flesh to wither, crack, and crumble to dust. Take 15d6 ⇒ (1, 5, 1, 3, 6, 5, 6, 6, 2, 4, 3, 6, 3, 2, 5) = 58. Save for half damage.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

DC 25 FORT: 1d20 + 11 ⇒ (18) + 11 = 29

Arghhh!

-29HP


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Slice n dice!

ecb: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
dam: 1d10 + 1d6 + 21 ⇒ (2) + (3) + 21 = 26

ecb: 1d20 + 22 + 2 ⇒ (17) + 22 + 2 = 41
confirm ecb: 1d20 + 22 + 4 + 2 ⇒ (19) + 22 + 4 + 2 = 47
dam: 2d10 + 1d6 + 42 ⇒ (3, 10) + (1) + 42 = 56

ecb: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
dam: 2d10 + 1d6 + 42 ⇒ (3, 6) + (3) + 42 = 54

stoneskin 30
hero +2
bulls strength
bears endurance
pro from evil


Balator-Don't forget DC 25 FORT save at the bottom of my last post.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Share what I know about the Ibadan guy.

Did the bad guy shoot missiles and cast a spell?
spellcraft: 1d20 + 20 ⇒ (5) + 20 = 25

Dispel magic on the bad spell

Not sure of all of my bonuses here.

dispel: 1d20 + 7 + 12 ⇒ (3) + 7 + 12 = 22

Roll plus intell plus my level

If everyone is already effected do not use. But will

MM[/dice: 5d4 + 5 ⇒ (4, 3, 2, 1, 1) + 5 = 16

fort: 1d20 + 13 ⇒ (7) + 13 = 20


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:
Balator-Don't forget DC 25 FORT save at the bottom of my last post.

fort: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33

-29 hp
stoneskin 30
hero +2
bulls strength
bears endurance
pro from evil


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

dc25 fort: 1d20 + 28 ⇒ (18) + 28 = 46

retcon an extra haste attack Balator

swiftaction cast Haste extended with rods

pwrattk&arcnstrk: 1d20 + 26 ⇒ (10) + 26 = 36
damage: 2d4 + 2d6 + 32 ⇒ (4, 1) + (1, 4) + 32 = 42

hasted attack pwrattk&arcnstrk: 1d20 + 23 ⇒ (19) + 23 = 42
confirm crit: 1d20 + 23 ⇒ (16) + 23 = 39
crit damage: 4d4 + 2d6 + 64 ⇒ (3, 1, 2, 4) + (2, 6) + 64 = 82

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 2d4 + 2d6 + 32 ⇒ (2, 4) + (2, 1) + 32 = 41


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Hearing from Randtam what it is, Benedict presents his Pharasmatic star talisman at the meladaemon-Begone from this plane creature!


Balator hacks down two ghouls; their bellies explode covering the area with foulness; everyone DC 17 FORT or be sickened for 4 rounds . Uuranx also cuts down two ghouls, but the added exploding filth does nothing worse than the first flood of congealed ichor and goo.

sickened:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Randtam determines that the creature was able to cast 2 spells last round; one of them must have been quickened. The dehydration effects have already taken hold (full damage on Randtam) so he fires magic missiles at it 1d20 + 12 ⇒ (11) + 12 = 23 which impact on the meladaemon, causing it damage.

1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 14 ⇒ (4) + 14 = 18

The meladaemon screams in agony as it is hurled back to its home plane by the power of Benedict's faith!

Without the daemon's guidance the ghouls loose sight of the party and stand about sniffing the air for some trace of the foe.

There are 4 total ghouls left-2 on Balator and 2 on Uuranx. They are bewildered by your disappearance and are unable to see you unless you attack them.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam steps aside and away from ghouls and allows Balator and Uuranx to destroy them. Or he will blast them with magic missiles at the so they do not blow up on anyone.

fort: 1d20 + 13 ⇒ (13) + 13 = 26

-58 HP


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

fort: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32

attack the ghouls

ecb: 1d20 + 27 + 2 ⇒ (13) + 27 + 2 = 42
dam: 1d10 + 1d6 + 21 ⇒ (1) + (5) + 21 = 27

ecb: 1d20 + 22 + 2 ⇒ (4) + 22 + 2 = 28
dam: 1d10 + 1d6 + 21 ⇒ (9) + (4) + 21 = 34

ecb: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
dam: 1d10 + 1d6 + 21 ⇒ (4) + (6) + 21 = 31

haste
ecb: 1d20 + 27 + 2 ⇒ (4) + 27 + 2 = 33
dam: 1d10 + 1d6 + 21 ⇒ (6) + (3) + 21 = 30


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

for: 1d20 + 28 ⇒ (5) + 28 = 33

attack ghouls
pwrattk&arcnstrk: 1d20 + 26 ⇒ (20) + 26 = 46
crit damage: 4d4 + 2d6 + 64 ⇒ (4, 3, 3, 4) + (2, 6) + 64 = 86

hasted attack
pwrattk&arcnstrk: 1d20 + 23 ⇒ (5) + 23 = 28
damage: 2d4 + 2d6 + 32 ⇒ (1, 1) + (4, 6) + 32 = 44

+ 1 more attack
-got to go to training-


The party easily picks off the remaining ghouls.

***end of combat***


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Look around....arcane sight, see invisibility, dark vision

perception: 1d20 + 18 ⇒ (19) + 18 = 37


Cracked stone steps descend steeply into a dedicated choir, which holds a long table covered in the eviscerated remains of obviously humanoid corpses. A once-opulent bishop’s throne overlooks the choir from the east, its jewels and gold sheeting long plundered, and now covered in greasy, foul-smelling brown hair.

Beyond it lies a cracked altar smoldering with gray fumes; upon it are stacked foul offerings of bloody skulls and broken scythe blades.

A passageway appears to run along the right hand wall. It looks like there are doors on either side at the end of it.

The smell of rotted flesh and putrid marrow fills the air.

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