Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Move up and attack if possible.

ecb: 1d20 + 27 + 2 ⇒ (15) + 27 + 2 = 44
confirm ebb: 1d20 + 27 + 4 + 2 ⇒ (1) + 27 + 4 + 2 = 34 assuming no confirm with a 1
dam: 1d10 + 1d6 + 21 ⇒ (1) + (3) + 21 = 25


Randtam?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Hate the Lich cast waves of fatigue upon him


Randtam, sorry but:

Waves of negative energy render all living creatures in the spell’s area fatigued. This spell has no effect on a creature that is already fatigued.

It only effects living creatures.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Ok I will come up with something else.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Before I cast another spell I use spellcraft. What do I know about what attacked Uuranx...spell or thing. What do I know about the creature defenses?

spellcraft: 1d20 + 20 ⇒ (15) + 20 = 35


Randtam knows:

You think it is a lich, but instead of being a dead mage it looks to be a dead alchemist.

Liches give off a strong aura of fear, have a paralyzing touch, stout damage resistance, and are highly resistant to positive channeling.

If their corporeal form is destroyed they will reanimate unless their phylactery is also found and destroyed.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Scorching Ray.

touch: 1d20 + 7 ⇒ (18) + 7 = 25

damage: 4d6 ⇒ (2, 4, 4, 4) = 14

That was only one Ray here come the other two

damage: 8d6 + 3 ⇒ (4, 1, 5, 4, 1, 6, 3, 3) + 3 = 30

Is it +1 per level? If so add another 9.

He is Lich alchemist with a paralyzingly touch, highly resistant to positive channeling, and stout damage resistance

Take another 5 foot step back.

so it was a touch attack on Uuranx.


RandtamRay2: 1d20 + 7 ⇒ (10) + 7 = 17
RandtamRay3: 1d20 + 7 ⇒ (11) + 7 = 18

All 3 of Randam's rays connect outlining its form in smoke and haze for a few moments. This allows Balator and Uuranx to land two blows, some of the damage cutting through the creature's innate resistance to physical damage. Benedict continues to smash at the hapless golem under the effects of the grease spell.

Lich on 1d2 ⇒ 2 Uuranx
touch: 1d20 + 9 ⇒ (20) + 9 = 293d8 + 18 ⇒ (6, 7, 8) + 18 = 39
touch: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 6 ⇒ (2) + 6 = 8

DC 19 FORT or permanently paralyzed (1 roll per round of successful attack).

Party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack with falchion

pwrattk&arcnstrk: 1d20 + 26 ⇒ (10) + 26 = 36
damage: 2d4 + 2d6 + 34 ⇒ (1, 2) + (3, 3) + 34 = 43

last attackpwrattk&arcnstrk: 1d20 + 18 ⇒ (13) + 18 = 31
damage: 2d4 + 2d6 + 34 ⇒ (1, 4) + (2, 2) + 34 = 43


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Hack away at the lich.

ecb: 1d20 + 27 + 2 ⇒ (11) + 27 + 2 = 40
dam: 1d10 + 1d6 + 21 ⇒ (6) + (6) + 21 = 33

ecb: 1d20 + 22 + 2 ⇒ (5) + 22 + 2 = 29
dam: 1d10 + 1d6 + 21 ⇒ (3) + (3) + 21 = 27

ecb: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
dam: 1d10 + 1d6 + 21 ⇒ (4) + (3) + 21 = 28

know dung: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
What does Balator know about the lich?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Benedict. We need help.

Magic missile at contraption on Benny

Mm: 5d4 + 5 ⇒ (1, 3, 1, 3, 3) + 5 = 16


Uuranx DC19 FORT: 1d20 ⇒ 10

Uuranx takes some damage but resists the paralysis. Both he and Balator land more melee blows badly damaging the lich, but it does not waver in its quest to bring death to those living.

1d20 ⇒ 17
Randtam's missiles blast into the construct that Benedict continues to do damage to, but the golem regains its footing, moving out of the area of the grease spell, and will be able to attack Benedict the following round.

The lich reaches for Uuranx once more:
touch: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 6 ⇒ (8) + 6 = 14
touch: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 6 ⇒ (5) + 6 = 11

Save as above.

Party action


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Missiles were at Benny creature not Lich.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Activate touch of rage Optimistic Gambler: 1d4 + 1 ⇒ (3) + 1 = 4

uuranx saves: 2d20 ⇒ (18, 2) = 20

attack with falchion

pwrattk&arcnstrk: 1d20 + 31 ⇒ (1) + 31 = 32

last attack
pwrattk&arcnstrk: 1d20 + 23 ⇒ (7) + 23 = 30

damage: 2d4 + 2d6 + 39 ⇒ (1, 1) + (3, 1) + 39 = 45

-27 hp
ironskin 78 left


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (18) + 27 + 2 = 47
confirm: 1d20 + 27 + 4 + 2 ⇒ (7) + 27 + 4 + 2 = 40
dam: 2d10 + 1d6 + 42 ⇒ (8, 10) + (4) + 42 = 64

ecb: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
dam: 1d10 + 1d6 + 21 ⇒ (3) + (5) + 21 = 29

ecb: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
dam: 1d10 + 1d6 + 21 ⇒ (2) + (1) + 21 = 24

perception: 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
Does Balator see anything that could be the lich's phylactery?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam wonders what Benedict is doing.

We need your help.

Magic Missile contraption again. Am I doing ant damage!

mm: 5d4 + 5 ⇒ (4, 1, 4, 1, 3) + 5 = 18


Balator knows enough to know that a lich would never have its phylactery so close to its mortal form.

The combined might of Uuranx and Balator drops the lich to the ground; dead again, but unless the phylactery is destroyed it will rise once more somewhere else given enough time.

Randtam's force bolts help Benedict finish off the last golem.

***end of combat***


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

If Randtam remembers correctly from IRL play because we knew everything until the question was as asked. What is a phylactery? we are looking for a small black hat

Randtam uses his eyes of Randtamra

perception: 1d20 + 18 ⇒ (14) + 18 = 32
Also acid arrow the Lich


RandtamKnows:
The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.

Other forms of phylacteries can exist, such as rings, amulets, or similar items.

The lich has cloak of resistance +3, headband of mental prowess +2 (Intelligence and Charisma; Knowledge [history]), ring of protection +2

The alchemical equipment in the room is worth 5,000 GP.

You don't find the lich's phylactery and Randtam's acid arrow doesn't appear to do much to the lich's unanimated corpse.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Tell everyone what I know. Stinks we cannot find it now. Did we miss something earlier?

is there anyway to slow the Liches ability to reanimate.
Know nature: 1d20 + 17 ⇒ (18) + 17 = 35
spellcraft: 1d20 + 20 ⇒ (1) + 20 = 21
knowarcana: 1d20 + 20 ⇒ (18) + 20 = 38


It takes 1 to 10 days for a lich's phylactery to regenerate a body. It will form near where the phylactery is located not where the previous form was destroyed.

You don't know of any way to slow the reforming of a lich outside of destroying its phylactery.


A door lies in the NE wall.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Collect the loot, then check the door for traps, if clear open it.

Perception : 1d20 + 26 + 2 ⇒ (15) + 26 + 2 = 43


Irregular pools of fetid water mar the floor of this chamber like the exposed marrow of sawed bone, and a harsh acidic vapor burns the nostrils. Funerary urns sealed with thick red wax line the perimeter of the chamber, and several more rest on a small island in the room’s center.

The roughly circular room is about 50' across with a set of double doors in the N wall and a single door in the SE wall.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

"Do you sense any evil in the room Uuranx?"

Perception: 1d20 + 26 + 2 ⇒ (1) + 26 + 2 = 29


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

eyes of Randtamra

perception: 1d20 + 17 ⇒ (10) + 17 = 27


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

detect evil in the room.


Uuranx senses evil from four of the ceramic urns spread throughout the room.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Does Balator think there is any chance that one of the urns could be a phylactery?

Does Balator know anything about evil urns?
know dungeoneering: 1d20 + 9 ⇒ (2) + 9 = 11


Balator finds it highly unlikely that a super-intelligent lich would trust a piece of pottery to protect his soul and potential rebirth.

He knows evil urns are bad.


While the party contemplates the nature of evil urns two of them rise and the air and fly towards the party. Right before reaching the party they collide with each other, exploding in a shower of pottery shards and corpse dust.

Two miasmal forms roil as barbed tentacles emerge from their central mass, coalescing into razor-sharp talons and claws.

They attack!
Creature 1
on: 1d4 ⇒ 4 on Uuranx
tentacle: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 1 ⇒ (3) + 1 = 4
tentacle: 1d20 + 14 ⇒ (7) + 14 = 211d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (18) + 14 = 321d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (2) + 14 = 161d4 + 1 ⇒ (2) + 1 = 3
CMBgrapple: 1d20 + 13 ⇒ (8) + 13 = 21
Creature 2
on: 1d4 ⇒ 3 on Randtam
tentacle: 1d20 + 14 ⇒ (19) + 14 = 331d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (19) + 14 = 331d4 + 1 ⇒ (3) + 1 = 4
tentacle: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 1 ⇒ (3) + 1 = 4
tentacle: 1d20 + 14 ⇒ (15) + 14 = 291d4 + 1 ⇒ (4) + 1 = 5
CMBgrapple: 1d20 + 13 ⇒ (3) + 13 = 16

Uuranx and Randtam both need to make CMD rolls (CMD+1d20) vs. the above rolls or they are grappled by any tentacles that hit and dragged into the nasty smoke that come from.

Party action.


Don't forget shield other on Randtam.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

CMD: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12

Grappled. Sucked in to the smoke

Try again next round

CMD: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13

And another failure.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack tentaclistic miasma pwrattk&arcnstrk: 1d20 + 26 ⇒ (14) + 26 = 40
damage: 2d4 + 2d6 + 34 ⇒ (4, 1) + (4, 6) + 34 = 49

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 2d4 + 2d6 + 34 ⇒ (1, 3) + (6, 6) + 34 = 50


Randtam can still take a standard action besides trying to escape the grapple which is a move action.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Strike at creature on Randtam.

ecb: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48
ecb confirm: 1d20 + 27 + 4 + 2 ⇒ (8) + 27 + 4 + 2 = 41
dam: 2d10 + 1d6 + 42 ⇒ (6, 6) + (1) + 42 = 55

ecb: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26
dam: 1d10 + 1d6 + 21 ⇒ (9) + (1) + 21 = 31

ecb: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
dam: 1d10 + 1d6 + 21 ⇒ (7) + (2) + 21 = 30


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Can I use my innate ability to teleport as a conjurAtion wizard out from the tentacles?


Randtam wrote:
Can I use my innate ability to teleport as a conjurAtion wizard out from the tentacles?

Absolutely. Let me know where you want to jump to.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

IRL my answer is just far enough away to not be in range of tentacles or any injury but in range to attack.

Jump 35 feet. Or do I jump and smash an urn. Only two or broken or did I misread. Maybe I should smash one.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Any idea what these things are Randtam?
dagger: 1d20 + 9 ⇒ (16) + 9 = 251d4 ⇒ 1
dagger: 1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 1


Balator kills the creature enveloping Randtam as Randtam uses his magic to move away from melee. Uuranx and Benedict badly wound the second creature as two more urns fly into the fray and shatter revealing another pair of tentacled foes.

On Uuranx
tentacle: 1d20 + 14 ⇒ (2) + 14 = 161d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 14 ⇒ (11) + 14 = 251d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (14) + 14 = 281d4 + 1 ⇒ (4) + 1 = 5
CMBgrapple: 1d20 + 13 ⇒ (7) + 13 = 20

On 1d3 ⇒ 3 Uuranx
tentacle: 1d20 + 14 ⇒ (3) + 14 = 171d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 14 ⇒ (15) + 14 = 291d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 14 ⇒ (3) + 14 = 171d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 1 ⇒ (3) + 1 = 4
CMBgrapple: 1d20 + 13 ⇒ (10) + 13 = 23

On 1d3 ⇒ 1 Balator
tentacle: 1d20 + 14 ⇒ (7) + 14 = 211d4 + 1 ⇒ (1) + 1 = 2
tentacle: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 1 ⇒ (4) + 1 = 5
tentacle: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 1 ⇒ (3) + 1 = 4
tentacle: 1d20 + 14 ⇒ (20) + 14 = 341d4 + 1 ⇒ (2) + 1 = 3
CMBgrapple: 1d20 + 13 ⇒ (10) + 13 = 23

If hit, Uuranx and Balator both need to make CMD rolls (CMD+1d20) vs. the above rolls or they are grappled by any tentacles that hit and dragged into the nasty smoke that come from.

Party action.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

KnowNature: 1d20 + 18 ⇒ (14) + 18 = 32
knowarcana: 1d20 + 20 ⇒ (15) + 20 = 35
knowplanes: 1d20 + 14 ⇒ (17) + 14 = 31

Gm:
i will be bummed if these are mythical black tentacles


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack

pwrattk&arcnstrk: 1d20 + 26 ⇒ (1) + 26 = 27

last attack pwrattk&arcnstrk: 1d20 + 18 ⇒ (16) + 18 = 34
confirm crit: 1d20 + 18 ⇒ (5) + 18 = 23

damage: 2d4 + 2d6 + 34 ⇒ (1, 1) + (3, 4) + 34 = 43
+ crit damage: 2d4 + 34 ⇒ (2, 4) + 34 = 40


RandtamKnows:
Bestiary >(Bestiary) By Type >Outsiders >Elementals >
Mihstu

A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.

Mihstu CR 8
XP 4,800
NE Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 22, touch 17, flat-footed 15 (+6 Dex, +1 dodge, +5 natural)
hp 92 (8d10+48)
Fort +12, Ref +12, Will +4
Defensive Abilities wind defense; DR 10/magic; Immune electricity, elemental traits; SR 19
Weaknesses susceptible to cold

OFFENSE

Speed 20 ft., fly 20 ft. (good)
Melee 4 tentacles +14 (1d4+1 plus grab)
Special Attacks deadly embrace

STATISTICS

Str 12, Dex 23, Con 23, Int 14, Wis 14, Cha 13
Base Atk +8; CMB +9 (+13 grapple); CMD 26 (can’t be tripped)
Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +17, Bluff +12, Escape Artist +17, Fly +21, Knowledge (planes) +13, Perception +13, Sense Motive +13, Stealth +17
Languages Auran
SQ gaseous

SPECIAL ABILITIES

Gaseous (Ex)

A mihstu can pass through small holes, even cracks, without reducing its speed.

Deadly Embrace (Ex)

A mihstu that pins an opponent completely surrounds that creature and deals 1d2 Constitution damage every round as it siphons away blood, tears, and other vital fluids. Maintaining a pin is a free action for a mihstu and it does not gain the grappled condition (allowing it to attack other creatures with its tentacles).

Susceptible to Cold (Ex)

Magical cold stuns a mihstu rather than damaging it. If the creature fails its save against a magical cold effect, it is stunned for 1 round and then staggered for an additional 1d4 rounds.

Wind Defense (Ex)

The churning winds of a mihstu’s body automatically deflect nonmagical projectiles (such as arrows, bolts, and sling stones). All other ranged weapons (including magical projectiles and thrown weapons) have a 20% miss chance. Weapons of significant size, such as giant-thrown boulders, siege engine projectiles, and other massive ranged weapons are not affected by this ability.

ECOLOGY

Environment any (Plane of Air)
Organization solitary
Treasure standard

The deadly mihstus hail from the Plane of Air. When they come to the Material Plane, they prefer to inhabit dank dungeon corridors, abandoned ruins, and the forgotten corridors of lost civilizations. Scholars dispute what drives the ambitions of these creatures, or even what they seek on the Material Plane, but all agree that they are deadly combatants and merciless hunters. Their semi-solid bodies appear to be composed of a strange, white smoke, and they can shape their vaporous bodies at will to seep through small cracks and openings in pursuit of prey. When attacking, they coalesce the tips of their misty tentacles into wickedly barbed talons, slashing at opponents with these razor-sharp appendages. Mihstus rely on their insubstantial nature to close with opponents quickly, engulfing the nearest threat while continuing to attack any who seek to deprive them of their chosen victim. When a mihstu manages to embrace a foe with its body, it drains away the creature’s vital fluids at an alarming rate. These fluids churn in the creature’s body for a few rounds before spattering against nearby walls or on the floor—the mihstu seems to gain no nourishment from these fluids, so this attack may be nothing more than a favorite method of cruelty.

Mihstus are immortal unless slain by violence, and if properly bargained with, these deadly outsiders can actually be intriguing sources of information. Mihstus are normally interested in little more than stalking and consuming prey, and as a result only tend to provide reliable information or cooperate when supplied with intriguing victims to pursue and destroy. Nefarious creatures such as rakshasas and evil cloud giants often utilize mihstus as trackers and assassins, or sometimes employ them as guards in the forgotten corridors of their lairs.

They are susceptible to cold, immune to electricity, have SR and DR, resistance to missile weapons, and if you get sucked into their cloudy bodies you start losing CON.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:

Balator kills the creature enveloping Randtam as Randtam uses his magic to move away from melee. Uuranx and Benedict badly wound the second creature as two more urns fly into the fray and shatter revealing another pair of tentacled foes.

On Uuranx
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=CMBgrapple]1d20+13

On [dice=]1d3 Uuranx
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=CMBgrapple]1d20+13

On [dice=]1d3 Balator
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=tentacle]1d20+14;1d4+1
[dice=CMBgrapple]1d20+13

If hit, Uuranx and Balator both need to make CMD rolls (CMD+1d20) vs. the above rolls or they are grappled by any tentacles that hit and dragged into the nasty smoke that come from.

Party action.

Believe CMD is a static number: 10+BAB+Str bonus+Dex bonus+size mod

Balator CMD=31


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

ecb: 1d20 + 27 + 2 ⇒ (18) + 27 + 2 = 47
Confirm ecb: 1d20 + 27 + 4 + 2 ⇒ (20) + 27 + 4 + 2 = 53
Dam: 2d10 + 1d6 + 42 ⇒ (5, 8) + (2) + 42 = 57

ecb: 1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26
Dam: 1d10 + 1d6 + 21 ⇒ (8) + (3) + 21 = 32

ecb: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Confirm ecb: 1d20 + 17 + 4 + 2 ⇒ (11) + 17 + 4 + 2 = 34
Dam: 2d10 + 1d6 + 42 ⇒ (5, 10) + (5) + 42 = 62

-3 hp


Randtam action.

@Balator so CMD is like AC vs CMB?


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:

Randtam action.

@Balator so CMD is like AC vs CMB?

That's my understanding.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

GM who got kicked out of the brotherhood. Whichever number of CMD or CMB is higher wins.

Release all information I know about the tentacles.

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