Alex Mack |
Quick update: I have the crunch for my submission a Tiefling Alchemist with the Preservationist Archetype largely completed.
Not quite sure how I can integrate him into Sandpoint. I was thinking that he grew up in Sandpoint at the Margins of Society then someday went away and wasn't really missed by anyone to study Biology at the University of Korvosa. Now he has returned to Sandpoint and no one really knows why, maybe by chance, maybe because someone he cared about passed away. Prolly the latter, that liddle old lady that lived in a hut somewhere outside of town and always had so many cats around the house, maybe she was a witch or maybe a druid? Nobody really cared as she kept out of peoples way and never made any trouble. She knew plenty about herbs and spoke to animals and had that odd Tiefling foster boy who kept getting into trouble.
Any thoughts?
Alex Mack |
Heya here's the Crunch for my Submission Avery Birdsong and his Assistant Robagu the Tumor Monkey. Slightly mad Tiefling Alchemist and studied Biologist. I gotta get to bed now so I can't post a Background yet but I'll roughly be stiking to what I described above. In my gear I calculated prices for alchemical items as homemade, hope that's okay.
The main ideas behind the build are flexibility and action economy. The combination of the Tumor Familiar, the Infusion Discovery and the Bottled Ally Ability allows Robagu to cast Summon Natural Ally for me while Avery chucks bombs and moves around the battlefield. Sadly I had no room for any of the good Bomb discoveries yet. Also the very limited number of extracts prevents Avery and his monkey to do too many crazy things. Also the familiar has the Valet Archetype so he can help crafting.
Dr. Avery Birdsong
N Tiefling Alchemist 3
Preservationist Archetype
Init +3 Perception +7, Darkvision
HP: 24 AC: 18(FF 15/T 13) CMD: 15 CMB: +2 BAB: +2
Wil: +1 FORT: +5 REF +5
MW Light Crossbow: +7 1d8 (x2/20)
Bombs: +7 2d6+5 (19-20/x2)
Ability Score
STR 10 0
DEX 17 7
CON 14 5
INT 18 10
WIS 12 2
CHA 5 -4
20
Traits:
Accelerated Drinker
Black Sheep: Titus Scarneti
Feats:
Point Blank Shot
Extra Discovery (Infusion)
Brew Potion
Throw Anything
Race Abilities:
Scaled Skin(Fire)
Darkvision
Prehensile Tail
Darkness SLA
Skilled: Bluff, Stealth
Alchemist FCB: +1 1/2 pts to bomb dmg
Class Abilities:
Alchemy +1
Mutagen
Bomb +2d6 (7 daily)
Discovery (Tumor Familiar)
Quick Alchemy
Bottled Ally
Extracts Known
CLW
Disguise Self
Reduce Person
Endure Elements
Enlarge Person
Comprehend Languages
Touch of the Sea
summon natures ally I
anticipate peril
targeted bomb admixture
shield
Extracts Prepared
1st Mutagen (DEX); Summon Nature's Allly x2; Reduce Person; 1 Open
Skills:
Stealth +11
Knowledge Local +9
Knowledge Arcana +9
Knowledge Nature +9
Perception +7
Spellcraft +10
Disable Device +9
Acrobatics +9
Craft (Alchemy) +11
Equipment
Darkleaf Hide Shirt 840
Boro Bead (Level 1) 1000
Potion of Reduce Personx3 150
Backpack 1
Bandolierx2 1
Springloaded wristsheathx2 10
Tanglefoot Bag (x3) 50
MW crossbow 335
Traveling clothes
MW Thieves Tools 100
Daggerx2 4
Ghast Retch Flask (x3) 50
Darkwood Buckler 203
Unstable Accelerant (x3) 25
Bedroll 1
Potion of CLW 50
Iron Potion Vialsx20 2
186 GP
3rd level monkey familiar (Valet Archetype)
Tiny Animal
AC:14 HP: 12; Speed 30; Climb 30
STR: 3 DEX: 15 CON 10 INT 6 WIS 12 CHA 5
REF+5; FORT +3; WILL +1
Able Assistant; Prestidgnation; TeammateImproved Evasion; Share Spells; Empathic Link; Deliver Touch Spells; Speak with Master
Acrobatics +12 Climb +12 Craft (Alchemy) +5; Climb +10; Perception +7; Stealth +8 Fly+6
Trace Coburn |
Any chance you’d accept a ninja built under RGG’s Talented Rogue/Talented Monk system, Valkur? I have a half-done stat-block for a Varisian(!) ninja whose planned build would make her pretty nasty with thrown shuriken, and her background would probably give her common ground for RP with Midori (at least).
I know it’s your game and you’ve already set the rules-and-conditions for building the new PC... but like they say, the only dumb question is the one you don’t ask, right? <.< >.> :-(
DM-Valkur |
Heya here's the Crunch for my Submission Avery Birdsong and his Assistant Robagu the Tumor Monkey. Slightly mad Tiefling Alchemist and studied Biologist. I gotta get to bed now so I can't post a Background yet but I'll roughly be stiking to what I described above. In my gear I calculated prices for alchemical items as homemade, hope that's okay.
The main ideas behind the build are flexibility and action economy. The combination of the Tumor Familiar, the Infusion Discovery and the Bottled Ally Ability allows Robagu to cast Summon Natural Ally for me while Avery chucks bombs and moves around the battlefield. Sadly I had no room for any of the good Bomb discoveries yet. Also the very limited number of extracts prevents Avery and his monkey to do too many crazy things. Also the familiar has the Valet Archetype so he can help crafting.
** spoiler omitted **...
Looks good, I will do a review. Thanks for the submission.
Alex Mack |
Here's the whole submission with background writeup!
Marma Birdsong had been somewhat of an oddity in Sandpoint. She had come here 30 years ago and moved into a small hut 2 miles south of town almost all the way in the brine stump marsh. People had warned her it was dangerous down there with all the Goblins and whatnot slinking around but she did not seem to care and either the Goblins were scared of her or that nasty Wolf she kept for a pet or they knew something the folk of Sandpoint didn’t know. To them Marma always appeared as a friendly older lady who might be a bit cooky but never did anyone harm. Actually she had likely done the town a big favor when she volunteered to take in that child left at the footsteps of the apothecary one night. After all it was touched by demons. Nothing good became of the kid, he was arrogant and smart mouthed and at a young age his evil instincts seemed to take over and he began to bump with the law as a teenager. Rumor had it that he had been involved with the scrupulous Titus Scarnetti and was conducting illicit business with the man. However once he was accused of stealing a precious Vase from Ethram Valdemar and was to be imprisoned the youngster disappeared from Sandpoint never to be seen again. Until now that his foster mother had passed away.
Having been branded for life at childhood age as are most of his heritage Avery secluded himself from his surroundings at an early age. He preferred to study animals out in the wilds or learn about admixtures and magical potions from Marma.
Avery is a soft spoken man with a keen intellect who is oftentimes unaware that both his appearance and words can rub other people the wrong way. Driven by an unrelenting urge to understand and explore the world around him, the people in it often appear as nuisances to him, for their behavior he finds the hardest to grasp and understand as often they act in disaccord to their natural instincts.
Dr. Avery Birdsong
N Tiefling Alchemist 3
Preservationist Archetype
Init +3 Perception +7, Darkvision
HP: 24 AC: 18(FF 15/T 13) CMD: 15 CMB: +2 BAB: +2
Wil: +2 FORT: +5 REF +2
MW Light Crossbow: +7 1d8 (x2/20)
Bombs: +7 2d6+5 (19-20/x2)
Ability Score
STR 10 0
DEX 17 7
CON 14 5
INT 18 10
WIS 12 2
CHA 5 -4
20
Traits:
Accelerated Drinker
Black Sheep: Titus Scarneti
Feats:
Point Blank Shot
Extra Discovery (Infusion)
Brew Potion
Throw Anything
Race Abilities:
Scaled Skin(Fire)
Darkvision
Prehensile Tail
Darkness SLA
Skilled: Bluff, Stealth
Alchemist FCB: +1 1/2 pts to bomb dmg
Class Abilities:
Alchemy +1
Mutagen
Bomb +2d6 (7 daily)
Discovery (Tumor Familiar)
Quick Alchemy
Bottled Ally
Extracts Known
CLW
Disguise Self
Reduce Person
Endure Elements
Enlarge Person
Comprehend Languages
Touch of the Sea
summon natures ally I
anticipate peril
targeted bomb admixture
shield
Extracts Prepared
1st Mutagen (DEX); Summon Nature's Allly x2; Reduce Person; 1 Open
Skills:
Stealth +11
Knowledge Local +9
Knowledge Arcana +9
Knowledge Nature +9
Perception +7
Spellcraft +10
Disable Device +9
Acrobatics +9
Craft (Alchemy) +11
Equipment
Darkleaf Hide Shirt 840
Boro Bead (Level 1) 1000
Potion of Reduce Personx3 150
Backpack 1
Bandolierx2 1
Springloaded wristsheathx2 10
Tanglefoot Bag (x3) 50
MW crossbow 335
Traveling clothes
MW Thieves Tools 100
Daggerx2 4
Ghast Retch Flask (x3) 50
Darkwood Buckler 203
Unstable Accelerant (x3) 25
Bedroll 1
Potion of CLW 50
Iron Potion Vialsx20 2
186 GP
3rd level monkey familiar (Valet Archetype)
Tiny Animal
AC:14 HP: 12; Speed 30; Climb 30
STR: 3 DEX: 15 CON 10 INT 6 WIS 12 CHA 5
REF+5; FORT +3; WILL +1
Able Assistant; Prestidgnation; TeammateImproved Evasion; Share Spells; Empathic Link; Deliver Touch Spells; Speak with Master
Acrobatics +12 Climb +12 Craft (Alchemy) +5; Climb +10; Perception +7; Stealth +8 Fly+6
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
Matthias Vale
LG Human Male Wizard 3 (scryer)
Init +7; Senses Perception +2
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 12, touch 12, flat-footed 10 (+x armor, +2 dex)
hp 17 (3d6+3FC)
Fort +1, Ref +3, Will +7 (+2 vs death effects)
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee
Ranged
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 10, Dex 14, Con 10, Int 18, Wis 14, Cha 10
BAB +1; CMB +1; CMD 13
Feats (3) scribe scroll*, iron will, cypher magic, improved initiative
Skills (7 skills) Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nobility) +10, Linguistics +10, Profession (alienist) +8, Spellcraft +10
Spells/Day (4/3+1/2+1, DC 14+level)
0th level: all
1st level (9): mage armor, magic missile, comprehend languages, detect undead, identify, restore corpse, interrogation, silent image, anticipate peril
2nd level (2): detect thoughts, see invisibility, scorching ray*, false life*
Special Abilities: arcane bond (ring), Divination school (forewarned, send senses 7/day), opposition schools: transmutation and enchantment;
Traits: Monster Hunter, Inured to Death
Languages: Common, Varisian, Draconic, Elven, Thassalonian, Orc, Goblin, Giant
Possessions (3,000 gp) Spells scribed into spellbook (150x2), wizard's kit (21 gp), forger's kit (200 gp), chronicler's kit (40 gp), tinker's cap (200 gp), pearl of power 1st (1,000 gp), masterwork club (300 gp), masterwork heavy crossbow (350 gp), 20 bolts (2 gp), 1 CMW potion (300 gp), 3 CLW pots. (150 gp), 137 gp
------------------------------------------------------------------------
Stat Math:
Str 10 (0 points)
Dex 14 (5 points)
Con 10 (0 points)
Int 18 (10 points +2 racial)
Wis 14 (5 points)
Cha 10 (0 points)
Matthias Vale was raised in Riddleport beneath the gaze of the Cyphergate. However, in the lawless city, he became obsessed with criminals, namely their modus operandi and mindset. He studied Divination at a local academy, applying his growing expertise to help the Riddleport guard catch criminals. However, after one of his tips proved to lead to a local crimeboss named Vancaskerkin, he was forced to flee. Remembering tales of the serial killer known as Chopper, he has withdrawn to Sandpoint under an assumed name to study the Chopper's crimes and mindset. However, much like other protagonists of crime serials, he simply can't keep his nose of other people's business....
DM-Valkur |
First off both were great submissions. But I think in the long run a full arcane will be of great help during the campaign.
Welcome aboard Matthias Vale, please join us in the the game play and discussion threads.
I will have you in Sandpoint recently arrived while the party was in Thistletop dealing with the goblins. Now that they are back in town healing, you can join them.