The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

No fire damage from room due to Fire Resistance.
Fireball 1 Ref: 1d20 + 14 ⇒ (13) + 14 = 27 13 damage, takes none due to Fire Resistance.
Fireball 2 Ref: 1d20 + 14 ⇒ (3) + 14 = 17 44 damage, takes 19 due to Fire Resistance.

Tessai throws her arm over her eyes to shield herself from the twin blasts, face scorched an angry red when she puts it back down. "If I could get to you, you'd be dead, monsters!"

Tess is out of ranged options, so she'll just stand there.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Man, we need to invest in some bows

Hp 96/127; AC 24/12T/23FF; CMD 29
+13(12)F/+8(7)R/+11(10)W
Mythic power: 6/7
Buffs: Resist Fire 20, Mythic Shield other

Ref 1: 1d20 + 8 ⇒ (4) + 8 = 12 6 damage - 3 to tzad
Ref 2: 1d20 + 8 ⇒ (7) + 8 = 15 24 damage - 12 to tzad

Newly enlarged, Aeron moves forward trying to skewer the salamanders with their own weapon

Attack with large spear: 1d20 + 16 ⇒ (3) + 16 = 19 Reach should be 20 feet, hopefully that reaches, but I miss anyways. Sigh

Seriously, what's with these rolls. Ugh.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Ref 1 DC 18: 1d20 + 9 + 3 + 1 ⇒ (10) + 9 + 3 + 1 = 23 13-20 Resist Fire=0 damage
Ref 2 DC 18: 1d20 + 9 + 3 + 1 ⇒ (13) + 9 + 3 + 1 = 26 22-20 Resist Fire=2 damage

Varn sighs in frustration and targets the salamander not currently engaged by Aeron. His couples his mastery over the Void and his new mythic power, his eyes suddenly changing to a solid black color and begin to leak an inky like fluid... He weakens the salamander's ability to resist his magic and then suddenly summons an angry looking, very dark cloud around the outsider! Thunder echoes around the room and lightning flashes around the salamander!

Coupled Arcana to activate Reveal Weakness -4 to AC and all Saving Throws for 1 round on the salamander Aeron did NOT attack. Then -1 MP to activate Wild Arcana to cast Greater Aggressive Thundercloud in the same square as the saladmander. He must make a Fort Save DC 22 for be stunned for 1 round.

Electricity Damage Ref DC 22 to negate: 6d6 ⇒ (4, 6, 4, 6, 1, 3) = 24

Active Effects/Spells:
Fly - 68/70 Rounds
Resist Energy, Fire 20 - 10 minutes
Delay Poison, Communal - 1 hour
Greater Aggressive Thundercloud - 10/10 Round

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
Orlando Nedraid wrote:

[dice=Ref save vs Fireball 1]1d20+19 Save! Takes 13, absorbed by Protection from Fire, leaving (25).

[dice=Ref save vs Fireball 2]1d20+19 Save! Takes 22, absorbed by Protection from Fire, leaving (3).
3 Fire damage from room, absorbed by Protection from fire, which is then discharged.
All of a sudden, his perception of the heat in the room soared and his shirt was instantly soaked in sweat.

You still have my communal Resist Fire going so you are good for the first 20 points of fire each turn. Just keep making this reflex saves. :)

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Last turn Tzadkiel would have taken 5 damage from life like to heal Aeron 5. Aeron,I am unsure if you have recorded those hp. I Had not deducted them yet. Incoming from the Shield other Tzad takes 11 more after the mythic DR. So he is at 71 hp. I need a way to get down there. What are the options again? He could cast Air walk for a mythic point...


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

I'm just shooting arrows the entire time. I can't make this interesting.

Attack 1: 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
Attack 2: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17
Attack 3: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19

Damage 1: 1d8 + 2 ⇒ (7) + 2 = 9


One has taken 103 damage and the other took a little over 90. They both have a max of around 150hp.

One salamander attempt to drag Aeron into the molten steel while the other stabs at him with his longspear.

tail slap: 1d20 + 18 ⇒ (6) + 18 = 242d8 + 7 ⇒ (1, 7) + 7 = 15
cmb to grapple if hit: 1d20 + 26 ⇒ (14) + 26 = 40
constrict if grappled: 2d8 + 10 ⇒ (4, 5) + 10 = 19

Longspear attacks
attack: 1d20 + 19 ⇒ (15) + 19 = 342d6 + 25 ⇒ (4, 2) + 25 = 31
attack: 1d20 + 14 ⇒ (7) + 14 = 212d6 + 25 ⇒ (1, 1) + 25 = 27
attack: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 25 ⇒ (1, 5) + 25 = 31

If he was grabed Aeron is only grapple at this point another cmb will be needed to pull him in next round.

Your go again.

As a note if Aeron is grapple he can make a cmb vs the salamanders cmd to try and reverse the grapple and pull it to the shore.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

I asked above if you can re-state the options for getting down onto the floor again. I am somewhat confused about those options. Being away from the fighters is greatly hampering my ability to help them.


With the elevator on the floor the fastest way is to simply jump down and take 2d6 falling damage. You can make an acrobatics check dc 10 to reduce the damage to 1d6

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Heck Yes. I would have done this rounds ago if I knew it was an option. I was thinking there were bars or a cage or the like. Now I need an updated map. Gotta see if I can keep Aaron alive.


Honestly I think it was intended to be a full cage but I'll make it a bit easier for you


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 70/127; AC 24/12T/23FF; CMD 29
+13(12)F/+8(7)R/+11(10)W
Mythic power: 5/7
Buffs: Resist Fire 20, Mythic Shield other

Constrict 19 - 9 to Tzad, Spear 31 - 15 to Tzad

It has +26 to grapple, there is no way I'm beating its CMD. If Aeron is going down, he is going down swinging.

Struggling in the grip of the monster, Aeron beats at it with his mailed fists.

"Break the bond Tzad, I'm done for!"

Gauntlet punch PA Vital strike: 1d20 + 12 ⇒ (9) + 12 = 21
Damage?: 2d4 + 34 ⇒ (1, 2) + 34 = 37

Blow a mythic point for another standard action
Gauntlet punch PA Vital strike: 1d20 + 12 ⇒ (13) + 12 = 25
Damage?: 2d4 + 34 ⇒ (2, 1) + 34 = 37


CMD is 32...Not impossible for you just unlikely. No point now since those punches are enough to drop it.

In a moment of desperation Aeron punches the Salamander on the tail in a downward motion causing it to lean forward and with a fierce uppercut to the lower jaw sends the monster sinking into the molten steel and it doesn't look to be coming back up.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai, frustrated at not being able to do anything to help, was luckily close enough to grab Aeron before he, too, sank into the molten metal. "I have you, Aeron!"

She'll throw a Lay on Hands on Aeron.

LoH Heal for Aeron: 4d6 ⇒ (2, 1, 4, 2) = 9 Geez.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel takes 20 from the shield other on Aeron's turm. On Tzadkiel's turn he takes 5 more through the life link. As his familiar returns to him he calls out. I will not forsake you and nor will Milani. Burning a mythic point Tzadkiel casts Air walk on himself and begins to walk towards Aeron. I need to know the range after Tzad closes 20' towards Aeron. If Aeron is within 2'tzad has two ways he might channel still this turn.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

So... What happened with Varn's spell? Were either of the salamanders affected? I didn't see any saving throws vs his spell. That will completely effect how the salamanders would have acted that round, considering a failed Fort saving throw renders one of them as Stunned and unable to act. All posted here.


Ah crap I must have skimmed trough it too fast I just applied 24 damage to each and moved on

fort save dc 22: 1d20 + 14 ⇒ (8) + 14 = 22
fort save dc 22: 1d20 + 14 ⇒ (9) + 14 = 23

Do they still take the damage?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

No worries. The Fort save is to avoid being stunned. They must also make a Ref DC 22 to negate the damage.


reflex: 1d20 + 9 ⇒ (16) + 9 = 25
reflex: 1d20 + 9 ⇒ (16) + 9 = 25


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Dang it! These guys suck! Oh well, next round...


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"Won't these never die.."Othello mutters to himself.

Attacking the one that was not grappling Aeron.

Attack1: 1d20 + 12 + 2 + 1 ⇒ (18) + 12 + 2 + 1 = 33
Attack2: 1d20 + 12 + 2 + 1 ⇒ (16) + 12 + 2 + 1 = 31
Attack3: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26

Damage1: 1d8 + 2 ⇒ (1) + 2 = 3
Damage2: 1d8 + 2 ⇒ (6) + 2 = 8
Damage3: 1d8 + 2 ⇒ (3) + 2 = 5


The last one conjures up a circular wall of fire around the pit sending blaze outwards obscuring vision so you cant see him.

burning Tessai and Aeron for
damage fire: 2d6 + 14 ⇒ (6, 3) + 14 = 23

Your go again.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Blast it! I can't even SEE him anymore!" Said Orlando as he raised his arm up to shield his face.
Turning from the firey blaze, he darted across the room and ran up the elevator shaft to the platform they had entered the cavern at. He sheathed his throwing axe and picked up his crossbow.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Would Varn be able to fly over the top of the Wall of Fire and look down through the top of the opening?


Sure, it's 15 feet high.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Even without a save Tess takes no damage, due to energy resistance.

Tessai looks on in frustration, seemingly more annoyed by her inability to reach the salamanders than the wall of flame.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn flies over the top of the fire wall and directs the thundering cloud into the midst of the remaining salamander, while weakening it against the spell. "You cannot run from me beast! Give up now and you may live!"

Electricity Damage Ref DC 22 to negate: 6d6 ⇒ (4, 5, 2, 6, 3, 1) = 21

Standard Action - Reveal Weakness on the salamander, -4 penalty to AC and Saving Throws until beginning of next round. Move Action - Direct the stormcloud into the same square as the salamander.


save fort dc22: 1d20 + 14 ⇒ (6) + 14 = 20
save reflex dc22: 1d20 + 9 ⇒ (11) + 9 = 20

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

The life link between the fighter and oracle transfers 5 more points of life between the two. Then Tzadkiel continues to descend and move towards Aerin, stopping short of where his channel might catch the wounded Salamander hiding behind his wall. Then he channels to heal, envoking Milani's Beacon of Hope ability in doing so. Note the will exclude the bodies of all the Salamanders he can see.

Channel: 8d6 + 1 ⇒ (4, 1, 3, 4, 4, 6, 5, 5) + 1 = 33

Beacon of Hope (9 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Status and Spells up:

Protection from Fire (108 points of damage. all absorbed)
Brightest Light - 9 hours 60'r
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 20 10 minutes each
Delay Poison, Communal, cast with a Mythic Point 1 hour each
Mythic Shield Other on Aeron
Shield of Faith on himself -9 minutes
Life Link All
Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 2
3rd: 7/day - 1
4th: 4/day - 1
Channels used: 1/9
Mythic points used: 2/7
Contingent Channel= Unused.
Beacon of Hope (9 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 114/127; AC 24/12T/23FF; CMD 29
+13(12)F/+8(7)R/+11(10)W
Mythic power: 5/7
Buffs: Resist Fire 20, Mythic Shield other
1 extra point of damage from life link

vital strike with larger spear: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Damage: 4d6 + 58 ⇒ (5, 6, 3, 5) + 58 = 77

Aeron stabs at the salamander and then moves back out the wall of fire.

Longest fight ever...


It's over now at least lol

The final salamander falls and sink into the molten steel.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn looks around at his gathered companions. "Well, then was quite the drawn out battle. Let us take a quick stock on our resources to see if we should push forward, or fall back for the time being."

Varn used half of his mythic points on this one and a few of his spells, but is able to push forward if everyone else is good.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Gathering his allies to him Tzadkiel, his face angelic as his deities power flows through him channels again to heal his friends.

Channel Positive Energy: 8d6 + 1 ⇒ (5, 2, 2, 4, 2, 1, 6, 1) + 1 = 24

This fight was hard won, true but much of my power remains. I say we go forward to see what these creatures were guarding. I suspect it will be worthwhile.

[spoiler=Status and Spells up:
Protection from Fire (108 points of damage. all absorbed)
Brightest Light - 9 hours 60'r
Magic Circle Against Evil - 90 minutes
Resist Energy, Communal - Resist Fire 20 10 minutes each
Delay Poison, Communal, cast with a Mythic Point 1 hour each
Mythic Shield Other on Aeron
Shield of Faith on himself -9 minutes
Life Link All
Spell Slots Used:
1st: 8/day - 1
2nd: 8/day - 2
3rd: 7/day - 1
4th: 4/day - 1
Channels used: 2/9
Mythic points used: 2/7
Contingent Channel= Unused.
Beacon of Hope (9 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.
[/spoiler]


This room contains the forge that can convert artifacts from good to evil and from evil to good.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn's eyes land upon the forge. "Ah yes, the forge. This will be a very welcome addition to our arsenal. If you would all give me a brief moment, I would like to examine this relic."

Spellcraft: 1d20 + 23 ⇒ (18) + 23 = 41


varn:
The Forge is truly a marvel. Twenty feet tall and made of mithril it is covered in carved in magical runes.

The forge is currently imbued with a powerful aura of corruption that spread out to the the entire lower level. Demons within this aura will be more powerful. In order to remove this aura one would need to cast dispel evil and dispel chaos within 1 round of each other. While this aura remains it will also be impossible to convert evil weapons to good.

You find an armoury in an adjacent room. Hundreds of weapons and armour of masterwork quality are lined up here.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn steps back from the forge and glances at his companions. "There is an issue. The forge has been affected by a potent corruption that is emanating an aura of corruption that is spreading to cover the entire lower level. All demons within this aura have been empowered and we cannot use the forge in its current state to convert evil items. I believe we can remove this aura, but it would require a successful casting of Dispel Evil immediately followed by a Dispel Chaos spell. As those are spells of a divine nature, I am unable to remove this curse."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel looks down at the floor as he admits Milani has not yet envested me with such power. Perhaps one day I will be worthy.

These are 5th level spells. I need to be 10 level to get them. Next level!


Soon enough. Two more fights and you level and get another mythic tier.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Cool. I'm thinking we should run that weapon of Staunton's through the anvil. I know it's not detecting as evil, but somehow, I doubt an antipaladin was using a weapon imbued with rainbows and unicorns.

Hp at full. Ready to move on.

Aeron tosses the spear aside. "I hate this place. Let's find that banner and kill us a shadow demon."


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai nods. "We'll come back once we've cleaned this place out."


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando cautiously checks out the armory and the walls, looking for obvious and not so obvious entranceways.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Varn, tell us what you know of Shadow Demons so that we may best prepare. Let us not tarry too long here lest the blessings of Milani expire.


You return to the elevator machine and use it to cross to the other side of the chamber.

Beyond the passage splits into two. The one to the left is supernaturally dark while the one to the right has arcane locked metal doors.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn shares everything he can recall about the shadow demon while they continue on their way. Once at the split he looks down either hallway and examines them with Detect Magic. "Which way do you prefer?"


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai nods at the darkness. "Look for a shadow demon in supernatural darkness, I would think."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Likely going to cast a daylight or similar effect (Tzadk knows both Daylight and Brightest Light, which is sorta Daylight +) after hearing Varn's brief.


Are you actually doing that or? I am waiting for the groups decision at this point.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando frowned as he looked left.
"I don't like the dark. While our casters acertain a solution for that, let us discover what is behind these doors." Declaimed Orlando whiled looking over the area around the doors.

At that, he started examining the doorway closely.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
If trapped, he tries to disable it.
Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20
If locked, he tries to open it.
Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27


Orlando finds no trap but his attempts to pick the lock are thwarted by magical wards.

Arcane lock increase the dc to disable device by 10 so you fail

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