
DireMerc |

Tessai attacks on wounded one
attack: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 28 ⇒ (8) + 28 = 36
attack: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 28 ⇒ (8) + 28 = 36
then next round on the not so wounded one.
attack: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 28 ⇒ (7) + 28 = 35
attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 28 ⇒ (7) + 28 = 35
Ok so Tessai will down the badly wounded one.
Aeron, Othello, varn are still up to go.

Tessai Saradesh |

Damn, ninja'd by DM. On the plus side, she downed one.
As the first enemy falls, Tessai turns to the other. "Surrender!"

Aeron Stillwaters |

Hp 82/115; AC 23(22)/13(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other
Aeron has had enough of all this surrendering, and attacks the remaining minotaur:
Attack: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Confirm?: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Crit: 4d4 + 86 + 2d4 + 30 ⇒ (2, 2, 4, 3) + 86 + (3, 3) + 30 = 133

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Good hit! Tzadkiel praises as his life link heals Aeron 5 points and he casts a cure light on himself.
Cure Light: 1d8 + 9 ⇒ (6) + 9 = 15

Caladire "Varn" Sophas |

"Nicely done all. Let us continue. I tire of these games of the cultists." He dismisses the summoned spider with a snap of his fingers.
Annnd that's why I didn't want to waste any good spells on that fight.

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Updated math since Tessai did drop the wounded enemy.: Aeron takes 17 and Tzadkiel takes 14. Channel is for 24 and life link adds another 5 back to Aeron so he is either at full or healed 12 for the round. Orlando should be full after the channel. Tzad will be down a few which the cure light fixed. I have everyone full, which is my job. :)

Tessai Saradesh |

"Let's not forget about that succubus who escaped, as well. She may be foolish enough to return and seek another confrontation with us."

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Init: 1d20 + 5 ⇒ (14) + 5 = 19
Tzadkiel's eyes narrow. Your citadel? he scoffs. You are a traitor and a disgrace to the crusade. If you only die today consider it a mercy, and one much greater than you deserve.
We are going to need our new barbarian friend for this one. Lets roll.
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.

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Burning a mythic points Tzadkiel casts Blessing of Fervor on the group, adopting the +2 to attacks, dodge bonus, and reflex saves aspect of the spell for himself. He steps to B1.
For 8 rounds each party member may choose on their turn to adopt 1 of the 4 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Make an extra attack as part of a full round attack.
4) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.
Blessing of Fervor
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.

Caladire "Varn" Sophas |

Varn utilizes some of his mythic power to enhance one of his more potent spells for the group. Suddenly everyone feels faster upon their feet! "Go forth my warrior friends and dispatch these fiends!"
-1 MP to cast Mythic Haste and get everyone in the party and the barbarian woman. Normal Haste powers, with the following changes; one additional Move action per round and speed increases to 50 ft. instead of 30. Go get 'em folks! Please take full advantage of the extra move action to pump out Hasted Full-Round Attacks...

DireMerc |

Othello, Orlando ad Tessai still need to roll init so will do that to save a bit of time.
init Othello: 1d20 + 7 ⇒ (2) + 7 = 9
init Orlando: 1d20 + 10 ⇒ (14) + 10 = 24
init Tessai: 1d20 + 3 ⇒ (20) + 3 = 23
barbarian woman: 1d20 + 4 ⇒ (1) + 4 = 5
Looks like Orlando and Tessai are up before them. Remember haste wont be in effect yet since Varn is after the enemy.

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My understanding is that init ties go the person with higher init modifier so you were beaten by 1 Varn. Note that benefits from Haste do not directly stack with Blessing of Fervor so use the Haste benefit and choose a benefit from Blessing of Ferver like the +2 to hit, AC, and Reflex Saves. .

Caladire "Varn" Sophas |

My understanding is that init ties go the person with higher init modifier so you were beaten by 1 Varn. Note that benefits from Haste do not directly stack with Blessing of Fervor so use the Haste benefit and choose a benefit from Blessing of Ferver like the +2 to hit, AC, and Reflex Saves. .
Doh! You are right, I was misremembering their init bonus was also +6. Thank you for pointing that out, Tzad!

Orlando Nedraid |

Orlando delays until Tzadkiel's Blessing of Fervor is cast.
Then he runs around the wall up out of reach of the big guys and back down to the deck to (M,2).
He then fires his crossbow into Staunton Vhane.
heavy crossbow attack: 1d20 + 13 ⇒ (8) + 13 = 21 for a possible 1d10 ⇒ 10 piercing damage.
Then he drops his crossbow and draws his sword.

Tessai Saradesh |

Tessai glares at Vhane as she draws Radiance again. "Surrender and we will take you to trial. Resist and die." She gestures at the succubus. "You, on the other hand, return to the Abyss today, I swear it on Iomedae's blade." As she makes her promise to the succubus, Radiance begins to glow as brightly as a torch.
Tessai's Smite Evil should still be in effect if it's the same succubus, so she'll delay to Varn's init then attack the demoness.
She'll move to melee with the succubus while trying to stay out of AoO range of the bruisers. Should be doable with a move action with Haste. Standard action to use Divine Bond with Radiance, adding Holy property if it's not already Holy. If Radiance is already Holy, she'll add the Axiomatic property instead.

Caladire "Varn" Sophas |

Don't forget, Tessai, with mythic Haste you have a two Move actions every round now and a base speed of 80 before armor movement penalties. You could also use Amazing Initiative to make an attack this round.

DireMerc |

Sorry missed the part were she said she delays..yes it is the same succubus
The two Minotaur choose to ignore orlando and move to block the stairway and attack Aeron and the barbarian woman (I need to find her name again I forget)
attack Aeron: 1d20 + 16 ⇒ (14) + 16 = 303d6 + 18 ⇒ (3, 2, 6) + 18 = 29
attack Aeron: 1d20 + 11 ⇒ (7) + 11 = 183d6 + 18 ⇒ (3, 3, 5) + 18 = 29
attack Barbarian woman: 1d20 + 16 ⇒ (10) + 16 = 263d6 + 18 ⇒ (1, 6, 3) + 18 = 28
attack Barabarian woman: 1d20 + 11 ⇒ (7) + 11 = 183d6 + 18 ⇒ (1, 6, 1) + 18 = 26
One hit on the woman for 28.
Staunton charge Orlando.
attack: 1d20 + 17 ⇒ (19) + 17 = 361d10 + 19 ⇒ (4) + 19 = 23
The succubus will move up a bit and use telekinesis to try and trip Aeron.
cmb to trip: 1d20 + 17 ⇒ (18) + 17 = 35
Also note that Staunton has a reach weapon so moving up to him will provoke an attack
Ok your go

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When I cast Blessing of Fervor I did not expect anyone to actually use the 'stand up as a Swift Action without provoking' aspect of the spell but there you go Aeron. You can use that to stand and still full hasted attack. Lets focus fire and take out these foes!
Tzadkiel absorbs half of the hit to Aeron and takes 12 damage after his DR. On his turn he takes 10 more as his life link heals Aeron and Orlando 5 points each. Aeron is down a total of 10 for the exchange and Orlando 18, while Tzadkiel takes 22.
He casts Burst of Radiance to hit the Succubus and Staunton and says Orlando, if you pull back 10' I can heal you better. Channel is 30' radius. IF Orlando does pull back Tzakd will channel, as a swift, using a mythic point. He will exclude all baddies and this would activate Beacon of Hope.
Burst of Radiance: 5d4 ⇒ (1, 4, 1, 2, 3) = 11 Reflex Save DC 19. If you fail you are blinded for 1d4 rounds. If you make it youare Dazzled for 1d4 rounds. If you are evil you take the full damage regardless.
SR for Succubus: 1d20 + 8 ⇒ (19) + 8 = 27
For 8 rounds each party member may choose on their turn to adopt 1 of the 4 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Make an extra attack as part of a full round attack.
4) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.
Blessing of Fervor
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.

Orlando Nedraid |

Orlando staggered at Vhane's attack, but he regrouped and grinned.
"My turn." He said.
He then Sprang to (L,4), attacked Staunton Vhane once, then sprang back to (H,0).
Spring attack: 1d20 + 16 ⇒ (11) + 16 = 27 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.

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When you spring back at least consider being within 30' of Tzad if you can be.

Aeron Stillwaters |

Hp 105/115; AC 24(22)/14(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste
Using Tzad's Blessing of Fervor to stand up as a swift action and not provoking AoOs. Not that I'm planning on using the haste, but still nice
He gets knocked down, but he gets up again, then steps forward into the minotaurs.
Attack: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Confirm?: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22 Assuming nope
Damage: 4d4 + 60 ⇒ (3, 3, 2, 1) + 60 = 69

Othello Bonmarlo |

Othello proclaim judgement and fires a volley of arrows at minotaur.
Active destruction and purity judgements. Full Round Attack with Mythic Rapid Shot
Attack 1: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Attack 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (20) + 12 + 1 + 1 - 2 = 32
Attack 3: 1d20 + 12 + 1 + 1 - 2 ⇒ (11) + 12 + 1 + 1 - 2 = 23
Attack 4: 1d20 + 7 + 1 + 1 - 2 ⇒ (9) + 7 + 1 + 1 - 2 = 16
Crit Confirm 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (15) + 12 + 1 + 1 - 2 = 27
Damage 1: 1d8 + 2 + 3 + 1 ⇒ (6) + 2 + 3 + 1 = 12
Damage 2: 1d8 + 2 + 3 + 1 ⇒ (8) + 2 + 3 + 1 = 14
Critical Hit?: 1d8 + 2 + 3 + 1 ⇒ (8) + 2 + 3 + 1 = 141d8 + 1 + 2 + 3 ⇒ (7) + 1 + 2 + 3 = 13
If the crit confrims; going to use Directed Assualt on that minotaur, as per the Marshal ability. If Aeron or Tessai (or both) attack that minotaur, I will expend 1 mythic point to grant them a critical threat if they not manage it to kill it or get a critical threat without it.

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Hp 105/115; AC 24(22)/14(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, HasteUsing Tzad's Blessing of Fervor to stand up as a swift action and not provoking AoOs. Not that I'm planning on using the haste, but still nice
He gets knocked down, but he gets up again, then steps forward into the minotaurs.
[dice=Attack]1d20+18+1
[dice=Confirm?]1d20+18+1 Assuming nope
[dice=Damage]4d4+60
You are also hasted. I was expecting three attacks from you as you only 5' stepped.

Caladire "Varn" Sophas |

Don't forget, Orlando you get an extra Move Action every round for free, and a movement speed of 80! Aeron, I really feel like you're missing out on this... Three attacks, two of them at Full BAB is far better than only one with Mythic Vital Strike. Especially with a high Crit weapon like the falchion!

Aeron Stillwaters |

@Tzad: Vital strike is a standard action and improved vital strike is awesome. Also, due to the way the archytype works, if I use my iterative attacks, my primary attack does less damage and furious focus only helps my primary attack. Basically, my whole build is based around only doing one attack a round for huge amounts of damage.
@Cal: 2 hits at full bab are the same as I hit with vital strike unless I crit.
If I full attack: #1 +18hit/2d4+23dmg, #2 +10hit/2d4+30dmg, Haste: +15hit/2d4+30dmg vs +18/4d4+60. So I need to hit with all three, or crit to do more damage. Mathematically, crit fishing might be better choice, but it has so much more math...
As everyone is up in arms about it, I will start using my iterative attacks when hasted, but if not, vital strike all day, everyday.

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Totally your call. I just wanted to be sure you did not miss the opportunity

Orlando Nedraid |

With the extra move action, Orlando will run up the wall and around and down again to (B,1).
Acrobatics: 1d20 + 18 ⇒ (14) + 18 = 32

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By my view of the map B1 seems to be inside a wall.

Orlando Nedraid |

(B,1) looks like a two third's open square to me. If that is illegal, I can go to (B,3), but that means going through both of the big guys threatened areas.

Caladire "Varn" Sophas |

Whoops! Sorry, I got my turns mixed up.
Varn begins casting a summoning spell, to bring more allies to the battle! A golden, glowing portal appears in the room 30' behind the succubus.
Summon Monster IV to bring in 3 Lantern Archons in G9. Also, how high is the ceiling in this room?
Lantern Archons: 1d3 ⇒ 3
[spoiler=Shield - 55/70 Rounds
Cold/Electricity 30 - 190 Minutes[/spoiler]

DireMerc |

Remember the summons only appear at the beginning of your next turn. 10 feet high at the edges and 20 in the middle Varn.
Unable to reach the succubus at the moment Tessai will focus her attack on the minotaur hit by Aeron to try and clear a path.
attack: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 18 ⇒ (1) + 18 = 19
attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 18 ⇒ (6) + 18 = 24
attack: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 18 ⇒ (7) + 18 = 25
She fails to land any significant blow on the powerful creature It's thick skin and heavy armour providing significant protection.
Jestak the barbarian woman moves up and attacks the other minotaur.
attack: 1d20 + 18 ⇒ (12) + 18 = 302d6 + 14 ⇒ (3, 4) + 14 = 21
attack: 1d20 + 13 ⇒ (12) + 13 = 252d6 + 14 ⇒ (5, 5) + 14 = 24
attack: 1d20 + 18 ⇒ (18) + 18 = 362d6 + 14 ⇒ (4, 4) + 14 = 22
Landing two powerful blows on the creature.
Enemy:
The minotaur attack one going for Aeron and the other for Jestak.
attack Aeron: 1d20 + 16 ⇒ (14) + 16 = 303d6 + 18 ⇒ (5, 1, 5) + 18 = 29
attack Aeron: 1d20 + 11 ⇒ (14) + 11 = 253d6 + 18 ⇒ (3, 6, 3) + 18 = 30
attack Jestak: 1d20 + 16 ⇒ (12) + 16 = 283d6 + 18 ⇒ (2, 1, 4) + 18 = 25
attack Jestak: 1d20 + 11 ⇒ (16) + 11 = 273d6 + 18 ⇒ (3, 5, 1) + 18 = 27
Two hits on Jestak for 52 (she has 180 hp max that is not raging...yeah she is built like a tank)
Kiranda and Staunton move up and attack Tessai from around the corner (+2 ac for Tessai)
Kiranda
attack/damage+ 1d6 cold damage: 1d20 + 18 ⇒ (7) + 18 = 251d6 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12 +1 negative level if hit.
Staunton
"Do you really think we would surrender to you! Your even more deluded than the rest of the fool paladins that have come for me!"
Using smite good on Tessai
attack: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (1) + 27 = 28
surge: 1d6 ⇒ 4 (bonus to attack roll)
Champion strike for another attack.
attack: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (8) + 27 = 35
surge: 1d6 ⇒ 4 (bonus to attack roll)
3 Mp down for staunton.
Ok your go for round 3.
If I forgot to move someone let me know.

Orlando Nedraid |

Orlando tumbled up to (D,0) next to the barbarian girl, waiving cheerily at her as he made a sudden appearance. (Move act)
Acrobatics: 1d20 + 18 ⇒ (2) + 18 = 20 Oh man, this is gonna hurt...
Then full attacked the Minotaur in front of him.
Rapier attack #1: 1d20 + 16 ⇒ (15) + 16 = 31 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.
...Crit confirm?: 1d20 + 16 ⇒ (10) + 16 = 26 for a possible extra 1d6 + 9 ⇒ (1) + 9 = 10 piercing, cold iron and magic damage.
Rapier attack #2: 1d20 + 11 ⇒ (16) + 11 = 27 for a possible 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20 piercing, cold iron, magic and precision damage.
...Crit confirm?: 1d20 + 11 ⇒ (13) + 11 = 24 for a possible extra 1d6 + 9 ⇒ (5) + 9 = 14 piercing, cold iron and magic damage

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Yea, this slow pace has me forgetting what all has happened, how hurt people are, and what buffs are in place. Help me by please updating your status bar and including a spoiler of spell/conditions on you. I am even unsure what hits and misses due to potential AC buffs from Blessing of Fervor, Haste, and Prot-Evil so help with that too. Looks like people are hurt so I am going to channel to get Beacon of Hope going. Keep in mind that Tzadkiel can do some decent burst healing once or twice still if he needs to, but you need to let him know. Also everyone is both hasted and has Blessing of Fervor. Remember to select a blessing on your turn every turn. The movement and extra attack will not stack with Haste so don't choose that. Likely everyone will choose option 3 unless casting a spell.
Current AC is 22 (+10 armor, +1 deflection, +1 Dex) Add to that +2 Dodge from Blessing of Fervor, +1 from Haste and one more deflection from Protection from Evil and a 25 should miss, but please check my math.
One attack hits Aeron but the damage is divided between the fighter and the oracle. Aeron takes 15 and Tzadkiel 13 after mythic DR from the Shield Other spell.
Tzadkiel chooses option 3 from Blessing of Fervor
On his turn Tzadkiel's life links heal Orlando, Tessai, and Aeron 5 points each. Tzadkiel takes a total of 28 for the turn while Aeron only takes 10 total. I have to let the rest of you track your own health but please do not forget the +5 from Tzadkiel as he is taking that damage. :) The oracle seems to stagger just for a second under the pain of the incoming damage but there is hope and determination on his face. The holy symbol on his shield glows with holy lights for an instant before bursting forth in a 30' radius to channel positive energy the heals his allies and excludes his enemies.
Despair not! Milani protects us. We will not fail! His words fill you with a Beacon of Hope as his healing washes over you.
Channel: 7d6 + 1 ⇒ (6, 4, 5, 5, 2, 3, 5) + 1 = 31
Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.
For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.
Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 6
4th: 4/day - 4
Channels used: 5/8
Mythic points used: 5/7
Contingent Channel= Unused.

Caladire "Varn" Sophas |

Varn's spell completes and suddenly three glowing beings appear in the center of the room, near the 20' high ceiling. (I5, I6, H6) They all turn their attention to the nearby, evil paladin and simultaneously begin firing rays of light at him! (All attacks vs. Staunton's Touch AC.)
LA1 Damage #1: 1d6 ⇒ 5
LA1 Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
LA1 Damage #2: 1d6 ⇒ 4
LA1 Attack #1 Crit Confirm: 1d20 + 3 ⇒ (12) + 3 = 15
LA1 Damage #1 Crit?: 1d6 ⇒ 4
LA1 Attack #2 Crit Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
LA1 Damage #2 Crit?: 1d6 ⇒ 2
LA2 Attack #1: 1d20 + 3 ⇒ (2) + 3 = 5
LA2 Damage #1: 1d6 ⇒ 5
LA2 Attack #2: 1d20 + 3 ⇒ (19) + 3 = 22
LA2 Damage #2: 1d6 ⇒ 1
LA3 Attack #1: 1d20 + 3 ⇒ (9) + 3 = 12
LA3 Damage #1: 1d6 ⇒ 4
LA3 Attack #2: 1d20 + 3 ⇒ (3) + 3 = 6
LA3 Damage #2: 1d6 ⇒ 5
As the archons direct their attention to Staunton, Varn moves into position behind the barbarian woman. He casts a spell, imbued with his mythic power, sending 4 brightly glowing missiles into the evil paladin!
Mythic Magic Missile: 8d4 + 4 ⇒ (1, 4, 3, 3, 3, 1, 1, 1) + 4 = 21
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 7/7 Rounds

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Aura of Menace too? Only DC 13, but hey, anyone can roll a 1. :)

Caladire "Varn" Sophas |

Aura of Menace too? Only DC 13, but hey, anyone can roll a 1. :)
Oh yeah! Merc, all enemies within 30' of the archons must make a Will Save DC 13 vs. Aura of Menace ability of the archons... Which would take effect before the attacks.

Aeron Stillwaters |

Hp 111/115; AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil
@Tzad: 25 hits, as I used the blessing to stand up without provoking last turn and deflection bonuses don't stack. So Aeron takes another 15 and Tzad takes another 13? Taking the +2 attack/AC this round
Full attack minotaur:
Attack 1: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Confirm?: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
damage: 4d4 + 86 ⇒ (2, 1, 2, 3) + 86 = 94
Attack 2: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Attack haste: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Confirm?: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
If 27 is a miss, I'll use a mythic point (let me know if I need it) Mythic point: 1d6 ⇒ 5
Damage: 4d4 + 86 ⇒ (2, 4, 4, 4) + 86 = 100
If the first attack drops one, then second attack on other one.

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Roger that. 15 and 13. I took 1 to many before though so I I'll take 12 this time. Thanks. And the other minotaur is already down...