The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


3,101 to 3,150 of 3,921 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

Tessai attacks on wounded one
attack: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 28 ⇒ (8) + 28 = 36
attack: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 28 ⇒ (8) + 28 = 36

then next round on the not so wounded one.
attack: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 28 ⇒ (7) + 28 = 35
attack: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 28 ⇒ (7) + 28 = 35

Ok so Tessai will down the badly wounded one.

Aeron, Othello, varn are still up to go.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Damn, ninja'd by DM. On the plus side, she downed one.

As the first enemy falls, Tessai turns to the other. "Surrender!"


He sorry


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 82/115; AC 23(22)/13(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other

Aeron has had enough of all this surrendering, and attacks the remaining minotaur:

Attack: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Confirm?: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
Crit: 4d4 + 86 + 2d4 + 30 ⇒ (2, 2, 4, 3) + 86 + (3, 3) + 30 = 133


Crushing it's skull with a direct hit and dropping it.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Good hit! Tzadkiel praises as his life link heals Aeron 5 points and he casts a cure light on himself.

Cure Light: 1d8 + 9 ⇒ (6) + 9 = 15


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

"Nicely done all. Let us continue. I tire of these games of the cultists." He dismisses the summoned spider with a snap of his fingers.

Annnd that's why I didn't want to waste any good spells on that fight.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Updated math since Tessai did drop the wounded enemy.: Aeron takes 17 and Tzadkiel takes 14. Channel is for 24 and life link adds another 5 back to Aeron so he is either at full or healed 12 for the round. Orlando should be full after the channel. Tzad will be down a few which the cure light fixed. I have everyone full, which is my job. :)


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

"Let's not forget about that succubus who escaped, as well. She may be foolish enough to return and seek another confrontation with us."


You press on and reach the top chamber were you find Staunton Vane, the succubus and two more minotaur guards waiting in the war room.

"So your the ones causing havoc all across my citadel? Looks like I will have to take care of this myself after-all!" says Vane


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Is that the same succubus we were chasing?

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Init: 1d20 + 5 ⇒ (14) + 5 = 19

Tzadkiel's eyes narrow. Your citadel? he scoffs. You are a traitor and a disgrace to the crusade. If you only die today consider it a mercy, and one much greater than you deserve.

We are going to need our new barbarian friend for this one. Lets roll.

spells up:

Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Init: 1d20 + 6 ⇒ (2) + 6 = 8

"Death and Glory!!"


Yes it is othello, map will be posted later tonight.

enemy init: 1d20 + 7 ⇒ (10) + 7 = 17


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Init: 1d20 + 6 ⇒ (11) + 6 = 17

Varn looks at the succubus with narrowed eyes. "You will not escape this time, demon."


map

roll init if you havent and if you are before them go ahead and post

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Burning a mythic points Tzadkiel casts Blessing of Fervor on the group, adopting the +2 to attacks, dodge bonus, and reflex saves aspect of the spell for himself. He steps to B1.

Blessing of Fervor:

For 8 rounds each party member may choose on their turn to adopt 1 of the 4 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Make an extra attack as part of a full round attack.
4) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.

spells up:

Blessing of Fervor
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn utilizes some of his mythic power to enhance one of his more potent spells for the group. Suddenly everyone feels faster upon their feet! "Go forth my warrior friends and dispatch these fiends!"

-1 MP to cast Mythic Haste and get everyone in the party and the barbarian woman. Normal Haste powers, with the following changes; one additional Move action per round and speed increases to 50 ft. instead of 30. Go get 'em folks! Please take full advantage of the extra move action to pump out Hasted Full-Round Attacks...


Othello, Orlando ad Tessai still need to roll init so will do that to save a bit of time.

init Othello: 1d20 + 7 ⇒ (2) + 7 = 9

init Orlando: 1d20 + 10 ⇒ (14) + 10 = 24

init Tessai: 1d20 + 3 ⇒ (20) + 3 = 23

barbarian woman: 1d20 + 4 ⇒ (1) + 4 = 5

Looks like Orlando and Tessai are up before them. Remember haste wont be in effect yet since Varn is after the enemy.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Whoops! Sorry, I was thinking since I tied them on init I could post my actions now.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

My understanding is that init ties go the person with higher init modifier so you were beaten by 1 Varn. Note that benefits from Haste do not directly stack with Blessing of Fervor so use the Haste benefit and choose a benefit from Blessing of Ferver like the +2 to hit, AC, and Reflex Saves. .


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Tzadkiel wrote:
My understanding is that init ties go the person with higher init modifier so you were beaten by 1 Varn. Note that benefits from Haste do not directly stack with Blessing of Fervor so use the Haste benefit and choose a benefit from Blessing of Ferver like the +2 to hit, AC, and Reflex Saves. .

Doh! You are right, I was misremembering their init bonus was also +6. Thank you for pointing that out, Tzad!


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando delays until Tzadkiel's Blessing of Fervor is cast.
Then he runs around the wall up out of reach of the big guys and back down to the deck to (M,2).
He then fires his crossbow into Staunton Vhane.
heavy crossbow attack: 1d20 + 13 ⇒ (8) + 13 = 21 for a possible 1d10 ⇒ 10 piercing damage.
Then he drops his crossbow and draws his sword.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai glares at Vhane as she draws Radiance again. "Surrender and we will take you to trial. Resist and die." She gestures at the succubus. "You, on the other hand, return to the Abyss today, I swear it on Iomedae's blade." As she makes her promise to the succubus, Radiance begins to glow as brightly as a torch.

Tessai's Smite Evil should still be in effect if it's the same succubus, so she'll delay to Varn's init then attack the demoness.

She'll move to melee with the succubus while trying to stay out of AoO range of the bruisers. Should be doable with a move action with Haste. Standard action to use Divine Bond with Radiance, adding Holy property if it's not already Holy. If Radiance is already Holy, she'll add the Axiomatic property instead.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Don't forget, Tessai, with mythic Haste you have a two Move actions every round now and a base speed of 80 before armor movement penalties. You could also use Amazing Initiative to make an attack this round.


Does Tessai delay until after the enemy so she can have the Haste or more before the enemy without the haste


Sorry missed the part were she said she delays..yes it is the same succubus

The two Minotaur choose to ignore orlando and move to block the stairway and attack Aeron and the barbarian woman (I need to find her name again I forget)

attack Aeron: 1d20 + 16 ⇒ (14) + 16 = 303d6 + 18 ⇒ (3, 2, 6) + 18 = 29
attack Aeron: 1d20 + 11 ⇒ (7) + 11 = 183d6 + 18 ⇒ (3, 3, 5) + 18 = 29

attack Barbarian woman: 1d20 + 16 ⇒ (10) + 16 = 263d6 + 18 ⇒ (1, 6, 3) + 18 = 28
attack Barabarian woman: 1d20 + 11 ⇒ (7) + 11 = 183d6 + 18 ⇒ (1, 6, 1) + 18 = 26

One hit on the woman for 28.

Staunton charge Orlando.
attack: 1d20 + 17 ⇒ (19) + 17 = 361d10 + 19 ⇒ (4) + 19 = 23

The succubus will move up a bit and use telekinesis to try and trip Aeron.
cmb to trip: 1d20 + 17 ⇒ (18) + 17 = 35

Also note that Staunton has a reach weapon so moving up to him will provoke an attack

Ok your go

updated map

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

When I cast Blessing of Fervor I did not expect anyone to actually use the 'stand up as a Swift Action without provoking' aspect of the spell but there you go Aeron. You can use that to stand and still full hasted attack. Lets focus fire and take out these foes!

Tzadkiel absorbs half of the hit to Aeron and takes 12 damage after his DR. On his turn he takes 10 more as his life link heals Aeron and Orlando 5 points each. Aeron is down a total of 10 for the exchange and Orlando 18, while Tzadkiel takes 22.

He casts Burst of Radiance to hit the Succubus and Staunton and says Orlando, if you pull back 10' I can heal you better. Channel is 30' radius. IF Orlando does pull back Tzakd will channel, as a swift, using a mythic point. He will exclude all baddies and this would activate Beacon of Hope.

Burst of Radiance: 5d4 ⇒ (1, 4, 1, 2, 3) = 11 Reflex Save DC 19. If you fail you are blinded for 1d4 rounds. If you make it youare Dazzled for 1d4 rounds. If you are evil you take the full damage regardless.

SR for Succubus: 1d20 + 8 ⇒ (19) + 8 = 27

Blessing of Fervor:

For 8 rounds each party member may choose on their turn to adopt 1 of the 4 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Make an extra attack as part of a full round attack.
4) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.

spells up:

Blessing of Fervor
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando staggered at Vhane's attack, but he regrouped and grinned.
"My turn." He said.
He then Sprang to (L,4), attacked Staunton Vhane once, then sprang back to (H,0).
Spring attack: 1d20 + 16 ⇒ (11) + 16 = 27 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

When you spring back at least consider being within 30' of Tzad if you can be.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 105/115; AC 24(22)/14(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste

Using Tzad's Blessing of Fervor to stand up as a swift action and not provoking AoOs. Not that I'm planning on using the haste, but still nice

He gets knocked down, but he gets up again, then steps forward into the minotaurs.

Attack: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Confirm?: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22 Assuming nope
Damage: 4d4 + 60 ⇒ (3, 3, 2, 1) + 60 = 69


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Othello proclaim judgement and fires a volley of arrows at minotaur.

Active destruction and purity judgements. Full Round Attack with Mythic Rapid Shot

Attack 1: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Attack 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (20) + 12 + 1 + 1 - 2 = 32
Attack 3: 1d20 + 12 + 1 + 1 - 2 ⇒ (11) + 12 + 1 + 1 - 2 = 23
Attack 4: 1d20 + 7 + 1 + 1 - 2 ⇒ (9) + 7 + 1 + 1 - 2 = 16

Crit Confirm 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (15) + 12 + 1 + 1 - 2 = 27

Damage 1: 1d8 + 2 + 3 + 1 ⇒ (6) + 2 + 3 + 1 = 12
Damage 2: 1d8 + 2 + 3 + 1 ⇒ (8) + 2 + 3 + 1 = 14

Critical Hit?: 1d8 + 2 + 3 + 1 ⇒ (8) + 2 + 3 + 1 = 141d8 + 1 + 2 + 3 ⇒ (7) + 1 + 2 + 3 = 13

If the crit confrims; going to use Directed Assualt on that minotaur, as per the Marshal ability. If Aeron or Tessai (or both) attack that minotaur, I will expend 1 mythic point to grant them a critical threat if they not manage it to kill it or get a critical threat without it.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
Aeron Stillwaters wrote:

Hp 105/115; AC 24(22)/14(12)T/21(20)FF; CMD 28

+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste

Using Tzad's Blessing of Fervor to stand up as a swift action and not provoking AoOs. Not that I'm planning on using the haste, but still nice

He gets knocked down, but he gets up again, then steps forward into the minotaurs.

[dice=Attack]1d20+18+1
[dice=Confirm?]1d20+18+1 Assuming nope
[dice=Damage]4d4+60

You are also hasted. I was expecting three attacks from you as you only 5' stepped.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Don't forget, Orlando you get an extra Move Action every round for free, and a movement speed of 80! Aeron, I really feel like you're missing out on this... Three attacks, two of them at Full BAB is far better than only one with Mythic Vital Strike. Especially with a high Crit weapon like the falchion!


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

@Tzad: Vital strike is a standard action and improved vital strike is awesome. Also, due to the way the archytype works, if I use my iterative attacks, my primary attack does less damage and furious focus only helps my primary attack. Basically, my whole build is based around only doing one attack a round for huge amounts of damage.

@Cal: 2 hits at full bab are the same as I hit with vital strike unless I crit.
If I full attack: #1 +18hit/2d4+23dmg, #2 +10hit/2d4+30dmg, Haste: +15hit/2d4+30dmg vs +18/4d4+60. So I need to hit with all three, or crit to do more damage. Mathematically, crit fishing might be better choice, but it has so much more math...
As everyone is up in arms about it, I will start using my iterative attacks when hasted, but if not, vital strike all day, everyday.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Totally your call. I just wanted to be sure you did not miss the opportunity


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

With the extra move action, Orlando will run up the wall and around and down again to (B,1).
Acrobatics: 1d20 + 18 ⇒ (14) + 18 = 32

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

By my view of the map B1 seems to be inside a wall.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

(B,1) looks like a two third's open square to me. If that is illegal, I can go to (B,3), but that means going through both of the big guys threatened areas.


Orlando can move there but because of the limited space would take a -4 penalty to ac if he is attacked.

I think were missing Varn and Tessai for round 2?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Whoops! Sorry, I got my turns mixed up.

Varn begins casting a summoning spell, to bring more allies to the battle! A golden, glowing portal appears in the room 30' behind the succubus.

Summon Monster IV to bring in 3 Lantern Archons in G9. Also, how high is the ceiling in this room?

Lantern Archons: 1d3 ⇒ 3

[spoiler=Shield - 55/70 Rounds
Cold/Electricity 30 - 190 Minutes[/spoiler]


Remember the summons only appear at the beginning of your next turn. 10 feet high at the edges and 20 in the middle Varn.

Unable to reach the succubus at the moment Tessai will focus her attack on the minotaur hit by Aeron to try and clear a path.
attack: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 18 ⇒ (1) + 18 = 19
attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 18 ⇒ (6) + 18 = 24
attack: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 18 ⇒ (7) + 18 = 25

She fails to land any significant blow on the powerful creature It's thick skin and heavy armour providing significant protection.

Jestak the barbarian woman moves up and attacks the other minotaur.
attack: 1d20 + 18 ⇒ (12) + 18 = 302d6 + 14 ⇒ (3, 4) + 14 = 21
attack: 1d20 + 13 ⇒ (12) + 13 = 252d6 + 14 ⇒ (5, 5) + 14 = 24
attack: 1d20 + 18 ⇒ (18) + 18 = 362d6 + 14 ⇒ (4, 4) + 14 = 22

Landing two powerful blows on the creature.

Enemy:

The minotaur attack one going for Aeron and the other for Jestak.
attack Aeron: 1d20 + 16 ⇒ (14) + 16 = 303d6 + 18 ⇒ (5, 1, 5) + 18 = 29
attack Aeron: 1d20 + 11 ⇒ (14) + 11 = 253d6 + 18 ⇒ (3, 6, 3) + 18 = 30

attack Jestak: 1d20 + 16 ⇒ (12) + 16 = 283d6 + 18 ⇒ (2, 1, 4) + 18 = 25
attack Jestak: 1d20 + 11 ⇒ (16) + 11 = 273d6 + 18 ⇒ (3, 5, 1) + 18 = 27

Two hits on Jestak for 52 (she has 180 hp max that is not raging...yeah she is built like a tank)

Kiranda and Staunton move up and attack Tessai from around the corner (+2 ac for Tessai)

Kiranda
attack/damage+ 1d6 cold damage: 1d20 + 18 ⇒ (7) + 18 = 251d6 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12 +1 negative level if hit.

Staunton
"Do you really think we would surrender to you! Your even more deluded than the rest of the fool paladins that have come for me!"
Using smite good on Tessai
attack: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (1) + 27 = 28
surge: 1d6 ⇒ 4 (bonus to attack roll)

Champion strike for another attack.
attack: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (8) + 27 = 35
surge: 1d6 ⇒ 4 (bonus to attack roll)

3 Mp down for staunton.

Ok your go for round 3.

map

If I forgot to move someone let me know.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando tumbled up to (D,0) next to the barbarian girl, waiving cheerily at her as he made a sudden appearance. (Move act)
Acrobatics: 1d20 + 18 ⇒ (2) + 18 = 20 Oh man, this is gonna hurt...
Then full attacked the Minotaur in front of him.
Rapier attack #1: 1d20 + 16 ⇒ (15) + 16 = 31 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.
...Crit confirm?: 1d20 + 16 ⇒ (10) + 16 = 26 for a possible extra 1d6 + 9 ⇒ (1) + 9 = 10 piercing, cold iron and magic damage.
Rapier attack #2: 1d20 + 11 ⇒ (16) + 11 = 27 for a possible 1d6 + 9 + 7 ⇒ (4) + 9 + 7 = 20 piercing, cold iron, magic and precision damage.
...Crit confirm?: 1d20 + 11 ⇒ (13) + 11 = 24 for a possible extra 1d6 + 9 ⇒ (5) + 9 = 14 piercing, cold iron and magic damage


Orlando slips up for a moment as he approaches the minotaur and it takes the opportunity to attack.
Attack of op: 1d20 + 16 ⇒ (18) + 16 = 343d6 + 18 ⇒ (5, 2, 3) + 18 = 28

However a few quick jabs in vital spots by Orlando takes down the minotaur Jestak was attacking.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Yea, this slow pace has me forgetting what all has happened, how hurt people are, and what buffs are in place. Help me by please updating your status bar and including a spoiler of spell/conditions on you. I am even unsure what hits and misses due to potential AC buffs from Blessing of Fervor, Haste, and Prot-Evil so help with that too. Looks like people are hurt so I am going to channel to get Beacon of Hope going. Keep in mind that Tzadkiel can do some decent burst healing once or twice still if he needs to, but you need to let him know. Also everyone is both hasted and has Blessing of Fervor. Remember to select a blessing on your turn every turn. The movement and extra attack will not stack with Haste so don't choose that. Likely everyone will choose option 3 unless casting a spell.

Does a 25 hit Aeron?:

Current AC is 22 (+10 armor, +1 deflection, +1 Dex) Add to that +2 Dodge from Blessing of Fervor, +1 from Haste and one more deflection from Protection from Evil and a 25 should miss, but please check my math.

One attack hits Aeron but the damage is divided between the fighter and the oracle. Aeron takes 15 and Tzadkiel 13 after mythic DR from the Shield Other spell.

Tzadkiel chooses option 3 from Blessing of Fervor
On his turn Tzadkiel's life links heal Orlando, Tessai, and Aeron 5 points each. Tzadkiel takes a total of 28 for the turn while Aeron only takes 10 total. I have to let the rest of you track your own health but please do not forget the +5 from Tzadkiel as he is taking that damage. :) The oracle seems to stagger just for a second under the pain of the incoming damage but there is hope and determination on his face. The holy symbol on his shield glows with holy lights for an instant before bursting forth in a 30' radius to channel positive energy the heals his allies and excludes his enemies.
Despair not! Milani protects us. We will not fail! His words fill you with a Beacon of Hope as his healing washes over you.

Channel: 7d6 + 1 ⇒ (6, 4, 5, 5, 2, 3, 5) + 1 = 31

Beacon of Hope:

Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Blessing of Fervor:

For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.

Status and Spells up:

Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.

Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 6
4th: 4/day - 4
Channels used: 5/8
Mythic points used: 5/7
Contingent Channel= Unused.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn's spell completes and suddenly three glowing beings appear in the center of the room, near the 20' high ceiling. (I5, I6, H6) They all turn their attention to the nearby, evil paladin and simultaneously begin firing rays of light at him! (All attacks vs. Staunton's Touch AC.)

Summons Attacks:
LA1 Attack #1: 1d20 + 3 ⇒ (20) + 3 = 23
LA1 Damage #1: 1d6 ⇒ 5
LA1 Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
LA1 Damage #2: 1d6 ⇒ 4
LA1 Attack #1 Crit Confirm: 1d20 + 3 ⇒ (12) + 3 = 15
LA1 Damage #1 Crit?: 1d6 ⇒ 4
LA1 Attack #2 Crit Confirm: 1d20 + 3 ⇒ (18) + 3 = 21
LA1 Damage #2 Crit?: 1d6 ⇒ 2

LA2 Attack #1: 1d20 + 3 ⇒ (2) + 3 = 5
LA2 Damage #1: 1d6 ⇒ 5
LA2 Attack #2: 1d20 + 3 ⇒ (19) + 3 = 22
LA2 Damage #2: 1d6 ⇒ 1

LA3 Attack #1: 1d20 + 3 ⇒ (9) + 3 = 12
LA3 Damage #1: 1d6 ⇒ 4
LA3 Attack #2: 1d20 + 3 ⇒ (3) + 3 = 6
LA3 Damage #2: 1d6 ⇒ 5

As the archons direct their attention to Staunton, Varn moves into position behind the barbarian woman. He casts a spell, imbued with his mythic power, sending 4 brightly glowing missiles into the evil paladin!

Mythic Magic Missile: 8d4 + 4 ⇒ (1, 4, 3, 3, 3, 1, 1, 1) + 4 = 21

Active Spells:
Shield - 54/70 Rounds
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 7/7 Rounds

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Aura of Menace too? Only DC 13, but hey, anyone can roll a 1. :)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Tzadkiel wrote:
Aura of Menace too? Only DC 13, but hey, anyone can roll a 1. :)

Oh yeah! Merc, all enemies within 30' of the archons must make a Will Save DC 13 vs. Aura of Menace ability of the archons... Which would take effect before the attacks.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 111/115; AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil

@Tzad: 25 hits, as I used the blessing to stand up without provoking last turn and deflection bonuses don't stack. So Aeron takes another 15 and Tzad takes another 13? Taking the +2 attack/AC this round

Full attack minotaur:

Attack 1: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Confirm?: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
damage: 4d4 + 86 ⇒ (2, 1, 2, 3) + 86 = 94

Attack 2: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Attack haste: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Confirm?: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
If 27 is a miss, I'll use a mythic point (let me know if I need it) Mythic point: 1d6 ⇒ 5
Damage: 4d4 + 86 ⇒ (2, 4, 4, 4) + 86 = 100

If the first attack drops one, then second attack on other one.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Roger that. 15 and 13. I took 1 to many before though so I I'll take 12 this time. Thanks. And the other minotaur is already down...

3,101 to 3,150 of 3,921 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Worldwound Incursion All Messageboards

Want to post a reply? Sign in.