The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Aeron drops the other minotaur, both are down.


Missing Othello and Tessai.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Seeing that the minotaurs are down, Othello moves a step to get a line of sight of the succubus and fire on her.

5 foot step where Orlando was and full attack

Attack 1: 1d20 + 12 + 1 + 1 - 2 ⇒ (5) + 12 + 1 + 1 - 2 = 17
Attack 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Attack 3: 1d20 + 12 + 1 + 1 - 2 ⇒ (1) + 12 + 1 + 1 - 2 = 13
Attack 4: 1d20 + 7 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 - 2 = 15

Damage 2: 1d8 + 2 + 3 + 1 ⇒ (7) + 2 + 3 + 1 = 13


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Forgot to mention this in my post... Just as a reminder, the lantern archon's light rays overcome DR of every kind.


Tessai moves up (5 step to E3) and attacks the Succubus.
attack: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 28 ⇒ (2) + 28 = 30
attack: 1d20 + 17 ⇒ (5) + 17 = 221d8 + 28 ⇒ (8) + 28 = 36

Staunton continues to attack Tessai and so does the succubus.
attack smite: 1d20 + 22 ⇒ (14) + 22 = 361d10 + 27 ⇒ (8) + 27 = 35
attack smite: 1d20 + 22 ⇒ (10) + 22 = 321d10 + 27 ⇒ (2) + 27 = 29

Champion Strike
attack smite: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (5) + 27 = 32

Kiranda acrobatics to C3 and attacks Aeron
attack: 1d20 + 18 ⇒ (13) + 18 = 311d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14 +1 negative level if hit.

Your go again will update map asap.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Ok, these negative levels are getting out of hand. Are they from the succubus' weapon? Because normally a succubus needs to grapple and kiss an unwilling opponent to drain a level. Also there is a fort save to remove the negative level.


I'll be honest by default in the adventure path she doesn't have this ability I changed one of her feats and gave her a feat made for vampires and wights that lets her channel her negative energy drain in a weapon. I make changes to a lot of bosses and such to make them more challenging as your too powerful and would steam-roll the adventure otherwise. When your hit with energy drain you take the level right away and then 24 hours later you make a fort save and if you fail it becomes permanent.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Out of curiosity, did any of the Lantern Archons' attacks hit last round? Also, do you happen to have the updated map? Your old post still shows both minotaur and no archons.


They all hit but one and both crits confirmed.

Jestek moves up and attacks Kiranda.
attack: 1d20 + 18 ⇒ (14) + 18 = 322d6 + 14 ⇒ (1, 1) + 14 = 16
attack: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 14 ⇒ (5, 4) + 14 = 23
attack: 1d20 + 18 ⇒ (10) + 18 = 282d6 + 14 ⇒ (5, 3) + 14 = 22

updated map (let me know if I missed something)

updated map


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Archon Attacks:

LA1 Attack #1: 1d20 + 3 ⇒ (17) + 3 = 20
LA1 Damage #1: 1d6 ⇒ 5
LA1 Attack #2: 1d20 + 3 ⇒ (10) + 3 = 13
LA1 Damage #2: 1d6 ⇒ 4

LA2 Attack #1: 1d20 + 3 ⇒ (1) + 3 = 4
LA2 Damage #1: 1d6 ⇒ 2
LA2 Attack #2: 1d20 + 3 ⇒ (7) + 3 = 10
LA2 Damage #2: 1d6 ⇒ 4

LA3 Attack #1: 1d20 + 3 ⇒ (16) + 3 = 19
LA3 Damage #1: 1d6 ⇒ 3
LA3 Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
LA3 Damage #2: 1d6 ⇒ 6
LA3 Attack #2 Crit?: 1d20 + 3 ⇒ (10) + 3 = 13
LA3 Damage #2 Crit Damage?: 1d6 ⇒ 6

The lantern archons continue their assault upon Staunton from high near the ceiling. Varn targets the succubus with a powerful to prevent her escaping into the Astral realm this time...

Ray Touch Attack: 1d20 + 8 ⇒ (6) + 8 = 14
SR Check: 1d20 + 15 ⇒ (3) + 15 = 18

-1 MP for Wild Arcana to cast Dimensional Anchor and target the succubus. If successful she is affected for 9 minutes.

Active Spells:
Shield - 53/70 Rounds
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 6/7 Rounds


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando, seeing the succubus surrounded, turned his eyes towards Vhane.
He Spring Attacked; leaping to (F,4), attacking and springing back again.

Rapier spring attack: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 for a possible 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21 piercing, cold iron, magic and precision damage.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Confused. You said "Staunton continues to attack Tessai and so does the succubus." But then it seems you had the succubus attack Aeron. Did Tessai go down?I need to know if Tessai is still up. By my math it looks like she took 96 just from Staunton that round. If she is still up then...

At the beginning of his turn Tzad's life link heals Aeron and Tessia 5 each and he takes 10 points. He also takes 7 (5 after DR) of the 14 damage to Aeron

Tzadkiel, seeing that Tessai is being targeted by the enemy, comes to her aid while calling out Focus you fire my friends. Take one of these fiends down! He 5' steps back and uses his ability to deliver touch spells at range and heals the paladin. She then burns another mythic point to channel healing everyone but the enemy.

Cure Serious wounds, Mythic: 6d8 + 17 ⇒ (4, 1, 4, 2, 1, 4) + 17 = 33 Well that was some poor rolling. Still that is a total of 61 back to Tessai.

Channel Positive: 7d6 + 1 ⇒ (5, 1, 6, 3, 2, 3, 2) + 1 = 23

Note that this channel renews Beacon of Hope.

Beacon of Hope:

Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Blessing of Fervor:

For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.

Status and Spells up:

Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 7
4th: 4/day - 4
Channels used: 6/8
Mythic points used: 6/7
Contingent Channel= Unused.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
DireMerc wrote:

Tessai moves up (5 step to E3) and attacks the Succubus.

[dice=attack]1d20+17; 1d8+28
[dice=attack]1d20+17; 1d8+28

Did these attacks land? Did you consider Haste, Beacon of Hope, and Blessing of Fervor? Seems like she should get a hasted attack and all should be at +3 more than what you have listed if you are using Smite.


That was a mistake yes I original tough to have them both attack Tessai but then decided Kiranda would likely try to make a move for the more vulnerable members (tzad or Varn) so I had her move an attack Aeron instead to try and reduce his attack but I forgot to change the first line it seems

I did forget a few bonuses yes forgot the third attack I only did the first and the hasted one.
Tessai third attack: 1d20 + 15 ⇒ (6) + 15 = 21

The first two attacks hit but the third misses.

Varn's ray missed Kiranda.

Orlando hit Staunton.

Most of the archons hit Staunton (his touch is 12)


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Ok. Thanks for the clarification. (That feat is broken...)

Hp 110/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 4/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope

Full attack demon (using mythic point to by-pass DR and increase crit multiplier by 1 as per stolen fury trait):

Attack 1: 1d20 + 18 + 2 + 2 - 1 ⇒ (9) + 18 + 2 + 2 - 1 = 30
Confirm?: 1d20 + 18 + 2 + 2 - 1 ⇒ (11) + 18 + 2 + 2 - 1 = 32
Damage: 6d4 + 120 ⇒ (1, 2, 3, 2, 4, 3) + 120 = 135

Attack 2: 1d20 + 10 + 2 + 2 - 1 ⇒ (9) + 10 + 2 + 2 - 1 = 22

Attack Haste: 1d20 + 15 + 2 + 2 - 1 ⇒ (16) + 15 + 2 + 2 - 1 = 34
Confirm?: 1d20 + 15 + 2 + 2 - 1 ⇒ (5) + 15 + 2 + 2 - 1 = 23
Damage: 2d4 + 31 ⇒ (1, 4) + 31 = 36

I am so done with this demon. If her AC above 30, I am going to be so sad...

Bonus damage math:

I re-did my bonus damage calculations:
- Base attack damage: 1.5 str bonus(+7) = +10, +1 magic sword, +2 weapon specialization, +1 fighter weapon group bonus = +14
- Mythic power attack: -3/+9 (1.5) = +13 (doubles on crit (+26), before multiplier)
On single attacks or attacks after the first: Str bonus is doubled instead of 1.5, so +14
So crits are 2d4+14+26 x Multiplier (2d4+18+26 on iterative attacks, or single attacks)
Normal attacks: 2d4 +14 +13 (+18 +13 on iterative attacks, or single attacks)


Why roll a crit confirm on the first hit? 9 is not a critical treat.

Anyway she will try to riposte the first attack
Riposted (opposed attack roll on a higher result she block the hit: 1d20 + 18 ⇒ (11) + 18 = 29

She fails so both the first and last attack hit but I believe those are two regulars hits.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

And how is Tessai doing after those three attack and then my healing? Mostly I wanted to know if she went down from the hits before Tzad acted.


I'm trying to figure it out. I will get back to you on that asap


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Othello tries to land an arrow on the succubus.

Attack 1: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25
Attack 2: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Attack 3: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17

On the off chance I hit

Damage 1: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7


By my calculations Tessai was at 81 at the beginning of those attacks so get dropped to -15 there. Someone can double check that if you want.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

OK.If 81 was right then I agree with -15. Had she been smiting the enemy that hit her at least one of those would have missed but she attacked the demon. But Tessai has a 16 con so she is not dead and by my math would now be at 46 health. The only mod to botting her that I would recommend is she could and should have laid on hands as a swift action before her turn for 3d6 (she gets 10 of these every day so if she is wounded and does not need her swift that round she should use it). This would likely not have kept her up though as 3d6 average is 10.5. And e before she went down she could/would have used Hero's Defiance and healed 4d6. I thing she could have done both and then would not have a swift action available on her next turn. Both would very likely have her still up and able to attack next round. Doing neither still has her alive but prone and without a weapon in hand. Since picking up a weapon provokes that sorta screws her.


Indeed this is why I dislike playing peoples turns as I often forget about such abilities. I considered having burn some mp for sudden block but he has such a high chance of hitting and she wouldn't be able to hit back since it's a reach weapon so I didn't bother. your right about the lay on hands however she would have used it. Lets add it now.

lay on hands: 3d6 ⇒ (5, 5, 3) = 13

lay on hands: 3d6 ⇒ (5, 4, 5) = 14

So Tessai now stands at 73 and didn't drop.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

I understand and am glad to be of help. :) Trying to help further I went and looked at Tessai's sheet. We still do not have it quite right. First she has Fey Founding which adds to +2/die to magical healing and she has +7 to lay on hands when used on herself. And So my channel would add +12 to her. So her first lay on hands would have done 13+6+7 for a total of 26. This is my best understanding of her powers. So at 26 she never went down (Would have been at 11) and never had a chance to use her Hero's Defiance. Add an additional 12 from my mithic healing spell and and additional 14 from my channel and I have her at 98 points. I'd be willing to play her for you at least through this combat if you like.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

That's a super brain fart on my part. Must have been looking at the +18. Sorry about that, don't know where my head was at.

Damage: 2d4 + 31 ⇒ (3, 1) + 31 = 35


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

The lantern archons continue to blast away at Staunton while Varn begins to sweat a little at the nearness of the succubus. He quickly draws his wand of Dimensional Door and suddenly appears further away (J0).

Lantern Archon Attacks:

LA1, Attack 1: 1d20 + 5 ⇒ (3) + 5 = 8
LA1, Damage 1: 1d6 ⇒ 5
LA1, Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
LA1, Damage 2: 1d6 ⇒ 1

LA2, Attack 1: 1d20 + 5 ⇒ (7) + 5 = 12
LA2, Damage 1: 1d6 ⇒ 5
LA2, Attack 2: 1d20 + 5 ⇒ (1) + 5 = 6
LA2, Damage 2: 1d6 ⇒ 5

LA3, Attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
LA3, Damage 1: 1d6 ⇒ 5
LA3, Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20
LA3, Damage 2: 1d6 ⇒ 5

Move Action - Draw wand. Standard Action - Use wand of Dimensional Door to move to J0.

Active Spells:
Shield - 52/70 Rounds
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 5/7 Rounds


The Succubus still took a lot of damage she is almost down.

You can play Tessai for me until she returns that would help yes.

I think Tessai is the only one missing now.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

OK. I shall have a post for here later today. About to go see Civil War. :) On the most current map is Staunton the snake looking thing? It shows him away from Tessai. Can I assume he is adjacent to her?


Yes it is. No he has a reach weapon.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tessai

Current Stats:

HP = 98, 121. which is full, after her lay on hands this round.
AC vs Staunton = 22+2 dodge +1+ Deflection =25
AC vs Kiranda = 22+2 dodge +1+ Deflection +5 smite = 30

+ to hit = +1 Haste +2 Fervor, +2 Beacon +5 smite = +5/+10

Buff Spells in effect:
Resist Fire 20
Delay poison
Haste = +1 dodge bonus to AC and Reflex Saves +1 hit, one extra attack on full attack
Blessing of fervor = +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
Protection from evil = +2 deflection bonus to AC and +2 Resistance to Saves
Beacon of hope = +2 morale bonus to attacks, saves, skills, ability checks

Continuing to focus on the demon and with Smite still in effect, Tessai strikes at her again using Radiance.

radiance, smite: 1d20 + 12 + 10 ⇒ (15) + 12 + 10 = 371d8 + 19 + 8 ⇒ (1) + 19 + 8 = 28 Note this bypasses all DR

If the demon is still breathing (not just still up) she attacks again. If not she 5' steps, uses a swift action to declare a new smite target and and attacks Staunton, saying This sword is called Radiance. Iomedae has entrusted me with it. Perhaps you have heard of it?

radiance, smite: 1d20 + 7 + 10 ⇒ (13) + 7 + 10 = 301d8 + 19 + 8 ⇒ (5) + 19 + 8 = 32 Note this bypasses all DR

radiance, smite: 1d20 + 7 + 10 ⇒ (8) + 7 + 10 = 251d8 + 19 + 8 ⇒ (2) + 19 + 8 = 29 Note this bypasses all DR

She will then use a Mythic points for an extra action and lay on hands on herself.

Lay On Hands: 3d6 + 6 + 7 ⇒ (4, 2, 5) + 6 + 7 = 24 As her wounds close she smiles wickedly at the ex paladin and adds You fight alone now. There is reception, even for you. I will accept your surrender.


Tessai strikes the succubus twice striking her down once and for all. (she needs two hits to bring her down so I don't think she can attack Staunton also this round)

"You don't understand do you. I'd much sooner die then surrender to you."
Staunton will channel negative energy to harm everyone.
channel damage: 5d6 ⇒ (2, 3, 1, 6, 5) = 17

The champion strike Tessai
attack: 1d20 + 22 ⇒ (19) + 22 = 411d10 + 27 ⇒ (6) + 27 = 33

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Need the DC for that channel

Tzadkiel

Will Save vs channel: 1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 22

On his turn Tessai heals 5 from the life link and Tzadkiel takes 5 damage. Advancing to F1 for a clear shot at Staunton Tzadkiel fires two admonishing rays at the fallen paladin. Milani and Iomedae are not yet done with you soldier. There is still good within you and I will not allow you to die to be claimed by some demon.

Admonishing Ray Touch Attack: 1d20 + 8 + 2 + 2 + 1 ⇒ (20) + 8 + 2 + 2 + 1 = 334d6 ⇒ (5, 4, 5, 2) = 16

Admonishing Ray Touch Attack: 1d20 + 8 + 2 + 2 + 1 ⇒ (7) + 8 + 2 + 2 + 1 = 204d6 ⇒ (2, 5, 4, 3) = 14

If both hit that is 30 points of non-lethal to Staunton

Beacon of Hope:

Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.

Blessing of Fervor:

For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.

Status and Spells up:

Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 7
4th: 4/day - 4
Channels used: 6/8
Mythic points used: 6/7
Contingent Channel= Unused.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tessai

Will Save: 1d20 + 15 + 2 + 1 ⇒ (19) + 15 + 2 + 1 = 37

Brushing off the channel like it was nothing, Tessa, who declared Smites on Staunton last turn, Lays hands on herself again, 5' steps and full attacks Staunton. It would be nice if Radiance was merciful... You are not thinking clearly brother. she says. There is still time to turn to the path of light.

Lay On Hands: 3d6 + 7 + 6 ⇒ (1, 5, 1) + 7 + 6 = 20 Tessai is down 16 from full

radiance, smite: 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 391d8 + 19 + 8 ⇒ (1) + 19 + 8 = 28

radiance, smite: 1d20 + 7 + 10 ⇒ (8) + 7 + 10 = 251d8 + 19 + 8 ⇒ (4) + 19 + 8 = 31

radiance, smite, Haste? : 1d20 + 12 + 10 ⇒ (20) + 12 + 10 = 421d8 + 19 + 8 ⇒ (2) + 19 + 8 = 29 Are we Hasted?

Confirm : 1d20 + 12 + 10 ⇒ (11) + 12 + 10 = 331d8 + 19 + 8 ⇒ (3) + 19 + 8 = 30


Sorry dc 18 for the channel.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Will save dc18: 1d20 + 6 ⇒ (5) + 6 = 11

Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando Spring Attacked against Vhane again; leaping to (F,4), attacking and springing back again.

Rapier spring attack: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23 for a possible 1d6 + 9 + 7 ⇒ (1) + 9 + 7 = 17 piercing, cold iron, magic and precision damage.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

You should still be Hasted, yes. At least I think, what round are we on? If the round is greater than 7, then we are no longer Hasted. Sorry, I forgot to keep track of the haste rounds in my spoiler.

Varn Will DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
LA1 Will DC 18: 1d20 + 0 ⇒ (6) + 0 = 6
LA2 Will DC 18: 1d20 + 0 ⇒ (11) + 0 = 11
LA3 Will DC 18: 1d20 + 0 ⇒ (20) + 0 = 20

Varn hisses in pain as the wave of negative energy washes over him and two of the lantern archons wink out of existence overhead. Only one remains and it fires off its two rays at Staunton while Varn sends several magical bolts of energy, exhausting his last bit of mythical energy... "No more chances, Tessai. He has made his choice! Send him to his masters in the Abyss!"

Mythic Magic Missile: 8d4 + 8 ⇒ (3, 2, 4, 2, 1, 2, 2, 3) + 8 = 27
LA3 Attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
LA3 Damage 1: 1d6 ⇒ 5
LA3 Attack 2: 1d20 + 5 ⇒ (12) + 5 = 17
LA3 Damage 2: 1d6 ⇒ 3

Standard Action - Burn 1 MP to cast Mythic Magic Missile. Also, Varn took the full 17 HP worth of damage, then would have healed 5 points from Tzad's Life Link (Bolded for Tzad).

Active Spells/Effects:
Shield - 51/70 Rounds
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 4/7 Rounds, LA3 - 9/17 HP.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

...Then healed 5 through Tzad.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Using the +2 attack and saves from Blessing of Ferver also.

Will save: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

"I agree with Varn. He betrayed the Crusaders. He is beyond redemption."

5 foot step to get line of shot and Full round Attack at Staunton

Attack 1: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Attack 2: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Attack 3: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Damage 1: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage 2: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 93/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 4/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope

will save dc 18: 1d20 + 11 ⇒ (6) + 11 = 17

Aeron comes after Staunton, swinging:

Vital Strike: 1d20 + 18 + 2 + 2 + 1 - 1 ⇒ (8) + 18 + 2 + 2 + 1 - 1 = 30
Damage?: 4d4 + 62 ⇒ (3, 1, 4, 4) + 62 = 74


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Again, really sorry, guys. Thanks for botting me. Tzad already acted for her this round.

"No one is beyond redemption who asks for help, Varn. But this man does not seek it!"


Alright I knew it was Staunton's turn I just needed to do some math to check his remaining hp. His ac stands at 29 atm (33 vs tessai) and he has a little less than a quarter of his hp left.

Jestak will move up an attack Staunton but cant connect with him.
attack: 1d20 + 18 ⇒ (3) + 18 = 212d6 + 14 ⇒ (4, 1) + 14 = 19
attack: 1d20 + 13 ⇒ (8) + 13 = 212d6 + 14 ⇒ (5, 2) + 14 = 21
attack: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 14 ⇒ (3, 1) + 14 = 18

"I may fall here but you only send me to the abyss were I will be rewarded for my service and may yet return to this realm soon."

Staunton attacks Tessai holding nothing back
attack: 1d20 + 22 ⇒ (5) + 22 = 271d20 + 27 ⇒ (6) + 27 = 33
attack: 1d20 + 17 ⇒ (7) + 17 = 241d20 + 27 ⇒ (9) + 27 = 36

And his last mp to champion strike once more
attack: 1d20 + 22 ⇒ (15) + 22 = 371d20 + 27 ⇒ (6) + 27 = 33

Your go again.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

With smite up against Staunton and other bufd's Tessai's AC is 31 so only one attack hit for 33 points. That brings Tessai down from 105 to 72.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando blurred through the air as he Spring Attacked against Vhane again; leaping to (F,4), attacking and springing back again.

Rapier spring attack: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.
Really? The SAME loser roll?

He then heals 5 through Tzad.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

With his resources rapidly depleting, Varn changes his tactics to assist his companions with making short work of the fallen paladin! He highlights a weakness within Staunton's armor by using his powers of the Void! All the while the sole lantern archon continues its attack!

LA3 Attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
LA3 Damage 1: 1d6 ⇒ 5
LA3 Attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
LA3 Damage 2: 1d6 ⇒ 1
LA3 Attack 2 Crit Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
LA3 Crit Damage: 1d6 ⇒ 1

Standard Action - Reveal Weakness upon Staunton; -3 to AC and all Saving Throws until the beginning of my next turn. [b]Also, heal 5 HP from Life Link, current HP reflected above.

Active Spells/Effects:
Shield - 50/70 Rounds
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 3/7 Rounds, LA3 - 9/17 HP.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Thanks for posting the AC
Hp 93/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 3/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope

"I had no idea that demons rewarded failure. They never struck me as the forgiving sort"

Attack: 1d20 + 18 + 2 + 2 - 1 ⇒ (2) + 18 + 2 + 2 - 1 = 23
Attack 2: 1d20 + 10 + 2 + 2 - 1 ⇒ (7) + 10 + 2 + 2 - 1 = 20
Attack Haste: 1d20 + 15 + 2 + 2 - 1 ⇒ (10) + 15 + 2 + 2 - 1 = 28

Ugh, use a mythic point for a standard action.

Vital strike: 1d20 + 15 + 2 + 2 - 1 ⇒ (17) + 15 + 2 + 2 - 1 = 35
Confirm?: 1d20 + 15 + 2 + 2 - 1 ⇒ (4) + 15 + 2 + 2 - 1 = 22
Damage: 4d4 + 62 ⇒ (2, 1, 2, 4) + 62 = 71


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Aeron, your 3rd attack would hit. With Reveal Weakness Staunton has a -3 penalty to his AC.


Either way he dies. He had like 40 hp left.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Sorry for my lack of posting. Very little internet while traveling in Greece. On the road every day too. Thad did 30 points of non-lethal so he might not be dead. I would sorta like to take him back alive if we can.


Non-lethal? Why?

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'
Tzadkiel wrote:

Tzadkiel

On his turn Tessai heals 5 from the life link and Tzadkiel takes 5 damage. Advancing to F1 for a clear shot at Staunton Tzadkiel fires two admonishing rays at the fallen paladin. Milani and Iomedae are not yet done with you soldier. There is still good within you and I will not allow you to die to be claimed by some demon.

[dice=Admonishing Ray Touch Attack]1d20+8+2+2+1;4d6

[dice=Admonishing Ray Touch Attack]1d20+8+2+2+1;4d6

If both hit that is 30 points of non-lethal to Staunton*

Here was the post where Tzadkiel did 30 0non-lethal to Staunton. Tzakdkiel believes both that no man is beyond redemption and that a death by combat is too easy of a way out for Staunton. Plus I thought bringing in this guy alive might give our side the chance to question him and gain some useful intel. Its not a huge deal to me but if we can bring Staunton out alive I would prefer it.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

That's respectable. Othello would (and will) kill him if given the opportunity.

Is that all of the bad guys?

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