| Othello Bonmarlo |
Seeing that the minotaurs are down, Othello moves a step to get a line of sight of the succubus and fire on her.
5 foot step where Orlando was and full attack
Attack 1: 1d20 + 12 + 1 + 1 - 2 ⇒ (5) + 12 + 1 + 1 - 2 = 17
Attack 2: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Attack 3: 1d20 + 12 + 1 + 1 - 2 ⇒ (1) + 12 + 1 + 1 - 2 = 13
Attack 4: 1d20 + 7 + 1 + 1 - 2 ⇒ (8) + 7 + 1 + 1 - 2 = 15
Damage 2: 1d8 + 2 + 3 + 1 ⇒ (7) + 2 + 3 + 1 = 13
| DireMerc |
Tessai moves up (5 step to E3) and attacks the Succubus.
attack: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 28 ⇒ (2) + 28 = 30
attack: 1d20 + 17 ⇒ (5) + 17 = 221d8 + 28 ⇒ (8) + 28 = 36
Staunton continues to attack Tessai and so does the succubus.
attack smite: 1d20 + 22 ⇒ (14) + 22 = 361d10 + 27 ⇒ (8) + 27 = 35
attack smite: 1d20 + 22 ⇒ (10) + 22 = 321d10 + 27 ⇒ (2) + 27 = 29
Champion Strike
attack smite: 1d20 + 22 ⇒ (4) + 22 = 261d10 + 27 ⇒ (5) + 27 = 32
Kiranda acrobatics to C3 and attacks Aeron
attack: 1d20 + 18 ⇒ (13) + 18 = 311d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14 +1 negative level if hit.
Your go again will update map asap.
| Aeron Stillwaters |
Ok, these negative levels are getting out of hand. Are they from the succubus' weapon? Because normally a succubus needs to grapple and kiss an unwilling opponent to drain a level. Also there is a fort save to remove the negative level.
| DireMerc |
I'll be honest by default in the adventure path she doesn't have this ability I changed one of her feats and gave her a feat made for vampires and wights that lets her channel her negative energy drain in a weapon. I make changes to a lot of bosses and such to make them more challenging as your too powerful and would steam-roll the adventure otherwise. When your hit with energy drain you take the level right away and then 24 hours later you make a fort save and if you fail it becomes permanent.
| Caladire "Varn" Sophas |
Out of curiosity, did any of the Lantern Archons' attacks hit last round? Also, do you happen to have the updated map? Your old post still shows both minotaur and no archons.
| DireMerc |
They all hit but one and both crits confirmed.
Jestek moves up and attacks Kiranda.
attack: 1d20 + 18 ⇒ (14) + 18 = 322d6 + 14 ⇒ (1, 1) + 14 = 16
attack: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 14 ⇒ (5, 4) + 14 = 23
attack: 1d20 + 18 ⇒ (10) + 18 = 282d6 + 14 ⇒ (5, 3) + 14 = 22
updated map (let me know if I missed something)
| Caladire "Varn" Sophas |
LA1 Attack #1: 1d20 + 3 ⇒ (17) + 3 = 20
LA1 Damage #1: 1d6 ⇒ 5
LA1 Attack #2: 1d20 + 3 ⇒ (10) + 3 = 13
LA1 Damage #2: 1d6 ⇒ 4
LA2 Attack #1: 1d20 + 3 ⇒ (1) + 3 = 4
LA2 Damage #1: 1d6 ⇒ 2
LA2 Attack #2: 1d20 + 3 ⇒ (7) + 3 = 10
LA2 Damage #2: 1d6 ⇒ 4
LA3 Attack #1: 1d20 + 3 ⇒ (16) + 3 = 19
LA3 Damage #1: 1d6 ⇒ 3
LA3 Attack #2: 1d20 + 3 ⇒ (20) + 3 = 23
LA3 Damage #2: 1d6 ⇒ 6
LA3 Attack #2 Crit?: 1d20 + 3 ⇒ (10) + 3 = 13
LA3 Damage #2 Crit Damage?: 1d6 ⇒ 6
The lantern archons continue their assault upon Staunton from high near the ceiling. Varn targets the succubus with a powerful to prevent her escaping into the Astral realm this time...
Ray Touch Attack: 1d20 + 8 ⇒ (6) + 8 = 14
SR Check: 1d20 + 15 ⇒ (3) + 15 = 18
-1 MP for Wild Arcana to cast Dimensional Anchor and target the succubus. If successful she is affected for 9 minutes.
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 6/7 Rounds
| Orlando Nedraid |
Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando, seeing the succubus surrounded, turned his eyes towards Vhane.
He Spring Attacked; leaping to (F,4), attacking and springing back again.
Rapier spring attack: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 for a possible 1d6 + 9 + 7 ⇒ (5) + 9 + 7 = 21 piercing, cold iron, magic and precision damage.
Tzadkiel
|
Confused. You said "Staunton continues to attack Tessai and so does the succubus." But then it seems you had the succubus attack Aeron. Did Tessai go down?I need to know if Tessai is still up. By my math it looks like she took 96 just from Staunton that round. If she is still up then...
At the beginning of his turn Tzad's life link heals Aeron and Tessia 5 each and he takes 10 points. He also takes 7 (5 after DR) of the 14 damage to Aeron
Tzadkiel, seeing that Tessai is being targeted by the enemy, comes to her aid while calling out Focus you fire my friends. Take one of these fiends down! He 5' steps back and uses his ability to deliver touch spells at range and heals the paladin. She then burns another mythic point to channel healing everyone but the enemy.
Cure Serious wounds, Mythic: 6d8 + 17 ⇒ (4, 1, 4, 2, 1, 4) + 17 = 33 Well that was some poor rolling. Still that is a total of 61 back to Tessai.
Channel Positive: 7d6 + 1 ⇒ (5, 1, 6, 3, 2, 3, 2) + 1 = 23
Note that this channel renews Beacon of Hope.
Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.
For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.
Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 7
4th: 4/day - 4
Channels used: 6/8
Mythic points used: 6/7
Contingent Channel= Unused.
Tzadkiel
|
Tessai moves up (5 step to E3) and attacks the Succubus.
[dice=attack]1d20+17; 1d8+28
[dice=attack]1d20+17; 1d8+28
Did these attacks land? Did you consider Haste, Beacon of Hope, and Blessing of Fervor? Seems like she should get a hasted attack and all should be at +3 more than what you have listed if you are using Smite.
| DireMerc |
That was a mistake yes I original tough to have them both attack Tessai but then decided Kiranda would likely try to make a move for the more vulnerable members (tzad or Varn) so I had her move an attack Aeron instead to try and reduce his attack but I forgot to change the first line it seems
I did forget a few bonuses yes forgot the third attack I only did the first and the hasted one.
Tessai third attack: 1d20 + 15 ⇒ (6) + 15 = 21
The first two attacks hit but the third misses.
Varn's ray missed Kiranda.
Orlando hit Staunton.
Most of the archons hit Staunton (his touch is 12)
| Aeron Stillwaters |
Ok. Thanks for the clarification. (That feat is broken...)
Hp 110/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 4/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope
Full attack demon (using mythic point to by-pass DR and increase crit multiplier by 1 as per stolen fury trait):
Attack 1: 1d20 + 18 + 2 + 2 - 1 ⇒ (9) + 18 + 2 + 2 - 1 = 30
Confirm?: 1d20 + 18 + 2 + 2 - 1 ⇒ (11) + 18 + 2 + 2 - 1 = 32
Damage: 6d4 + 120 ⇒ (1, 2, 3, 2, 4, 3) + 120 = 135
Attack 2: 1d20 + 10 + 2 + 2 - 1 ⇒ (9) + 10 + 2 + 2 - 1 = 22
Attack Haste: 1d20 + 15 + 2 + 2 - 1 ⇒ (16) + 15 + 2 + 2 - 1 = 34
Confirm?: 1d20 + 15 + 2 + 2 - 1 ⇒ (5) + 15 + 2 + 2 - 1 = 23
Damage: 2d4 + 31 ⇒ (1, 4) + 31 = 36
I am so done with this demon. If her AC above 30, I am going to be so sad...
I re-did my bonus damage calculations:
- Base attack damage: 1.5 str bonus(+7) = +10, +1 magic sword, +2 weapon specialization, +1 fighter weapon group bonus = +14
- Mythic power attack: -3/+9 (1.5) = +13 (doubles on crit (+26), before multiplier)
On single attacks or attacks after the first: Str bonus is doubled instead of 1.5, so +14
So crits are 2d4+14+26 x Multiplier (2d4+18+26 on iterative attacks, or single attacks)
Normal attacks: 2d4 +14 +13 (+18 +13 on iterative attacks, or single attacks)
| DireMerc |
Why roll a crit confirm on the first hit? 9 is not a critical treat.
Anyway she will try to riposte the first attack
Riposted (opposed attack roll on a higher result she block the hit: 1d20 + 18 ⇒ (11) + 18 = 29
She fails so both the first and last attack hit but I believe those are two regulars hits.
Tzadkiel
|
And how is Tessai doing after those three attack and then my healing? Mostly I wanted to know if she went down from the hits before Tzad acted.
| Othello Bonmarlo |
Othello tries to land an arrow on the succubus.
Attack 1: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25
Attack 2: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
Attack 3: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
On the off chance I hit
Damage 1: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
Tzadkiel
|
OK.If 81 was right then I agree with -15. Had she been smiting the enemy that hit her at least one of those would have missed but she attacked the demon. But Tessai has a 16 con so she is not dead and by my math would now be at 46 health. The only mod to botting her that I would recommend is she could and should have laid on hands as a swift action before her turn for 3d6 (she gets 10 of these every day so if she is wounded and does not need her swift that round she should use it). This would likely not have kept her up though as 3d6 average is 10.5. And e before she went down she could/would have used Hero's Defiance and healed 4d6. I thing she could have done both and then would not have a swift action available on her next turn. Both would very likely have her still up and able to attack next round. Doing neither still has her alive but prone and without a weapon in hand. Since picking up a weapon provokes that sorta screws her.
| DireMerc |
Indeed this is why I dislike playing peoples turns as I often forget about such abilities. I considered having burn some mp for sudden block but he has such a high chance of hitting and she wouldn't be able to hit back since it's a reach weapon so I didn't bother. your right about the lay on hands however she would have used it. Lets add it now.
lay on hands: 3d6 ⇒ (5, 5, 3) = 13
lay on hands: 3d6 ⇒ (5, 4, 5) = 14
So Tessai now stands at 73 and didn't drop.
Tzadkiel
|
I understand and am glad to be of help. :) Trying to help further I went and looked at Tessai's sheet. We still do not have it quite right. First she has Fey Founding which adds to +2/die to magical healing and she has +7 to lay on hands when used on herself. And So my channel would add +12 to her. So her first lay on hands would have done 13+6+7 for a total of 26. This is my best understanding of her powers. So at 26 she never went down (Would have been at 11) and never had a chance to use her Hero's Defiance. Add an additional 12 from my mithic healing spell and and additional 14 from my channel and I have her at 98 points. I'd be willing to play her for you at least through this combat if you like.
| Caladire "Varn" Sophas |
The lantern archons continue to blast away at Staunton while Varn begins to sweat a little at the nearness of the succubus. He quickly draws his wand of Dimensional Door and suddenly appears further away (J0).
LA1, Attack 1: 1d20 + 5 ⇒ (3) + 5 = 8
LA1, Damage 1: 1d6 ⇒ 5
LA1, Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
LA1, Damage 2: 1d6 ⇒ 1
LA2, Attack 1: 1d20 + 5 ⇒ (7) + 5 = 12
LA2, Damage 1: 1d6 ⇒ 5
LA2, Attack 2: 1d20 + 5 ⇒ (1) + 5 = 6
LA2, Damage 2: 1d6 ⇒ 5
LA3, Attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
LA3, Damage 1: 1d6 ⇒ 5
LA3, Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20
LA3, Damage 2: 1d6 ⇒ 5
Move Action - Draw wand. Standard Action - Use wand of Dimensional Door to move to J0.
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 5/7 Rounds
Tzadkiel
|
OK. I shall have a post for here later today. About to go see Civil War. :) On the most current map is Staunton the snake looking thing? It shows him away from Tessai. Can I assume he is adjacent to her?
Tzadkiel
|
Tessai
HP = 98, 121. which is full, after her lay on hands this round.
AC vs Staunton = 22+2 dodge +1+ Deflection =25
AC vs Kiranda = 22+2 dodge +1+ Deflection +5 smite = 30
+ to hit = +1 Haste +2 Fervor, +2 Beacon +5 smite = +5/+10
Buff Spells in effect:
Resist Fire 20
Delay poison
Haste = +1 dodge bonus to AC and Reflex Saves +1 hit, one extra attack on full attack
Blessing of fervor = +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
Protection from evil = +2 deflection bonus to AC and +2 Resistance to Saves
Beacon of hope = +2 morale bonus to attacks, saves, skills, ability checks
Continuing to focus on the demon and with Smite still in effect, Tessai strikes at her again using Radiance.
radiance, smite: 1d20 + 12 + 10 ⇒ (15) + 12 + 10 = 371d8 + 19 + 8 ⇒ (1) + 19 + 8 = 28 Note this bypasses all DR
If the demon is still breathing (not just still up) she attacks again. If not she 5' steps, uses a swift action to declare a new smite target and and attacks Staunton, saying This sword is called Radiance. Iomedae has entrusted me with it. Perhaps you have heard of it?
radiance, smite: 1d20 + 7 + 10 ⇒ (13) + 7 + 10 = 301d8 + 19 + 8 ⇒ (5) + 19 + 8 = 32 Note this bypasses all DR
radiance, smite: 1d20 + 7 + 10 ⇒ (8) + 7 + 10 = 251d8 + 19 + 8 ⇒ (2) + 19 + 8 = 29 Note this bypasses all DR
She will then use a Mythic points for an extra action and lay on hands on herself.
Lay On Hands: 3d6 + 6 + 7 ⇒ (4, 2, 5) + 6 + 7 = 24 As her wounds close she smiles wickedly at the ex paladin and adds You fight alone now. There is reception, even for you. I will accept your surrender.
| DireMerc |
Tessai strikes the succubus twice striking her down once and for all. (she needs two hits to bring her down so I don't think she can attack Staunton also this round)
"You don't understand do you. I'd much sooner die then surrender to you."
Staunton will channel negative energy to harm everyone.
channel damage: 5d6 ⇒ (2, 3, 1, 6, 5) = 17
The champion strike Tessai
attack: 1d20 + 22 ⇒ (19) + 22 = 411d10 + 27 ⇒ (6) + 27 = 33
Tzadkiel
|
Need the DC for that channel
Tzadkiel
Will Save vs channel: 1d20 + 14 + 2 + 1 ⇒ (5) + 14 + 2 + 1 = 22
On his turn Tessai heals 5 from the life link and Tzadkiel takes 5 damage. Advancing to F1 for a clear shot at Staunton Tzadkiel fires two admonishing rays at the fallen paladin. Milani and Iomedae are not yet done with you soldier. There is still good within you and I will not allow you to die to be claimed by some demon.
Admonishing Ray Touch Attack: 1d20 + 8 + 2 + 2 + 1 ⇒ (20) + 8 + 2 + 2 + 1 = 334d6 ⇒ (5, 4, 5, 2) = 16
Admonishing Ray Touch Attack: 1d20 + 8 + 2 + 2 + 1 ⇒ (7) + 8 + 2 + 2 + 1 = 204d6 ⇒ (2, 5, 4, 3) = 14
If both hit that is 30 points of non-lethal to Staunton
Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those healed by your channel.
For 8 rounds each party member may choose on their turn to adopt 1 of the 5 benefits from this spell:
1) Increase Speed by 30.
2) Stand up as a Swift Action without provoking.
3) Gain +2 on attack rolls and +2 dodge bonus to AC and Reflex Saves
4) Make an extra attack as part of a full round attack.
5) Cast a single 1st or 2nd level spell as if it were Enlarged, Extended, Silent, or Still.
Beacon of Hope - 8 rounds total
Blessing of Fervor - 8 rounds total
Magic Circle Against Evil
Resist Energy, Communal - Resist Fire 20
Delay Poison, Communal, cast with a Mythic Point
Mythic Shield Other on Aeron
Shield of Faith on himself
Life Link All but the Barbarian.
Spell Slots Used:
1st: 8/day - 3
2nd: 8/day - 4
3rd: 7/day - 7
4th: 4/day - 4
Channels used: 6/8
Mythic points used: 6/7
Contingent Channel= Unused.
Tzadkiel
|
Tessai
Will Save: 1d20 + 15 + 2 + 1 ⇒ (19) + 15 + 2 + 1 = 37
Brushing off the channel like it was nothing, Tessa, who declared Smites on Staunton last turn, Lays hands on herself again, 5' steps and full attacks Staunton. It would be nice if Radiance was merciful... You are not thinking clearly brother. she says. There is still time to turn to the path of light.
Lay On Hands: 3d6 + 7 + 6 ⇒ (1, 5, 1) + 7 + 6 = 20 Tessai is down 16 from full
radiance, smite: 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 391d8 + 19 + 8 ⇒ (1) + 19 + 8 = 28
radiance, smite: 1d20 + 7 + 10 ⇒ (8) + 7 + 10 = 251d8 + 19 + 8 ⇒ (4) + 19 + 8 = 31
radiance, smite, Haste? : 1d20 + 12 + 10 ⇒ (20) + 12 + 10 = 421d8 + 19 + 8 ⇒ (2) + 19 + 8 = 29 Are we Hasted?
Confirm : 1d20 + 12 + 10 ⇒ (11) + 12 + 10 = 331d8 + 19 + 8 ⇒ (3) + 19 + 8 = 30
| Orlando Nedraid |
Will save dc18: 1d20 + 6 ⇒ (5) + 6 = 11
Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando Spring Attacked against Vhane again; leaping to (F,4), attacking and springing back again.
Rapier spring attack: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23 for a possible 1d6 + 9 + 7 ⇒ (1) + 9 + 7 = 17 piercing, cold iron, magic and precision damage.
| Caladire "Varn" Sophas |
You should still be Hasted, yes. At least I think, what round are we on? If the round is greater than 7, then we are no longer Hasted. Sorry, I forgot to keep track of the haste rounds in my spoiler.
Varn Will DC 18: 1d20 + 10 ⇒ (4) + 10 = 14
LA1 Will DC 18: 1d20 + 0 ⇒ (6) + 0 = 6
LA2 Will DC 18: 1d20 + 0 ⇒ (11) + 0 = 11
LA3 Will DC 18: 1d20 + 0 ⇒ (20) + 0 = 20
Varn hisses in pain as the wave of negative energy washes over him and two of the lantern archons wink out of existence overhead. Only one remains and it fires off its two rays at Staunton while Varn sends several magical bolts of energy, exhausting his last bit of mythical energy... "No more chances, Tessai. He has made his choice! Send him to his masters in the Abyss!"
Mythic Magic Missile: 8d4 + 8 ⇒ (3, 2, 4, 2, 1, 2, 2, 3) + 8 = 27
LA3 Attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
LA3 Damage 1: 1d6 ⇒ 5
LA3 Attack 2: 1d20 + 5 ⇒ (12) + 5 = 17
LA3 Damage 2: 1d6 ⇒ 3
Standard Action - Burn 1 MP to cast Mythic Magic Missile. Also, Varn took the full 17 HP worth of damage, then would have healed 5 points from Tzad's Life Link (Bolded for Tzad).
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 4/7 Rounds, LA3 - 9/17 HP.
| Othello Bonmarlo |
Using the +2 attack and saves from Blessing of Ferver also.
Will save: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
"I agree with Varn. He betrayed the Crusaders. He is beyond redemption."
5 foot step to get line of shot and Full round Attack at Staunton
Attack 1: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Attack 2: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Attack 3: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage 1: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage 2: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
| Aeron Stillwaters |
Hp 93/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 4/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope
will save dc 18: 1d20 + 11 ⇒ (6) + 11 = 17
Aeron comes after Staunton, swinging:
Vital Strike: 1d20 + 18 + 2 + 2 + 1 - 1 ⇒ (8) + 18 + 2 + 2 + 1 - 1 = 30
Damage?: 4d4 + 62 ⇒ (3, 1, 4, 4) + 62 = 74
| Tessai Saradesh |
Again, really sorry, guys. Thanks for botting me. Tzad already acted for her this round.
"No one is beyond redemption who asks for help, Varn. But this man does not seek it!"
| DireMerc |
Alright I knew it was Staunton's turn I just needed to do some math to check his remaining hp. His ac stands at 29 atm (33 vs tessai) and he has a little less than a quarter of his hp left.
Jestak will move up an attack Staunton but cant connect with him.
attack: 1d20 + 18 ⇒ (3) + 18 = 212d6 + 14 ⇒ (4, 1) + 14 = 19
attack: 1d20 + 13 ⇒ (8) + 13 = 212d6 + 14 ⇒ (5, 2) + 14 = 21
attack: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 14 ⇒ (3, 1) + 14 = 18
"I may fall here but you only send me to the abyss were I will be rewarded for my service and may yet return to this realm soon."
Staunton attacks Tessai holding nothing back
attack: 1d20 + 22 ⇒ (5) + 22 = 271d20 + 27 ⇒ (6) + 27 = 33
attack: 1d20 + 17 ⇒ (7) + 17 = 241d20 + 27 ⇒ (9) + 27 = 36
And his last mp to champion strike once more
attack: 1d20 + 22 ⇒ (15) + 22 = 371d20 + 27 ⇒ (6) + 27 = 33
Your go again.
Tzadkiel
|
With smite up against Staunton and other bufd's Tessai's AC is 31 so only one attack hit for 33 points. That brings Tessai down from 105 to 72.
| Orlando Nedraid |
Blessing of Fervor selection this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Orlando blurred through the air as he Spring Attacked against Vhane again; leaping to (F,4), attacking and springing back again.
Rapier spring attack: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 piercing, cold iron, magic and precision damage.
Really? The SAME loser roll?
He then heals 5 through Tzad.
| Caladire "Varn" Sophas |
With his resources rapidly depleting, Varn changes his tactics to assist his companions with making short work of the fallen paladin! He highlights a weakness within Staunton's armor by using his powers of the Void! All the while the sole lantern archon continues its attack!
LA3 Attack 1: 1d20 + 5 ⇒ (5) + 5 = 10
LA3 Damage 1: 1d6 ⇒ 5
LA3 Attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
LA3 Damage 2: 1d6 ⇒ 1
LA3 Attack 2 Crit Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
LA3 Crit Damage: 1d6 ⇒ 1
Standard Action - Reveal Weakness upon Staunton; -3 to AC and all Saving Throws until the beginning of my next turn. [b]Also, heal 5 HP from Life Link, current HP reflected above.
Cold/Electricity 30 - 190 Minutes
Summon Monster IV - 3/7 Rounds, LA3 - 9/17 HP.
| Aeron Stillwaters |
Thanks for posting the AC
Hp 93/110 (115); AC 26(22)/14(12)T/21(20)FF; CMD 28
+14(12)F/+8(6)R/+11(9)W
Mythic power: 3/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other, Haste, Blessing of fervor, protection from evil, 1 neg level (-1 to rolls), Beacon of hope
"I had no idea that demons rewarded failure. They never struck me as the forgiving sort"
Attack: 1d20 + 18 + 2 + 2 - 1 ⇒ (2) + 18 + 2 + 2 - 1 = 23
Attack 2: 1d20 + 10 + 2 + 2 - 1 ⇒ (7) + 10 + 2 + 2 - 1 = 20
Attack Haste: 1d20 + 15 + 2 + 2 - 1 ⇒ (10) + 15 + 2 + 2 - 1 = 28
Ugh, use a mythic point for a standard action.
Vital strike: 1d20 + 15 + 2 + 2 - 1 ⇒ (17) + 15 + 2 + 2 - 1 = 35
Confirm?: 1d20 + 15 + 2 + 2 - 1 ⇒ (4) + 15 + 2 + 2 - 1 = 22
Damage: 4d4 + 62 ⇒ (2, 1, 2, 4) + 62 = 71
Tzadkiel
|
Sorry for my lack of posting. Very little internet while traveling in Greece. On the road every day too. Thad did 30 points of non-lethal so he might not be dead. I would sorta like to take him back alive if we can.
Tzadkiel
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Tzadkiel
On his turn Tessai heals 5 from the life link and Tzadkiel takes 5 damage. Advancing to F1 for a clear shot at Staunton Tzadkiel fires two admonishing rays at the fallen paladin. Milani and Iomedae are not yet done with you soldier. There is still good within you and I will not allow you to die to be claimed by some demon.
[dice=Admonishing Ray Touch Attack]1d20+8+2+2+1;4d6
[dice=Admonishing Ray Touch Attack]1d20+8+2+2+1;4d6
If both hit that is 30 points of non-lethal to Staunton*
Here was the post where Tzadkiel did 30 0non-lethal to Staunton. Tzakdkiel believes both that no man is beyond redemption and that a death by combat is too easy of a way out for Staunton. Plus I thought bringing in this guy alive might give our side the chance to question him and gain some useful intel. Its not a huge deal to me but if we can bring Staunton out alive I would prefer it.