The Tomb of Horrors Part 1 (4e) - Group 1
Game Master
Rev Rosey
The monster that is Tomb of Horrors.
Two groups are going through this.
For some reason I set up a second game thread for Group 2, but not for Group 1.
It's a pain isn't it? Your tactics were very good for this battle as it happens. You've got the gargoyle locked down and since he's not completely dense, he's not going to just let you chop him to pieces. It makes tactical sense, but it's a poor battle for a pbp. Interesting how differently it's working out this time.
On a practical note, you need to find a way out - which I'm sure you will eventually do. Rather than force you to spend the next six weeks wandering all over the room, I'm going to make a couple of assumptions.
1. You find the correct plinth. Lisbarr's passive is so high that he can't fail.
2. You keep the garygole locked down while you do so.
3. I'm going to ask you to jump forward in time to the finding of that plinth and go from there.
Sound reasonable?
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Norrin
Gargoyle - under Akemi's Oath; must stay adjacent to Lyan to end Lyan's next turn; wrapped in rope; prone; 10 damage if it uses a non-basic attack before end Akemi's next turn; dazed to end Lisbarr's next turn; Stone form (resist 30, tremorsense 10)
Rothel
Anri
Lisbarr
Akemi
Lyan