The Tale of the 7 Crystals (Inactive)

Game Master Dias-Lewis

The world is at stake and the king has summoned 5 adventurers to help the world. Whether they are doing it for their own benefit or for the benefit of others is up to the character. The adventurers will be up against monsters, people, and many more things to save the world.


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Recruitment ends on October 14th, I will only be accepting 5 characters.
Campaign Setting- Homebrewed setting.
Story – 5 adventurers get invited to a meeting with the king Corniera, there he discusses the plight of the world. The world is changing and not for the better. There are famines, blights, and much much more. It is said if this isn’t taken care of the world will end as we know it. This doesn’t affect just the good people, this affects evil people as well for their world will be destroyed. Some might join this quest for selfish reasons, the king doesn’t care, or some might join this quest for the betterment of all. Most people are in it for the loot… Oh and the king’s great offer. (That will be revealed in game)
There are 7 continents to this world, there are 2 moons, 1 sun, Pathfinder Pantheons (for ease of use), <level up by GM discretion – plan to run this game up to level 20>
Alignment Restrictions
All except Chaotic Evil allowed.
<The Plane Shift spell is NOT ALLOWED in this game>
Class restrictions
No 3rd party classes, No synthesis summoners, No Gunslingers or Anti-palidins
Once your class is chosen you cannot choose another class.
Race Restrictions
No 3rd party races, no aquatic based races<In other words, races that MUST live in the water>, RP Max 16
Trait Restriction
No 3rd Party or Campaign Traits, Max of 2
Max of 1 Drawback for 1 bonus trait
Generic Character Creation Info
25 Point buy, No stat above 16 before modifiers, no stat below 9 before modifiers
Starting wealth, 200 gp

HP Max at first level (and every level)

Feats starting out –
1 free racial bonus feat plus whatever you would regularly get.

BACKGROUND REQUIRED!!! <I understand, this is a homebrew game, if you want, you can create a name of the town your character came from and I’ll add it to the map if you get accepted>
Something you need to add to your character’s background - Deepest desire and darkest fear. What is their dream reward?


dot


dotttttt

clarifying question: when you say 16rp, i'm assuming you mean no race with more than 16 from the books, would you be open to a custom race?


Dot

Dias-Lewis, what languages are permitted? I'd assume there was a Common tongue of a kind ... and then languages based on the seven continents? And even one from the home town we create?


Oh forgot about that one, you're allowed to pick any language so long as it's not a secret language, like druidic if you're not a druid, or drow if you're not a drow, obviously, unless you're playing a D’ziriak you wouldn't know D’ziriak, Protean would be a language that would be hard to pick up, and Vegepygmy unless you're one of them.

I'll get to working on the basic details of each continent soon, it's been a while since I've ran this game, and sadly I've never gotten to finish the game due to circumstances cropping up.


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Talios - Starting continent
Europeon Medieval type continent Environment – Farmlands, forests, plains, mountains
<Will state races a little later on>
Dasin (You can be from here, explain how you got to Talios)
Asiatic medieval type continent (Eastern) Farmlands, Mountains, Arid step, semi-tropical jungles
<Will state races a little later on>
Asala (You can be from here, explain how you got to Talios)
Aztec & Mayan Rain Forests, Farmlands, Mountains, deserts
<Will state races a little later on>
Ophelia (You can be from here, explain how you got to Talios)
A little further advanced than medieval style, more technology (almost steampunk) Cityscapes, forests, farmlands, deserts
<Will state races a little later on>
Aleppan (You can be from here, explain how you got to Talios)
Asiatic Western Medieval semi-tropical jungles, mountains, farmlands, desert
<Will state races a little later on>
Zantar (You can be from here, explain how you got to Talios)
African/Jungle A little more primitive Jungles varying from semi-tropical to outright rain forests, one desert
<Will state races a little later on>
Goncherque (You can be from here, explain how you got to Talios)
Tribal lands, high spirituality Different varying ranges of forest, tribal villages, though technology is around the same as the Medieval type, though no metal is being used, rocks crafting, bones crafting. So a little more primitive but they make up for it in craftsmanship.
<Will state races a little later on>


shrodingerscat wrote:

dotttttt

clarifying question: when you say 16rp, i'm assuming you mean no race with more than 16 from the books, would you be open to a custom race?

No custom races. Races only created by Paizo that do not exceed 16 rp.


Spoiler:
Shavel Gysselylth
Male Elf Magus (Spell Dancer)
CG Medium humanoid (elf)
Init +5; Senses - Low-light vision, Perception +3
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 9 (1d8+1FC)
Fort +3, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee - Elven Curve Blade +3 Atk, 1d10+1 Dmg, 18-20/x2 Crit, S
--------------------
Statistics
--------------------
Str 13 (+1), Dex 16 (+3), Con 11 (+0), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)
Base Atk +0; CMB +1; CMD 14
Feats: Weapon Finesse, Breadth of Experience
Traits: Warrior of Old (+2 Init), Inspired (1/day, roll twice and take better result), Forlorn (+1 to Fort)
Drawback: Attached
Skills: Acrobatics +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Perform (dance) +5, Spellcraft +8, Swim +5
Languages: Common, Elven, Draconic, Dwarven, Gnome, Sylvan
Other Gear: Parade Armor, Explorer's Armor, Magi Kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Spellbook, Silver Holy Symbol
GP: 48
--------------------
Special Abilities
--------------------
Class - Spell Combat, Spell Dance, Arcane Pool (5)
Racial - Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Low-Light Vision
--------------------
Spells Prepared
--------------------
0 - Acid Splash
0 - Dancing Lights
0 - Ray of Frost
1 - Shield
1 - Shocking Grasp
--------------------
Appearance & Background
--------------------
Standing in at 5'10" and looking like a lightweight boxer with shoulder-length chestnut brown hair and deep green eyes, Shavel exudes an air of cool confidence. This is generaly a front, however. The Elf has seen two generations of human friends pass on, and being far from most other long-lived races, Shavel has built a bit of a shell around himself, throwing himself into the study of magic and swordplay.
His family originally hails from Ophelia, but immigrated to Talios before he was born. Succesfully allying themselves with the nobles who won the civil war nearly 100 years earlier, the name Gysselylth now has a reverence to it, causing many people to seek Shavel's assistance and occasionally attempt to kill him in some vague atempt to regain honor a generation or two lost.
Shavel has few cares but those he does have take heavy priority in his mind. Slow to trust but even slower to lose his trust once gained, Shavel can be a friend through and through.
Age - 125


dotting


Is the lack of plane shift indicative? Are spells like Gate, Summon, Create Demiplane etc also banned?


Submission:

Zulan Khoza
Male Half-Elf Hunter 1
NG Medium humanoid (human, elf)
Init +5; Senses - Low-light vision, Perception +9
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 11 (1d8+2+1FC)
Fort +4, Ref +5, Will +3; +5 vs enchantment
--------------------
Offense
--------------------
Speed 30 ft.
Ranged – Composite Longbow +3 Atk, 1d8+1 Dmg, x3 Crit, P, 110 ft range
Ranged – Hunga Munga +3 Atk, 1d6+1 Dmg, x2 Crit, P, 15 ft range

--------------------
Statistics
--------------------
Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 13 (+1) (Ability Modifiers +2 WIS)
Base Atk +0; CMB +1; CMD 14
Feats: Point-Blank Shot, Skill Focus (Survival) (racial bonus feat), Human Spirit (Racial Feat, boon from GM)
Traits: Reactionary (Combat), Silent Hunter (Regional)
Skills: Climb +4(1 rank), Handle Animal +5(1 rank), Heal +7(1 rank), Know. Nature +4(1 rank), Perception +9(1 rank, +2), Stealth +8(1 rank, +1 trait), Survival +10(1 rank, +3 feat)
Languages: Common, Elven
Other Gear: (Starting with Explorer’s Outfit valued at 10gp), Composite Longbow (100gp, 3 lbs), 20 Common Arrows (2gp, 6 lbs), Hunga Munga (4gp, 3 lbs), Studded Leather Armor (25gp, 20 lbs, +3 AC, -1 ACP), Ranger’s Kit (9 gp; 28 lbs, includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin), Blanket (5sp, 3 lbs), Animal Feed, 3 days (15cp, 15 lbs), Cure Light Wounds Potion (50gp, -). Total Gold spent 190gp 5sp 15cp out of 200gp. Total Weight: 78 lbs (medium encumbrance)

--------------------
Special Abilities
--------------------
Class – Animal Companion, Animal Focus (A hunter can take on the aspect of an animal as a swift action. The hunter can use this ability for a number of minutes per day equal to his level), Nature Training, Orisons, Wild Empathy
Racial - Elven Immunities, Keen Senses, Adaptability, Low-Light Vision, Elf-blood, Jungle Affinity
--------------------
Spells Known
--------------------
0 – Create Water
0 – Guidance
0 – Light
0 – Stabilize
1 - Produce Flame
1 – Summon Nature’s Ally I

--------------------
Appearance & Background
--------------------
Zulan stands at 5’10” and weighs 163 lbs. A handsome young man, he has dusky/tanned skin, dark brown hair and warm amber eyes. His physique is toned with defined musculature and he possesses a hunter’s natural grace. He has a quiet demeanour – more observer than talker – but is still social enough when a situation warrants it. He was born in the village of Tagore in Zantar, to a human mother, Qaza. His father had been a wandering Elf who had lain with his mother for a night and then promptly disappeared. He was raised in a human tribal community with his mother’s family. Zulan had been teased by the other boys of his village – due to his beauty and prominent ears. But it only made him stronger and more determined as the years went by. He enjoyed exploring the jungle and rainforests, especially with his tiger companion, Beza, by his side. Zulan became a skilled hunter and tracker – having a preference for the bow. His mother, Qaza, was proud of her only son, especially when the village elder, Chaka, gave him the honour of leading the daily hunting parties. Zulan was not accepted by all in his village, but his talent/natural skill was respected. One fateful day, when Zulan and Beza were exploring the jungle many miles away, a small band of raiders had come to the village and killed a number of his people, including his beloved mother, Qaza. Zulan vowed to avenge his mother’s death, and, together with Beza, began tracking the raiders, moving at a distance behind them, pursuing them relentlessly all the way to Talios. He had never seen the likes of such a land as Talios, but his need for vengeance and justice fuelled his heart, will and spirit.

Age – 23

Deepest desire: To locate/hunt down his mother’s murderers and bring them to justice (tribal or other).

Darkest fear: He will lose himself completely to the vengeance which now fuels his actions.

What is his dream reward? To find peace (after his mother’s murder) and to discover his true place in the world, where he can carve a name and home for he and Beza without the stigma of being a bastard half-breed.

Animal Companion:

Tiger (Cat, Big)
This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.

Tiger CR 1 (Female, named Beza)
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6

DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 18 (2d8+2)
Fort +4, Ref +6, Will +2

OFFENSE
Speed 40 ft.
Melee 2 claws +3 (1d4+1), bite +2 (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks rake (2 claws +3, 1d4+1)

STATISTICS
Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2 (+6 grapple); CMD 15 (19 vs. trip)
Feats Weapon Focus(Claw)
Skills Perception +6, Stealth +11 (+15 in areas of tall grass) Racial Modifiers +4 Stealth (+8 in tall grass)
Tricks (6+1) Attack, Defend, Flank, Heel, Hunt, Sneak, Track

Link (Ex) : A hunter can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the
Handle Animal skill. The hunter gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The hunter may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on himself.
A hunter may cast spells on his animal companion even if the spells normally do not affect creatures of the companion's type
(animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal
to share abilities that are not spells, even if they function like spells.

*****

I may add more to Zulan's background ... it's very late here right now, so I will look at it again tomorrow. Thank you. :)


Dot


Dotting to follow the process. I am waiting on word about a ranger in a different campaign, and may try a variation of him here if that falls through.


Dot. I would be interested in this. Will have a character later.


Dotting for interest.


Harakani wrote:

Is the lack of plane shift indicative? Are spells like Gate, Summon, Create Demiplane etc also banned?

Well Plane shift takes you to another plane, I do not want this ability in the game especially if someone plays an Evil Wizard/Sorcerer/Summoner/witch/cleric because all it would take for you NOT to have to save the world is - Oh, the world is in danger... everything I know is going to be destroyed... Might as well jump planes so I can live..-

Creating a demiplane is still attached to the original plane I'm assuming so really, you're not safer than if you jump into the water hoping you'll survive.


Aneirin Rhodri wrote:
** spoiler omitted **...

Don't forget desires, worst fear, and reward.


Hi, presenting a human ninja from Dasin. The fluff is already written for Tian Xia so just please swap Dasin in where appropriate. I will modify his crunch but otherwise I think he's pretty good. Please let me know what you think. Basically he fled his home village and ended up in Talios. He's CN but I feel he could lean towards CG later on.

His Deepest Desire and his Darkest Fear are kinda related as his Deepest Desire is for his home village to stop chasing him and his Darkest Fear is what might happen if they do. His Dream Reward (though this is in his subconscious really) is that the feud between his two villages would end.


Presenting Mileana, an Aasimar cleric of Urgathoa following the Undead Lord archetype.

First run at the background and other things are in place on profile, still filling out the crunch but thought I would throw the idea out and see if it goes over. Very interested in playing.


Dot. Very interested. I have an idea for a potential character (hobgoblin monk) and will post soon

Sovereign Court

No multiclassing, but what about a Prestige Class down the road? And what is the racial feat?

Sovereign Court

Here is Theodric:

crunch:

Theodric Neverion
Human (taldan) fighter (aldori swordlord) 1 (Pathfinder Player Companion: Inner Sea Primer)
CG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 dexterity)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . dagger +5 (1d4+2/19-20) or
. . aldori dueling sword +6 (1d8+2/19-20)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 15, Wis 12, Cha 9
Base Atk +1; CMB +3; CMD 17 (18 vs. grapple, 18 vs. trip)
Feats Exotic Weapon Proficiency (sword, aldori dueling), Weapon Finesse, Weapon Focus (sword, aldori dueling)
Traits bruising intellect, dominator (belkzen), fate's favored
Skills Acrobatics +3, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +6 (+8 to demoralize foes), Knowledge (nobility) +3, Perception +2, Sense Motive +2 (+0 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Languages Aklo, Common, Sylvan
SQ pride
Other Gear chain shirt, dagger, dagger, aldori dueling sword, wrist sheath, spring loaded, wrist sheath, spring loaded, 66 gp
--------------------
Special Abilities
--------------------
Dominator (Belkzen) You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Fate's Favored Increase luck bonuses by 1.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize

background:

Theodric sees himself as the greatest swordsman in all of Talios! Of course the reality is that he is just starting out, but he is convinced that his natural aptitude will lever him into that status. His pride makes him somewhat off-putting socially, but he is generally an optimist and nothing really discourages him for long. He longs for the chance to prove his mettle and the King's call is the perfect opportunity he has been waiting for.....
His deepest desire is to win the accolades in prowess of swordsmanship he believes is his destiny. His darkest fear is spiders! God, I hate spiders.... jk. His actual darkest fear is simply irrevelancy, doesn't sound like much, but he dreads being nothing. His dream reward would be accolades, honors and titles befitting a great champion.


Spoiler:

Buzzak
Male Tengu Lore Warden 1
N Medium Humaniod(Tengu)
Init +6; Senses-Low Light Vision,Perception
Defense
--------------------
AC 19, touch 14, flat-footed 14 ( 4 armor, 4 Dex)
HP (1d8+2+1FC)
Fort +4, Ref +4, Will +2;
--------------------
Offense
--------------------
Speed 30 ft.
Dueling Sword 1d8+4 19-20X2, Wakizashi 1d6+4 18X20
--------------------
Statistics
--------------------
Str 13 (+1), Dex 18 (+4), Con 14 (+2), Int 13 (+1), Wis 14 (+2), Cha 10 (+0) (After Racial adjustments)
Base Atk +1; CMB +5; CMD 17
Feats:Weapon Finesse,Agile Maneuvers(Fighter Bonus),Carrion Feeder(GM Boon, You gain a +2 racial bonus on saving throws against diseases and ingested poisons. You receive a +2 bonus on Survival skill checks to find food for yourself (and only yourself )

Traits:Armor Expert,Defender of the Society(+1 to AC),Reactionary
Drawback:Avarice

Skills:Knowledge Arcana+4(1 Rank),Knowledge Geography+4(1 rank),Survival+4(1 Rank),Swim +4(1 rank)

Languages:Common,Tengu,Draconic

Gear:(Explorers Outfit worth 10 gp at start),Studded Leather Armor (25gp, 20 lbs, +3 AC +5 max dex bounus, -1 ACP),Buckler (+1 armor,-1 penalty,5 lbs),Sword Dueling(3 lbs, 20 gp),Wakizashi(2 lbs, 35 gp),Pathfinders kit(This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.),3 journals(10 gp each, 3 lbs total),InkX3,CharcoalX10.

Gold:73
--------------------
Special Abilities
--------------------
Class –Scholastic(Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens.)

Racial -Sneaky(+2 bonus to perception and stealth),Exotic Weapon Training (3+int exotic weapon proficiency's),Glide (DC 15 fly check to fall safely When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls),Natural Weapon (1d3 bite attack)

Exotic Proficiency:Dueling Sword,Wakizashi,Elven Curved Blade,Spiked Chain

--------------------
Appearance & Background
--------------------
Hunched over like most of his kind, Buzzak stands at only 5'1, and a mere 101 pounds. He wears robes over his armor and, like most tengu, resembles a large crow. He might not look like much, but he can strike as fast as lighting with his dueling sword. The hood he wears doesn't keep anyone from noting his beak or avian eyes.

Born in a slum zone in a large city on the continent of Dasin, Buzzak grew up learning to fight off the racist children of his local school. Rather than let his grades plummet, he threw himself into his studies the same way he threw himself at opponents. He quickly became infauted with the subject of history (and magic) and decided that he would one day travel the globe to hunt relics and chronicle history.

For years, he did not have the funds to set out on this dream of his. But after years of saving and training, he is finally ready to live the dream. He bought passage on a ship to Talios to answer the kings call to adventurers.

Age:30

Deepest Desire: While Buzzak has his race's normal affinity for wealth and loot, he desires historical artifacts and his chance to leave his own mark on history. He wants to rediscover the past while leaving his mark on the future.

Darkest Fear:That more ancient knowledge will be lost to the ravages of time, and that he could not contribute to the field of historical studies in any meaningful way.

Reward:Besides large amounts of wealth, Buzzak's dream reward is a massive library of knowledge to study and analyze, as well a massive reliquary of historical treasures. Oh, and his own published chronicles of his adventures in the field.


Also, when do you want to start this game? I am really getting into character here. Also, tell me if I did anything wrong.


I'll be doing a slight edit shortly to my own submission (trait modification and adding fears, desires and reward).


Galahad0430 wrote:

No multiclassing, but what about a Prestige Class down the road? And what is the racial feat?

I assume they mean a feat that requires you to be a crrtain race, such as Breadth of Experience, since that was how I built my character.


Galahad0430 wrote:

No multiclassing, but what about a Prestige Class down the road? And what is the racial feat?

A prestige class is perfectly fine and racial feat is something that you can get when you pick a race. I.E. Humans can get a feat known as Fast Learner.


The Patriot wrote:
** spoiler omitted **...

I was thinking on the 14th or the 15th of this month, depending on how much time I have, I do have something I need to do on the 14th, but all these characters are pretty good, I'm liking them so far.


Ok. Thank you for telling us.


Oh! Side note- There will be a DMPC in this game, I know some people cringe to that idea, but she's a plot-kit device for the game. A little bit of a 'required' character to say the least.


Thats ok, DMNPC's are ok as long as they never overshadow the players.

And since you said prestige classes, might do horizion walker somewhere down the line.


Indeed, that sounds great, and I don't plan to actually have the DMNPC overshadow the players, no she's more or less the one who'll help push the story, but her role isn't huge.


Ahh, no bonus racial for my idea then. But the only one I could take at first level wouldn't really work with the concept very well. Part of the price of going counter to a races general bias.

I have no problem with DMPCs as long as they're not abused absurdly.


Dotting for interest. Character to be reworked.


Submission:

Vankel Esp
Male Hobgoblin Monk (Monk of the Sacred Mountain) 1
LN Medium Goblinoid
Init+4 Senses:Perception+7

Defense:
AC 19, touch 18, flat-footed 14 (+4 Dex, +3 Wis, +1 natural, +1 dodge)
HP: 12 (1d8+4)
Fort +5, Ref +6, Will +5

Offense:
Speed: 30ft.
Unarmed strike +4 (1d6+1) x2
Flurry of blows +3/+3 (1d6+1) x2

Statistics:
Str: 12(+1), Dex: 18(+4), Con: 16(+3), Int: 9(-1), Wis: 16(+3), Cha 9(-1)
Base Atk +0, CMB +1, CMD: 15

Feats: Improved Unarmed Strike, Dodge, Stunning Fist (1/day, Fort DC 13), Weapon Finesse, Hobgoblin Discipline

Skills: Perception +4 (1 rank), Sense Motive +4 (1 rank), Stealth +9 (1 rank)

Languages: Common, Goblin

Gear: [to be determined, nothing much for combat]

Traits: [to be determined]

Sorry, I didn't have time to finish my backstory or some of my character. I'll finish posting tomorrow.

Also, the only hobgoblin racial feat I could find that didn't have tons of prerequisites was Hobgoblin Discipline, which has no effect unless I am with two other hobgoblins. As this seems unlikely, I was wondering if Improved Natural Armor would be an acceptable alternative.

Sovereign Court

So, updated Theodric, he took Fast Learner and took the extra hit point per fighter level.


Dias-Lewis wrote:
The Patriot wrote:
** spoiler omitted **...
I was thinking on the 14th or the 15th of this month, depending on how much time I have, I do have something I need to do on the 14th, but all these characters are pretty good, I'm liking them so far.

Okay, a little more research has shown me wrong on my last post. I did find a feat that is appropriate. But I will wait to take it until I learn more of the racial breakdown of the world, particularly the continent of Ophelia where this character is from. Since I need to choose which race it is geared towards.


here's my crunch...fluff will follow

Iod Zhole:

Iod Zhole
Human (kellid) fighter (mutation warrior) 1 (Pathfinder RPG Advanced Class Guide 93)
N Medium humanoid (human)
Init +5; Senses Perception +2
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+4 armor, +3 dexterity, +1 dodge, +3 shield)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +5 (1d8+4/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 12, Int 14, Wis 13, Cha 10
Base Atk +1; CMB +5; CMD 19
Feats Apotheosis, Dodge, Fast Learner[ARG], Shield Focus
Traits mutant eye, reactionary
Skills Bluff +0 (-1 vs. humanoids that can see your third eye), Craft (weapons) +6, Diplomacy +0 (-1 vs. humanoids that can see your third eye), Disable Device -2, Heal +2, Intimidate +4, Perception +2, Sense Motive +3 (Additional +2 to notice if a creature is under a mind-affecting effect), Survival +5
Languages Common, Dwarven, Goblin, Hallit
SQ mutagen
Combat Gear mutagen; Other Gear lamellar (leather) armor, heavy steel shield, longsword, artisan's tools, backpack, bedroll, belt pouch, flint and steel, pot, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 41 gp
--------------------
Tracked Resources
--------------------
Mutagen: +4 STR, -2 INT, +2 Nat AC - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Apotheosis +2 to Con checks to stabilize.
Mutagen (DC 12) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Mutant Eye +2 to Sense Motive to notice creature under mind-affecting effect, -1 Bluff & Diplomacy.
Shield Focus +1 Shield AC

Sovereign Court

I will be submitting a half-elf investigator later today. Long story short, he is a cook for the king, but he has his way of getting his nose not just into other people's culinary preferences, but their less savory business as well. He'd be from Ophelia, using some of the more advanced preparation techniques there. He was recruited to Talios for he eccentric dishes, but on occasion, the nobility wonder if the chef is a bit too odd for his own good.


Still polishing the crunch up but should be good enough for review. Presenting Wolfphear!


Ariarh Kane's submission, here (again). I cleaned up the background and I made an alias/profile for Zulan.


Created an alias now.


was rereading rules and, I was really sad after reading about no gunslingers.... steampunk nooooo!!!!! :( ah well. moving on.


GM, I know you said no third party.. but I would really like you too look at and consider- Machinesmith

Partly due to I had an amazing character idea pop into my head when I saw the steampunkesque continent and can't get it out....


Background:

Vankel was born into a large hobgoblin tribe in northern Tallos, in the foothills of a mountain range [Highlander trait]. Even at a young age, he was focused on self-perfection. He carved at his flesh with smoldering knives to strengthen it into a thick, scarred hide [Scarred alternate racial trait, Burned drawback]. Because of his deformities and eye damage from the burning, as well as his dull mind, unfriendly personality, and quite large size for a hobgoblin (5'6",245 lbs), he became a bit of an outcast, at least at first. His peers tormented him and treated him with at best a quiet contempt [Reactionary trait]. This only motivated him to further strive for military improvement and achievement, which, in hobgoblin society, is everything. With dedication and sacrifice, he soon outshone his former bullies. He became disciplined and always on edge [Deft Dodger trait]. He never, however, rose in rank above a foot soldier. Although he adopted the discipline of military life with ease, he despised the mindless drudgery of marching as a simple cog in the hobgoblin war machine.
His first respite came when, at the age of 16, he was sent to track down a runaway half-orc slave and either capture or kill him to set an example. For three months he trekked through underbrush and swamps in pursuit of his charge. Three months of nothing but quiet contemplation and inner struggle. He finally came upon the escaped slave and attempted to capture him, resulting in a vicious fight. In the end, he killed the slave with a swift blow to the head. He stood and looked at the slave's body for several minutes. "For what?" he spat out. Those were the last words he ever spoke.
He walked to the nearest settlement and entered a monastery of Irori. This silent hobgoblin was treated with distrust at first but acceptance later. Eventually, it became the one place he truly belonged. He continued his quest to achieve self-perfection, learning skills of combat along the way. He stayed at the monastery for ten years, until one day he left as he had arrived: without a word. He walked south, reaching the land of the king Corniera. He had been staying there for about two weeks at the time the story begins.
Vankel's deepest desire is peace of mind, and the inner strength he didn't have when he killed the escaped slave. His darkest fear is personal and permanent failure, which manifests in his mind as a memory of marching in a hobgoblin formation. His dream reward is a flawless body, one made of something stronger than flesh.

Gear:

Potion of Vanish (Caster level 2)
Potion of Cure Light Wounds
Silver Holy Symbol of Irori
Monk's Outfit
Backpack
50 ft of silk rope
Chalkboard
Flint and Steel
11 days of trail rations
3 pints of oil
10 torches
10 pieces of Chalk

Total encumbrance: 36 lbs. (light load)

Also, I just realized I don't meet the prerequisites for Hobgoblin Discipline either. Oh well.


So far I'm seeing pretty good submission. I'll be making the DMNPC soon enough, she does NOT count as one of the adventurers, at least until the adventure starts. You'll all see why soon enough ^_^


My updated character!

Spoiler:

Shavel Gysselylth
Male Elf Magus (Spell Dancer)
CG Medium humanoid (elf)
Init +5; Senses - Low-light vision, Perception +3
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 9 (1d8+1FC)
Fort +2, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee - Elven Curve Blade +3 Atk, 1d10+1 Dmg, 18-20/x2 Crit, S
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Statistics
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Str 13 (+1), Dex 16 (+3), Con 11 (+0), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)
Base Atk +0; CMB +1; CMD 14
Feats: Weapon Finesse, Breadth of Experience
Traits: Warrior of Old (+2 Init), Inspired (1/day, roll twice and take better result), Anatomist (+1 to confirm critical hits)
Drawback: Attached
Skills: Acrobatics +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Perform (dance) +5, Spellcraft +8, Swim +5
Languages: Common, Elven, Draconic, Dwarven, Gnome, Sylvan
Other Gear: Parade Armor, Explorer's Armor, Magi Kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Spellbook, Silver Holy Symbol
GP: 48
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Special Abilities
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Class - Spell Combat, Spell Dance, Arcane Pool (5)
Racial - Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Low-Light Vision
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Spells Prepared
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0 - Acid Splash
0 - Dancing Lights
0 - Ray of Frost
1 - Shield
1 - Shocking Grasp
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Appearance & Background
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Standing in at 5'10" and looking like a lightweight boxer with shoulder-length chestnut brown hair and deep green eyes, Shavel exudes an air of cool confidence. This is generaly a front, however. The Elf has seen two generations of human friends pass on, and being far from most other long-lived races, Shavel has built a bit of a shell around himself, throwing himself into the study of magic and swordplay.
His family originally hails from Ophelia, but immigrated to Talios before he was born. Succesfully allying themselves with the nobles who won the civil war nearly 100 years earlier, the name Gysselylth now has a reverence to it, causing many people to seek Shavel's assistance and occasionally attempt to kill him in some vague atempt to regain honor a generation or two lost.
Shavel has few cares but those he does have take heavy priority in his mind. Slow to trust but even slower to lose his trust once gained, Shavel can be a friend through and through.
Age - 125
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Fear, Desire, Reward
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Shavel's darkest fear is failing to live up to his family name, even if it is a heavy burden at times. His deepest desire is to further his mastery over the Elven Curve Blade and it's natural conductivity for his magics. His reward would be a weapon of true master quality and a place to train the next generation in the Spell Dancer style.


Okay, ended up giving Zulan a drawback as it made sense via his backstory. So added extra trait and the drawback to profile. Thanks. :)


I sent you a PM with my backstory on him... I kinda rushed the end cuz it was getting a little.... lengthy...

-Also, I assume the racial feat is held to prerequisites still?


Updated Hisao to character creation rules. It's always fun to add goodies rather than take them away. Added Human Feat Defiant Luck and took the paranoid drawback as it really fits the character and took Fast Talker in exchange. Let me know if there is anything missing or if you have any questions. I have a bit of extra shopping to do but I'll do it later. Gotta sleep now.


Added favored class skill point into knowledge history. Now to just sit back and wait.

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