[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ steps forward and stabs at the one in front of him.

attack, FE: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9

"Why!" he rages. "Cauldron is your city too. Why do you let it drown?"


Male Human Sorcerer (inactive)

Surprise Round
Juraan enters the small entrance past the store room and fires Burning Hands
(Should target blue and yellow only, avoiding JJ)
burning hands, acid damage: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11
(dc 15, reflex halves)

Earth Elemental and Black Draconic arcanas combined.

Round 1
And then fires an arrow at the alley basher in front of him (blue)
long thorn (mw comp longbow), point blank: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (1) + 2 = 3
(point-blank shot)


Iron Gods: Iron maps;

JJ quickly lands a solid hit on the first surprised man he can find. A wound bleeds generously in his belly.

The assault continues then with a jet of flames that takes half the room into a small hell.
Ref Blue (evasion) DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
Ref Yellow (evasion) DC 15: 1d20 + 6 ⇒ (4) + 6 = 10
The one in the center covers himself between the arrow slit and his cloak and most of the flames pass by, but the one injured by JJ is too clumsy to avoid the flames and it falls to the ground his skin horribly burned.

Yellow: 20 damage, unconscious, dying
Surprise round: JJ, Marigold, Ryan, Maxim, Kikinnin, Juraan
Round 1: Alleybashers, JJ, Marigold, Ryan, Maxim, Kikinnin, Juraan


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Surprise Round

Maxim draws his previously loaded pistol, quickly checking all is readied with the weapon [oc](Move Action)[/ooc]

As the group once again pours forward he scowls in frustration;

"Gods be damned, ain't no way through again..."


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Surprise Round

When the door is flung open, Marigold raises her crossbow and fires off a shot at the one Alleybasher that she can actually see.

Attack vs. Blue (Light Crossbow; Into Melee): 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Damage: 1d6 ⇒ 4

As she fires she flinches at the familiar sound of Maxim's grumbling from behind her. Though she's not sure what he's saying, the tone of irritation needs no translation.


Iron Gods: Iron maps;

Maxim grumbles as he finds no empty space while Marigold shots to the melee hesitant not to damage JJ.

The alleybashers finally seem to react, dropping their bows and drawing rapiers. One of them quickly moves to the door effectively blocking the way in, while both harass JJ inside the room.
mwk rapier: 1d20 + 3 ⇒ (7) + 3 = 10
S damage: 1d6 + 1 ⇒ (1) + 1 = 2

mwk rapier: 1d20 + 3 ⇒ (6) + 3 = 9
S damage: 1d6 + 1 ⇒ (3) + 1 = 4
But they are too hurried and JJ easily dodges the attacks.

Yellow: 20 damage, unconscious, dying
Surprise round: JJ, Marigold, Ryan, Maxim, Kikinnin, Juraan
Round 1: Alleybashers, JJ, Marigold, Ryan, Maxim, Kikinnin, Juraan


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan steps forward, blocked at the doorway by Juraan, with a smile he offers a blessing of guidance to the sorcerer, before switching out to his xbow(Round 3, maybe).

surprise round step forward
Round 1 - cast guidance(standard action)
stow shield (move action)


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 1

Deciding that it might be best to clear out before Maxim starts shooting, Marigold quickly takes a step away from the wall and offers Kikinnin a small bit of guidance with her magic.

Marigold steps to the left and casts Guidance on Kikinnin!


Male Human Sorcerer (inactive)

Round 2
Juraan fires another Burning Hands at the guards
(Targets green, blue and yellow only, avoiding JJ)
burning hands, acid damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
(dc 15, reflex halves)

Earth Elemental and Black Draconic arcanas combined.

… he then steps forward diagonally 5 ft to let Kikkinin or Ryan join in


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ takes advantage of Juraan's positioning and tries to drop the man in green as quickly as he can.
attack, FE, TWF,flank: 1d20 + 10 + 2 - 2 + 2 ⇒ (3) + 10 + 2 - 2 + 2 = 15
off hand attack, FE, TWF,flank: 1d20 + 10 + 2 - 2 + 2 ⇒ (10) + 10 + 2 - 2 + 2 = 22
damage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
off hand damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

"Take that... Where are the wands?" he calls out.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 1

Status:

AC = 22
HP = 44/44
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = Guidance

Kikinnin gravitates to the next buzz of activity, unhappy with more bottlenecking, as the new adversaries hold the doorway. Not sure if Juraan's able to get to where he is without an Acrobatics through an opponent's square. Nice enemy tactic, to cork us up...

If Kikinnin can step up on the bashers, he takes a single swing of his axe.

MW Dwarven Greataxe, Guidance: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 for 1d10 + 2 ⇒ (8) + 2 = 10 damage

If the way is still barred, he holds his position, and Marigold's inspiration, a little while longer. Delay


Male Human Sorcerer (inactive)

I'm fully expecting an AoO vs. Juraan.
But bottlenecking won't help everyone behind me.
I'm taking one for the team (sort of)!


Iron Gods: Iron maps;

Ryan and Marigold empower their companions.

The alleybasher takes an opportunity attack as Juraan starts to cast in front of him.
mwk rapier: 1d20 + 3 ⇒ (11) + 3 = 14
S damage: 1d6 + 1 ⇒ (4) + 1 = 5
His rapier is deflected by the professors magics and he completes his spell!
Ref Blue (evasion) DC 15: 1d20 + 6 ⇒ (2) + 6 = 8
Ref Green (evasion) DC 15: 1d20 + 6 ⇒ (6) + 6 = 12
The flames take full effect on the men that cry in pain.

Juraan moves then back leaving empty space for Kikinnin.
Sorry but you cannot move diagonally through corners, even less through a secret door.
You will need to Acrobatic (tumble) your way or overrun the enemy to get there.
Better to retreat as no AoO because he has already spend it ;)

One of JJ's swords find the blocking alleybasher and drops him to the floor unconscious.

Kikinnin moves with ease in the now empty space and crashes his axe on the still conscious alleybasher quickly ending the battle and winning the position for the party.

Yellow: 20 damage, unconscious, dying
Blue: 21 damage, unconscious, dying
Green: 17 damage, unconscious, dying

Combat ends!

Loot:

3x Studded leather
3x masterwork rapier
3x shortbow with 20 arrows
3x red sash.

K15 Guardroom
From this point you can see a passageway through a group of slits, perfect to attack with bow and arrow to any passer by in a perfect, unseen and difficult to defend ambush.

There is no other place you can access from here, not even the corridor you can see through the slits.

K13 Corridor
The long vaulted hallway seems empty and harmless.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Shall we head back and try those other doors on our left as we came along that first passage?" asks JJ
"Remember the trap he told us about!"

JJ, after looting the bodies, heads back.

"We should all wear a red sash, just in case it helps buy us a few seconds of confusion."


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Huh...g-good thing we c-came in from the b-back way first," Marigold muses as the group peers around the ambush room. "W-would've b-been a big p-pain otherwise..."


Male Human Sorcerer (inactive)

"We could have become pincushions!"
"That's one trap out of the way."
"There are probably others, too."

"I agree with JJ about those sashes."
"We could get through faster if others think we belong here."

--------------------

GM Rutseg wrote:

Juraan moves then back leaving empty space for Kikinnin.
Sorry but you cannot move diagonally through corners, even less through a secret door.
You will need to Acrobatic (tumble) your way or overrun the enemy to get there.
Better to retreat as no AoO because he has already spend it ;)

@ GM Rusteg:

Got it! At least my spells worked well!


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

"Good idea with the sashes JJ, we should have enough of them by now, Kikinnin, Maxim we haven't run into any dwarven Alleybashers or Hillfolk, Perhaps you should walk towards the middle like you were prisoners to aid in this deception, a moment or two in our favor should help most engagements."

Donning one of the red sashes, Ryan joins JJ at the doorway across the hall, listening in before JJ opens the door.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9 <sigh> two rolls this morning both of them 1's


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"G-guess it c-can't really hurt," Marigold agrees though she looks at the sash a bit dubiously before putting it on. "Though they m-might know who we are b-by now...have a description and s-such..."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Maybe... but who would have provided it? Who that is, who knows we are hunting the wands?" asks JJ.

"I can't see it hurting, and it may help. Might not, but sometimes those two seconds are what matters."


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim assists in gathering the loot, then also moves back with JJ.

"Reckon there's a lot we don't know Surabar... Best we presume our foes know more than we give 'em credit for. Like Lil' Miss says names, descriptions, birthdays an' favourite colours..."

The dwur follows the young swordsman, letting his wry comment soak in as he steps aside to let the front line members of the group pass.


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Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"So long as they don't know the colour of my small clothes..." says JJ, trying to lighten the mood a little.

He then stops, sighs and mutters "Actually, too late for that."


Iron Gods: Iron maps;

GM:
2d20 ⇒ (3, 16) = 19

K27-K28
As you walk into the southern rooms, you do discover the corners of the rooms are clogged with webbing, but a five-foot-wide, eight-foot-tall web-lined tunnel leads south.

The webs here and in the caves beyond coat every inch of floor, wall, and ceiling. Although most of the webbing is no longer sticky, it is quite soft, which makes your steps much more silent.

Up to six small spiders run around you as you step in, looking for the protection of the webs.

K30
While you descend into the western direction of the tunnels you find the air in this cavern is thick, stuffy, and humid, and stinks of rotting fungus. Sheets of thick white webs choke every surface, and coils of the sticky stuff hang from above in thick ropy sheets. The webbing muffles sound, making the cavern seem much smaller than it actually is. In fact, the thick webs make it quite difficult to accurately judge the size of the chamber, or what might be lurking in its depths.

Perception:

Spiders stealth: 1d20 + 10 ⇒ (14) + 10 = 24
JJ (+2 humans): 1d20 + 8 ⇒ (8) + 8 = 16
Kikinnin (+2 stones): 1d20 + 1 ⇒ (5) + 1 = 6
Marigold: 1d20 + 8 ⇒ (2) + 8 = 10
Maxim (+2 stones): 1d20 + 6 ⇒ (18) + 6 = 24
Juraan: 1d20 + 7 ⇒ (4) + 7 = 11
Ryan: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative:

JJ: 1d20 + 2 ⇒ (16) + 2 = 18
Kikinnin: 1d20 + 1 ⇒ (16) + 1 = 17
Marigold: 1d20 + 2 ⇒ (13) + 2 = 15
Maxim: 1d20 + 3 ⇒ (7) + 3 = 10
Juraan: 1d20 + 2 ⇒ (2) + 2 = 4
Ryan: 1d20 + 1 ⇒ (3) + 1 = 4
Spiders: 1d20 + 0 ⇒ (1) + 0 = 1

While you are considering checking the previous tunnel to the south, webs in the height erupt and try to catch you all.
Web vs JJ (touch, flat-footed): 1d20 + 5 ⇒ (2) + 5 = 7
Web vs Kikinnin (touch, flat-footed): 1d20 + 5 ⇒ (6) + 5 = 11
Web vs Marigold (touch, flat-footed): 1d20 + 5 ⇒ (12) + 5 = 17
Web vs Maxim (touch, flat-footed): 1d20 + 5 ⇒ (1) + 5 = 6
Web vs Juraan (touch, flat-footed): 1d20 + 5 ⇒ (6) + 5 = 11
Web vs Ryan (touch, flat-footed): 1d20 + 5 ⇒ (6) + 5 = 11
The webs send to JJ and Maxim just fall nearby but all the others are taken by the sticky web, becoming entangled!
Escape artist or Strength DC 12 to escape!

Notes: The spiders are in the cavern ceiling, 15 feet over the ground.
There are strings of sticky web all around. If you move more than 5 feet, perform a DC 15 Reflex save or become stuck in place

Surprise: Spiders
Round 1: JJ, Kikinnin, Marigold, Maxim, Juraan, Ryan, Spiders


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ, having dodged the web stands ready, waiting for the thing to close on him.

Readies action to strike at first spider to get in range.
readied attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage(magic,silver): 1d6 + 5 ⇒ (5) + 5 = 10

"Maybe we should pull back..." he suggests.
"slowly..."


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 1

Seeing the fell arachnids descend, and aware of most of the group being entangled Maxim spins toward the nearest - the one entrapping Marigold and steps beside the little oracle (5ft Step).

Mirthlessly raising his pistol toward the creature, he utters some words of arcane power...

"Gloeiend Straal!" (Gnome: Scorching Ray!)

... and a burning ray of arcane flame is fired from his hand-gunne (Cast Scorching Ray - Standard Action);

Ranged Touch: Scorching Ray Spell: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: Scorching Ray: 4d6 ⇒ (5, 1, 4, 4) = 14


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Glad that the webbing has momentarily softened the sounds of his footfalls; a chill still crawls down his spine as he watches one of the smaller spiders scuttle into the webs darkness. "Busy critters down here." he mumbles admiring somewhat their industriousness to coat the floor, ceiling and walls of the tunnels.

Arghhh, just when I was getting used to them. continuing to grumble under his breath, Ryan attempts to break free from the fallen webbing.

Strength(DC12): 1d20 + 2 ⇒ (2) + 2 = 4 <sigh>


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Aaaahhhh!" Marigold shrieks as the webs suddenly come down on them all, entangling most of them in their sticky grasp - herself including. In a panic, she thrashes mightily in an attempt to free herself...

Str (DC 12): 1d20 - 1 ⇒ (19) - 1 = 18

...and succeeds, the adrenaline coursing through her body giving her strength.

Which Direction?:

1=West
2=East
3=South

1d3 ⇒ 3 South!

She takes a trembling step to the south, away from the nearest spider as she calls upon the gods to deliver them from these horrible monsters!

Marigold takes a step to the south and casts Bless!


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Ryan wrote:
"Kikinnin, Maxim, we haven't run into any dwarven Alleybashers or Hillfolk. Perhaps you should walk towards the middle like you were prisoners to aid in this deception, a moment or two in our favor should help most engagements."

Kikinnin shakes his head. "Unless you want to take my axe from me, I'd not consider someone like me walking around armed as a prisoner. If you want to go first, I'll not object, just don't get too far ahead."

JJ wrote:
"So long as they don't know the colour of my small clothes... Actually, too late for that."

For as small as the boy is, Kikinnin completely misses the subtext of JJ's randy recall.

When the band starts to wander down the web-strewn halls, Kikinnin almost raises his voice in objection. By the time he's well and truly ready to speak the words, he's already snared.

Round 1

Status:

AC = 22, yeah, 11 if Touch
HP = 44/44
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = Bless

Strength Check v DC 12: 1d20 + 2 ⇒ (16) + 2 = 18 Standard Action?

With very little room to maneuver, Kikinnin stands his ground reluctantly, and waits for either more webbing or spider fangs. Neither welcome.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Whoops, Kikinnin raises a good point. If it's a standard action to break free of the webs then just bump Marigold's blessing of the party to the next round :)


Iron Gods: Iron maps;

Maxim points his gun towards the closest spider and a jet of flame erupts from it getting a full hit on the spider that burns down on the fire falling to the ground all toasted.

Marigold and Kikinnin burst the webs covering them while Ryan keeps struggling under the strings.
It is a standard action and bursting by yourself being trapped, has a -4 penalty, but you succeed anyway

Two spiders attempt to web back Kikinnin and JJ.
Web vs Kikinnin (touch, flat-footed): 1d20 + 5 ⇒ (12) + 5 = 17
Web vs JJ (touch, flat-footed): 1d20 + 5 ⇒ (6) + 5 = 11
Kikinnin is coated into more web strings while JJ dodges the web with skill.

When the nearby spider climbs down, JJ launches his readied attack, cutting through one of the spider eight legs.
Bite vs JJ (entangled): 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
JJ succeeds to dodge the bite attack!

Two other spiders descend over Kikinnin and Ryan respectively.
Bite vs Kikinnin (entangled): 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 ⇒ 6
The vermin bites a leg over Kikinnin's armor without harming him.

Bite vs Ryan (entangled): 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
The giant jaws of the large spider tear Ryan's right arm as he fights against the webs.

Marigold follows with a blessing to inspire the whole party.

Red: 10 damage
Everybody: Bless 3 min
Ryan: webbed
Juraan: webbed
Kikinnin: webbed
Ryan: 20/33 hp
JJ: 26/36 hp
Round 2: JJ, Kikinnin, Marigold, Maxim, Juraan (x2), Ryan, Spiders


Male Human Sorcerer (inactive)

Sorry for the delay; out and about all day …

Round 1
STR check (DC 12): 1d20 + 1 ⇒ (20) + 1 = 21 (I could use more of those in combat!)
Juraan, inspired by fear, easily breaks out of the webbing holding him.

Round 2
He then tries to fire an arrow at one of the larger spiders (red)
long thorn (mw comp longbow): 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 (sigh)
damage: 1d8 + 1 ⇒ (1) + 1 = 2
(Bless, point-blank, and firing through an ally's square)
… but misses badly in the confusion


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 2

Status:

AC = 22
HP = 44/44
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = Bless

Realizing the error of his ways, Kikinnin remains webbed, and seeks to lessen the number of blasted spiders beforing ripping free from them again. "The alleybashers didn't much care for signs on doors, warning of the webs and webslingers, eh? None of 'em thought to clear this part of their lair out? How in earth do spiders this large get into a hold like this? Makes no sense." Kikinnin swings on the spider that recently tried to puncture him.

MW Dwarven Greataxe, Bless: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 9 for 1d10 + 2 ⇒ (6) + 2 = 8 damage


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Spiders... I hate spiders." mutters JJ

He slashes out with his paired swords, trying to down the monstrosity in front of him.

attack, TWF, bless: 1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16
off hand attack, TWF, bless: 1d20 + 10 - 2 + 1 ⇒ (1) + 10 - 2 + 1 = 10
damage(magic, silver): 1d6 + 5 ⇒ (4) + 5 = 9
I'm assuming the ten is a miss


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 2 - Conditions/Buffs: Bless (+1 to hit & +1 vs fear saves)

As one charred spider falls, Maxim turns and eyes the larger cavern where more targets await...

He raises his pistol once more, this time whispers further words of arcane power;

"Ricocheren Schot" (Gnome: "Ricochet Shot")

(Casts Ricochet Shot on currently loaded bullet - Standard Action. Active for 3 rounds or until discharged)

He then steps closer to the action (5ft Step) mulling his options...


Iron Gods: Iron maps;

Juraan frees himself from the webs, then attempts a shot with his bow but it hits one web string and gets deflected.

Similarly, Kikinnin's axe is stuck in the web that holds him on place and fails to hit the spider in front with strength.

Next to him, JJ stabs one of his swords in the belly of the large spider in front of him. The vermin spits a purple blood but does not collapse.

Maxim casts a spell, the ammunition in his gun ricocheting.

The spider with orange drawings spits another web at JJ.
Web vs JJ (touch): 1d20 + 5 ⇒ (4) + 5 = 9
But the sticky net falls far from its target.

The other spider next to the one spitting the web descends from the ceiling and joins the fray attempting to bite JJ.
Bite vs JJ: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 1
Whom dodges the bite by just an inch.

The rest of the spiders
Bite vs JJ: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Bite vs Kikinnin: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 ⇒ 2

Bite vs Kikinnin: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Fort DC 17 vs poison or lose 1d3 Con and get staggered

Red: 19 damage
Everybody: Bless 3 min
Juraan: webbed
Kikinnin: webbed
Ryan: 20/33 hp, webbed
JJ: 26/36 hp
Round 3: JJ, Kikinnin, Marigold, Maxim, Juraan, Ryan (x2), Spiders


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"AGahhh.. Vermin.. aint these your specialty Kikinnin?" collars JJ as the spiders seem to concentrate on the young ranger.

His twin swords continue to plunge in and out, as he tries to finish off the spider he has already wounded twice.

attack, bless, TWF: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12
off hand attack, bless, TWF: 1d20 + 10 - 2 + 1 ⇒ (2) + 10 - 2 + 1 = 11

But the press of spiders and some long held terror of the creatures causes him to rush his blows, and they come to naught.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

With little else she can do from the back of the pack, Marigold steps behind Maxim and levels her crossbow at the one injured spider that she can see...

Attack vs. Red (Light Crossbow; Bless, Into Melee): 1d20 + 4 + 1 - 4 ⇒ (10) + 4 + 1 - 4 = 11
Damage: 1d6 ⇒ 6


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 3

Status:

AC = 22
HP = 35/44
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = Bless

Fortitude Save v DC 17, Poison: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Kikinnin yowls as the spider finds a way past his armor, burying its dripping fangs beneath his skin. For all the burn of the poison, the black-beard's adrenaline dumps into his blood stream, taming a majority of the venom.

With the critter so intimate with him, he brings his axe through its space, hoping to open an equal or better gash in its side.

MW Dwarven Greataxe, Entangled: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23 for 1d10 + 2 ⇒ (3) + 2 = 5 damage

JJ wrote:
"AGahhh.. Vermin.. ain't these your specialty, Kikinnin?"

"These look like rodents to you, JJ? I've had my share infestations, but none like these. Some rats get as big, but they're less wily than these spiders, with their webs. These beasts don't fight fair, trying to snare us before they bite."


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 3 - Conditions/Buffs: Bless (+1 attacks & +1 vs fear saves); Ricochet Shot currently active 1/3 rounds

Through the scrum of melee, Maxim hears the clash of steel on carapace.

He scowls as the shot channel is tight, and resolutely draws on his magic again;

"Skit... tough shot... Keep 'em busy lads, got somethin' comin' fer these bugs!"

Once again he mutters some arcane words, further enchanting his combat prowess;

"Waar Slaan!" (Cast "True Strike" - Standard Action)


Male Human Sorcerer (inactive)

Round 3
Juraan drops his bow momentarily, realizing it's not much use in this mess.

"ჯადოსნური სარაკეტო" (cast Magic Missile)

He targets Red: magic missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

round 2
Frustrated at not being able to get loose from the webbing, ryan's immediate needs outweigh needing to untangle himself as the large spider moves in.

hvy mace(entangled): 1d20 + 4 ⇒ (5) + 4 = 9 yet more of the webbing catches the mace as he swings.

Round 3

still swinging....

hvy mace(entangled): 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Iron Gods: Iron maps;

JJ is too pressed by the spiders and his swords fail to get through the creature thick skin.

Marigold shots an arrow but the combat is so packed she has difficulties to find the spider and the attack fails.

Kikinnin fights against the venom and profits that raging energy to crash his axe on the offending spider.

Maxim casts another spell aiming carefully with his gun.

Juraan casts magic missiles that burst the big spider fighting JJ, the creature shrieks in pain.

Ryan swings his mace, one of his attacks finding the blue spider despite the strings holding him down. The creature shrieks while one of its legs is crushed.

The spiders keep attacking those in front of them.
Bite vs JJ: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 6

Bite vs JJ: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
JJ, Fort CD 17 poison or lose 1d3 and get staggered

Bite vs Kikinnin: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 ⇒ 1

Bite vs Kikinnin: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
One of the spiders bite JJ in the right arm!

Red: 27 damage
Blue: 13 damage
Everybody: Bless 3 min
Juraan: webbed
Kikinnin: webbed
Ryan: 20/33 hp, webbed
JJ: 14/36 hp, ¿poisoned?
Round 3: JJ, Kikinnin, Marigold, Maxim, Juraan, Ryan, Spiders


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Fort: 1d20 + 6 ⇒ (16) + 6 = 22
JJ gasps in pain as the spider sinks its fangs into him. Still, his youthful good heath and constitution seems to have kept the poison at bay.

He swings his own fangs back, trying to break the creatures defences.
Still trying to finish red
attack, TWF, bless: 1d20 + 10 - 2 + 1 ⇒ (14) + 10 - 2 + 1 = 23
off hand attack, TWF, bless: 1d20 + 10 - 2 + 1 ⇒ (2) + 10 - 2 + 1 = 11
damage (silver,magic): 1d6 + 5 ⇒ (4) + 5 = 9

His newly enchanted sword sinks into its' boated abdomen deeply, drinking in the spiders blood.


Male Human Sorcerer (inactive)

Round 4

"Right! This is serious!"

Juraan quickly throws one of the beads from his Necklace of Fireballs (a 5d6 fireball) into the cave at an angle near the back corner
… and in an inspired moment (spending one hero point for an extra acton), he throws another right behind it:

5d6 fireball #1: 5d6 ⇒ (1, 2, 1, 2, 5) = 11
5d6 fireball #2: 5d6 ⇒ (1, 3, 2, 4, 4) = 14
(for each fireball: DC 14, Reflex Half)

GM Rusteg:
I put a circle on the map with the 20 ft radius blast area for both.
From the description, the user should be able to easily toss a pearl 70 ft and then it just automatically detonates.
It should burn Red, Green, White, and Yellow, and miss Kikkinin and JJ.
That will leave the necklace with four 2d6 and one 7d6 fireball pearls.
And with any luck, it will start burning up a lot of webs too.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Deciding that perhaps she'd be better-served helping someone that's much better at shooting than she is, Marigold offers Maxim a small bit of guidance just as Juraan throws the two beads from his necklace. She shrieks with both amazement and alarm as fire suddenly explodes into the cavern and washes over most of the spiders!

Using Guidance on Maxim!


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 4
Ryan continues to attack the huge spider fronting him....

hvy mace(entangled): 1d20 + 4 ⇒ (11) + 4 = 15 here's hoping that is enough
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 4

Status:

AC = 22
HP = 35/44
Weapon Equipped = MW Dwarven Greataxe
Condition(s) = Bless

Kikinnin winces as JJ takes a similar stab from spider. It's a good facial expression to take, as his eyes are mostly closed when the fireballs burst. When the fire dissipates, he takes in the remaining spiders. At least the spiders who tried to pinch him again. He throws out his axe at the big boy spider beast.

MW Dwarven Greataxe: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27 for 1d10 + 2 ⇒ (9) + 2 = 11 damage
Confirm Critical?: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27 for 2d10 + 4 ⇒ (5, 10) + 4 = 19 damage

Well Happy New Year to me...


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 4 - Conditions/Buffs: Bless (+1 to hit, +1 vs fear saves), Guidance (+1 attack, skill check), Ricochet Shot (2/3 rounds active)[/ooc]

Maxim levels his pistol, adding to the powder keg of arcane energy (Arcane Strike - Swift Action)

The dwur scowls as he aims through the press of bodies, focussing on the bulk of the huge spider (Big Red), then trusting in his magically augmented marksmanship pulls the trigger;

Ranged Touch: Pistol (+Bless+True Strike+Guidance-Firing into Melee Penalty): 1d20 + 1 + 20 + 1 - 4 ⇒ (8) + 1 + 20 + 1 - 4 = 26 (True Strike ignores any miss chance created by cover)

Damage: Pistol (+Arcane Strike): 1d8 + 1 ⇒ (7) + 1 = 8

The bullet then flies into an adjacent spider (Yellow)

Ranged Rich: Pistol: 1d20 + 4 ⇒ (16) + 4 = 20

Pistol Damage: 1d8 ⇒ 6


Iron Gods: Iron maps;

JJ's sword stabs at the big spider's bag, the purple blood sliding all through his blade, leaving it extremely damaged.

It is then when Juraan picks two beads from his necklace and in a bold movement throws both of them at the same time to the bottom of the cavern.
First bead ranged attack+bless vs AC 5 + cover = DC 9: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
First bead ranged attack+bless vs AC 5 + cover = DC 9: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Both beads fall on the intended location within the spiders where the fire should not reach his allies.
Ref Yellow DC 14: 1d20 + 4 ⇒ (19) + 4 = 23
Ref Green DC 14: 1d20 + 4 ⇒ (5) + 4 = 9
Ref White DC 14: 1d20 + 4 ⇒ (20) + 4 = 24
Ref Red DC 14: 1d20 + 3 ⇒ (2) + 3 = 5
Ref Blue DC 14: 1d20 + 3 ⇒ (9) + 3 = 12

Ref Yellow DC 14: 1d20 + 4 ⇒ (4) + 4 = 8
Ref Green DC 14: 1d20 + 4 ⇒ (3) + 4 = 7
Ref White DC 14: 1d20 + 4 ⇒ (13) + 4 = 17
Ref Red DC 14: 1d20 + 3 ⇒ (16) + 3 = 19
Ref Blue DC 14: 1d20 + 3 ⇒ (12) + 3 = 15
The flames burst spiders and webs alike, clouding your vision for a second. JJ and Kikinnin cover themselves instinctively as they think for an instant the flames will take them, but ultimately only lick their faces with their heat.

When the sudden double explosion ceases in intensity you see three of the spiders remain in the ground, smoke spirals raising from the consumed flesh. Two spiders remain, still they smell like barbacue and pose little thread now.

Ryan easily drops the big blue one with a swing of his mace that drops the spider to the ground.

An enraged Kikinnin brings down his axe on the stunned white spider cutting by half the vermin.

Red: 54 damage, RIP
Blue: 41 damage, unconscious, dying
Yellow: 19 damage, unconscious, dying
Green: 25 damage, unconscious, dying
White: 41 damage, RIP

The webs in the cavern slowly consume themselves while the fire is put down and the place recovers its silence.

Thanks to his darkvision Maxim observes movement down the tunnels and instinctively shots his gun with true strike. The bullet impacts what seems an strangely shaped humanoid figure then ricochets to a similar one next to it.

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
JJ had the highest initiative with 18, thus they win initiative

They open their strange mouths and spit webs at both Maxim and Marigold.
Web vs Maxim (cover, touch): 1d20 + 6 ⇒ (5) + 6 = 11
Web vs Marigold (touch): 1d20 + 6 ⇒ (1) + 6 = 7
But both fail sticking into the walls of the cavernous tunnel.

K. dungeoning DC 13 (and line of sight <- check your light sources):

These creatures are ettercaps, a special type of aberration with empathy for spiders. They are able to spit webs like normal spiders. They can talk common, have darkvision and their low save is Reflex.

Remember those of you who are entangled in the webs need to burst them or escape with a DC 12 check (-4 penalty to burst your own web) before moving.
Also, remember the webs all around the room, if you move more than 5 feet, roll a Ref DC 15 or become stuck

Purple: 6 damage
Blue: 8 damage
Everybody: Bless 3 min
Juraan:
Kikinnin: webbed
Ryan: 20/33 hp, webbed
JJ: 14/36 hp
Round 4: Foes, JJ, Kikinnin, Marigold, Maxim, Juraan, Ryan


Male Human Sorcerer (inactive)

Round 6
Juraan takes a weaker fireball beads he has left and throws it behind the new threat
moved the blast marker over
fireball bead, ranged touch: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 3d6 ⇒ (3, 5, 5) = 13 (3 left)
(bless, DC 14, reflex half)

GM Rusteg:
I misread the information on that Necklace of Fireballs Juraan has.
It started with 4×3d6 (not 4×2d6), 2×5d6 and 1×7d6 fireballs.
After this round, there are 3×3d6 and 1×7d6 fireball beads left.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Pull back" suggests JJ. "And let them come to us."

He pauses

"In that confined area, they will have the advantage."

And then Juran throws another fireball.

"Or... maybe not."

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