[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Iron Gods: Iron maps;

As the door opens a large dwarf appears through. He dresses ragged leathers and all around his body he has rotten food and other detritus, including a necklace made of humanoid skulls. Around his mouth and beard, there are the rests of waste. On his hands he carries a large falchion as oversized as himself he waves towards you.

On a lazy Common he shouts at you "What is going on? It is not the turn change yet"

He seems a bit confused and not recognising you yet, giving you the opportunity for a surprise.

Initiative:

JJ: 1d20 + 2 ⇒ (8) + 2 = 10
Kikinnin: 1d20 + 1 ⇒ (7) + 1 = 8
Marigold: 1d20 + 3 ⇒ (2) + 3 = 5
Maxim: 1d20 + 0 ⇒ (9) + 0 = 9
Ruben: 1d20 + 2 ⇒ (14) + 2 = 16
Ryan: 1d20 + 1 ⇒ (17) + 1 = 18
Spike: 1d20 + 0 ⇒ (7) + 0 = 7
Dwarf: 1d20 - 1 ⇒ (3) - 1 = 2

K. local DC 4:

This is a dwarf. Wait, a large dwarf?
Roll Perception.

Kikinnin & Maxim:

You have never seen a dwarf like that

Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
Surprise round: Everybody
Round 1: Ryan, Ruben, JJ, Maxim, Kikinnin, Spike, Marigold, Dwarf


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Surprise Round

Kikinnin stares daggers at the abomination of a dwarf. Detect Evil as Move Action

"Oye. Who are you?" The black-beard doesn't slip into Dwarven, keeping in line with the language the man just used. If he senses no evil about the man, he remains where he is.

Round 1

Status:

AC = 18, Shield up
HP = 25/25
Weapon Equipped = Dwarven Greataxe
Condition(s) = None, Unfortunately

Kikinnin wants the overgrown dwarf to be evil. He tenses his forearm muscles, and lets his vision sift over the giant, hoping for even a single waver of black to touch the man. Anything that will confirm that this dwarf is not Malachite Man, and he launches at the intruder. He's only disappointed that the grandwarf is not carrying the Urgosh.

Dwarven Greataxe: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d10 + 2 ⇒ (9) + 2 = 11 damage


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

[bSpeaking with Spike (Before Surprise Round)[/b]

As the group parley with the elemental, Maxim questions the creature on how they can gain its service:

"א געטרייַ קנעכט איר זענט. צו די לבנה און קאַמאַנדער ביידע. אויב איינער פון אונדז האלט די ורגראָש דעמאָלט ספּייק וועט אכטונג דיין ווערטער?"

Translation from Terran (Given to everyone):

A loyal servant you are. To hold and commander both. If one of us holds the Urgosh then will Spike heed our words?

Surprise Round

As the giant dwarf-wretch lumbers into view, the gun-mage bids the others come closer to him as he retrieves from the Bag of Holding two items - a potion and bag of dust;

"The potion renders the imbiber invisible... The dust means they can take the form of a hoch-jeblin... Hobgoblin... One slips past Spike, the other brings past prisoners yes?"


Iron Gods: Iron maps;

Spike nods to Maxim with his earthy head "די קאַרליק מיט די ורגראָש איך וועט נאָכפאָלגן. באַשיצן די מאַלאַטשיטע פעסטונג איך מוזן."

Terran:

"The dwarf with the Urgosh I shall follow. Protect the Malachite fortress I must."

As the door opens Maxim draws a bag of dust, just drawing a potion as the oversized dwarf appears at the other side of the room. He offers them to the party in an attempt to find a solution.

Kikinnin:

You do not detect evilness in the dwarf.
1d20 + 1 ⇒ (15) + 1 = 16
The dwarf is odd anyhow. If a disguise it is a very good disguise, but something on him does not fit anyhow.
Do you wish to perform the attack anyway?


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Am I understanding the plan that Maxim proposes correctly that we are going to pretend to be prisoners...?


Iron Gods: Iron maps;

I would prefer if we keep out of character comments and discussion in the Discussion tab please ;)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

GM Rutseg:

Kikinnin takes the 'dwarf's' words for complicity in the occupation of Malachite. He does take the attack.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ stands ready, but not too sure what exactly is going on here.


Iron Gods: Iron maps;

Kikinnin takes the dwarf by surprise and opens a big gash on the large creature's left arm.

The attack gives an opportunity to the group to develop their plan.

Dwarf: 11 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
Surprise round: Everybody
Round 1: Ryan, Ruben, JJ, Maxim, Kikinnin, Spike, Marigold, Dwarf


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

"Drop your weapon, Mongo, and we'll take you prisoner, instead of your life."


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Best you listen to the man, Haystacks. Those two hobgoblins didn't and they ain't ever making it back home. Ruben says, guessing that all hopes of pretence are now out of the window and it was going to come down to either making him back off or bleed.

Now, I will begin Inspire Courage. Usual free action to drop it


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Does the large dwarf have an Urgosh ?


Iron Gods: Iron maps;

Ruben places a word of heroics in the air before the plan develops, pushing Kikinnin's axe with an extra strength.

Dwarf: 12 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
This turn is becoming chaotic, I will try to break down into a summary to help order what is going on
Surprise round:
- Ryan:
- Ruben: inspire courage
- JJ:
- Maxim: draw potion of invisibility
- Kikinnin: detect evil
- Marigold:
Round 1:
- Ryan:
- Ruben: lingering performance (free)
- JJ: drop weapons? (free)
- Maxim: draw dust of illusion, standard action pending
- Kikinnin: move to dwarf and attack (12 damage)
- Spike:
- Marigold:
- Dwarf:


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Surprise Round - 1 standard action Ryan cast guidance on himself in preparation for who/whatever is coming through the eastern door.

Round 1 Moving forward to place himself between the threats and those less armored than him self, Ryan matches his rhythm calling out encouragement to JJ who appears at odds with what is happening and unsure of how to proceed. "Stand tall Surabar! We shall weather this storm as we have the others" Inspiring word - JJ - +2 attack
/skill/ability/saving for 1 rd -
at Ruben and Maxim "Sorry gents but Kikinnin just ended what ever plan we may have been hatching, protect yourselves."

standard actiontotal defense keeping Spike from getting through the doorway and reaching the others. AC - 22

@GM we were in conversation with Spike, however the mapping shows most of us in the elevator room; I moved Ryan his available movement from current position. If we should be further out Ryan will place his self between Spike and the other, still adopting total defense. At the moment he doesn't wish to harm the fortress guardian is possible not to.


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Drop it, ugly. Ruben growls at the big Dwarf before pointnig forcefully at the thing's falchion which suddenly becomes slick with magical grease from it's hilt to it's tip.

Casting Grease on it's weapon. DC 13 Reflex save or drop it and every time he goes to use it he will need to make the same save or drop it.

HP=16/19
Performance Rounds 3/8
Level 0 Spells - Daze, Ghost Sound, Light, Mage Hand Prestidigitation
Level 1 Spells - Expeditious Retreat, Grease, Silent Image [x][]


Iron Gods: Iron maps;

Ruben@ The grease spell has close range, which means you will have to move in order to cast it on the dwarf. Regretfully that will bring you in front of Spike. So I will let you decide if you wish to risk an AoO, cast defensively or reconsider your action (or maybe find a place to do it savely!).
Ryan@ Inspiring word is a standard action, please chose whether you prefer to use that one or the guidance, or some other solution


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Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Casting defensive: 1d20 + 2 ⇒ (16) + 2 = 18 Success

Will have to stand in front of the elemental to be in range anyway then if I've worked out my movement correctly


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Oops sorry, forget the guidance then, was thinking Inspiring Word was a swift action. Thanks for catching that


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

[ooc]Okay, trying to make the 'plan' work.

surprise
JJ takes the dust of illusion and becomes a hobgoblin.

Round 1"

The newly minted hobgoblin then charges across to the big dwarf, makes a single strike.
attack, charge: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold nods as the translations continue, though she unconsciously begins to inch her way back into the elevator room as the sound of someone approaching grows louder.

How do we get in there to find this Urgosh in the first place?

Fidgeting anxiously, she waits to see what Maxim has in mind as he begins digging into his pack...

Surprise Round

Then everything begins going haywire as the sound of combat erupts from just around the corner out of eyesight of the halfling. Marigold instantly feels the strange barrier in her mind go up and she swears silently, Maxim's continued speech now unintelligible as he pulls out a potion and the dust from earlier.

For lack of a better option, she reaches out and manages to infuse JJ with a small bit of divine(?) guidance as he snatches the dust from Maxim and begins to morph...

Casting Guidance on JJ.

Round 1

Despite the very real risk of inciting Spike's defense protocols, Marigold moves up behind Ryan so she can at least see what's happening. Her eyes widen at the sight of Kikinnin and Hob-JJ fighting against a...

Kn. Local: 1d20 + 2 ⇒ (3) + 2 = 5

That's a huge dwarf! ...Wait...

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Not entirely sure of what's going on, she huddles into a defensive stance as she tries to figure out who is what and whether or not they're going to need to flee from Spike.

Marigold will go total defense for the moment.


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Iron Gods: Iron maps;

Not knowing exactly what is going on, Marigold touches JJ to guide him while Ryan gives him truly inspiring words.

As the dust falls all over JJ, his skin becomes darker with a green tone, while his head seems to become wider and hair to appear in his hands, his eyes smaller, without the white.
JJ Disguise+dust+inspiring word: 1d20 + 1 + 10 + 2 ⇒ (14) + 1 + 10 + 2 = 27
Spike Perception: 1d20 + 7 ⇒ (6) + 7 = 13

As his dust takes effect on JJ, Maxim addresses the elemental in Terran with a speech on how the hobgoblin JJ has captured these humans and halfling and Spike should honor his word to Kazmojen and look to other way as they walk in.
I will leave the fun of the actual words to Maxim who I am sure will perform a good job
Maxim Bluff+Spike wants to believe-Difficult to believe with free humans fighting around: 1d20 + 0 + 5 - 10 ⇒ (19) + 0 + 5 - 10 = 14
Spike Sense motives: 1d20 + 0 ⇒ (5) + 0 = 5
Spike looks at the hobgoblin as he charges through the chamber. Then to Maxim, to Ryan and Ruben as they close by and ultimately to the large dwarf he do not like. The earth elemental decides looking to other side is within his orders in this case. The hobgoblin is taking prisoners to the fortress as they have done in the past, and anyway he likes more this dwarf than the large one or the half one. He turns his face to the west and looks to the floor, becoming once again an old statue of the hall, a forgotten defense of the dwarven fortress.

JJ finishes his charge on the flat-footed dwarf, striking on his chest, but despite the power of the inertia and finding a spot in the armor, the skin of the dwarf results to be astonishingly thick, leaving no wound on him.
Not hit the AC even with guidance

Ryan comes closer finding the large dwarf and setting himself to the defensive, still unsure of the elemental intentions.

Meanwhile Ruben does similarly move after the "slaver" JJ, carefully casting a grease spell on the dwarf weapon.
Ref DC 13: 1d20 + 1 ⇒ (1) + 1 = 2
The large falchion of the dwarf suddenly becomes slick. He has some difficult time grasping the weapon still surprised by the attack and hits at it once and twice as it slides out of his hands finally dropping to the floor!!

The dwarf looks angry at the group and to his loved sword now on the floor, looking surprised a hobgoblin attacks him. In a desperate move, he attempts to pick Kikinnin's own weapon.
Disarm-unarmed DC 14 = Kikinnin's DMC: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Kikinnin gets an AoO. If he does not score a hit with at least 11 damage, the dwarf gets his dwarven axe

Strongly grasping the dwarven waraxe he starts shouting in Common "You gonna die all! Xukasus gonna kill you and then eat your bones! Traitors and more traitors!" he points at the hobgoblin JJ.

Marigold does not see anything special about the dwarf other than he is large.

Xukasus: 12 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Round 2: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold (x2), Xukasus


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

AoO

Hoping Inspire Courage is still in the air...

Dwarven Greataxe: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9 damage

"My axe!! You give me back my axe!!"

Round 2

Status:

AC = 18
HP = 25/25
Weapon Equipped = Shield Bash
Condition(s) = Absolutely Fuming

Kikinnin debates grabbing back his own axe, but shuffles around the pillar to swing his shield into the damnably strong not-dwarf from flank.

Shield Bash, Inspired, Flank: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 for 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage

"Damn it, Xukasus! You give me back my axe, and I'll make your death a clean one!!"

Kikinnin looks down on the hobgoblin at his side, pretending to attack the not-dwarf. "You're next!! Better run now, get yourself gone to the Darklands, and I'll not pursue you!!"


Iron Gods: Iron maps;

Xukasus is just too fast for the dwarf and avoids Kikinnin's attack, grasping the axe and making it his.

Angry as never, Kikinnin answers hitting the large dwarf with his shield, causing an ugly bruise to appear on his left side.

Everybody: Inspire courage +1 r3
Xukasus: 18 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Round 2: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold (x2), Xukasus


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ swallows. There is something odd about a dwarf that is twice as tall as a human.

Then he puts the lessons of the dark creeper to work, plying first his cold iron heritage blade, and then his trusty old one in tandem, trying to take down the huge creature that has taken up residence in the fortress.

attack, inspire: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26
attack-off hand, inspire: 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 14
crit> inspire: 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15

The Blade of Surabar strikes truly, if not as deeply as JJ hoped.
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

If Spike is no longer there, that should leave a charge lane open for Ruben

Ruben dashes forward, sword low. In his right mind he would give this thing a wide berth, but he hopes the presence of another Dwarf will enrage it more than he and draw the giant's ire.

Charge: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Damage: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Confirm: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12

As he reaches his target he brings his blade up diagonally, slashing the big dwarf across the belly.


Iron Gods: Iron maps;

JJ's sword spinning around Xakasus ends with one sword stabbed close to the dwarf's heart.

Ruben moves around the elemental, Spike ignoring him, and strikes Xakasus with another slash on his neck. Odd enough he does not find the aorta, but still the bleeding is huge.

The badly injured large dwarf holds tight to the axe ready to keep fighting, his anger reckless.

Everybody: Inspire courage +1 r3
Xukasus: 32 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Round 2: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold (x2), Xukasus


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Speaking to the Spike

Maxim addresses the elemental guardian in Terran, his words clear and concise as the others rush forward to engage their giant sized foe:

"איצט ספּייק געטרייַ. איר בלייַבן סטעאַדפאַסט צו די מאַלאַטשיטע מיסיע. איר כּבֿוד דיין וואָרט צו די העלפט-האָדעווען וואס האלט-דעם-ורגראָש. די האָבגאָבלין ברענגט מער פּרייזאַז צו דער טיף. זיי זענען זייַן פּריסאָנערס - לאָזן זיי פאָרן. דעם זון פון דער ערד וועט געדענקען דיין אַקשאַנז דעם טאָג."

Translation from Terran to those who waited to listen ;):

Most loyal Spike. You stay steadfast to the Malachite Fort. You honour your word to the half breed who-holds-the-urgosh. A hobgoblin brings more prizes to the deep. They are his prisoners - let them pass. This son of the earth will remember your actions this day.

Round 2

Scowling at the impetuous nature of his companions, the gun-mage hustles toward the combat (Double Move - 2 Move Actions) drawing his dagger as he goes (Free Action) but mindful of their huge foes potential reach.

Have moved Maxim to within 10ft. of Xukasus - currently standing off allowing our meat shields... ahem melee specialists to do their thing...


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Not sure how Marigold has x2 actions since she cast Guidance on JJ during the surprise round and then moved up + went total defense during the first round, which should've been a move and a standard? :)

Round 2

Though she's still not sure of what anyone else is saying, the fact that Spike suddenly seems willing to turn a blind eye to the current ruckus can only mean good things for them. But there's still the matter of the freakishly huge dwarf to deal with.

Preferring to let the others finish dealing with him, Marigold reaches out and imbues Ryan with a small burst of guidance before timidly scooting by Spike and moving closer to the fray.

Casting Guidance on Ryan and then moving to her current position on the map!


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 2
A noticeable relaxation is seen in a Ryan's shoulders as the creature turns away from the combat in response to what Maxim has said. Nodding towards Maxim he turns towards the other moving to assist in their fightpausing momentarily to thank Marigold as her magic flows over him and then moving forward to stand shoulder to shoulder with Kikinnin double move


Iron Gods: Iron maps;

Sorry Marigold, I forgot about that action.
Also the AoO for approaching to Xukasus, for JJ and Kikinnin in r1 he was flat-footed but not during this round.

AoO Ruben Dwarven waraxe (2-handed): 1d20 + 4 ⇒ (6) + 4 = 10
Slashing damage: 1d10 + 7 ⇒ (6) + 7 = 13
As Ruben approaches scoring his brutal hit, the dwarf clumsily attempts to stop him with the axe, but his lack of training makes him slash just to the air.

Maxim approaches drawing his dagger while Marigold casts guidance and then approaches too, touching Ryan on the way.

When Ryan approaches, the dwarf is just too busy and cannot react to him.

With brutal force Xukasus brings the waraxe down, which seems a small toy on his large hands, but JJ steps easily to the side avoiding the blade that strikes soundingly on the ground causing sparks.
Dwarven waraxe (2-handed): 1d20 + 4 ⇒ (5) + 4 = 9
Slashing damage: 1d10 + 7 ⇒ (9) + 7 = 16

"You hobgoblin stupid, what are these ones paying you for the treason?! You want to king over our business?! You will pay for it, you and your mercenaries!" shouts the clumsy dwarf very angrily.

Everybody: Inspire courage +1 r3 (finished for everybody but Ryan)
Xukasus: 32 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Ryan: guidance 1 min
Round 3: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold, Xukasus


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 3
Stepping up beside Kikinnin, Ryan rushes his attack on the huge dwarf, sadly swinging wide.
heavy mace: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 3

Status:

AC = 18, Shield up
HP = 25/25
Weapon Equipped = Sap
Condition(s) = Inspired

Kikinnin wrings his empty hand, hugely disappointed that his own weapon is now being leveled at his companions. He's reduced to odd grunts and bleats, as he tries to down the not-dwarf. As his hand reaches subconsciously for something, it comes up with his new sap, and he continues his attack with force, albeit non-lethal. His hand grabs the wrong part of the sap, and he ends up smacking the dwarf ineffectually with grip-part.

Sap: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10 for 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 damage


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ sneers at the clumsy attack from the oversized dwarf.

"What are you?" he jeers, as he tries to find room to ply his blade.s

attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
2nd attack: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

Again, the family blade strikes true!
damage: 1d6 + 3 ⇒ (1) + 3 = 4
But it is only a scratch.

"A joke. You're a joke."


Iron Gods: Iron maps;

Ryan hits Xukasus with his mace finding his hips, but the skin of the dwarf is so much unnaturally strong that the metallic head of the weapon is deflected without leaving a mark.

Kikinnin keeps fighting reckless, this time drawing his sap, but the movement is too fast and misses the large dwarf.

JJ on the other side attacks once and again with his swords, his fine family one finding a spot on Xakasus skin causing him to bleed again. The large dwarf seems terribly wounded!

Xukasus: 36 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Round 3: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold, Xukasus


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Round 3

Although most of the group now has the giant dwarf well and truly surrounded, Marigold does spot a tiny gap that she can maneuver into. Moving up, she waves her morningstar threateningly in an attempt to distract the creature and provide an opening for Ruben to strike.

Aid Another (Ruben; +2 to attack): 1d20 + 1 ⇒ (1) + 1 = 2

But being so close to the huge, ugly dwarf is extremely intimidating, even with her companions all so close by and she nearly drops her weapon due to the trembling in her hand.


Iron Gods: Iron maps;

Cornered and badly injured, the creature goes for a retreating stand, first attempting a desperate attack against the traitor hobgoblin piercing him once and again.

Would be unfair not to wait for Ruben and Maxim this time:

Dwarven waraxe (2-handed) vs JJ: 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (17) + 4 = 21
Slashing damage: 3d10 + 21 ⇒ (6, 7, 6) + 21 = 40
Xukasus crashes Kikinnin's axe over JJ's skull.

The attack is mighty and precise over JJ's head, the time seems to freeze as Ruben and Maxim attempt to avoid the fatal end.

Xukasus: 36 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: disguise self 2h (glamer DC 11)
Round 3: Ryan, Ruben, JJ, Maxim, Kikinnin, Marigold, Xukasus


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

JJ Bleeds. So does his brains. Brain Bleeding.

JJ looks at the interesting perspective as his head rolls across the floor. He feels quite dizzy for a moment or two, and then ...feels nothing at all.

Although apparently after having your head removed, you retain consciousness for around 30seconds. It's amazing what experiments folk try.

I guess you took into account non proficiency with Kikinin's axe? Given his damage bonus is so much high than his attack, it would appear so :-(


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Attack, AS, inspire: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Ruben sees the axe raised and about to fall like a guillotine.

He does his beat to thrust his longsword into the dwarf's armpit as it becomes exposed and keep JJ from ending up a head shorter

I don't think that's enough :/


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 3

Shrewd eyes following the ebb and flow of the combat, Maxim stands poised with his knife cradled in his calloused palm.

As the brute reels in a pained rage he sees an opening and lets fly with his knife;

Ranged (Into Melee): 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Dagger - Crit Threat?: 1d20 + 4 ⇒ (16) + 4 = 20

Dagger Damage: 1d4 ⇒ 2
Crit Damage?: 1d4 ⇒ 1

Ditto... Sorry JJ


Iron Gods: Iron maps;

Ruben attempts to cut Xukasus hand as the axe drops, but he misses to hit it. At the same time Maxim throws his dagger stabbing it just in the right eye of the dwarf but Xukasus completes his mighty movement anyhow crushing JJ's skull with Kikinnin's axe.

When everything seems lost for the young man, a heavenly light suddenly flashes blasting back the axe before it can cut him by two. JJ falls to the floor unconscious with his head half-open. You can hardly believe he is still alive.
-2 hero points to cheat death

Surprise by the light blast, Xukasus jumps back and attempts to retreat through the door, squeezing through the medium sized frame.
Everybody but Maxim and JJ get an AoO, squeezing gives him -4 AC

If survives the AoOs:

Xukasus stands at the other side of the door, breathing with difficultly and bleeding everywhere. The large dwarf readies to defend his last stand in the room.

Xukasus: 39 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: -5/20 hp, stable, disguise self 2h (glamer DC 11)
Round 4: Ryan, Ruben, Maxim, Kikinnin, Marigold, Xukasus


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

AoO

Sap: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 non-lethal damage

Round 4

Kikinnin can't believe his poor luck, as he advances on the not-dwarf, clumsily swinging the sap. His foot slips in the blood of the boy, and his swing hits nothing but doorway.

Sap: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 non-lethal damage

"You're gonna regret ever wielding my axe, Xukasus."


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

heavy mace(AoO): 1d20 + 3 ⇒ (10) + 3 = 13 +4 for squeezing through the doorway =17
damage?: 1d8 + 2 ⇒ (2) + 2 = 4

Ryan swings for the creature trying to escape through the doorway, however the flash of light has made it hard to tell if he hit the giant or the doorframe.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold utters a high-pitched, unintelligible shriek of dismay as JJ is felled by what appears to be a fatal wound. Dismay and, surprisingly, a sudden flash of anger and hatred. Without thinking, she swings her morningstar at the dwarf just as a sudden flash of light prompts him to try and flee...

AoO: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Round 4

She then notices that despite the horrific wound, her friend is miraculously still breathing. No longer worried about the retreating dwarf, she quickly darts around Ruben and kneels next to JJ as she digs for the healing wand.

"કોઈ કોઈ કોઈ તમે મૃત્યુ પામે છે નથી કરી શકો છો તમે વગર આ સમાપ્ત કરવા માટે અમને છોડીને ન કરી શકો છો-!" she babbles as she frantically searches through her pack.

Abyssal:

"No no no you can't die you can't leave us to finish this without you-!"

Move action to current position, move action to retrieve the wand. That was a close one JJ! :O


Iron Gods: Iron maps;

Kikinnin, Ryan and Marigold attempt to hit the large dwarf as he retreats but they are still distracted by their companion on the floor head open.

Kikinnin throws himself against the retreating Xukasus, the large dwarf willing to attempt hit it as he approach, but the door frame preventing him to do so. The ratcacher hits on the same frame door that protected him.

Marigold moves closer to JJ attempting to help him.

Xukasus: 39 damage
Kikinnin: 25/25 hp
Ruben: 17/19 hp
Maxim: 12/12 hp, mage armor 90 min
JJ: -5/20 hp, stable, disguise self 2h (glamer DC 11)
Round 4: Ryan, Ruben, Maxim, Kikinnin, Marigold, Xukasus
Ryan used his AoO but he still can perform actions for round 4.


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

AOO: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Not so fast you big, ugly bugger!

Ruben tries to slash the giant dwarf across the back as it flees, feeling no guilt at all for having done so. But he curses most foully when his blade swipes nothing but air.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 4
Moving back around the column so as not to interfere with the others, Ryan moves to the prone form of JJ, grasping the key in one and and laying the other on the ranger's shoulder. "Grant me healing for this fallen companion."

CLW: 1d8 + 2 ⇒ (2) + 2 = 4


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 4

Maxim silently curses the onrush of his companions, which in turn limit his options...

Reaching into the magical Bag of Holding the grim-faced gun-mage first produces a Light Crossbow (Move Action) the group earlier recovered, then a couple of bolts to go with it (Move Action).

"Uh-Huh. Time to get primitive I reckon..."


Attacks:
Longsword +4 (Arcane Strike) 1d8+3+1
Stats:
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield) | HP 19 | Fort +3, Ref +5, Will +3; | Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14 | Base Atk +1; CMB 4; CMD 16
Skills:
Acro +5, Bluff +7, Dip +7, Dis +6, Intim +10, Perc +4, Perf (orat) +6, SoH +5, Scrft +5, UMD +8

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Without hesitation, Ruben steps after the oversized dwarf and continues attacking, assuming the others have JJ's situation in hand and if they don't... well this thing needed to pay.

Looking at the map i could 5ft step and attack


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 5
After seeing to JJ and leaving him in Marigold's capable hands, "Take care of him we'll return soon, hopefully no worse for wear than when we left." Ryan cast guidance on his self and then moves after giant dwarf that tried to do JJ in but good.

Movement will be into the room following Ruben and Kikkinin, looks like from the map their should be plenty of room to get inside

trying to avoid being who everyone is waiting on, will retcon as soon as I see anything to counter the existing actions.


Iron Gods: Iron maps;

Ryan heals JJ taking him very close to consciousness.

Maxim prepares a crossbow and some bolts while Ruben follows the dwarf to the doorstep. He slashes with his longsword cutting the dwarf's right hand.

Abundantly bleeding and cornered, Xukasus finally falls to the floor, defeated.

Combat is over!

A closer analysis of the body is able to tell you this is probably not a real dwarf even if it appears so. Something in his bone structure tells you this has been another creature before, but there is no trace of illusion and the body does not change at all after time.

Detect magic + K. arcana DC 28:

There is a strong transmutation aura around the fallen body of Xukasus.

Loot:

large leather armor
large falchion
iron key to the fire beetle cages
iron key to unknown place

M4
A putrid stench fills this room. The rectangular chamber beyond is splattered wall-to-wall with filth, bile, bones, and other disgusting remains. Although the room contains no furnishings per se, some of the
older refuse has hardened into a crude chair, and an iron chest rests half-buried in a small mound of dung in the southeast corner.

You wonder what kind of creature is able to live in what seems no other than the fortress waste processing chamber.

A close inspection to the chest tells you there are no traps in there, but it is carefully locked. Fortunately the unknown iron key you found in Xukasus corpse is able to open this chest.

Chest contents:

5,990 cp
2,248 sp
two deep green spinels, 100 gp each
a dried fungi flask containing a potion Maxim identifies as cure moderate wounds

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