The Pact Stone Pyramid (Inactive)

Game Master Pact Stone GM

A Pathfinder Module, converted from 3.5 to the Pathfinder system, with a party of level 7.


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Male Human Wizard Level 8 - Conjurer
Deca-Jaws wrote:
Slowly Hurgah rises to one knee, then to his feet. Deca-Jaws pounds away faster and faster and more furiously until suddenly a new emotion strikes enters the creature’s brain-cluster, one the apex-predator hasn’t experienced in a very long time: fear.

Another cheesy-bad haiku pops into the Potentate's head upon witnessing such a scene:

Primordial rage
At the apex one must fall
Stone Dragon smiles

Moonpate almost loses concentration on the growing column of sparking smoke at his feet as he witnesses unfolding before him the most titanic clash of primal fury ever. The shockwave of battle assaults all of his senses and for the briefest of moments threatens to reduce him to a blubbering mass of pathetic flesh. Yet, upon seeing his stoneskin spell hold against such onslaught, he finds anew the strength of courage to see his most potent spell come to fruition. Quickly waving his hand through the column of smoke pouring from his candle, it scatters into a thousand sparks that shoot up and out, arcing over everyone. Faster than thought, the sparks suddenly slam together into a whirling mass of yellow flame sprouting a cobra hooded head with white-hot eyes that light up the growing twilight. The air's temperature suddenly soars, producing a drenching sweat almost immediately.
In Ignan Moonpate yells in joyous awe to the fire elemental: "Spirit of the Ever-Burning Flame, fight for us and claim glory for your clan. Burn this abomination before you into char and ash!"

Moon directs the elemental to attack the rear of Deca-Jaws.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

The hydra has landed, boys - come get some before Hurgah finishes him all by himself.


For the new page: Tumen Oasis


Gandel wrote:

For the new page: Tumen Oasis

Thanks for that! No need to edit on the map, but just so folks know, Deca-Jaws is actually one square back (to the east/right) [AG, AH, AI - 6, 7, 8].


Male Dwarf Barbarian (Breaker) 8

So the Fire Elemental has been summoned in the water? Is that bad for him?

Karek stumbles forward the remaining distance, trying to rage all over again at everything that's happened. He thrusts his spear forward, hoping to find purchase at the base of the creature's necks - right where Gandel tells him its heart should be.

Karek moves 15 feet forward, to [AD, AE - 9, 10]. He strikes at Deca-Jaws with a Power Attack. 1d20 + 14 ⇒ (5) + 14 = 19 for 2d6 + 16 ⇒ (6, 1) + 16 = 23 damage.

Edit: Maybe a +2 to that attack, if there is a fire elemental somewhere that flanks with me.


Male Human Wizard Level 8 - Conjurer
Karek Kogan wrote:

So the Fire Elemental has been summoned in the water? Is that bad for him?

Definitely don't want that happening. I guess I am a bit confused as to how far the hydra made it up on to land. I would much rather have the fire elemental flank the hydra than end up in the soup. Ideally, I was hoping to cut off its avenue for escape.


The back third of Deca-Jaws is still in the water, as shown on the Tumen Oasis Map.

Where would you like your fire elemental placed?


Gandel wrote:

The back third of Deca-Jaws is still in the water, as shown on the Tumen Oasis Map.

Where would you like your fire elemental placed?

I guess AG5 will have to do unless there is a more tactical spot to help Karek.


Male Dwarf Barbarian (Breaker) 8

Oh, I see. Then let's make that move slightly sideways as well, so as to form a pincer with the Fire Elemental. How does [AG, AH - 11, 12] sound?


Forgive me if this sounds a bit like backtracking, I am just catching up so we have this in order. You guys getting your turns in is both correct and awesome.

Moonpate wrote:

Moonpate almost loses concentration on the growing column of sparking smoke at his feet as he witnesses unfolding before him the most titanic clash of primal fury ever. The shockwave of battle assaults all of his senses and for the briefest of moments threatens to reduce him to a blubbering mass of pathetic flesh. Yet, upon seeing his stoneskin spell hold against such onslaught, he finds anew the strength of courage to see his most potent spell come to fruition. Quickly waving his hand through the column of smoke pouring from his candle, it scatters into a thousand sparks that shoot up and out, arcing over everyone. Faster than thought, the sparks suddenly slam together into a whirling mass of yellow flame sprouting a cobra hooded head with white-hot eyes that light up the growing twilight. The air's temperature suddenly soars, producing a drenching sweat almost immediately.

In Ignan Moonpate yells in joyous awe to the fire elemental: "Spirit of the Ever-Burning Flame, fight for us and claim glory for your clan. Burn this abomination before you into char and ash!"

Technically the elemental strikes before Karek, so while he provides a flank, it doesn’t benefit from one this round. It’s also a bit unclear to me whether in order to benefit from Hal’s prayer spell the ally has to be present at the time of casting, but for simplicities sake I am going to rule that the elemental gets the benefit. While it seems odd, it’s more clear that the elemental gets the benefit of Gandel’s bardic performance (naturalist) as he renews it every turn.

Slam attack by summoned Medium-fire elemental: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17 (hit!)

Possible damage from slam attack: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (applies!)

If required, a Reflex save from Deca-Jaws against DC 14 for the added burn damage and burning condition: 1d20 + 11 - 1 ⇒ (3) + 11 - 1 = 13 (fails! – more acurately Hal’s prayer makes it fail. Deca-Jaws is actually on fire.)

Potential additional fire damage this round: 1d6 + 1 ⇒ (6) + 1 = 7 (applies!)

The snake-shaped conflagration responds to Moonpate’s command. Coalescing at the hydra’s flank it coils up to a height of eight feet. It then suddenly dives towards Deca-Jaws. When it strikes, it physically enters the hydra, travelling right through the creature’s mid-section exiting on the other side of its body. Once on the other side, it wraps around and pierces the creature a second time burrowing back on the original side like a terrifying flaming worm. When its done there are two thick trails of smoke rising up from the hydra’s twin exit holes. Deca-Jaws has caught fire! Tongues of flame lap at the edges and are charring the creature’s flesh. A sickening smell assaults your nostrils.

*Disclaimer: I’ve had to calculate the numbers today on the fly off the net without access to Deca-Jaw’s sheet – in particular that Reflex save. I think I got it right, but if you see a stat change in a future post forgive me. My various disruptions should be coming to an end soon.


Phrip wrote:
Gandel wrote:

Where would you like your fire elemental placed?

I guess AG5 will have to do unless there is a more tactical spot to help Karek.

And that's where he is!


Thanks for the combat-specific stat block Flamthrower!

Karek Kogan wrote:
Karek stumbles forward the remaining distance, trying to rage all over again at everything that's happened. He thrusts his spear forward, hoping to find purchase at the base of the creature's necks - right where Gandel tells him its heart should be.

The flank is indeed in place, bumping the attack roll to 19 – which is a hit.

The young dwarf-giant’s spear skewers deep into the hydra, crashing through muscle and bone before driving into several feet of flesh. When Karek withdraws his spear the barbs pull out a disgusting chunk of some reptilian organ and the creature’s juices spray all over the dwarf. The hydra’s innate healing instantly goes to work trying to staunch the wound, but the attacks are starting to add up as perforations and lacerations begin to form across the hydra’s body more rapidly than they are disappearing.

That’s 23 more points on Deca-Jaws.


The veteran dwarf joins the fray.

Still enhanced with magical speed, grace and raw power, Breach begins to tumble like a monkey, rolling end over end, too fast for any of the hydra’s heads to get a bead on him.

With Deca-Jaw’s attack over, Breach comes off delay. Breach takes a long route to get to AD, AE,4-5, so he won’t draw an Attacks of Opportunity. He uses his reach. I wanted to show off his enhanced Acrobatics stat and make a check to avoid the attack, but there’s no incentive to risk it. Just a move action to get position so he can have a flank from Karek.

With his target heavily distracted by the flaming snake and the giant barbarians, Breach looks for a weak spot to drive one of the two barb-like daggers that he picked-up during his tour of the city of A’Viss.

Breach attacks with a Large-sized masterwork dagger*: 1d20 + 19 ⇒ (16) + 19 = 35

Damage for Breach with Large-sized masterwork dagger*: 2d6 + 8 ⇒ (4, 2) + 8 = 14

Breach has battled similar such creatures in the darklands before and calls upon the no-holds barred philosophy of his people. He selects a front knee joint and drives the barb deep into the creature’s cartilage, ripping it back out once he’s satisfied he has destroyed the joint. Deca-Jaws responds by collapsing forward, stumbling into the sand. Just as it looks like the hydra will fall over though, its monstrous healing factor kicks in. The joint knits itself back together and the creature is stable once again, looking to stomp Breach into the ground.

“Dang! He’s a tough one, this one be – pour it on everyone!” shouts the dwarf, “Don’t give it a chance to heal.”

*includes, where applicable, enlarge person, naturalist, prayer, bull’s strength and the flank (sneak attack).


And that will finish the round save for Halstadt who may well want to come off of delay.

Then we're back to Gandel, and then Hurgah. I'll re-post the order once we know for sure that Hal wants in.


Male Dwarf Cleric 8

Much to Hal's surprise Hurgah is miraculously not injured, Angradd works in mysterious ways" thinks the Dwarven Priest. None of his allies attack the heads of the creature directly and none are injured so Hal jumps directly into the fray!

"Fall foul monster!" bellows Hal as he brandishes his magical axe.

Hal has +2 for flanking, +2 for Gandel's bonus, +1 for his Prayer, and +1 for increased Strength to his attack roll and +4 on his damage roll.

Greataxe 1d20 + 13 ⇒ (9) + 13 = 22

Axe Damage 1d12 + 9 ⇒ (12) + 9 = 21

Discharge Inflict Serious Wounds 3d8 + 7 ⇒ (7, 4, 8) + 7 = 26


Halstadt Morgrym wrote:

Much to Hal's surprise Hurgah is miraculously not injured, Angradd works in mysterious ways" thinks the Dwarven Priest. None of his allies attack the heads of the creature directly and none are injured so Hal jumps directly into the fray!

"Fall foul monster!" bellows Hal as he brandishes his magical axe.

OK, my first question was given the limited space left, how does Hal think he can get that shot off, let alone without drawing an attack of opportunity. However, Max has answered that for us. There’s a way.

Next, I am missing something in Hal’s math – it’s probably mostly because I don’t recall where that extra +4 damage is coming from. These attacks are gradually getting more and more complex.

Here’s what I got:

To hit:
+5 BAB
+2 Str (once enlarged)
+1 magic axe
-1 Large-size
-1 melee attack while wearing a buckler
-2 penalty for using a weapon of inappropriate size
+2 flank with Karek
+2 from Gandel’s naturalist
+1 prayer

Total = +9

This doesn’t matter though because 9 + 9 = 18 which is still a hit.

Damage
+2 Str (once enlarged)
+1 because it’s 2-handed (+50% Str)
+1 magic axe
+1 prayer

Total = +5

12 + 5 = 17

This doesn’t matter either though as even on my numbers once you add in the solid roll on that inflict serious wounds. . .

----------

“Fall Foul Monster!”

Angradd is with the Dune Squad at last. Hal gives himself a smile of satisfaction to see his comrades suddenly working so cohesively. The beast is surrounded on all sides and no longer appears to know which way to turn. It is like a large moose being brought down by a pack of much smaller wolves. Perhaps it is now time for the alpha-wolf to put the moose out of its misery.

At Hal’s signal Breach drops low to all fours, clearing a path. Using his magically-enhanced speed, Morgrym runs forward and vaults off of Breach’s solid back, launching into the air. Both of his hands grip his now-glowing ancestral axe - an axe that has been storing a hidden ward for many months, one gifted from the great hero-god, Angradd himself. As the dwarf sails through the air he triggers the magic carried within it.

As Hal bring down the axe on the hydra’s center-head, the deadly axe instantly duplicates itself nine more times. The shower of axes descends on the hydra, each blade burrowing into a separate head. The axe storm is too much for the behemoth. With a titanic “thud”, it collapses to the ground, unmoving. Second later, Hal lands on top of the beast. The nine blades reunite with the original, leaving the dwarf balancing on top of the creature’s body with his axe.

Deca-Jaws drops into negatives. The creature is not dead yet, but it would be easy to finish the job – I can’t see it surviving the upcoming full attacks of the tanks. In fact, Moonpate’s elemental can take it from here by itself if need be.

Deca-Jaws is defeated – congratulations! This is a good juncture to award another tranche of experience points.


WOOOO-HOOOO!!!! Gandel cheers triumphantly. "Well fought, gentlemen!!


Male Dwarf Cleric 8

Awesome! I will calculate the damage when I get home later Beetle.


Male Human Wizard Level 8 - Conjurer
Gandel wrote:
WOOOO-HOOOO!!!! Gandel cheers triumphantly. "Well fought, gentlemen!!

Woohoo Indeed! It's Duff time!

Moonpate can scarcely believe his eyes at the awesome martial display he just witnessed. He drops to his knees and offers silent thanks to the elements that compose all, but especially to the flames that now joyously feast upon such a great monstrosity as Deca-Jaws.


Male Human Cleric/8

Sooron also drops to his knees in a prayer of thanks to Pharasma. He commends the soul of his friend Jason to her care, secure in the knowledge that everyone who traveled to the plane of water with him knew that this outcome would befall one of them, and chose the path willingly.


Male Dwarf Barbarian (Breaker) 8

After ensuring that the Hydra is dead (something Hurgah will no doubt have well in hand), and after tabulating the most recent results for the Barbarian Scoreboard of Wanton Rage and Mutilation (forthcoming), Karek drops his spear and heads back into the water to retrieve what is left of Jason's body and bring it gently to shore.


Male Half-orc Barbarian (Invulnerable Rager) 4 / Sorcerer 1/Dragon Disciple 3

"To The Victor The Spoils"

Hurgah grunts in satisfaction at the effective display of pack tactics from the Dune Squad. When the hydra drops in front of him, he reaches into the half-healed wound left by his earlier bite and tears with his razor-sharp claws. For a few moments, he seems to rummage inside the beast for something, then his muscles bulge as he pulls back and tears his prize from the bloody carcase: Deca-Jaws' heart!

Holding the massive, still pulsing heart in both hands, Hurgah bares his magic fangs and bites down, tearing at the tough sinew and muscle until the organ is nothing more than a large pulp of blood and tissue.

With the hydra's blood covering most of his body, he leans back his head and roars in triumph before casually tossing the remains to the fire elemental. Then the fire in his eyes dim a bit, and he exhales heavily.

"Thank you, friend Moonpate, for you spell of protection. This was a good fight. Even a beast such as this could not hope to live long against our combined might. Our fallen companion can rest now, his death has been avenged."

Hurgah follows Karek down to the water, and wades out into the oasis to wash off the blood while Karek retrieves the body. When he is done, he calls back to the shore.

"Now that we have slain the beast, it would be foolish to leave it's treasure behind. Can anyone go down and get it?"


Male Human Cleric/8

Donkor finishes his prayer of thanks, and upon seeing Hurgah about his grisly task, averts his eyes and begins to head toward the water before the crazy beast finishes his question. Not seeing the giant warrior about his work will be almost as much of a reward as the treasure awaiting in the deeps.


”In Memory”

With the sun set, the desert continues to grow dark. The slowly burning hydra though illuminates the beach acting as an eerie bonfire of char. The Potentate’s elemental gradually fuses with the flames and every now and then you can see a snake-like creature gleefully writhing in an out of the conflagration. The fire is casting strange shadows up and down the beach.

The various members of the Dune Squad each appear to react to the victorious battle in their own way.

Hurgah eats the hydra’s still-regenerating heart,

Moonpate gives thanks in prayer,

Donkor does as well but then looks to escape the carnage by diving for treasure,

And Karek looks to retrieve the fallen. The dwarf dives into the water, through the unending fog clinging to the bank, and recovers Belleson’s lifeless body. It looks wrong somehow, the miniaturized corpse cradled in Kogan’s oversized arms.


Shattershield joins Karek and helps him set the body down in the beach. Breach closes the dead sorcerer's eyes and folds his arms over his chest. You can tell the elder dwarf has had to do this many times before.

“You human’s have a particular custom for the dead?” the dwarf asks. “If he were my clansmen and I couldn’t bring his body home, I’d dig a hole further up the beach and bury him. He was as brave as he was skinny, this one was.”


Donkor Sooron wrote:
Donkor finishes his prayer of thanks, and upon seeing Hurgah about his grisly task, averts his eyes and begins to head toward the water before the crazy beast finishes his question. Not seeing the giant warrior about his work will be almost as much of a reward as the treasure awaiting in the deeps.

As he prays, Donkor feels a familiar sensation of destiny unfolding as Pharasma's divination comes to fruition. Although he takes no pride in it, the universe is unfolding as it should.

----------
That underwater cave is over 50 feet down. This is some serious pearl diving into dark waters no less. He would need something crazy like a DC 30 Swim check to pull it out. Now that I think on it though, I believe that juiced up with an elixir of swimming Donkor could just take 20 to do this (assuming he isn't wearing his armor and shield). He could also load himself with rocks and sink down, but I think it is unnecessary – he’s currently quite an amazing swimmer. Donkor also has the advantage in that he can dismiss the magical fog if it ever causes him problems with visibility. Up for the dive?


Male Human Wizard Level 8 - Conjurer
GM PC: Breach Shattershield wrote:

Shattershield joins Karek and helps him set the body down in the beach. Breach closes the dead sorcerer's eyes and folds his arms over his chest. You can tell the elder dwarf has had to do this many times before.

“You human’s have a particular custom for the dead?” the dwarf asks. “If he were my clansmen and I couldn’t bring his body home, I’d dig a hole further up the beach and bury him. He was as brave as he was skinny, this one was.”

Moonpate switches from kneeling in the sand to plopping butt, mentally and emotionally exhausted from this whole ordeal. Upon seeing the retrieved body of Belleson, Moon ponders about his own fate and hopes that he will at least end as bravely.

"Gandel, our departed comrade was a Pathfinder like you, no? Do you know how best to honor his sacrifice and treat his belongings? Did he have kin you were aware of?"
And I suppose we should relocate as soon as possible. While we sit in a natural depression that offers some concealment, who knows what this gruesome bonfire might attract. We should at least make our way to the other side of the oasis, covering our tracks as best as possible. Hurgah and I raced here on magic steeds, but there is no doubt that we were spotted by those cursed monks and that foul splitting beast. We must find as defensible a place to rest as possible."


Male Human Cleric/8

Definitely up for the dive to avoid watching Hurgah's repast, as long as I think I have enough water breathing left to make it, and I can carry everything up at current size.


Male Dwarf Cleric 8

Between work and a death in my family this week I am going to be unable to jump in till Monday of next week.


Halstadt Morgrym wrote:
Between work and a death in my family this week I am going to be unable to jump in till Monday of next week.

My condolences Dennis. : (


Donkor Sooron wrote:
Definitely up for the dive to avoid watching Hurgah's repast, as long as I think I have enough water breathing left to make it, and I can carry everything up at current size.

I had actually forgotten that the water breathing has still not expired. That makes it even easier. In fact, I don’t see that a check would even be needed. It’s now just a matter of travelling down there and loading up a sack – I hear Hurgah has a large red one Donkor can borrow. Then again your weight-negating backpack is probably even easier to use.

.
The biggest obstacle is that it’s now night and so the water below is really pitch black. However, Donkor has light as a spell. Yep, this ones an easy day at the office for the Donk.
----------

Sooron disappears from view as swims below the fog field and down into the black waters below. A few minutes later he resurfaces by the firelight of the burning hydra, dripping wet once more.

Only for superstitious folk who don’t believe in coincidences:

When Donkor resurfaces, you think you notices one of the stars in the night sky suddenly sparkle into view. That’s what happens after sunset, you suppose, but it seemed really distinctive. A moment later it happens again, a second star twinkles into view, joining the first. Then a third, a fourth. . . seven in total. They seem to be the first stars of the evening. Not much longer the desert sky is filled with great bands of stars – not unlike the previous night. You haven’t seen a cloud in the sky for days.

Assuming Donkor is sharing the spoils:

  • There are 118 ancient looking coins of apparent Osirion origin. This would be more exciting if you weren’t currently travelling in the ‘nation drowning in ancient coins’. It’s hard to know which are of great value and which are all too common. Unfortunately many are badly rusted.

  • There are seven pieces of jewelry that look like they belong in a set or at least come from a common craftsman. There’s an anklet, a necklace, an arm band etc. Each is made from a strange metal and etched with a simple rune, which you believe was earlier identified as the mark of the Star Tribe, a very ancient group of janni native to Osirion (the clan from which Orchid and Faren hail from). Each piece glows with its own internal light.

  • Three small gem stones.

  • There’s also a small pile of stuff which I’ll just refer to as “junk”: pretty rocks, shells, a broken brass key, a woman’s comb – a creature with Deca-Jaw’s INT score doesn’t screen his belongings the same way you might.


  • Pact Stone GM wrote:
    Halstadt Morgrym wrote:
    Between work and a death in my family this week I am going to be unable to jump in till Monday of next week.
    My condolences Dennis. : (

    Second that. Take care and we'll be here on your return.


    Sorry to hear about your loss, Dennis.


    Moonpate wrote:
    "Gandel, our departed comrade was a Pathfinder like you, no? Do you know how best to honor his sacrifice and treat his belongings? Did he have kin you were aware of?"

    "I don't know about any family, but I believe he was a close friend of Venture Captain Krenshar. I expect the Venture Captain would appreciate it if we could return his body for a proper funeral," Gandel responds to Moonpate's question.

    "As to his belongings, I suggest we make use of anything that could aid us in our endeavor. We can always return them to the Venture Captain when we return to the Kothi."


    Take care Dennis, please also accept my condolences.


    Male Human Cleric/8

    Donkor will make no effort to conceal any of the items. He'll do a quick detect magic on them to see if there's anything interesting there.

    He won't examine the items closely yet, assuming Hurgah is done munching, red sacks and all, he will try to attend to the problems of their fallen companion, "I agree that it would be best to return him to the venture captain, but I'm not sure if it's possible at the moment. We were pressed for time when we began, and we have even less to spare now."

    Do I or any of us know what deities he was partial to, from our time journeying together and chatting? If it was ever mentioned in game, I don't know how to find it.


    Donkor Sooron wrote:
    Donkor will make no effort to conceal any of the items. He'll do a quick detect magic on them to see if there's anything interesting there.

    Of the items listed below,

    only the ones in the second bullet below radiates magic:

  • There are 118 ancient looking coins of apparent Osirion origin.

  • There are seven pieces of jewelry that look like they belong in a set or at least come from a common craftsman. There’s an anklet, a necklace, an arm band etc.

  • Three small gem stones.

  • There’s also a small pile of stuff which I’ll just refer to as “junk”: pretty rocks, shells, a broken brass key, a woman’s comb. . .

    It's quite a strong aura at that. It has sort of a flashing flare feel to it.

    Donkor Sooron wrote:

    He won't examine the items closely yet, assuming Hurgah is done munching, red sacks and all, he will try to attend to the problems of their fallen companion, "I agree that it would be best to return him to the venture captain, but I'm not sure if it's possible at the moment. We were pressed for time when we began, and we have even less to spare now."

    Do I or any of us know what deities he was partial to, from our time journeying together and chatting? If it was ever mentioned in game, I don't know how to find it.

    No, if Belleson did ascribe to a specific diety, he never mentioned it. He never struck Donkor as particularly pious, though Sooron never got a chance to know him that well.


  • Male Human Cleric/8

    Hmm, I don't really see an alternative to doing a service out here. There's no way we can get him back to his family in our time frame. Perhaps build a cairn over him and just do a simple service, and then we can retrieve him later?


    "Could we... I don't know... maybe wrap him up and put him in his handy haversack?" Gandel asks.


    Moonpate wrote:
    Pact Stone GM wrote:

    P.S. While they're waiting, would Mooonpate the Potentate and Hurgah the Reaver please roll Perception checks? (No particular reason, outside of the fact that something might be happening.)

    Just sitting around hoping to Perceive I know not what: 1d20+4

    ----------

    Heh - I don't know if anyone remembers this post from a few pages back, but while we've got some down time and the Dune Squad coordinates with what they want to do next, I think this is good opportunity for a cut scene.

    (Here's one I wrote weeks ago. . .)


    [Cut Scene - Several Minutes Earlier]

    Sceptre readied his wand rifle for the kill. All told, it had been rather easy.

    Fleeing from the dig site, Hoffenburrow and the Reaver were in far too much of a hurry to even bother hiding their tracks. Heavily encumbered with a sack of stolen loot, their horses’ prints fell deep in the sand. With almost no wind to speak of, the tracks were almost impossible to miss. Moreover, the fools chose the only source of water miles around as their camp. Sceptre liked to think he would have caught up to them there even if he had lost them. Better still, once Sceptre’s quarry arrived they appeared unusually obsessed with the pool, rather than the dangers behind them.

    Something wasn’t right though and it kept niggling at Sceptre. His years of experience warned him something was off, but thus far, he couldn’t put his finger on it. There were no animal tracks for example – nothing. And no birds. This oasis should have a flock of birds – every oasis has birds. Even the horses he had tracked to this place had disappeared. Sceptre’s efforts to detect magic though revealed nothing – save for confirmation that the bag of stolen goods was probably going to turn out to be a worthy prize. No matter, Sceptre ultimately decided. He would kill his quarry and then be quickly away from this place.

    The plan of attack did not need to complex. He would wait until near-darkness fell. The wizard Hoffenburrow would be blinded and reliant on the half-orc for eyes. The half-orc appeared to lack a missile weapon and the beach afforded them very little cover. Yet there should still be just enough light for the monks to quietly close in. If his targets lit a fire they would be blinder still. If he was true to form, Sceptre would paralyze the half-orc with the first shot. His new minions would at least distract Hoffenburrow long enough for him to turn his wand rifle on the wizard and finish him as well.

    Yes, his new minions. The two Azmodean monks were proving even more useful than he thought. They appeared quite accustomed to taking orders and, once they figured out that Sceptre’s goals were at least similar to their own, they fell in line rather quickly. True, there was the small matter of them both needing Hurgah and Hoffenburrow’s heads for their rather separate employers, but when the time finally came to resolve that dispute, Sceptre was confident he could simply dispose of the monks.

    Sceptre had spent the last half hour obtaining the perfect perch on the high ground. The Reaver had looked at his position over a dozen times now and failed to spot him – he suspected his invisibility spell was probably overkill. Although Sceptre had performed this sniper ambush so many times that it should have been tedious, there was always something thrilling about bagging a larger prey. The way his employer spoke of the Reaver made Sceptre confident this man-beast might just be worth his time. Then again, he might be just another piece of Belkzen trash. Time to find out. He aimed his wandrifle and readied the shot.

    3. . . 2. . . 1. . .

    “Splooooosh!”

    Suddenly something surfaced from the center of the oasis – something big – was that a flying shark!?

    Sceptre signaled the monks to stand down as he watched. What the hell was this?

    A few moments later reinforcements began surfacing from the bottom of the pool. Huge bearded barbarian men, each the size of a troll. They seemed to be carrying little goblin-men on their backs – shamans by the looks of it, wands and scrolls. Within moments, there was a small platoon gathering on the beach. Again, they were all preoccupied with the pool. Sceptre hit the switch on his wand rifle, cycling into a different wand, one more suited for rapid fire and multiple targets. Their backs were turned. Sceptre could probably drop at least half of them before they reacted – but then what?

    Then it got weirder still as the coincidences ran out of control.

    Sceptre got a better look at one of the midget shaman. It was unmistakable, he was wearing the holy symbol of Pharasma. Sceptre was sure had seen that exact symbol before – on that very man, but at full size. It was Donkor Sooron, the water cleric Sceptre tangled with during the raid on the pyramid of the Four Pharaohs of Ascension only a few months back. How did he possibly get here? And what was he doing with Hoffenburrow and the Reaver? Sooron would need to be killed as well and Sceptre would have to be careful in the execution. The cleric was dangerously unpredictable.

    This was officially one unforeseen variable too many. Sceptre withdrew his wand rifle, signaled the monks and activated his exit stratagem. His window of opportunity had just closed.

    [/Cut Scene]


    Moonpate wrote:
    . . . And I suppose we should relocate as soon as possible. While we sit in a natural depression that offers some concealment, who knows what this gruesome bonfire might attract. We should at least make our way to the other side of the oasis, covering our tracks as best as possible. Hurgah and I raced here on magic steeds, but there is no doubt that we were spotted by those cursed monks and that foul splitting beast. We must find as defensible a place to rest as possible."[/b]

    1. So will the Dune Squad encamp for the night? Where? Any watch shifts?

    2. Then what? Where to?

    3. If there's a resolution to what's happening with Belleson's remains, let me know.

    4. Anything else?


    Male Human Cleric/8

    Awesome cut scene! But really..."dangerously unpredictable?" Pshaw. I worship a goddess who has my life planned out for every moment from, beginning to end. How much more predictable could I be? This Sceptre character is a very poor judge of character!

    1. I vote for camping, we have lots of spells to refresh. And we can spend the night swapping stories with Moonpate and Hurgah so that IC our guys have some idea of what's been happening to each other for the last few days. It will also give us an opportunity to study much more thoroughly the magic stuff we fished out of the oasis, make some knowledge checks, and see what might be what.

    2. Does any of us have the ability to send a message to the venture captain to tell him what's been going on, and perhaps get further instructions? I think we need to press on back to the dig site tomorrow, but I have no plan of action after that. It's going to be a lot harder this time than last time, and last time didn't go too well.

    3. I like the haversack idea, if it's feasible.

    4. Has my decanter grown noticeably since I started to notice it regenerating? If so, can I gauge how long it might take for it to finish replenishing itself?


    Male Dwarf Barbarian (Breaker) 8
    Gandel wrote:
    "Could we... I don't know... maybe wrap him up and put him in his handy haversack?" Gandel asks.

    Haversacks have a weight limit that a normal human male probably exceeds. It's 120, and there are different pouches to hold that much weight, which means even if he did fit, we would have to divide him up. I suppose DJ might have done that for us...

    Sceptre wrote:
    The cleric was dangerously unpredictable.

    You don't say.

    After a minute or so of retrieving Jason's body and recovering from the battle, Karek busies himself arranging the party's belongings and getting ready to move and set up camp. He is preparing to move away from the water's edge, and will start to listen to Moonpate's advice, searching for some concealment where we can bed down. The party definitely needs rest before moving hard back to the Exemplar's encampment, where our sabotage efforts will have to use a lot more stealth and a lot more strength. He is silent throughout.

    The only contribution Karek makes to the discussion is when he finds Gandel. Do ye know iv Belleson or de Badvinders had wishes or blans for resurrecjin?


    Male Dwarf Barbarian (Breaker) 8

    Also, one of us should have thought to find a scroll of teleport when we were looting the city.

    Or Plane Shift.


    Karek Kogan wrote:

    Also, one of us should have thought to find a scroll of teleport when we were looting the city.

    Or Plane Shift.

    Shhhhhhhh! Nobody asked you. : )


    Karek Kogan wrote:
    Haversacks have a weight limit that a normal human male probably exceeds. It's 120, and there are different pouches to hold that much weight, which means even if he did fit, we would have to divide him up. I suppose DJ might have done that for us...

    I agree with this - could work in theory but we'd need an R-rated wood chipper scene or something. I doubt the Emmy's worth it. If you guys are really serious about this, how about a gentle repose before a burial? That way if someone goes back for him later, he might still be there.*

    *No promises.


    Male Human Cleric/8

    Sure, I could grab a gentle repose for the guy if we're camping here for the night. Sounds like a plan.

    Karek, you've also made my bad judge of character list. Tsk tsk.


    Pact Stone GM wrote:
    Karek Kogan wrote:
    Haversacks have a weight limit that a normal human male probably exceeds. It's 120, and there are different pouches to hold that much weight, which means even if he did fit, we would have to divide him up. I suppose DJ might have done that for us...
    I agree with this - could work in theory but we'd need an R-rated wood chipper scene or something...

    Well, we do have Hurgah... ;)


    Male Human Cleric/8
    Gandel wrote:


    Well, we do have Hurgah... ;)

    Oooh, perfect! I can totally picture Hurgah as a large Peter Stormare, with Scepter playing the role of Frances Mcdormand. We absolutely need to act out this scene!

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