Eligos

Sceptre's page

17 posts. Alias of Pact Stone GM.


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Karek Kogan as Donkor Sooron wrote:
"You. Come here."

-

". . . Little. . . busy. . . right. . .now!"


Hurgah the Reaver wrote:
I wonder if Sceptre isn't beginning to regret shooting off that lightning bolt - or getting out of his bedroll this morning.

-

. . . Now that you mention it, the bedroll was rather comfy.


Oh crap.


Under bombardment from below, Sceptre begins casting frantically while spinning in the air.

However, Sceptre is actively taking ongoing damage. He can’t get a spell off without a Concentration check.

Concentration check for Sceptre versus continuous acid arrow damage, DC 13: 1d20 + 10 ⇒ (15) + 10 = 25 (“success”)

“Yarrrrrrrrgh!” escapes from Sceptre's lips as he summons the mental will to ignore the burn and focus on the critical task at hand.

Next, Sceptre expends his standard action to cast a spell. He's holding his wand rifle in one hand to do this.

"POP!" All of a sudden the sniper vanishes from the tunnel, making his escape.

Hurgah, Moonpate and Halstadt all saw Sceptre casting, however. They might, in theory, at least be able to identify his spell choice.

Spellcraft DC 16:

It’s vanish! Sceptre’s still in the tube!

But which way did he go with his move action?


Hurgah the Reaver wrote:
Hurgah smiles a feral smile as the assasin is burned by his own weapon, his piercing stare holding the promise of further pain.

-

Still floating above, Sceptre returns the stare, reaffirming a very similar commitment.


Hurgah the Reaver wrote:

Hurgah fixes his gaze on the arcane assassin's hated wand rifle, then barks a phrase in draconic.

In an instant, the metal parts of the rifle superheat, filling the tube with a white glow. Sceptre suddenly finds himself with less than half a second to contemplate a very unpleasant choice: drop his precious weapon, or face smoldering burns on both hands.

-

Sceptre does his best to supress a grunt of crippling pain as his palms and fingertips are coated with smoldering blisters. But he steadfastly refuses to relinquish his wand rifle, even as it glows a cherry red in his hands.

Sceptre voluntarily fails his save and takes the full 16 points of damage.

". . . Yerghghghghg, unhhh."


But Wait, there's more. . .

The wheels turn in the evoker assassin's mind as he ignores the commotion above him. "No, not again. No way you get away this time Hoffenburrow!"

As the Dune Squad pulls back, A forked bolt of lightning rips from the shaft and blasts towards them. The bolt electrifies the walls and floor of the room, lighting everything -and everyone- completely up. For a brief moment you can actually see the glowing internal skeletons of Team Polymorph, like a hideous X-ray.

With the bolt's angle, it hits Hurgah (and Xaven). It then passes through and hits Halstadt and Moonpate.

Potential damage of Sceptre's focused 7 HD lightning: 7d6 + 3 ⇒ (1, 2, 6, 1, 2, 2, 6) + 3 = 23

All four of you can instead take half damage (11 points), if you can make a DC 16 Reflex save.

when the Dune Squad looks to see where the bolt comes from they see a familiar face, a grim faced sniper pointing a wand rifle at them. He's floating at the bottom of the shaft.

After coming off delay and firing, Sceptre's invisibility ends. He then levitates back up the shaft an unknown height. He's now out of everyone's angle of sight.

And that ends the round. . .


I'd like one of those hero points there Pactstone.


Karek Kogan wrote:
I don't suppose any of the magic-users could make an actual barrier behind us, to prevent unwanted intrusions? You know, desert wizards, devil-worshipping monks, evoker-assassins?

-

You don't actually think I'm dumb enough to follow you in there do you? I've already been in one of those pyramids, thank you very much - enough for one lifetime.


"Sweet Dreams. . ."


"Lights Out"

Sceptre wrote:
Not seeing the affirmative response he had hoped for, Sceptre shrugs his shoulders and motions to the monks. He rises, preparing to leave.
Donkor Sooron wrote:
Sooron continues praying fervently to his goddess.

Sceptre doesn't look back as he walks away. Donkor thinks he mutters something about getting a move on before the trail on the Reaver goes cold.

The next thing Donkor feels is the neurons in his brain explode with pain. Then everything goes black. He thinks he can still hear the eternal voice of his goddess but it's all so very . . . far. . . away.

OOC: That's a coup de grace against a helpless defender to unconscious - there was probably some non-lethal damage and stunning touches in there too for good measure. Donkor will be out for a bit.


Sceptre wrote:
Then the evoker-assassin returns to Donkor and stares him in the eye. “Now, we’re going to try this one last time,” he says motioning to Donkor’s gag. “I’ll ask the questions, you give the answers, or I'm going to permit the Shrinies here, who have had a very bad couple of days, to take their frustrations out on you. Got it?”
Donkor Sooron wrote:
Non-responsive in general, with a hope to get my prayers in. At the moment, I think his gag is still in even, with just a fruitless gesture made at it. Hopefully he will leave it there for another half hour or so. :)

Not seeing the affirmative response he had hoped for, Sceptre shrugs his shoulders and motions to the monks. He rises, preparing to leave.


Donkor Sooron wrote:

Alright, I guess Sooron is about out of options at this time, barring the hero point. He'll just hang around and be helpless for a while. If there's any chance that he can finish resting and praying to recover spells while helpless, that'd be kind of great.

Also, although he will not attempt to escape now, he will see if he can maneuver his hands into some sort of position where he can in the future call forth a knife-edged icicle and use it to cut his bonds.

Certainly I'd be honest about whether I had any abilities left to use. Given how frequently I forget to update my profile and my terrible memory, it's kind of a minor miracle that I actually knew though.

Let me know when midnight comes by if you please. :)

-----

The use of his icicle spell-like ability is clever, but not an option that’s technically available to him right now, given his helpless condition. I can though give him a +4 circumstance bonus to his CMB attempt to struggle free from the ropes, by using his cicle ability – when you decide to give that a go. Perhaps he can generate a few shards to make a cutting tool as you describe. There are though three sets of eyes on him right now.

Sooron can in theory use the time he spends bound to count as rest, assuming he’s not struggling and nobodies taking the boots to him.
-----
Thirty seconds later, Donkor’s spell wears off. A mean smile appears on the evoker-assassin’s face. But first, is business. Donkor is dragged a half dozen feet to the nearest dune valley. Once there he plopped down on the ground yet again. Sceptre orders the monks to rifle through Donkor’s stuff, while he casts a detection spell to make note of all items that radiate magic and then attempts to identify them. Donkor’s equipment is laid out on the sand, a good five feet away from him. In particular, while they have taken his magic shield and enchanted morningstar, they have left him in his magical breastplate armor.

View on a successful DC 15 Sense Motive check:

While he is trying to hide it, Sceptre seems to be looking for something specific. Whatever it is though, he has not found it.

Sceptre collects Donkor’s two wands, both of which he adds to his bandolier. But first, Sceptre takes one of them, the wand of cure light wounds, and uses it to restore the monks back to full health.

OOC: Sceptre expends/wastes 9 charges.

Then the evoker-assassin returns to Donkor and stares him in the eye. “Now, we’re going to try this one last time,” he says motioning to Donkor’s gag. “I’ll ask the questions, you give the answers, or I'm going to permit the Shrinies here, who have had a very bad couple of days, to take their frustrations out on you. Got it?”


“That’s was a mistake—“ Sceptre says as he fires. A green bolt explodes into Sooron’s chest, originating from the darkness, only a few feet above him. Suddenly a translucent sheathe of emerald encircles Sooron in a skin-tight cocoon, complete with glittering gem-like faucets. It then contracts even further, crushing him within the confines of its prison.

It’s a hold person spell. Donkor will need a DC 16 Will Save.

“Grab em!” orders Sceptre, “It won’t hold him for long.”

At the same time the night sky above Donkor begins to warp and Sceptre’s form slowly materializes as his enchanted cloak of shadows drifts away into nothingness. Donkor can see the evoker-assassin standing over top of him, his legs straddling the edges of the coffin – I mean hollowed boulder. Sceptre is holding his deadly wand rifle, his notorious trade-mark weapon, which Donkor has seen in action before. A thin trail of smoke rises from the copper wand loaded in the rifle’s barrel. A second wand is just below it, ready to be cycled into place so it can be brought to bear as well.


Donkor Sooron wrote:
Ack, somehow I missed your original sunset post entirely. Sorry about that. Sooron will continue his comforting entombed feeling and commune with the Goddess

-----

“Don’t Blame an Innocent Beetle, blame the guy with only 1 rank in Perception.”
-----
Donkor is deep into his prayers when he is suddenly interrupted by a gentle tapping sound on his rock bed.

Wakey, wakey Sooron – a little early for bed time,” says a gruff voice. Donkor knows that voice.

Donkor’s head snaps up.

“Uh uh – nice and slow,” says the disembodied voice, “or we do it the hard way.” There’s an intimidating clicking sound, like something mechanical sliding into place. Whatever it was, it can’t be good.

Peering down at him over the lip of his carved out boulder are two figures. In the dark, it is hard to make them out, but Donkor can see from their silhouettes that their hair has been braided back. This is bad. They look to be a pair of Asmodean monks. But how did they find him?

Seeing the look of puzzlement on Donkor’s face, the disembodied voice answers his question. “We’ve been tailing you for quite some time now. So why don’t you cooperate and let my men here bind you up so we can chat some. It’s either that or I use my wandrifle to send you to the boneyard so you can pray to that goddess of yours real close up.

Wand rifle?! But that would mean. . . Sceptre – here?! But he’s dead! And what is he doing here - and with the Shrine of Horns no less?

Donkor cannot see Sceptre. But now that he can place the voice, he suspects he is very close – he sounds as though he’s standing above Donkor on his boulder. Maybe Donkor’s night blindness is even worse that he thought or maybe an invisibility spell is yet another of the evoker assassin’s many tricks.

Sceptre issues an order to the two men: "Don't let him touch his holy symbol. Kill him if he tries." Then he returns to Donkor. “So, are you and I going to have a friendly chat about Hoffenburrow, the Reaver and that dig site back there?" he asks. "Or do I settle for just getting you out of the way?”
-----
Donkor is considered prone. There is a monk adjacent to him on his left and right, though due to the awkward placement of the lip he has half cover from them - and they have half cover from Donkor. Donkor assumes Sceptre is positioned for a clear shot, though he cannot know for certain.

P.S. For you Yanks, Sceptre is just the British spelling for Scepter - the pronunciation is the same. If I'm inconsistent, just ignore me.


Donkor Sooron wrote:
Oooh, perfect! I can totally picture Hurgah as a large Peter Stormare, with Scepter playing the role of Frances Mcdormand. We absolutely need to act out this scene!

I oblige:

"So that was Mrs. Lundegaard on the floor in there. And I guess that was your accomplice in the wood chipper. And those three people in Brainerd. And for what? For a little bit of money. There's more to life than a little money, you know. Don'tcha know that? And here ya are, and it's a beautiful day. Well. I just don't understand it."


[Cut Scene - Several Minutes Earlier]

Sceptre readied his wand rifle for the kill. All told, it had been rather easy.

Fleeing from the dig site, Hoffenburrow and the Reaver were in far too much of a hurry to even bother hiding their tracks. Heavily encumbered with a sack of stolen loot, their horses’ prints fell deep in the sand. With almost no wind to speak of, the tracks were almost impossible to miss. Moreover, the fools chose the only source of water miles around as their camp. Sceptre liked to think he would have caught up to them there even if he had lost them. Better still, once Sceptre’s quarry arrived they appeared unusually obsessed with the pool, rather than the dangers behind them.

Something wasn’t right though and it kept niggling at Sceptre. His years of experience warned him something was off, but thus far, he couldn’t put his finger on it. There were no animal tracks for example – nothing. And no birds. This oasis should have a flock of birds – every oasis has birds. Even the horses he had tracked to this place had disappeared. Sceptre’s efforts to detect magic though revealed nothing – save for confirmation that the bag of stolen goods was probably going to turn out to be a worthy prize. No matter, Sceptre ultimately decided. He would kill his quarry and then be quickly away from this place.

The plan of attack did not need to complex. He would wait until near-darkness fell. The wizard Hoffenburrow would be blinded and reliant on the half-orc for eyes. The half-orc appeared to lack a missile weapon and the beach afforded them very little cover. Yet there should still be just enough light for the monks to quietly close in. If his targets lit a fire they would be blinder still. If he was true to form, Sceptre would paralyze the half-orc with the first shot. His new minions would at least distract Hoffenburrow long enough for him to turn his wand rifle on the wizard and finish him as well.

Yes, his new minions. The two Azmodean monks were proving even more useful than he thought. They appeared quite accustomed to taking orders and, once they figured out that Sceptre’s goals were at least similar to their own, they fell in line rather quickly. True, there was the small matter of them both needing Hurgah and Hoffenburrow’s heads for their rather separate employers, but when the time finally came to resolve that dispute, Sceptre was confident he could simply dispose of the monks.

Sceptre had spent the last half hour obtaining the perfect perch on the high ground. The Reaver had looked at his position over a dozen times now and failed to spot him – he suspected his invisibility spell was probably overkill. Although Sceptre had performed this sniper ambush so many times that it should have been tedious, there was always something thrilling about bagging a larger prey. The way his employer spoke of the Reaver made Sceptre confident this man-beast might just be worth his time. Then again, he might be just another piece of Belkzen trash. Time to find out. He aimed his wandrifle and readied the shot.

3. . . 2. . . 1. . .

“Splooooosh!”

Suddenly something surfaced from the center of the oasis – something big – was that a flying shark!?

Sceptre signaled the monks to stand down as he watched. What the hell was this?

A few moments later reinforcements began surfacing from the bottom of the pool. Huge bearded barbarian men, each the size of a troll. They seemed to be carrying little goblin-men on their backs – shamans by the looks of it, wands and scrolls. Within moments, there was a small platoon gathering on the beach. Again, they were all preoccupied with the pool. Sceptre hit the switch on his wand rifle, cycling into a different wand, one more suited for rapid fire and multiple targets. Their backs were turned. Sceptre could probably drop at least half of them before they reacted – but then what?

Then it got weirder still as the coincidences ran out of control.

Sceptre got a better look at one of the midget shaman. It was unmistakable, he was wearing the holy symbol of Pharasma. Sceptre was sure had seen that exact symbol before – on that very man, but at full size. It was Donkor Sooron, the water cleric Sceptre tangled with during the raid on the pyramid of the Four Pharaohs of Ascension only a few months back. How did he possibly get here? And what was he doing with Hoffenburrow and the Reaver? Sooron would need to be killed as well and Sceptre would have to be careful in the execution. The cleric was dangerously unpredictable.

This was officially one unforeseen variable too many. Sceptre withdrew his wand rifle, signaled the monks and activated his exit stratagem. His window of opportunity had just closed.

[/Cut Scene]