
Pact Stone GM |

Is there any cover to available?
There are clumps of vegetation that line the edge of the oasis. (See for example, the pictures of the Tumen Oasis in the link in my profile.) With Breach's Large-size, it would be tricky to find total cover, but there might be some desert ferns he could crouch and hide in.
If he leaves the oasis there will be rolling dunes which will make for better hiding spots, but, he'd need to spend a couple rounds climbing for them.
"They didn't happen to snag my shield did they, Gandel?" he calls to the tiny man in the Santa sack.
The answer to that will be "Yes", along with his armor and weapons. It's all been saved, courtesy of Moongah.
Breach will move to the most advantageous spot from which to launch his own attack on the beast.
I'll translate that to a readied action to charge Deca-Jaws if he surfaces. If Breach remains at the water's edge, he can cover off the entire pool surface with his charge.

Pact Stone GM |

I already took a speaking action this turn but I just came up with a crazy idea. I will include it as a spoiler for you to preview Beetle. If I am not here to take my next turn please make the suggestion for me.
Just cause you raised it. . .
"Speech and Action Cost"
In general, I treat all speech as a free action (no cost) - especially if it's PC to PC and adds to the game. It's not always realistic, in fact it's usually unrealistic, but I don't want to do anything to discourage dialogue.
Exceptions are when skill checks are made to influence NPCs, such as Diplomacy, Bluff or Intimidate or other scenarios where the speech is meant to have a specific game effect. For example, if during a battle a PC decides to propose elaborate terms for a ceasefire to the opposing commander, we might need something like that to have an action cost.
Now, in regards to Hal's crazy idea:
OOC: Did you see Donkor's post of October 1? Hal might not be so alone in this thinking.
Hal is probably thinking for this to have a chance to work, Deca-Jaws would probably need a land speed slower than the Dune Squad. Gandel might know that answer - he may have mentioned it already. Also, Hal's probably a bit unclear just how far the dig site is from the Tumen Oasis to know if it's feasible, but this info will be well known to Moonpate and Hurgah. There may be other barriers.

Pact Stone GM |

Denis, no worries if you don't get this - I'll NPC Hal - have a great trip. But if you do see it before you go:
Both of Hal's plans are viable.
1. From Hal's present position at the oasis shore edge, he can channel energy over the entire Dune Squad, including Karek, Jason and Donkor who are still in the water.
2. He can cast sanctuary (without having to worry about the blasted concentration check).
In both scenarios he would also still have a move action, but with no real impetus to use it.

Halstadt Morgrym |

"Breach! I am thinking that killing this Beastie is a waste of our time. Why don't we lure it over to the dig site and let our Asmodean friends waste their resources killing it? Then we can finally sneak into that damn dig! Gandel, can we outrun this... thing?"
Hal channels energy easing the wounds of the Dune Squad
Channel Energy (2 of 7 for the day) 4d6 ⇒ (3, 5, 2, 4) = 14
OK this is my official last post till Monday unless I have internet access on vacation. If we decide to battle the thing Hal will cast Sanctuary so he can continue to channel energy and heal wounds. He has selective channeling so he can heal everyone in the area and exclude Deca.

Donkor Sooron |

On his turn, Karek will ferry Jason and Donkor to the shore, letting them down on the beach. He will then turn around, anchor himself on the edge in the water, and ready his spear for a charge.
Donkor will delay his action until his dwarf chauffeur gets them to shore, and then cast fog cloud over the oasis. He will try and center it on where he thinks the gate is (I'm a little unsure as to the dimensions of the oasis.) and keep it's edge about 5 feet from shore where we are, since people seem to be entrenching themselves right here. If he has any remaining movement, he will travel as far as he can away from shore.
He shouts out, "Something glowing in a cave down there!"

Gandel |

"They didn't happen to snag my shield did they, Gandel?" he calls to the tiny man in the Santa sack.
Breach will move to the most advantageous spot from which to launch his own attack on the beast.
Round Four:
Gandel looks at the equipment in the sack and realizes that he has no idea how long the dwarves will remain enlarged or how long he, Donkor, and Jason will remain reduced in size - therefore, the equipment may not be immediately useful to his companions.
Seeing Breach take up a defensive stance on the beach, Gandel runs over and casts a spell to augment the dwarf's nimbleness. "It may not be as good as your shield, but it should make you harder to hit," the halfling bard comments to the dwarf.
Move action back to Breach. Standard action to cast Cat's Grace on Breach, granting a +4 enhancement bonus to his Dexterity, which boosts his AC, Reflex saves, Initiative, and Dex-based skills by +2; duration 7 minutes (70 rounds). Free action to maintain Bardic Performance (Naturalist).
Gandel's HP: 52/52
Tiny Gandel's AC: 27
Rounds of Bardic Performance used today: 4/18

Pact Stone GM |

Hal channels energy easing the wounds of the Dune Squad
Easing or erasing? Is anyone still even hurt? Deca-Jaws step-up it up man! Show a little hometown pride.
----------
A wave of flame fans out from Halstadt in a brilliant burst. Now familiar with the forge-fire god’s gift, the Dune Squad no longer flinches when Morgrym’s healing fire envelops them, bathing their flesh. For a brief second the night sky lights up as the dwarf's ruby conflagration illuminates the sky --
-- and then the light departs as quickly as it came.

GM PC: Jason Belleson |

Karek breaks the surface of the darkening water, his deadly spear no longer just a beautiful relic of an ancient doomed city, but a battle-tested weapon of proven destruction. Jason and Donkor, still on the giant dwarfs back, poke their heads above the water, seeing land for the first time in a very great while.
While Belleson gets his bearings he notices strange dark shapes slowly floating towards him. They do not float on the water though, they float just above it.
"What the. . ."
When the sorcerer sticks out his miniaturized hand trying to figure out what sort of strange aquatic plant is encircling him, he finds his arm and face suddenly enmeshed in a tangle of freshly sliced hydra innards.
"Ah! AH! %*#&!!"
While normally valiant, and self-assured to the point of cocky, the floating hydra guts are more than he can take.
"Aerialis! Verticulis!"
Jason quickly casts one of his more potent spells, granting him the gift of flight. He then blasts for the night sky, escaping the gut bog pooling around him and his allies.
One he's ten feet up, Jason gets a better look at the hollowed-out hydra-head corpse floating in the center of the oasis and calms himself, seeing the guts for what they are. The descending dusk has played a trick upon him. Refocusing, Jason decides to place his new altitude to work and takes up a position as a sentry staring straight down into the water to see if he can spot Deca-Jaws.
"Get for the shore guys, I'll watch for him. I've got a spell which should let me see all the way top the bottom."
However, shortly after he surfaces, the lapping waves of the now disturbed oasis slowly surround him with the floating guts of the eviscerated hydra. A tangle of sliced innards wafts into his face and the sorcerer momentarily freaks out.
----------
Jason casts flight and moves vertically 10 feet - and that ends round 3.

Pact Stone GM |

Donkor will delay his action until his dwarf chauffeur gets them to shore, and then cast fog cloud over the oasis. He will try and center it on where he thinks the gate is (I'm a little unsure as to the dimensions of the oasis.) and keep it's edge about 5 feet from shore where we are, since people seem to be entrenching themselves right here. If he has any remaining movement, he will travel as far as he can away from shore.He shouts out, "Something glowing in a cave down there!"
Check! Donkor on delay, dropping to initiative count 17--.

Pact Stone GM |

. . . Karek will ferry Jason and Donkor to the shore, letting them down on the beach. He will then turn around, anchor himself on the edge in the water, and ready his spear for a charge.
This occurs now, save for that Jason already disembarked taking a position above the oasis. Unless you have somewhere specific you would prefer to be, I'll put Karek with Hal and Breach so the Dune Squad can continue its dwarven line of doom.
Can you ready a charge, a full round action, if you have used a move action? Or did you mean to ready your spear to set for a charge? (I'll look into this tomorrow, in case it matters.)

Pact Stone GM |

Donkor Sooron wrote:Check! Donkor on delay, dropping to initiative count 17--.
Donkor will delay his action until his dwarf chauffeur gets them to shore, and then cast fog cloud over the oasis. He will try and center it on where he thinks the gate is (I'm a little unsure as to the dimensions of the oasis.) and keep it's edge about 5 feet from shore where we are, since people seem to be entrenching themselves right here. If he has any remaining movement, he will travel as far as he can away from shore.He shouts out, "Something glowing in a cave down there!"
And now it happens!
The oasis pool has diameter of approximately 60 feet. It's also approximately 60 feet deep. The gate (fissure) is very near the bottom in the center.
So as the spell has a radius of 20 feet, Donkor can cover around 2/3rds of the oasis' surface, so he'll have a 10 foot edge instead of a 5 foot edge.
The issue of movement is a classic D&D conundrum. If you ride something and then "dismount" can you then use your own movement to move further than your mount could? Or do you sacrifice it while riding. Because I don't have access to my books at the moment to remind myself how this is handled and I'm playing catch up, I'll say if Donkor can make his fast dismount check (Ride DC 20) he can do so, otherwise he uses up his move action hoping off of Karek and he's in the square behind him.
Urp! I think if I recall, even with his enhanced Dex, the DC 20 might be impossible for Donkor which means the short answer would have been "No".
----------
Sooron clambers off of the giant battle-frenzied dwarf and gestures towards the center of the oasis. At his command, a thick pea-soup fog coalesces over top the water, concealing the macabre flotsam of hydra guts.
Certainly getting our money's worth out of that Water domain aren't we?

Karek Kogan |

Can you ready a charge, a full round action, if you have used a move action? Or did you mean to ready your spear to set for a charge? (I'll look into this tomorrow, in case it matters.)
Of course, good question. I'm readying my spear against a charge. I should have been more clear. Karek's plan, such as it is, is to stand in the water out in front of Breach and Hal and hopefully entice something into coming at him, at which point he'll unleash the full fury of the "Brace" special quality. He also doesn't want to suffer any miss chance from Donkor's Cloud.
Also, since he's in the water, he'd like to take a look at whatever glowy lights Donkor was rambling about. Unless that requires concentration. But then, I guess he's in a rage with no enemies about. All he can do is look for them.

Moonpate |

Moon is now up - his summon monster IV completes. The wizard can select his creature of choice and decide where to put it. He can then also take a further turn on top of that.
Hurgah, you're up right after Moonpate.
Moon will summon the water elemental to the middle of the water to menace this Deca-Jaws that has his friends all wigged out.
"Halstadt, were it that simple to inflict this beast upon that cursed Examplar and her dogs. The dig site is many leagues away. We either run, or fight and become...legends!"
Moon is emboldened by too much sun, not enough food and drink, and the sight of his friends once more.
He will then cast Stoneskin on Hurgah.
"Mighty Hurgah, clad like a dragon now! Hah! Methinks this so-called Deca-Jaws will have a hard time chewing on you."

Pact Stone GM |

Of course, good question. I'm readying my spear against a charge. I should have been more clear.
Not at all. I’ve read it again and see it was I that was confused – I’m just used to the word “set”, but you and I are talking about the same thing. Your reference to “anchor” should have been my clue.
Karek's plan, such as it is, is to stand in the water out in front of Breach and Hal and hopefully entice something into coming at him, at which point he'll unleash the full fury of the "Brace" special quality. He also doesn't want to suffer any miss chance from Donkor's Cloud.
OK, we’ll have him in the 5’ foot square of water closest to the shore. At his enlarged size the water barely comes up to his knees.
At the risk of a derailing diatribe, I think the “set” readied action is underused and totally awesome when it works with a brace weapon. The problem is that you almost have to just trust the GM not to metagame and suddenly elect for the opposition not to charge. As such, you never know when the opposition was just not charging anyways or you’ve been treated unfairly. The powers that be will need to think up a solution for this somehow because weapon setting does not come up nearly enough in my book.
Also, since he's in the water, he'd like to take a look at whatever glowy lights Donkor was rambling about. Unless that requires concentration. But then, I guess he's in a rage with no enemies about. All he can do is look for them.
Karek can definitely try and look – even in angry hulk mode – but he just has no chance to see it. Between the fog cloud and the sixty feet of water, there’s nothing to see.

Pact Stone GM |

Pact Stone GM wrote:so much so that I'm considering ret-conning my history. Perhaps Donkor is from a different sect of Pharasmites who doesn't acknowledge her fate and death stuff. All water baby.Certainly getting our money's worth out of that Water domain aren't we?
Hmmmm. Well out here in Osirion, water is pretty much the core symbol of life and death, so they do all kinda fit together.
Perhaps then Donkor Sooron will gradually come to see his short trip to A’Viss as some sort of religious pilgrimage or spiritual odyssey. After all, he went there at Pharasma’s behest to begin with, discovered the other side of an ancient artifact he had been carrying for years, and almost crossed to the bone yard when he came close to running out of water breathing spells. Quite the ‘Pharasmatic’ experience.

Pact Stone GM |

”A Watery Blaze”
Moon will summon the water elemental to the middle of the water to menace this Deca-Jaws that has his friends all wigged out.
----------
The Potentate reaches not the edge of the oasis splashing a few drops of water from the pool. As the drops take flight they suddenly animate, taking on a life of their own. The splash of water flies into Donkor’s fog cloud growing as it flies. It then violently splashes down into the center of the pool, but without causing even the slightest ripple.Once below the surface the elemental grows to its full size, taking on the living shape of a great fire composed of crystal blue and frothing white foam. The aquatic fire “blazes” thirty feet below the pool, searching for a foe to attack.
The Medium-water elemental takes a readied action to use its vortex ability on the first opponent to appear in the pool. Sound ok? Or did you want to send it through the gate to hunt for the hydra?

Pact Stone GM |

He will then cast Stoneskin on Hurgah.
Urp! Cool move but I noticed that Moonpate doesn't appear to have the required spell component for this. It's one of those special ones that has the extra price tag - 250 gp of diamond dust and Moonpate doesn't have that in cash. Moonpate would know this though – he wouldn’t blow his action doing something he knows would fail.
A couple options:
1) He casts the spell anyways. We’ll evaporate the remainder of his saved cash and shoot him a loan for the balance. We’ll take it out of his next treasure share. (Geesh! Does this GM actually ever give out any treasure?)
2) Moonpate can take another action. And if he likes, we can say he prepared a different spell in that 4th level slot. Your pick.

Phrip |

”A Watery Blaze”
----------
The Potentate reaches not the edge of the oasis splashing a few drops of water from the pool. As the drops take flight they suddenly animate, taking on a life of their own. The splash of water flies into Donkor’s fog cloud growing as it flies. It then violently splashes down into the center of the pool, but without causing even the slightest ripple.Once below the surface the elemental grows to its full size, taking on the living shape of a great fire composed of crystal blue and frothing white foam. The aquatic fire “blazes” thirty feet below the pool, searching for a foe to attack.
Very cool description! Thanks for that.

Phrip |

Moonpate wrote:He will then cast Stoneskin on Hurgah.
Urp! Cool move but I noticed that Moonpate doesn't appear to have the required spell component for this. It's one of those special ones that has the extra price tag - 250 gp of diamond dust and Moonpate doesn't have that in cash. Moonpate would know this though – he wouldn’t blow his action doing something he knows would fail.
A couple options:
1) He casts the spell anyways. We’ll evaporate the remainder of his saved cash and shoot him a loan for the balance. We’ll take it out of his next treasure share. (Geesh! Does this GM actually ever give out any treasure?)
Doh! Totally forgot about the material components part. I would certainly like to take you up on your generous option #1.

Pact Stone GM |

Doh! Totally forgot about the material components part. I would certainly like to take you up on your generous option #1.
Not so generous - you should see my usurious interest rate. ; )
Hurgah now has a shiny nigh-impregnable layer of protection - but better still his turn just came up. Will he voyage into the pea soup fog cloaking the dark lake? Or remain at the water's edge?

GM PC: Jason Belleson |

Having escaped the fresh floating viscera, Belleson's heart rate is slowly recovering--
--when all of a sudden out of nowhere a thick blanket of fog suddenly envelops his position. He cannot see more than an inch from his face!
He quickly flies up to escape the magical attack. Unfortunately his bearings are off and he reacts by flying down instead of up. He hits the water with a damp "sploosh!", making contact with the horrid flotsam of floating guts a second time.
"Argh!" he cries in frustration before reflecting on the wisdom of remaining quiet. The sorcerer now finds himself blinded, lost and all alone - save for perhaps a gigantic pissed-off hydra that may or may not be stalking the water at this very moment. Belleson resolves not to make anymore noise and studies his bearings. Once he confirms which way is up from the hang of his clothing he reverses course and quietly floats back up. He reminds himself that if he can only get high enough he should be able to escape the oppressive fog and - more importantly - the chorus of snaps of a hydra's maws.
----------
Just a flavor-text post - it's not actually Jason's turn.
You know, this lovely oasis is now tainted with magic feces and hydra guts. Remind me never to take you guys camping.

Pact Stone GM |

Hurgah brings out his enchanted claws and teeth and takes up position besides Karek on the waters edge, ready to strike at anything hostile that might come out of the mist.
Got it. Though to be beside Karek, he'll need to advance a few feet into the water (one square from the oasis shore). At his enhanced size, the water will not yet be up to his knees. It won't have a game effect. I'll put him there unless you clarify.
(I'm looking at getting a map together so people can readjust their positions if they feel they'd like to.)

Deca-Jaws |

"Standing Ready at Dusk"
Despite the building tension with the clustering of four Large-sized warriors at or near the shore line, Deca-Jaws does not yet appear.
Perhaps the creature is still ensnared by Donkor's control water trap, or licking its wounds from Kogan's assault. Perhaps it is distracted battling Moonpate's newest minion--or swallowing Belleson.
As the sun completes its decent, all you see is an eerie unnatural bank of fog which seems to hug the oasis' center.
While the Dune Squad watches vigilantly in silence, every so often a bloody piece of viscera slowly floats out of the fog, collecting on the shore.

Breach Shattershield |

"Belleson, get the hell to shore you damned fool! We need to leave this place soon. There is a mission to complete and some monks to kill. I plan on rippin' that snide bastard boss of their's in two an' I canna do it playin' come an'get me with some over grown water monitor."

GM PC: Halstadt Morgrym |

Somewhat dejected at Moonpate's advice that the plan to lure the mega-hydra to the dig site is impractical, the dwarven priest focuses on eliminating all distraction. He grips his holy symbol, calling out to the great forge-fire, proudly reciting the name of his clan and his ancestors.
For a fraction of a moment his holy symbol bursts with a golden flame, encircling him in a brilliant shield of light, but the effect vanishes immediately.
Hal casts sanctuary. He remains at Breech's left, trying to keep the Dune Squad within 30 radius for future channel energies.

Pact Stone GM |

Pact Stone GM wrote:Perfect timing! Sounds like Breach is going to continue to maintain his existing readied action to charge as soon as he sees Deca-Jaws?After it has either charged the boys or is otherwise engaged.
Ah! Got it - I'll put Breach on perma-delay, until you decide to take him off it.

GM PC: Jason Belleson |

"Belleson, get the hell to shore you damned fool! We need to leave this place soon. There is a mission to complete and some monks to kill. I plan on rippin' that snide bastard boss of their's in two an' I canna do it playin' come an'get me with some over grown water monitor."
The sorcerer hears the elder-dwarf warrior calling for him, but desperate to clear the oppressive fog, he instead continues his trajectory straight up. Once he flies free, he waves to the Dune Squad gathered at the shore, signalling he's alright. He then casts a further spell, enhancing his vision to mimic the talents of the subterranean races.
He registers a puzzled look though, even his magically enhanced sight can't seem to penetrate the dense fog below. He again thinks better of his scouting mission and turns to join Shattershield on the shore.
Fly up 30 feet above the waterline as a move action. Cast darkvision.

Pact Stone GM |

Round 5
For which the order remains:
Donkor Sooron – 17+
Karek Kogan - 17-
Gandelplot Trapspringer – 15
Moonpate the Potentate - 13+
Hurgah the Reaver - 13-
Deca-Jaws - 5
Breach Shattershield – 2+
Halstadt Morgrym – 2-
Jason Belleson - 2--
If it turns out everyone is in wait and see mode (readied or delayed actions) I'll take us out of initiative to expedite things. But let's try another round to make sure I don't overlook anyone.

Donkor Sooron |

Donkor is going to move back from shore about 25' or so, also trying to keep the others in range of his channel energy. As his standard action, he will use his clairvoyance to have a peep at the gate and see what's going on down there. If nothing is of interest there, he will try and examine the glowing object he spotted earlier.

Karek Kogan |

Just to be clear, can Karek see anything in the water? I realize there's a fog cloud somewhere close to my position. If the cloud is obscuring his vision, Karek will spend his turn swim-wading out further into the water while his Touch of the Sea spell still has a few turns. Once he is under the cloud line, he will reset his spear, assuming he sees nothing in the immediate vicinity.

Pact Stone GM |

"Return of the Eye of Sooron"
Donkor is going to move back from shore about 25' or so, also trying to keep the others in range of his channel energy. As his standard action, he will use his clairvoyance to have a peep at the gate and see what's going on down there. If nothing is of interest there, he will try and examine the glowing object he spotted earlier.
Interesting. Just for the record, Donkor will know though that his sensor will only function on the Tumen (prime material plane) side and not the A'Viss (elemental plane of water) side, which is I believe, what you intended.
Donkor's choice of positioning himself 25 feet away will maximize his distance from the fray while still keeping everyone in range. Everyone that is except Jason, who is expected to return on his action, and Karek, who might travel out further on his turn.
----------
Donkor closes his eyes in concentration and focuses his 'true sight', that bestowed by his unwavering faith, deep below the water at the bottom of the oasis. Donkor's mystic sensor spins at the base of the rift revealing--
--nothing.
Nothing but filth-polluted water. Deca-Jaws cannot be seen. Nor can Sooron see any hydra-heads, save for the floating corpse skewed earlier by Karek. With careful study he can also make out, just barely, the soft glowing light from the fissure-like cave nearby at the very bottom of the oasis.
Donkor will need to replace his sensor in or at the mouth of the cave on a subsequent turn if he wants a better look at that light.

Pact Stone GM |

Just to be clear, can Karek see anything in the water? I realize there's a fog cloud somewhere close to my position. If the cloud is obscuring his vision, Karek will spend his turn swim-wading out further into the water while his Touch of the Sea spell still has a few turns. Once he is under the cloud line, he will reset his spear, assuming he sees nothing in the immediate vicinity.
Yeah. The 5-foot square behind him is land. The five-foot square in front of him is open water (that he can see unobstructed). Beyond that is the fog cloud. So five feet in front of Karek (or 10 feet from the shore line) his vision is unobstructed.
Karek's darkvision will penetrate downward into the water at an angle somewhat, but he doesn't have a very good view. In theory, he should certainly see anything attacking before it reaches him, but only a few second before hand. Hopefully the fog cloud will cut both ways.
Let me know if the above causes Karek to go with his tentative plan to swim under the fog cloud.

Pact Stone GM |

Oh yeah,
If Donkor can make both a DC 10 Perception and a Knowledge (planes) check he can also access the following:
One of the near-invisible currents in the center of the pool is unnatural - or rather supernatural. Donkor can spy Moonpate's elemental. The creature has attempted to blend with the rest of the water and is laying in ambush for the first unlucky soul that comes before it, ready to explode into a vicious vortex, like some sort of aquatic pressure-plate.

Donkor Sooron |

Perception: 1d20 + 4 ⇒ (14) + 4 = 18 vs. DC 10
Knowledge: Planes 1d20 + 5 ⇒ (20) + 5 = 25 vs. DC 10 woot critical knowledge!
Donkor steps back away from the pond, and then gets the far away look in his eyes which you have all seen before. He speaks, "The only thing moving near the gate is your water elemental, Moonpate. It seems to be laying an ambush. No sign of any living parts of Deca-Jaws. By the way, how in Pharasma's name did you guys come to be here? I think we will have stories to share."

Donkor Sooron |

Ya know, it's quite possible that we won't see Deca-Jaws again. If you look at things from his perspective; he's seen that we're faster than he is, we controlled water in ways that he couldn't resist, and we managed to take out two of his heads without breaking a sweat, barely even bothering to slow down. And if he was getting info from his little shark floater, he knows that there are even more of us now.
If I were Deca-Jaws, I'd be sitting on the other side of that gate breathing a sigh of relief that we were just passing through! Even if he was of a mind to pursue us, to his thinking we're probably too fast to catch up with anyway.

Karek Kogan |

Karek ignores Breach's call and dives beneath the Fog Cloud, while the magic that enhances his aquatic awareness lasts. He will once again set his spear. If nothing changes, when Touch of the Sea expires (in... four rounds?), he will emerge from the water and stand down.