The Hunt for a Coward (Inactive)

Game Master TheIronGiant6


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Male NG Half-Orc Abjurer 18 | HP: 267/267 AC: AC 34 (Touch 20, Flat Footed 30)| CMB: +8, CMD: 41 | F: +18, R: +16, W: +16| Init: +4 | Perc:+33, SM:+24 | Speed 30ft | Orc Ferocity 1/1|Spells: | Active conditions: None

Wilhaim grins.


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

"In we go. " and he will lead on into the town after hiding behind a twig.

stealth: 1d20 + 37 ⇒ (12) + 37 = 49


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"He just disappeared! Where'd he go? Oh, and it seems Nastarok is invisible."

Dark Archive

Heading inside, you see a bustling town of hundreds of people. The gravel paths beneath you head in every direction, and wooden buildings line the streets. This reminds you of the cities on the surface, with bells ringing and smiths hammering. All of the people are human, and you see two guards, on near the entrance, and another far ahead of you, at the door of a much larger, three story wooden building. Everyone seems happy, even the guards. After a moment, you notice an older blonde man with a crown leave the large building with a small girl. Both of them are smiling, and the guard says to him something neither of you understand.

All of the people are wearing rather noble clothes of red and blue, a strange mix that is fairly unpleasant to the eyes. In the distance, you can hear a strange sounding band, as well as cheering. The band sounds very comedic, like a one man band act, with more than one man. The melody is very dispersed and loud. The guards have an insignia on their armor, looking like a red lion with a blue circle behind it. Neither of you recognize this symbol.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

Grooklepop spends his time gnawing on another rock, while waiting with Wilhaim in case of trouble.


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

Omar will see if he can find a way to sneak into the large building.


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nastarok hovers and watches the man with the little girl.

fly: 1d20 + 13 ⇒ (15) + 13 = 28


Male NG Half-Orc Abjurer 18 | HP: 267/267 AC: AC 34 (Touch 20, Flat Footed 30)| CMB: +8, CMD: 41 | F: +18, R: +16, W: +16| Init: +4 | Perc:+33, SM:+24 | Speed 30ft | Orc Ferocity 1/1|Spells: | Active conditions: None

Wilhaim shakes his head at Grooklepop.

'I never did understand him...' He thought to himself.


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

The inner machinations of his mind are an enigma.

Dark Archive

Omar, you can see several windows, easily accessible by a man of your talents. You climb inside easily, and from your position, effectively see a large throne room, with a banner similar to the insignia on the guards. It is completely empty of people.

Nastarok, you watch the man and girl walk around the city, being bowed to, being given gifts, and just generally being liked by passerby. The man gives children flowers and also seems to be generally nice to everybody.

((Internet went out, sorry))


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

Omar will take some time to search the place. He's looking for anything curious, especially secret doors or such.

perception: 1d20 + 38 ⇒ (15) + 38 = 53


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nastarok will look around for guards or for anything that looks threatening.

Dark Archive

It seems to just be a large throne room, a bedroom for four, and a kitchen. No secret rooms anywhere.

Nastarok, there are maybe ten guards around the entire city, and they are the only threatening things you can find.


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

Omar finding nothing of interest, will head back to the others outside the town.


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nastarok flies back to the others before his spells end and he ends up dropping from the sky into the middle of the city.

Landing with the gnome and the wizard, he fills them in on what he saw.


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

"Nothing interesting. Seemed to be pretty normal, except them speaking draconic. Maybe if we were in there knowing the language, we might have learned more. "


Male NG Half-Orc Abjurer 18 | HP: 267/267 AC: AC 34 (Touch 20, Flat Footed 30)| CMB: +8, CMD: 41 | F: +18, R: +16, W: +16| Init: +4 | Perc:+33, SM:+24 | Speed 30ft | Orc Ferocity 1/1|Spells: | Active conditions: None

"Yes, unfortunately I didn't think to prepare spells for friendly conversation. I thought we'd be fighting hordes of monsters. Nonetheless, I will translate if we want to sneak in as a group, now that we now the layout of the town."


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

He shrugs. "Up to you people if we go in or not."


Male NG Half-Orc Abjurer 18 | HP: 267/267 AC: AC 34 (Touch 20, Flat Footed 30)| CMB: +8, CMD: 41 | F: +18, R: +16, W: +16| Init: +4 | Perc:+33, SM:+24 | Speed 30ft | Orc Ferocity 1/1|Spells: | Active conditions: None

"I suppose Omar and Nastarok need to make that decision, as they've seen the inside of the little city."

He turned to the pair.

"What say you gents?"


HP 267/267 AC 37 24 T 30 FF CMD 50 Fort + 21 Ref +27 Will +16 Init +9 Per +36

"Well I didn't see anything interesting, and if there was something nefarious hidden in there somewhere it was too well hidden for me to find. Perhaps we should just ignore the place and move on. "


Male NG Half-Orc Abjurer 18 | HP: 267/267 AC: AC 34 (Touch 20, Flat Footed 30)| CMB: +8, CMD: 41 | F: +18, R: +16, W: +16| Init: +4 | Perc:+33, SM:+24 | Speed 30ft | Orc Ferocity 1/1|Spells: | Active conditions: None

"That may be best."


Hicklespurn The Intuitive, Male Gnome Vanguard 8 HP: 63/63 [20 Abblative HP]| AC: 22+2 / T: 15 / FF: 19+2 | Fort: +8, Ref: +5, Will: +7 | CMB: +6, CMD: 16 | Init: +3 | Perception: +18; +2 w/ AO, +2 W/ Dim or darkness; LowLight | Resonances 8/9
Shmick:
'Male' Construct HD 6| HP: 51/57 [25 Ablative HP] | AC: 25+2 / T: 18 / FF: 20+2 | Fort: Immune, Ref: +8, Will: +3 | CMB: +6, CMD: 20 | Init: +5, Perception: +8, LowLight, DV 60ft | MT 4/4

"Sounds boring not fighting, but sure. If there's nothing gained, then whatever to them."


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

"I think we should ignore it. It would bother me to have to fight and kill those who appear to live in peace here."

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