
The Gnome |

Will: 1d20 + 9 + 6 ⇒ (9) + 9 + 6 = 24
That might not go well

The Gnome |

Grookle seems to loose sense of rationality, as he attempts to remove the door with his bare hands.
strength: 1d20 + 4 ⇒ (7) + 4 = 11
It dosn't seem to get him anywhere.

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The door doesn't seem to be locked, and the door opens extremely slowly, even with the gnome desperately clawing at it. As soon as you open it, you hear a sound above you, as if a spider were crawling down the side of the hole. Looking up, you see a hooded figure lowering itself with strange metal cables that shoot out from its back. There are six of these cables, and they retract and expand to lower himself slowly. He is about 60 feet up, and his hood is up.
On his face is a crude wooden mask, like the wizard, but with a large smile carved through it. Behind his eye holes and the smile is nothing but pitch dark.
"Hello," he says, in a deep, foreboding tone. His voice is somehow fuzzy, like white noise whenever he speaks, "The man you're looking for has payed me to stop you. I would ask you to leave, but that's boring. Care to chat?"

The Gnome |

Has he become rational yet?

The Gnome |

"...eh? Oi oi, who're you?" He tries to ignore that he was being really weird just now.

Omar BinZayed |

Omar doesn't take well to threats, and is really not a negotiating sort, so he just starts shooting.
assuming it is a surprise round, it's just one shot, though I am not really sure if it is or not.
initiatative: 1d20 + 15 ⇒ (3) + 15 = 18
deadly aim,
to hit: 1d20 + 28 ⇒ (20) + 28 = 48 damage: 1d8 + 22 ⇒ (2) + 22 = 24 acid: 1d6 ⇒ 3
confirm: 1d20 + 28 ⇒ (4) + 28 = 32 damage: 2d8 + 44 ⇒ (8, 6) + 44 = 58

Wilhaim Butcherson |

Wilhaim gasps, and readies himself for combat.
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
He casts an offensive spell, aiming for the strange man.
A beam of sickly green-brown light arcs from his extended finger, shooting at the man in the air.
Disintigrate!
Ranged Touch Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 38d6 ⇒ (6, 4, 6, 1, 3, 6, 2, 3, 5, 3, 2, 4, 5, 3, 4, 3, 3, 5, 2, 2, 1, 6, 3, 2, 5, 5, 1, 2, 6, 6, 1, 3, 5, 5, 6, 6, 6, 6) = 147

The Gnome |

Init: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Still with flight for a few more minutes, he enters a rage and flight charges, ignoring possible reach.
attack: 1d20 + 38 + 1 + 2 ⇒ (18) + 38 + 1 + 2 = 59 If magical, +6
damage: 3d6 + 22 ⇒ (5, 4, 3) + 22 = 34 +6 if magical

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Grooklepop slices through the figure, but the axe skids off of this man's strange armor, not seeming to do very much. The large gash through the man's cloak reveals some kind of moving armor, like a swarm of metal insects covering him. With the swing, a few of these creatures were thrown off, cracking when they hit the ground below. The man looks down at the gash.
"Oh come on, this is my favorite hood!"
In an instant, his black gloves are shredded by large blades shooting out from them, as if coming from behind the middle finger.
Initiative Order:
Nastarok
Monster
Omar
Grooklepop
Wilhaim
The figure slashes at Grookle with both blades, with ridiculously fast speeds.
Attack: 1d20 + 37 ⇒ (6) + 37 = 43
Damage: 1d8 + 19 ⇒ (5) + 19 = 24 24 + 1 Bleed
Attack: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 1d8 + 19 ⇒ (2) + 19 = 21 21 + 1 Bleed
Attack: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 1d8 + 19 ⇒ (2) + 19 = 21 21 + 1 Bleed
Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 26 + 1 Bleed
Attack: 1d20 + 37 ⇒ (14) + 37 = 51
Damage: 1d8 + 12 ⇒ (7) + 12 = 19 19 + 1 Bleed
Attack: 1d20 + 32 ⇒ (15) + 32 = 47
Damage: 1d8 + 12 ⇒ (8) + 12 = 20 20 + 1 Bleed
Attack: 1d20 + 27 ⇒ (5) + 27 = 32
Damage: 1d8 + 12 ⇒ (2) + 12 = 14 14 + 1 Bleed MISS
Attack: 1d20 + 37 ⇒ (14) + 37 = 51
Damage: 1d8 + 19 ⇒ (3) + 19 = 22 22 + 1 Bleed
160 total damage, bleed 7 each turn.

The Gnome |

did you take DR into account beforehand?

The Gnome |

No issue, I'll do the math.
Flesh wound! DC 21: 1d20 + 17 ⇒ (20) + 17 = 37
Grookle seems to absorb one of the blows as if a bruise, and takes 111 damage.
Would Flesh wound negate the bleed damage too?

Nastarok |

(Missed the flying part somehow)
Nastarok flips out his curved kukris into each hand. (free action)
He activates his Celestial Armor so that he can fly.
He flys up vertical 50 feet to match heights with the bad guy.

The Gnome |

Question: Can Nastarok fly? Because the enemy is about 60 feet in the air.

Wilhaim Butcherson |

You all may remember I still have one more Fly spell, since I didn't need to use it on Grooklepop. Just say if one of you need it.

Wilhaim Butcherson |

Oh, I thought it was the same round as the Disintegrate. Well, I'll go right now then!
Wilhaim, frustrated his spell didn't work, lets out a roar, and quickly casts a spell. Another beam of energy flys out of his hand, though this is a sky-blue beam that leaves silver sparkles in the air as it passes.
Targeted Greater Dispel Magic against the flying guy.
Greater Dispel Magic Dispel Check: 1d20 + 19 ⇒ (18) + 19 = 37
This will dispel up to 4 spells, starting with the highest first.

The Gnome |

I actually thought it was the monster's turn next after Nastarok. But if not, I move after Wilhaim here. I'll await confirmation.

Omar BinZayed |

oops, sorry, didn't see I was up.
Omar will keep shooting.
deadly aim, rapid shot, clustered shot, manyshot
to hit: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 2d8 + 44 ⇒ (5, 5) + 44 = 54 acid: 2d6 ⇒ (4, 3) = 7
to hit: 1d20 + 26 ⇒ (6) + 26 = 32 damage: 1d8 + 22 ⇒ (4) + 22 = 26 acid: 1d6 ⇒ 6
to hit: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 22 ⇒ (3) + 22 = 25 acid: 1d6 ⇒ 4
to hit: 1d20 + 16 ⇒ (6) + 16 = 22 damage: 1d8 + 22 ⇒ (4) + 22 = 26 acid: 1d6 ⇒ 6
to hit: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 + 22 ⇒ (1) + 22 = 23 acid: 1d6 ⇒ 2

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I should have specified, was really vague about that. It goes Omar>Grookle>Wilhaim>Nastarok, unless you meant you delayed until after Wilhaim, Grooklepop.
Omar, three of your arrows cluster directly into the figure's heart, and it seems to pierce much further than the previous attacks, a large amount of the metal creatures flying off of the figure. You don't see any blood yet, but the figure does seem to be weaker.

The Gnome |

Things have gotten confusing already, as is tradition for PBPs. Should I count Nastarok as flanking me currently?

The Gnome |

Alright, got it.
Grookle proceeds to go to town on the hanging man.
Power Attack, larger enemy: 1d20 + 38 + 1 - 5 ⇒ (17) + 38 + 1 - 5 = 51
Power attack Damage, Witch hunter, larger enemy: 3d6 + 22 + 5 + 5 ⇒ (5, 2, 4) + 22 + 5 + 5 = 43
Power Attack, larger enemy: 1d20 + 33 + 1 - 5 ⇒ (7) + 33 + 1 - 5 = 36
Power attack Damage, Witch hunter, larger enemy: 3d6 + 22 + 5 + 5 ⇒ (2, 5, 6) + 22 + 5 + 5 = 45
Power Attack, larger enemy: 1d20 + 28 + 1 - 5 ⇒ (12) + 28 + 1 - 5 = 36
Power attack Damage, Witch hunter, larger enemy: 3d6 + 22 + 5 + 5 ⇒ (5, 6, 4) + 22 + 5 + 5 = 47
Power Attack, larger enemy: 1d20 + 23 + 1 - 5 ⇒ (12) + 23 + 1 - 5 = 31
Power attack Damage, Witch hunter, larger enemy: 3d6 + 22 + 5 + 5 ⇒ (5, 3, 3) + 22 + 5 + 5 = 43
Grookle roars in fury!
Intimidate: 1d20 + 28 ⇒ (4) + 28 = 32
Hurtful, Power Attack, larger enemy: 1d20 + 38 + 1 - 5 ⇒ (10) + 38 + 1 - 5 = 44
Power attack Damage, Witch hunter, larger enemy: 3d6 + 22 + 5 + 5 ⇒ (3, 2, 3) + 22 + 5 + 5 = 40

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Grooklepop swings at the figure four times, three of the attacks slicing deep before the fourth strike glances off of the armor. Grookle then roars, but the figure doesn't appear in the least bit affected.
The dispel magic beam hits the figure, but doesn't seem to do much. As this spell usually envelopes the creature that it is dispelling, you notice that it only seems to envelope one of the very small metal creatures, rather than the whole figure.

The Gnome |

So NOW it's Nastarok's turn then, da?

The Gnome |


Wilhaim Butcherson |

Okay!
Knowledge: Arcana: 1d20 + 31 ⇒ (4) + 31 = 35
Nuts, not a great roll, but thankfully that is still a huge bonus.

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As more of the figure is revealed through rips and tears in its clothing, you realize that this bears resemblance to an organic creature known as a wriggling man, or a worm that walks. These creatures are hive minds of long dead spellcasters, given life again by dark magics, and inhabiting the very creatures that devoured their corpse. However, the figure you face seems to be some kind of construct, or perhaps a sort of living armor using the same magical hive mind that a worm that walks would use.
You can know two things about the worm that walks.

Nastarok |

As he reaches the Worm's elevation, Nastarok steadies himself and then flys at max speed towards the Worm.
Fly Check (DC15): 1d20 + 13 ⇒ (17) + 13 = 30
"Coming Grooklepop! Waahoo!!!" he calls out to his gnome companion.
He swoops into the Worm with a flying charge and drives his admantince kukri home.
charge attack: 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
damage: 1d4 + 11 + 7d6 ⇒ (1) + 11 + (4, 4, 5, 1, 1, 6, 4) = 37 (sneak attack damage from Scout's charge)
( if damaged by the sneak attack, then he'll be -2AC/-6vs me and -2 to hit / -6 vs me for a round)

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Nastarok's kukri stabs straight into the figure's armor, breaking a few of the metal creatures. The figure then looks up, and above you is a small, red light coming from the very top of the pit.
"Ten minutes are up."
A small drop of glowing red liquid comes into view, and hits the floor in front of Wilhaim. It steams and boils, and soon after, a few more drops hit the floor.
The figure's beams all retract, and falls to the floor. (You get AoO, Grookle and Nastarok.) As he hits the ground, you all notice his swords have changed. They now glow with energy, and are surrounded by crackling electricity. He stands only feet away from Wilhaim, and Wilhaim, you can see small red dots behind the wooden mask, where his eyes should be. He stares directly at you.

The Gnome |

"O-oi, get back here!"
Power AOO: 1d20 + 38 + 1 ⇒ (7) + 38 + 1 = 46
damage: 3d6 + 23 + 5 ⇒ (5, 4, 3) + 23 + 5 = 40

Omar BinZayed |

Omar will continue to shoot at the figure.
deadly aim, rapid, etc.
to hit: 1d20 + 26 ⇒ (17) + 26 = 43 damage: 2d8 + 44 ⇒ (4, 3) + 44 = 51 acid: 2d6 ⇒ (1, 1) = 2
to hit: 1d20 + 26 ⇒ (17) + 26 = 43 damage: 1d8 + 22 ⇒ (5) + 22 = 27 acid: 1d6 ⇒ 1
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 22 ⇒ (2) + 22 = 24 acid: 1d6 ⇒ 3
to hit: 1d20 + 16 ⇒ (5) + 16 = 21 damage: 1d8 + 22 ⇒ (8) + 22 = 30 acid: 1d6 ⇒ 2
to hit: 1d20 + 11 ⇒ (9) + 11 = 20 damage: 1d8 + 22 ⇒ (4) + 22 = 26 acid: 1d6 ⇒ 2