The Glass River Rescue (Inactive)

Game Master CyberMephit

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Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"Carrick mentioned he had some dealings with a town that was recently converted to the church of Ramzmir so perhaps he can help us out with some reasons for our interest. Our patrons also mentioned that the Razmirans are intolerant of other religions and they are thieves and we ourselves have witnessed the toll guards behavior and comments. I think it would be safe to say coin and power are significant reasons to be interested in the church should anyone ask."

Thank you Carrick! I will roll for healing Criscius

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Well that worked out nicely! Call that one charge!

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Thanks for the healing True Sun! :)

How far away is our destination from where we are at now?


The captain tells you that you are scheduled to arrive to the Grey Revelation inn at dusk, about 9 hours from now. He further notes that he has not previously docked in the Razmiri wilderness, and looking for a suitable harbour and then trekking to the inn on foot would delay the arrival and also run its own risk of arousing suspicion as normally the travelers arrive to the riverside inn by boat.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Ah well, then it sounds like approaching over land won't work." Elemenar nods sagely. "Can you tell us more about this inn? Is it by itself, a wayside, so to speak, or is it in a city?"

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Yes, Captain, Please tell us what you know the warrior asks That information might be crucial to our ability to decide an appropriate course of action


"It is a pleasant country inn up a hillside, fairly isolated. It has some connnections to one of the main roads leading through the region but not directly connected to any town. I haven't been inside myself but it looks nice enough from the river."

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Sounds like a place that sees lots of travelers. We might not stick out so much." Elemenar pauses in thought. "I suppose this is also the type of place that could be headquarters, or a rally point, for subversives. I guess we won't know till we get there."

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques has been listening quietly.

"Frankly, either approach sounds just a reasonable as a plan. The play's the thing.

How about we let the dice be the judge. Both of our esteemed colleagues can roll a couple of dice. Whoever gets the higher total, that is the plan we run with.

Captain, surely one of your men has a set of dice on them. Have one bring them forth."

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

That sounds like a fair way to settle the question. remarks the warrior,

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"Oh Jaques. What an interesting idea. You are a clever man. I support that idea. " Veres says with a light tone and a smile.

-Posted with Wayfinder

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Rolling dice, as it seems this may be the consensus. How very exciting!

Spoiler:

Metella: 2d6 ⇒ (5, 1) = 6
Passad: 2d6 ⇒ (2, 2) = 4

Looks like we are pretending to be pilgrims.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar rolls his eyes. "Really? We leave it up to chance?" He sighs in exasperation but there is still a slight smile on his face.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick looks on as the Pathfinders discuss leaving it up to chance, mouth agape.

This doesn't seem very professional He thinks. But ultimately, he closes his mouth and doesn't object to the idea.


"I'm afraid master Passad doesn't allow the crew to use gambling implements on board", says the somewhat incredulous captain, looking up to his employer.
The Kalistocrat shrugs. "While my crew are not followers of the Prophesies themselves, I prefer to keep away from the temptations wherever possible. I don't restrict their behavior outside of their contracted business, of course."
The situation is resolved by a smirking Amauhak, who produces several well-worn dice made of bone with intricate scrimshaw symbols instead of dots. "Where one sees a threat, the other sees opportunity" he proclaims solemnly as the dice roll on the boat's deck.

When the dice give victory to Metella, she livens up a bit. "I count myself blessed by a Pahmet - you should know that in Osirion, even the rulers of the land consider this an honor!" Amauhak collects the dice, remaining as inscrutable as ever, but Temel regards you coldly. "I wouldn't want my advice to be followed anyway if it is dictated by blind chance and not by the quality of its reasoning. When you want to have a rational discussion for a change, you can find me in my cabin."

The captain's gaze follows Temel as he descends below deck, then turns to Amauhak. "You know, this is probably the fanciest set of dice I've ever seen. Can I ask to see them again? For example, there's that small island in the middle of the river up ahead - perhaps the dice can decide whether we pass it from the left or from the right?"

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Master Passad, I hope that I did not offend. This is how we make all of our important decisions in Varisia. Oh, there is usually quite a bit more wine and a Harrow reading or two, certainly, but in the end it is luck that will pull us through this adventure, if you take my meaning."

Flourishing his hat to Amauhak, "My mysterious friend, you are full of surprises. Such an amazing set of dice too. Whalebone, if I am not mistaken, and they appear to have been crafted by a master. Desna certainly smiles upon you."

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"This may very well prove wrong, but I will call for passing from the left. It is just something from my youth that I often did when faced with a choice between right or left." Veres says with faraway look.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar once again rolls his eyes. "Chance and superstition. What poor guides for the path of life." Even though his words seem biting, the slight smile on his face reveals the lack of menace.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Ha Ha! Good one, my fine captain.

Luck is needed to traverse the unknown, but only when skill and knowledge are lacking. From what I have seen, the skill of you and your men is much more than sufficient that we need not trust to luck for navigating this river."

Turning to the adventurers, he gets more serious. "Well, we are determined to pass ourselves as pilgrims interested in Razmiran. Unfortunately, we know little about the faith.

From what little we have observed, the faithful are mostly concerned with lining their own pockets and do not appear to care how they treat others.

I would suggest that we play that up. We are all from Druma. A priest from Razmira passed through and spoke of the faith in a way that spoke to each of us.

After providing him with funds to continue his evangelical mission, he suggested that if we truly wanted to learn more of the faith that we should proceed into Razmira and stop in at the Grey Revelation as a starting point for further enlightenment.

We should act callous and greedy, as befits those we have met so far.

Agreed?"

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas is skeptical that any such story will last very long but agrees in the absence of a better plan. "Just be sure to have your weapons at the ready just in case," he hisses.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

The Chelaxian nods at the cover story. I believe that can be done

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"That is a good story we can get behind." Veres says in agreement.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick shakes his head, but voices no disagreement with the plan.

Best to try to play along for the mission, but I don't like it.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Carrick. Your job is to stand with a stern look on your face, silently disapproving of everything.

Can you do that?

Excellent! You are a natural actor. Don't you think so, Veres?


Metella nods in approval. "Not exactly what I had in mind when I spoke about spirituality, but I can see how the Razmiri could understand it just the way you describe", she adds with a chuckle.

In the meantime, the river narrows ahead and you can see the islet the captain was speaking about. It looks quite tiny initially but as you get closer you see it's narrow but fairly elongated. The isle is thick with trees and vegetation. The northern (right) fork of the river runs beneath a canopy formed by the isle’s overhanging trees and riverside foliage while to the south (left), the river is open to the sky above.

Amauhak gets his dice out again. "It is not whalebone", he remarks in his thick accent. "Not many whales in Osirion deserts. These are the bones of Sha, Set's sacred hounds."
1=North (Right), 2=South (Left)
1d2 ⇒ 2

"Looks like the fate is in agreement with you today!", the captain smiles at Veres. "Don't worry, I only leave this up to the dice because either path is fine from the nautical perspective."

Map updated, feel free to position yourselves. The river bank is about 60 feet to the south, the island is going to be about 40 feet to the north.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"He certainly is well suited for the role." says Veres playfully to both Carrick and Jacques.

With a tender hand on Carricks shoulder she says, "For now, smile and enjoy the scenery. There will be time enough for judgement and frowing when we arrive in port."

----<<~>>----

In reply to the captain and his dice roll, she claps her hands together and laughs happily before she spins and rushes to the foredeck, her cloak trailing behind her. She briefly looks over her shoulder at the others, wondering if anyone else is as interested in the beauty the river has to offer.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar shakes his head at yet another decision left up to chance. He moves to the back of the boat to lounge against the railing.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Carrick smiles at Jacques the joke is not lost on him and despite what the others think Carrick's sense of humor is just fine. He just has also been around the block a few times and is just trying to keep all the interested parties happy. He is very much a mission-oriented guy and tries not to let his guard down much when business is at hand.

That said Veres hand on the shoulder, eases his pride, and he quips back. Fine, Jacques just getting in some practice here.

He looks down the river trying to see if the boat dock is yet in sight.


Your conversations and enjoyment of the scenery are interrupted by a loud splash and shouts of the crewmen as a sleek draconic creature bolts up into the air from below the water surface! As it unfurls its wings mid-flight, something silvery glistens in its maw - an eel, perhaps? But with a very purposeful movement it hurls its catch onto the boat's deck, where it is revealed to be a coiling and hissing water snake, clearly irritated at being disturbed and wishing to take its revenge on the closest creature!

Initiatives:

Carrick: 1d20 + 4 ⇒ (10) + 4 = 14
Criscius: 1d20 + 7 ⇒ (7) + 7 = 14
Veres: 1d20 + 1 ⇒ (3) + 1 = 4
Jacques: 1d20 + 4 ⇒ (18) + 4 = 22
Elemenar: 1d20 + 2 ⇒ (13) + 2 = 15
Zorahas: 1d20 + 3 ⇒ (11) + 3 = 14
Drake: 1d20 + 9 ⇒ (14) + 9 = 23
Snake: 1d20 + 3 ⇒ (9) + 3 = 12

The dragonlike creature's lean frame is about 5 feet long, with its long finned tail almost the same length. It does a small circle in the air, surveying the positions of people on the deck Fly: 1d20 + 12 ⇒ (7) + 12 = 19, and spits a glob of sticky foul-smelling mucus at the deck between Zorahas and Criscius. The splashes of mucus are not only sticky but also caustic, and immediately begin eating smoking holes through fabric and skin alike.
Acid dmg DC12 half: 2d6 ⇒ (6, 5) = 11
Criscius Ref save: 1d20 + 1 ⇒ (6) + 1 = 7 full damage and entangled
Zorahas Ref save: 1d20 + 2 ⇒ (8) + 2 = 10 full damage and entangled

DM roll:
1d6 ⇒ 3

Action order: Drake, Jacques, Elemenar, Criscius (1 HP), Carrick, Zorahas (6 HP), Snake, Veres.
Entangled creatures take 1d4 acid damage at the start of their turn and may attempt a new saving throw at the end of its turn every round to escape the entanglement and end the acid damage.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"What in creation is that thing?"

Seeing that the creature is attempting to attack the party members, Jacques readies his bow while moving next to Veres to eliminate any cover issues, and lets fly at the flying Drake.

Bow: 1d6 + 6 ⇒ (4) + 6 = 10
Oops... rolled a d6

Bow: 1d20 + 6 ⇒ (12) + 6 = 18
Dam: 1d8 ⇒ 8

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

We dont have a healer do we?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2
Criscius Hispaninus wrote:
We dont have a healer do we?

We have the potion that I retrieved from the thug on the docks. Didn't I hand that to you? Otherwise, there is a wand hanging around, I think. Zorahas might also be able to do some healing.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Pally's are healers! I got ya! And we have a bard and druid too, they can heal in a pinch.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Yeah I can use a wand with the best of em!

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Just don't get injured and you won't need it. :-) Since Jacques went, I assume I'm up next so I'll go.

Without pausing Elemenar responds to the snake landing on the boat. He raises his arm, palm outward, and utters a quick incantation. A splash of green acid flies towards the slithering snake.

acid splash: 1d20 + 2 ⇒ (2) + 2 = 4 ranged touch attack -- pretty sure it's not a hit.
damage: 1d3 ⇒ 2

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

For reference, Criscius is going to take 1d4 damage at the start of his turn (which is next) and fall unconscious. I doubt Elemenar can do anything to prevent that, however.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

Criscius could just take 1 hp and be at 0 and staggered and not fall unconscious. It is some time before my turn and unless something changes before then, I will cast CLW and then rush down and release the healing into whoever is still in need.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

reflex 1d20 + 1 ⇒ (15) + 1 = 16

Does making the Reflex save get him out of the goo?


Criscius Hispaninus wrote:
Does making the Reflex save get him out of the goo?

Yes, but unfortunately, you can only make this new save at the end of your turn. If you take more than 1 damage before that, you would have to make it while unconscious (which means your Dex modifier becomes -5). I'll let you take the chance of rolling 1 on damage.

Jacques' arrow wounds the drake, which howls in rage.
Elemenar is less lucky and his blob of acid instead flies into the caustic puddle and turns into a puff of acrid smoke.

Action order: Drake (-8 HP), Jacques, Elemenar, Criscius (1 HP), Carrick, Zorahas (6 HP), Snake, Veres.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

I m not to sure what I need to do

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2
Criscius Hispaninus wrote:
I m not to sure what I need to do

Roll a d4. If you roll a 1, you are staggered and can choose a single move or standard action (taking a standard action would cause you to lose a HP). Otherwise you will be unconscious.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

and if you roll a 1 for damage, you can also delay, in the hopes to be healed. If healed you would no longer be staggered and you could act normally.

-Posted with Wayfinder

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

1d4 ⇒ 2

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

@GM - can another player remove the caustic mucus?

If Yes:

Carrick rushes to Criscius side drawing his dagger as he goes and begins to use the dagger to scrap the goo from his comrade.

move to move and draw; standard to remove
Figure lay-on-hands, won't help much if he's still goo covered.

If No:

Carrick rushes to Criscius side and uses Iomedae's healing power.

Lay on Hands: 1d6 ⇒ 3

move to move, standard to LOH


There is nothing to allow that as written, however I think it's reasonable to say if you splash a bucket of water or something similar it'll wash away

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

@GM So as I posted scraping it with a dagger? Will that work?

If not how about

Carrick rushes to Criscius side pulling his waterskin from his back and dumps the contents on the downed Pathfinder.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Then Zorahas is up and can hopefully tell us something about these things :)

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

Waiting patiently for my turn to come up. I'm will be rushing in with healing for someone on my turn. Criscius is likely first, but Zorahas may be in need too since the snake goes before me.


Criscius can't bear the pain anymore and collapses on the spot. Carrick rushes up to him and starts getting the caustic mucus away from his skin, using water and his dagger as a scraper.

Action order: Drake (-8 HP), Jacques, Elemenar, Criscius (-1 HP), Carrick, Zorahas (6 HP), Snake, Veres.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

acid damage: 1d4 ⇒ 1

Zorahas struggles to get a free hand, then blasts the snake with fire.

Casting burning hands. I'm assuming I can use the same concentration roll both to cast defensively and also to cast while entangled? Or do I need another roll? I believe I can use the diagonal shape cone to hit only the snake.

concentration: 1d20 + 5 ⇒ (17) + 5 = 22
fire damage: 2d4 ⇒ (4, 1) = 5 Reflex save DC 15 for half damage

reflex: 1d20 + 2 ⇒ (14) + 2 = 16

What was the DC to disentangle from the snake?


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Looks like you need to make multiple concentration checks. DC 17 for casting defensively (you passed that one), DC 16 for the entanglement. If you would fail the reflex save then also one for ongoing damage.
Disentangle DC was 12, so you are free now - but it was caused by the drake's caustic mucus, not the snake.

concentration: 1d20 + 5 ⇒ (17) + 5 = 22 here's your second roll
Snake reflex save: 1d20 + 5 ⇒ (20) + 5 = 25
Zorahas manages not to lose the spell, but struggles to aim it properly given the conditions, and only burns the snake's tail. The aggravated reptile attempts to bite the hand that burned it.
it's Tiny, so it has to move into Zorahas' square, provoking AOO from him
AOO: 1d20 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
But the snake fails to do any harm to Zorahas.

Action order: Drake (-8 HP), Jacques, Elemenar, Criscius (-1 HP), Carrick, Zorahas (5 HP), Snake (-2 HP), Veres

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