The Dark is Rising - WotW Part II (Inactive)

Game Master Darkness Rising

"The wicked envy and hate; it is their way of admiring."

-- Victor Hugo

Administration | Map of Farholde | Horn Environs | Horn of Abaddon | Crucial.Important.Vital.Document. |

Talingarde is the most virtuous, peaceful, noble nation in the world today. This is the story of how you burned it to the ground.


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Nope, his writ is Farholde; if you get yourselves killed in the Bryr, one less problem as far as he's concerned...

Expedition coming up! Make sure you've packed properly. Also, is AU still with us?


Male Human

I am getting a bit hammered real-life-wise these days (I basically have 4-5 24-hour shifts at the hospital in the span of a 10-day period which ends in a week). Sooo... posting will be... difficult for a bit.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Caer Bryr, Caer Bryr!

And I misunderstood the part about the portable hole: with the description you gave us some time ago, I had thought that we could have only found small sized bag of holdings. <.<


F. Castor wrote:
I am getting a bit hammered real-life-wise these days (I basically have 4-5 24-hour shifts at the hospital in the span of a 10-day period which ends in a week). Sooo... posting will be... difficult for a bit.

Yikes! OK, with both you and AU out of commission I'll post some flavour text to keep things moving for now.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Yeh, lets keep moving forward. If there is something that we can do in town with AU and Erevan semi-out of commission, that might be better.

Dark Archive

I'm still here. Sorry, all, life has been kicking the crap out of me. One day off a week. Had a flu. Surgery keeps getting delayed. Girlfriend dumped me. Best friend in hospital, other old friends moved out of state. Just have had neither the time nor energy to post. Currently trying to get on antidepressants, hopefully that will help with the energy levels. Anyway, not giving up on this game, just in the background for a bit.


OK, thanks for the update. Sorry to hear life is giving you such a kicking at the moment.

There isn't much to do in town other than shop and wait for the 31st to roll around; there might be some rumormongering, which is more your style than Ottakar's.

I'll put the trip to the Bryr on hold and roll up some other things.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Welcome back AU! Things going better?

Dark Archive

Not really, but I had a bit of free time last night and now this morning. Getting ready to run off to work again now, but I'll continue to keep up and post as and when I can. :)

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Glad you are back. Hope things improve, we need the Doctor's cheerful disposition to offset the internal and undead jokes.


Good stuff, all. Apologies for the slow-down (again) - it seems that my creativity and stress levels are inversely correlated. I'm through it now, and will post something later today.


OK. Have fun all - and try not to get swallowed up by the vegetation!


Tkaara - unless your amazing technicolour dreamcoat has like a day-long duration then you don't start with it up: you've literally been wandering for hours by this point and it would have expired.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

That was what I figured. She can have it up for 6 hours a day at this point.


Once things get to 10 hours, I'm willing to assume you had it up, as that's a significant part of the waking day. Six hours, not so much.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

*Is plant-punched*

Ouch D:


Felrin: you can't 5-foot step in difficult terrain, unless I'm mis-remembering.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

You're absolutely right. I read your post, then put mine up a while later, and conveniently forgot about the difficult terrain in the interim. I'll put up a new post revising my actions.

On an unrelated note: we talked a while back about the automatic progression for magic items applying to both of Felrin's claws. How would you rule that working for his inquisitor Bane ability? Does it apply to one of his claws or both? I only applied it to a single claw in his recent attack, but I thought I'd ask.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Sounds fair. Pretty much anytime we are planning on moving into a dangerous area, or an encounter, assume she brings up the armor since it lasts 1 hour per use. Random encounters, well, they are random and I cannot disagree with the ruling (I would probably make the same ruling, but figured I would ask).


Felrin Vennax wrote:
On an unrelated note: we talked a while back about the automatic progression for magic items applying to both of Felrin's claws. How would you rule that working for his inquisitor Bane ability? Does it apply to one of his claws or both? I only applied it to a single claw in his recent attack, but I thought I'd ask.

Felrin - there's a feat that allows you to apply your bane to two weapons (albeit linked with TWF); if you took that then I'd allow it (ignore the TWF prerequisite, you effectively have that already), but otherwise you get the Bane ability on one weapon.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Makes sense, DMD, though it sure burns through rounds of Bane per day. Will have to think on that.


I'm away for the next few days at a wedding (not mine, I hasten to add) - back late Monday.

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

Party on.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Ok, got it!


2 people marked this as a favorite.
Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Googled "Basset Hound with top hat", was not disappointed.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Is everyone okay?


Male Human

Sure. Just chillin'... :-P


Sorry - got back from wedding all set to continue, but have had relatives drop by unexpectedly.

I WILL pick this up again soon, I promise...

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]

I will be at Carnage Con this weekend, so light posting at best until Sunday night.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Fine here, no con-going until later this month.

Dark Archive

Oh, will you be attending Avalon? I am already signed up myself. :)


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Yes, I'll be there with my son, and I'm already signed up for games as well. I'll PM you my schedule, maybe we can get in a game together.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Right, completely forgot I had Villain Points...maybe I should have used that. <.<


The shambling mounds are worth 4,800 XP in total.

Hope you don't mind me handwaving the fight with the evil pixie fey; it would just have taken too long and not added much to the joy of things. They were worth 3,600 XP.

Oh, and you get another 1,500 XP for the connections you've made so far in Farholde.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Yup, no problems for handwaving the Pixie fight!

DMD wrote:
Tkaara finds them extremely nutritious, if somewhat intoxicating.

Sounds like someone hit a jackpot with hallucinogenic fey snacks. :P


Etna Agnes wrote:

Yup, no problems for handwaving the Pixie fight!

DMD wrote:
Tkaara finds them extremely nutritious, if somewhat intoxicating.
Sounds like someone hit a jackpot with hallucinogenic fey snacks. :P

Well, you know what pixies are like: you can never have just the one...

Shadow Lodge

Female Vampire(neophyte) Oracle(Heavens mystery)/7 - [HP 91/91); AC28,T17,FF22; F+9,R+10,W+8; Per+15; Init +11]
DM Darkness wrote:
Etna Agnes wrote:

Yup, no problems for handwaving the Pixie fight!

DMD wrote:
Tkaara finds them extremely nutritious, if somewhat intoxicating.
Sounds like someone hit a jackpot with hallucinogenic fey snacks. :P
Well, you know what pixies are like: you can never have just the one...

Does this make her a vegetarian vampire?


Tkaara Fiakben wrote:
Does this make her a vegetarian vampire?

???? Not unless someone's reclassified fey as plants while I was distracted!

Right, that's 2 to 1 in favour of returning, with 2 abstentions. I'm going to assume that wisdom prevails and you return to town.


Etna Agnes wrote:
I was going over the Devil type traits one more time: what does it happen when I effectively become a devil at level 7? The feats give me scaling Fire and Poison resistance, but just getting the third feat makes me Immune to those: and do I get the 10 resistance to acid and cold, or the Thelepaty? I don't have the faintest idea. :/*

Hi Etna, I hadn't forgotten your question, I just wanted to give it some thought.

I'm thinking of swapping out your immunity to fire and giving you something else in its place. I'm happy for you to be resistant, but immunity allows PCs to do odd things that I just don't have to worry about my monsters doing (after all, it's not in a DM's interests to break/game the system in their favour the same way it is for players to try and do it).

So I'm going to make the change that your feat chain gives you resistance 30 to Fire rather than immunity; in exchange you get Greater Teleport 2/day (self only) at the 7th level feat, as well as Alter Self (at will).

As you know, the iron circlets let you disguise yourself, but it's not a physical effect: anyone touching you will see your spikes. Assuming you want at any point to be your old, less spiky, self, you'll need a spell that can actually physically change you. So voila!

Let me know what you think. I hope it's a (reasonably) fair exchange.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I'm perfectly fine exchanging the ability to swim in lava for Teleport and Alter Self (mostly for the latter: yay for not accidentally poking people's eyes out!)

Regarding the resistance to Cold, Acid, and the telepathy, do I get those?


Resistance and telepathy are fine.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Got it.


BTW, the cost of attire suitable for a party of the Baron's magnitude is 150 gp or more. Anyone who is anyone will be there, and all will make attempts to outdo the others in style and fashion.

You do of course have the option of simply magicking something together, although Tiadora's instructions were fairly specific. Never mind, I'm sure she'd cut you some slack if you decided to do otherwise.

(Well, she'd cut something, anyway. And it would definitely be you. So there's that.)


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

I figured I'd write a couple of lines to convince him, beside mentioning the Cardinal, but things got out of hand. <.<


Etna Agnes wrote:
I figured I'd write a couple of lines to convince him, beside mentioning the Cardinal, but things got out of hand. <.<

I... wouldn't say that. I wouldn't say that AT ALL. Even without those rolls(!!!), you hit pretty much every. single. note. and played it beautifully.

Brava.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Indeed, that was a mighty post, Etna! Thoughtful, nuanced, covered all the key story points - really nice work!

Hai fatto benissimo!


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11

Grazie, siete troppo buoni. <3

Mostly used the search post function and had some 3 or 4 tabs opened with what we know about the guy. Hope he'll help funding the laser sharks our wicked cause. :P


For getting the Baron onside with such style, and thereby transforming yourselves from unconnected outsiders lost in an unfamiliar port city into well-connected individuals, you get 3,500 XP. Farholde is now considered a non-challenging environment.

The Bryr, however, is still the Bryr.


Right. Apologies for the delay, I've been thinking how to run the next bit as a PbP and plotting it out. We're now ready to roll.


Outsider(Devil, Evil, Native, Lawful) Sorcerer (Wishcrafter) 7
Stats:
HP 47/47:| AC: 16; T: 14; FF: 14; CMD: 15 | Fort: +5; Ref: +5; Will: +5 |Init: +13
Skill, Spells and Abilities:
Emissary 1/1 | Cantrips: At will | Level 1 7/8 | Level 2 8/8 | Level 3 6/6 | Perc: +2;Diplomacy+20;Bluff+19;Intimidate+11
DM Darkness wrote:
Right. Apologies for the delay, I've been thinking how to run the next bit as a PbP and plotting it out. We're now ready to roll.

O.o

Should we be worried?

Also: maybe you're already using his stuff but there's a guy that has a list of tweaks for WotW. I only skimmed the first part of the first book of WotW by him (No spoilers!), but I've read his Throne of Night stuff and he does a good job ad bringing over CRed encounters to their actual power, adding hooks and stuff, and giving advice for 3PP/old 3.5 content that can be plugged in.
Thought you could find something to lighten your load of work for the AP, as from what I'm seeing we're going to one sandbox to the other!

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