The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


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It's a good thing! It means we're getting close! Hopefully! :D


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

RE: your post of this morning: Hardy har har :D


I hope it wasn't too confusing. Guys, just ignore the last GM Grey post. Ozz's last post, and the GM post immediately before are both cannon and good to be continued off of.

Sorry if you thought you had actually met up with them, Grellik!


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

no, not really. my thoughts went along the lines of, "wait, he's skipping a lot, and a Bullywug, wha...oh right, April 1st."


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I just got owned. That'll learn me for posting in the mornings when I'm tired!


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

yeah there have been a couple times I begged off posting because I knew it was liable to be a bad post :D


Just a reminder folks, since we have so few players guiding the story right now, I generally wait until I've heard everyone check in before moving things along (at least in more time critical situations).

If you don't wish to actively do anything, please make a post stating that you are waiting, or busying yourself with something, or other some such contextually appropriate IC nod to your OOC desire to just see how things develop.

This should hopefully help us avoid loops of inaction when we are all waiting for the other person to post.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I just realized my mental picture of the last scene was off from what it was. I mistakenly thought there was a whole other room with a door lol.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Forget that I'm a drow that can sound like a thunder god. Ozz just summoned fog from the sky like some kind of weather demon!


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Heck yeah I did! Fits well with the oni-style mask.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I'll post when I get home


Just as a reminder to all folks (And to give me peace of mind that we are all on the same page), if there is ever something that I have described briefly within an environment that you wish to get a better look at, just state that you are looking at it in detail (pairing it with a perception check couldn't hurt).

When I describe a scene, it is the surface level details that you get from your passive perception, and there could always be more details hidden around if examined more closely.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Grellstination sounds like a grell mating term


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

its a little more casual than a Grelldriver, but more intense then Grellsionary position :D


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

oh, man. 2nd worst possible advantage roll! o.o


And he didn't even GET the advantage, since his acrobatics check didn't meet the DC I needed to give him it.

This oil incident might become a possible house rule of mine!

How is this folks, if you crit-fail on an attack roll and do not have inspiration, you can risk making a dexterity save against some unknown consequence of the critical miss to gain inspiration. This might include others near you as well, such as the bursting lantern. The precise difficulty of the check, and shape the failure takes will be up to me, though I promise to try and make it at least SOMEWHAT fair, and interesting.

What does everyone think about this becoming a standing house rule?


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Welp, if you are using crit fails, I heartily approve anything that mitigates, or at least allows potential mitigation of them.:D
Though perhaps the check could be STR or DEX, depending on the context(or any stat, depending on context) so as not to inordinately favor one build over another


Hmm, good point. And even that trends away from the mental stat characters.

Maybe just a straight up 50/50 luck check then, for ultimate fairness? Also, it would always be a choice someone could make, not an enforced rule.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Sounds fine to me


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

I like how it turned out there, but maybe it shouldn't always effect your buddies too.

And I'd prefer the save to just be relevant to whatever the crit fail effect is. Maybe crit failing a spell would be some kind of mental save, etc.

Also yeah those were some bad rolls :D


Shouldn't always affect your buddies, I agree. If appropriate, I might make use of nearby people though. Again, I'll strive to make it fair. In this situation, though you and Ozz took a bit of damage, you gained inspiration and each of those scarecrows took MORE damage.

I was considering it could be based off of whatever appropriate, but I think that'll usually be dex. If a spell provokes a saving throw AND requires an attack roll though, I haven't heard of it. That would mean trying to avoid a worst-case situation would be primarily a dex thing. Which doesn't seem entirely fair to non-dexers.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

what about us non-wis ers?

Sorry I haven't posted yet. I'll try to get it in after work.


You wis dump-staters DESERVE what you get!


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Spell attack rolls are made with your spellcasting stat, so I could imagine a wizard having to roll an int save if he crit failed his int attack roll.


Hmm, true. It could be the main stat for whatever being cast to keep control of the spell's magic.

Con probably wouldn't be used, but strength could be.

It might have to be a, roll 1d20 and I'll put in the appropriate save myself depending on what form I'd like the crit failure to take.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Crit failing a charisma roll: "Oh God my looks!"


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

hah. :D
that last suggestion, Grey, is how I kinda figured it would work, more or less.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grellik: I'd love to hurray, but my dumbassed player rolled a three :D


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

sorry, guys for the delay. I somehow thought that it was not my turn >.>


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Interesting: the swear filtering characters change each time I refresh :P


Hahaha, fun, right? Also folks, feel free to post "on my turn..." In combat, and so long as nothing big changes, I'll just process it in turn. You don't have to wait for your active turn in combat to make your declaration. If something changes, you can always post a correction


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

what about conversation? I wasn't sure if I should respond to Cavell now, or wait till my turn to preserve the feeling that this banter is happening while blows are being exchanged


Just keep the conversation with your declared action posts so you don't get too far ahead.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

okie dokie


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

gameplay question: is there anything like creatures providing cover for other creatures? for instance, would it have been possible to shoot scarecrow 4 even though there are a couple of creatures in the way?


Just looked it up, yes creatures provide cover for other creatures. It doesn't seem to differentiate between allies or enemies in 5e, so if you are targeting a dude behind at least one creature of medium size, it'll be at -2.

Additionally, moving through another person's space, even if not hostile, counts as difficult terrain.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

gotcha. makes sense


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

ugg, I need to read that combat section again ;p
And sorry, I should have noticed I criiit! (wanna take a shot now!)


"Loot that body. Loot that body for me. Loot that body..."


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

whew!


I can sense an impending need for everyone to be refreshed on resting rules.

The highlights:
-Short rest is 1 hour, and you may spend hit dice recovering, rolling them one at a time, until you are either satisfied or out of HD.
-A long rest is 8 hours, and you recover all HP, and half of your HD (rounded up)


Also, folks, a player companion was released online with additional (rare) races, and spells.

Feel free to use spell resources.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

NIce set of races they gave peeps to play with(though we could maybe do with some more beast-men types, if they are going to include bird people :P)


Hah, yeah. Maybe a few potential future sharks in that race line up.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

yeah, I can definitely see that, especially if races like the Gennasi are looked on with superstition


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I'll check it out when I get home.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

If we end up resting I'll use my song of rest (which increases the health regained by an additional 1d6)


Right! In which case, feel free to roll 1d6 after any HD you wish to spend when Trissae is serenading you during a short rest. (You must otherwise get healing during a short rest to receive the benefit of the song of rest)


Everyone, please track your current/total hit dice somewhere in your character info, as well as remaining/total spell slots. I'd recommend within the special abilities section in your profile. See Ozz for example.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

ty grellik, 3's an exciting levelup :D

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