The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


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AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Sorry its taking so long, I feel like I'm walking on eggshells over here. Don't want to mess anything up. X_x


There have been a few times when a player has given me information to imply, or straight up say that they would like to make a check, but not included it. In these times I've asked them to make the check, and then wait for their response. For the sake of keeping things going, I think I'm going to implement the following forum-rule:

Be it bluff, insight, a knowledge skill, stealth, strength, etc., if you believe your character is taking an action that might require one of these, please include the roll in the post with the dice=(skill/ability being rolled). If a player does not do this, instead of asking for the roll, I'll roll for them in MY post, so they can see it (and argue bonuses if I messed up).

Thoughts?

(example in my response to Triss in the main thread shortly)


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

No toes really stepped on. This is just one of those things that Post by post has a hard time dealing with. In a face to face game that brief encounter would be like 30 seconds of you and me going back and forth instead of the twoish days its taken lol.

As for the implied rolling I'm actually never quite sure. When I tell you to roll for me it's usually to expedite some thing, and not really me knowing if you want one or not. This is just some of that nuance when and where to use rolls stuff that I'm not very good at.

I'm glad you brought it up though.

(my original idea was he was going to sooner or later close the door, and I was gonna step away from the door, feign injury and see if he'd come rushing out to help me. Less seduce-y path, but ultimately we got to the same place so I'm all good lol)


Heh, feel free to roleplay it that she didn't intend the seduction. I had to come up for a reason why his insight failed, and decided that he had picked up on some kind of vulnerability in her expression that she didn't AT ALL intent to be her seducing him. Men!


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Yeah, that sounds fine. Random numbers are random numbers, so its better to just expedite the process if one of us forgets a roll, or didn't realize the action might take one.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Haha <3 Ozz.

Yeah I don't mind as far as who does the rolling.

A face to face session takes all involved aligning their schedules to meet up for a few hours at least, we could do the same with play-by-post and do a few hours of quick back-forths. Lately it seems like our schedules haven't lined up at all though (which means no face-to-face session possible either).


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

That would be awesome, but I know that I can't commit to that (In fact, not having that requirement was a big factor in my decision to join :D)


TESTING!: 5d100 + 4 + 2d6 + 1d11 ⇒ (64, 98, 92, 13, 58) + 4 + (2, 5) + (2) = 338

HMMM, interesting!


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Wish they had a 'drop lowest' kind of function.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Yeah, that would be nice for peeps who wanted to roll stats, especially. (though for that, you'd just have to roll 1d6 4 times, I guess)


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

what was that arrow, Grey?


Arrow? What, huh?


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

5d100 + 4 + 2d6 + 1d11(here) ⇒ (here)(64, 98, 92, 13, 58) + 4 + (2, 5) + (2) = 338


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

The arrow is the divider between [roll entered] ⇒ [roll results]


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Burke definitely needed a mustache


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Woo, Tease avatar!
RE: arrow: Has it always done that, and I'm just dumb? :P
RE: Greys test. hat exactly were you testing? Looks like you got it to show you the individual die results separately, though now that I think, I'm not sure whether it does that normally or not :/


I was testing percentile rolls, as well as non-standard dice rolls (the d11), and if it all maths together without errors. There was also some garbage rolls in there because why not?
1d213 + 313 ⇒ (26) + 313 = 339


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Coin Flip: 1d2 ⇒ 1


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Really excellent posts Dustin


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I blame Ozz


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Ozz too!


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

It was that blasted Dungeon Master! He made me do it!


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Dex save: 1d201d20 ⇒ (12, 20, 3, 10, 14, 1, 9, 4, 10, 4, 12, 14, 3, 11, 1, 10, 3, 3, 6, 4, 7, 10, 5, 9, 16, 5, 9, 5, 11, 13, 3, 14, 10, 6, 4, 11, 10) = 302

This is the result of putting 1d20, 1d20 in the "dice=" field in an attempt to roll 2 d20s in the same field :D


I believe you can separate the two with a semicolon.

Example: 1d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (20) + 1 = 21

Daaaaaang. Great to see with advantage, TERRIBLE for disadvantage. Like, table flippingly horrible.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

hah, that's funny!


It can be useful to combine your attack and damage roll into a single field. Even with advantage, you could do the same like...

Shortsword with advantage: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (2) + 3 = 5
Granted, it doesn't READ real well...

Also, once someone else checks the forums, I'd love to see their expression from the "(New 8)" tag, from our post-splosion. Let's get it over a dozen ;D


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

can do! :D Though they may be dissapointed to discover its all stuff they cant read yet :P


Oh! So I've been looking into initiative as I've seen some people adding their Prof bonus to their rolls, and this has led me to some interesting things!

Init is a DEX ABILITY CHECK. So, since there isn't anything I can think of that specifically adds proficiency to such a broad check, it doesn't look like it does. HOWEVER, anything that adds to ABILITY CHECKS still applies, this is mainly temporary bonuses like the Guidance spell, and even Bardic Inspiration would apply, I think.

HOWEVER, the one that caught my attention was apparently Wizards has come out and said that the level 2 bardic abiity, Jack of All Trades, does add to init. So, Triss, take this into consideration for future init checks.


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

whoa... wouldnt have expected jack of all trades to add to init.

also, 6 discussion posts i was hoping for a more interesting discussion :P

1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (5) + 3 = 8

I kinda like them separate more


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Hey, it was interesting to me ;p
And I thought it was odd that I didn't see any option to increase init. Looks like there is one: being a bard :D


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

I get away with it because I'm cute and sing


Alright Bogsharks! One down, three to go!

The rest of you, hurry up and screw something up already so I can have you killed :D


HP: 55/71, AC: 15, HD: 4/9, Pass Perc: 16 (Darkvision 60), Init: +1, Spell Save DC: 14, Inspiration: Y

Ozz lets out a battle cry.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

-.-
I think I'm gonna roll up a druid ;p


Don't do that, they aren't worth taking to 20


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

looool


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

how dare you! druids are amazing!


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Trolling successful, Oh GM :P


Adrien, HAH! Also, goddamn it. Now I'm going to have another throw-away name at the bottom of the list of characters.


AC 14, HP 44/61, Init +5, P.P. 11, S. DC 16, Insp: 1, HD: 6/9, BI: 0/4, 1st (4/4), 2nd (1/3), 3rd (0/3), 4th (0/3), 5th (1/1) Bard (9)

Tease has become Yang


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Link


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

>.<


HAH! Also, Yang? FF4 reference?

"ACHHOOO!!" Jump kick!


Bogshark: A gang of highwaymen that raids The Evermoor Way. Comprised of social outcasts.

Fiasco: a thing that is a complete failure, especially in a ludicrous or humiliating way.

A (Bogshark) Fiasco: A situation that turns, despite the best efforts and plans of The Bogsharks, into an unexpected or unfair situation (usually both) and results in extra-complications, or outright failure for the gang.

Example: "Our plans were going so well until the owlbear showed up on the third floor of the town guard's tower and turned the whole ordeal into a fiasco."


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

...the whole owldeal into a fiasco.*


HP 47/63, AC 18, Init +7, Passive Perception 15, Saving Throws: Str +4, Dex +5, Con +4, Int +0, Wis +2, Cha +2, HD: 1/6 + 2/3, Insp: 0/1, SD: 4/4, AS: 0/1, SW: 0/1

Lol @ Grellikjuice


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Thanks. I'm glad its not me and Grey that take a perverse pleasure in these spoiler tags
:D


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

Grey, RE: our discussion RE: Grellik's costuming, I decided I like the molded mask. He has two, if its ok, both molded to look like a human face. One is black (obsidian?, though the details are obscured by its color. The other is white porcelain, though the features are more discernible. He has a scarf that's hidden normally, put that he can draw accross his face and pin to the other side with the teeth marked on it. He still has a tabbard with the teeth sewn on like a heraldic device, but that's not always on him--only when he knows he is going into battle as a bogshark(such as in the busted robbery at the beginning of the campaign)

Also, sorry for the delay in posting :P


sounds good to me, and no worries. I might have to slow down your pace anyway.


HP 27/72, AC 17, Init +0, P.P. 13[darkvision60], Saves: S+8, D+0, C+6, I+3, W+4, C-1, Spell Save DC:15

noooooooooo!!!!!!! :p

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