The Bogshark Fiasco

Game Master Lord Grey

Chapter 3 - Circling Sharks

The storm spins overhead. Lightning crashes, fiery explosions cast red glares in brief bursts over the city. Freezing rain sweeps the streets, and the cities' dazers shamble toward the lightning struck house.


A closed 5th Edition D&D campaign about a group of bandits called the Bogsharks.

Quick reference map
Player's Companion
Errata and clarification
Eberron UA
Kits of the Old UA
Dice roller
Wizard and Warlock unearthed arcana

Yartar Map:

City map
Awkwardly reoriented map

3 - Dannath’s Pickles, Nuts, & Foods
-To the alley West of (3) - Grimgar's secret hideout
4 - Grimgar's contact alley
5 - The central market
6 - One Foot in the Boat, tavern
7 - Hasklar’s Arms & Armor
8 - The Cointoss, tavern
11 - The Wink and the Kiss, festhall
14 - Halassa’s Waterwell & Fine Wines
15 - Big Chucks Little Diner (Countwit Hideout)
16 - The Pearl-Handled Pipe, inn
17 - Waterbaron’s Hall/Fishyards
18 - Happy Hall of Fortuitous Happenings (Church of Tymora)
19 - The Shield Tower
24 - Firelust Fabrics & Tailoring
26 - Dart's safehouse. (Map)
27 - Esklindrar’s Maps, Books, & Folios
28 - Beldabar’s Rest, inn
31 - Lola's. Across the street to the west is one of Sapphire's two unchecked spots.
32 - The White-Winged Griffon, hostel
West, unnumbered circle - Citadel

The Execution site is on the city walls above the eastern gate.
-----


Skullport map

Current Encounter Map:

PLEASE NOTE: In Fifth Edition Dungeons & Dragons, battle is much more simplified. So much so that it is possible to do most encounters entirely verbally without any physical representation of the battle.

Since this is a play by post campaign, I am providing a battle map to help us remember what is going on, with relatively accurate location of all participants and noteworthy other features marked. However, the map takes second seat to story-telling. If I have described something that conflicts with the map, the description wins. If we spend too long looking at distances and angles on the map, we are worrying to much. Everything on the map is approximate, and should not be considered strict spacings. If something seems close, (within 5 feet or so), it might be worth asking me if it is possible. If it is within/further out than that, it should either be considered possible/impossible.
--------------------
--------------------

CURRENT MAP

-THE GREEN IS YARD SPACE
-Trissae and Grellik are shown as large because they are mounted
-The black circled token is the non-dazer brother.
-The small pink token is the little girl next to her father.
-Mounted people can go down 5 foot wide areas, but they would be squeezing (half-movement) and advantage/disadvantages can apply (Check page 192 PHB for more)
-Mount control rules are on 198, and might be worth going over it.

Gold Circle PCs & Allies
Black Circle Neutral NPCs
Red Circle Enemies
Pink Circles Currently non-hostile Dazers

Manacle Rules:

Here is what you have currently learned about your manacles, and how they effect you in certain situations.

You are bound wrist to wrist and ankle to ankle. Your wrists are bound by about a foot of chain, making dual wielding impossible because of the limited range of independent movement. Using an item with two hands is unaffected. Your ankles have a little bit more, bit still limit you to a near shuffling sized limit, you can move 15 feet per round, and must succeed a dexterity saving throw DC 12 to dash (failure drops you prone and wastes your action. You can still move as normal, but getting up takes part of your movement).

The manacles themselves are DC 15 to pick with thieves tools, and the tool you have made is enough to work in the simple locks without disadvantage.

As far as the ropes go, you can only have 10 feet separating you and your person to whom you are tied (two squares between your tokens).

NPCs:

------------
The Bogsharks
------------

The Boss Little is known about the boss outside of the Bogsharks. Rumors have it that he is a massive man, probably half-giant. It is said that he is related to the giants in the Evermoors which is why his gang is able to disappear into it so safely.
Igna Flurryheart Female teifling, Wizard Charlatan and Gang Acountant.
Grimgar Darkshank Half-Orc, Rogue, liaison to some nearby orcs. Helps mark out potential travelers worth robbing as well as helping to trade stolen goods off for supplies.
Giant Male Dwarf Barbarian. Overly sarcastic when he is in a decent mood. Loves to cook when not in a berserk rage.
Feng Female Dragonborn Warlock. Black scales. From somewhere distant. Helps tend to injuries.
Mornak Boghorrow Monk Hobgoblin, also escaping the bonds of his race and provides personal/spiritual guidance for the group. Deceased: Executed by the Waterbaron of Yartar
Caira Evernear Female halfling chaos sorcerer. One of the scouts who keeps an eye on the towns for promising traveler marks.
Splotz One of the Bogshark elites. A bullywug trickster cleric.

------------
Other Noteworthy NPCs
------------

--Yartar--
Lord Myer Frostheight Noble operating within Yartar. In service of the aid to the Waterbaron. Tasked with eliminating The Bogsharks.
Dolson Marr A spell caster of some sort, in service to Lord Frostheight.
Farlyse Vandeross A former Knight in Silver. Half-elf. Currently in service to Lord Frostheight.
Beldabar Handsome former adventurer and proprietor to the strange, underground Inn ,Beldabar's Rest.
River A halfling employee to Beldabar.
Belleethe Kheldorna The leader, "Waterbaron", of Yartar.
Lord Charles of Amberglow The aid to Yartar's Waterbaron.
Retergrad An elite shield of Yartar. One of the Waterbaron's personal guards. A Tempus Paladin and half-elf.
'Dart'onigilli A gnome farmer. Runs a safehouse/shrine to Silvanus. Infected with fire.
Brundon The limping man. Betrayed The Shepherds after hiring them to recover Sszatcur's Bowl.

--The Shields of Yartar--
Commander Shava Moonbrook The leader of the Shields of Yartar. A Half-elven woman trained in battle and magics.
Captain Tibalt Wen Shield of Yartar. Afflicted by a nasty cough. In charge of imprisoning the Bogsharks.
Captain Gravonis An unmet captain. Suffered from burns a previous night.
Captain Irontooth An unmet captain. Is responsible for the barge/citadel.
Sean Burke Shield of Yartar. Oft humiliated by the Sharks.
Hilshind The Shield's silver scaled dragonborn healer.
Yarris A dwarvern Shield of Yartar. Is not at all on the side of the Bogsharks.
Spearwoman Torea Shield of Yartar. Shot by a poisoned arrow.
Sargent Dianne Silvers Shield of Yartar. Lost a leg.
Lieutenant Rast Shield of Yartar. Some first-aid skill. Has been won over by the Bogsharks.
Radgar A dwarvern butcher. A civilian who hates the Sharks, believing the traitorous Ludo Cyrastied to be their boss. A new recruit to the Shields.

--The Counterwits--
Tease An influential member/leader of the gang. A dwarvern false facer.
Ugly A human, magically gifted, and gentlemanly member of the gang.
Coin A human child, looks about 9 years old. Apparently skilled with a dagger.
Vice A half-orc, killed by the Scarecrows which guarded Dart's. Coin's adoptive father.
Creep A halfling thief with magical talents.
Sister Kindness A foul mouthed lady of mysterious talents, and race.
Sister Diligence A gnomish tinkerer and tailor
Brother Daring A Young man, apprentice 'Wit.
Brother Frank Unmet
Crow Unmet. Something about having eyes that can see in the dark
Dirt An elven man skilled at counterfitting coins.
Windows Unmet

--Yartar's Church of Bane--
Rybick Smythe A large war Cleric and head of the church. Human, and grandfatherly.
Soria Brightwell A middle-aged, human woman. An arcane caster of some sort.
Tavers A loud, rude and roguish human man.
Bryant and Cordellia A naive seeming young couple.

--The Six Shepherds--
A mercenary group made up of divines of different gods. Worked in the savage frontier. Apparently all dead.
Sapphire An assassin who worshiped mask. Died from some kind of wasting ailment. The last to die of the group. She left the Sharks her sword, which is imbued with some kind of vengeance curse.

--Waterdeep--
Ludo Cryastied A former military officer of Amn who defected to Waterdeep. Last seen over two decades ago when he abandoned the Waterdeep military as well, rumored to have been headed north east. Thought by some to be the Boss of The Bogsharks.

--Skullport--
Yesterday's Regret A smuggler ship that frequents Skullport.
Bindle A small cargo ship operator. A pale halfling suffering from some kind of curse. Apparently a drug smuggler.
Frug A one-eyed gnome. A necromancer with a strange bond with his controlled undead.
------------

Typical Task DCs
Very easy 5
Easy 10
Moderate 15
Hard 20
Very hard 25
Nearly impossible 30

House rules/additional notes:
-HP: PM me either "Taking Average" or "rolling" before posting your results.
-Unless otherwise specified, all speech is considered to be in common.
-Even if a check already has both advantage and disadvantage, you still gain advantage if you spend an inspiration point.
-Feats are allowed
-Strength can be used for intimidation checks in situations where muscle, instead of words, is appropriate.
-If I post a combat map, diagonals are always worth only 5 feet of movement.

The Bogshark Fiasco
Chapter 1 - Chumming the Water
Chapter 2 - A City in Frenzy
Chapter 3 - Circling Sharks