The Beginning of All Things (Inactive)

Game Master Terquem

How big is your world?


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Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

Marcus will keep up with the group. Full run 120 feet, 40 left to go.


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Seeing as everyone acted in round 2 and the goblin/octopi made their strength checks, I'll post my next action for round 3 in advance

Poseus moves closer towards the others, coming up just behind Dieredon.
As he sees the strange creatures, Poseus shakes his head in disbelief talking and mumbling to himself rather than asking a question.
"I've never seen such creatures. What are they?"
Readying his spear firmly in his hands he says to Dieredon, Wiscara and Chance
"We've got your back now, let's see if they still want to fight"

Mechanics wise: take a move action and a 5-foot step, readied a standard action to strike whenever one comes near enough.
Would have liked to throw a spear, though that is listed as a full-round action, being two-handed and all


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

@Poseus: I believe that throwning your spear is a Standard Action...you may want to restate your 3rd Round attack.

Round 3, AC: 17, HP: 11, Flank

Dieredon effortlessly moves into a flanking position with Welkin and attacks an untangled foe.

Welcome to the party, Poseus! Attack!

CB ATT: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
CB DAM: 1d10 + 3 ⇒ (8) + 3 = 11

Crit Confirm: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
X-Tra Crit Dam: 1d10 + 3 ⇒ (2) + 3 = 5


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

@Dieredon, I thought so myself as well, so I looked it up, says throwing a two-handed weapon is full-round action, as a spear is a two-handed weapon. Though it was a bit unclear if this was for just Throwing anything that can't normally be used as a thrown weapon.

If the throwing is standard action.
Spear Throw: 1d20 + 3 ⇒ (16) + 3 = 19 if the nearest unentangled enemy is beyond my range increment of 20 it is -2
Spear Damage: 1d8 + 4 ⇒ (4) + 4 = 8

If not, I'll keep my first post

Mechanics: Move 30 ft and throw a spear at nearest unentangled and not in melee foe. Quick Draw my next spear to be armed.


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Round 3

Phineas continues moving behind Poseus approaching the lighted area where melee is occuring. As Poseus stops to launch his weapon at the monstrosities, Phineas stops alongside and holds up his raven holy symbol, invoking his god Mithras. "Mithras the Protector, give your blessing to these friends of Good in their fight against these beasts. Let them feel your power and protection."

Move Action - move 30ft to position near/behind the rest of the battle.
Standard Action - Cast Bless, which gives all allies within 50' radius of caster +1 on attack rolls and saving throws for 1 minute.


male

during round 2, Dieredon slays another monster (for a total of 2 killed so far, and 2 remain), Wescara throws a spear into the swamp, Welkin manages to bite another monster for 2 points of damage, and three of five monsters break free from the Entanglement Spell. As round 3 begins…

Dieredon and Welkin manage to maneuver one of the monsters (the one that has been bitten) between them, and with the advantage, Dieredon easily dispatches the monster with a slash of the large Elven Blade.

From the edge of the light a spear sails across the air. As a monster scrambles to get out of the spell’s reach it is struck by the spear and it falls lifeless back into the water.

Phineas voice is heard clear and loud across the sounds of plants snapping and water splashing. He calls forth a powerful Blessing on all of his friends.

The last of the first monsters to get out of the water lunges at Welkin, attacking with a spear, using both hands

Welkin
Melee Spear Attack: 1d20 + 2 ⇒ (7) + 2 = 9 damage if successful Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Two monsters who broke free of the spell, will rush toward Marcus and Phineas.

Calex and Poseus are just a few steps behind them (10’), due to their hesitation in deciding on what to do, but, in this round, round 3, Marcus and Phineas will be 10’ from two monster coming their way in a hurry

The two monsters still held by the Entangle Spell will try to break free again

Strength Check versus DC 15: 1d20 + 1 ⇒ (7) + 1 = 8
Strength Check versus DC 15: 1d20 + 1 ⇒ (20) + 1 = 21


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 4, AC: 17, HP: 11, Flank

Dieredon again glides into a flanking position with Welkin and attacks the enemy that just damaged his ally.

CB ATT: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
CB DAM: 1d10 + 3 ⇒ (9) + 3 = 12

Crit Confirm:1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
XTra Crit Dam: 1d10 + 3 ⇒ (9) + 3 = 12


Female Human Druid 1 [ HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6 | Init +2 perception +8 | CMB +0 CMD +12 | Exp:285]

Round 4

Move action to next fallen enemy. Move action to pick up another spear.

Forgetting the missed spear throw, Wiscara instantly looks around for another one, nearby Dieredon she saw another and dashed to pick it up and point it at the approaching enemies.


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Round 4

Poseus moves closer to Dieredon, Wiscara, Chance and Welkin. A spear in his hand, ready to strike at the next creature that approaches.

"Get back you vile creatures, or I'll skewer you myself!" A slight tremble in his voice, this is the first time he fought and killed anything other than an animal.

Move action 30 ft closer, Readied Action to strike at any goblinoid coming into the reach of my spear.


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

DD- don't forget to add your +1 from Bless, might help on Crit confirm? Doesn't look like you need it for the rest...

Round 4 HP 11, AC 15 (19 with action described below)

Seeing the 2 slimies wriggling his way, Phineas is torn about what to do. He's not really been in combat before either, and he has seen Roan lying wounded nearby. He takes the chance that the youth will survive until the monsters are dealt with. Phineas takes a defensive stance to counter the oncoming creatures holding his quarterstaff out to ward any blows from the enemies, while the rest of his friends form up. He's quite relieved when Poseus steps up and warns away the creatures even if it's not totally effective.

"Get ready Marcus here they come," he whispers through gritted teeth silently praying for the courage and strength to deal with this onslaught.

Total Defense as Full Round Action. Adds +4 Dodge bonus to AC for 1 round. If possible, 5 ft step after defense to disengage from combat and move towards the prone Roan.

Total Defense:
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.


male

As the heroes of Woodbridge dart from place to place near the edge of the bog, small monsters struggle to free themselves from Wiscara’s Spell and frightened individuals steel themselves for what may come next.

When suddenly, from across the still water of the little lake in the bog comes the loud and ominous sound of tree branches snapped like twigs, followed by a splash and the sound of something huge thrashing in the water.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

round 4HP 8, AC 17
Calex moves a bit closer to the rest of his friends, and sees for the first time what they are fighting- monsters straight out of some horrible tale meant to frighten children into behaving. But this was no book and Cal was not safely sitting in his favorite chair back home reading about it. Up to this point, Calex had been very careful not to use any magic that the villagers might see as dangerous, but these creatures and the threat they represented meant that was a line Calex had to cross today. After a deep breath to steel his nerves, Cal summons an emerald-coloured orb of hissing liquid. With a flick of his wrist he sends it darting towards one of the bog-goblins going towards Marcus & Phin.

Acid Dart: 30' ranged touch attack. Does 1d6 dmg

Acid Dart ranged touch attack:1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d6 ⇒ 1 D'OH!


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Marcus?


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

fight defensively so AC is now 18 for now

Marcus continues to run to the aid of his fellow villagers. Hearing that the strange creatures are coming, Marcus tenses up, covering up his more exposed parts. That is, after he shudders at the mere sight of the tentacle clad beasts, like something from his nightmares. At least his friends have fought them back, Marcus hopes one of the creatures will leave itself open to an attack.

Ummm guys, what is that sound coming from the lake, since when does something so small make that much noise?, Marcus asks while looking at the other side of the lake where to giant splash came from.


male

Dieredon easily fells another monster, as it keeps turning its head to keep an eye on the wolf nipping at its tentacles, when with one swing Dieredon removes its head from its body, making its need to know where the wolf is suddenly unimportant.

One of the last two monsters still held by the spell manages to wriggle free from the weeds, and with alarming speed it jets away from the shore across the lake in the opposite direction from the loud splashing sounds coming this way.

As the body of the monster falls to the ground, Welkin lifts his head and sniffs the air, looking toward the lake, and then he begins to whine and pace back and forth nervously.

Two of the tentacle monsters rush toward Marcus and Phineas, and attack them spears. As soon as the monsters are in a position to attack, Marcus and Phineas both realize that the tentacles of the things are swiping across the ground and threatening to entangle the men’s legs

Marcus
Melee attack, two handed: 1d20 + 2 ⇒ (5) + 2 = 7 , damage if successful Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Free trip attempt CM Trip: 1d20 + 4 ⇒ (17) + 4 = 21

Marcus is tripped, and cannot attack this round - he is now Prone

Phineas
Melee attack, two handed: 1d20 + 2 ⇒ (7) + 2 = 9 , damage if successful Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Free trip attempt CM Trip: 1d20 + 4 ⇒ (2) + 4 = 6

Characters who were waiting to attack, should do so now, and then that will be the end of Round 4


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Bump...


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

Marcus deftly dodges the spear, unfortunately he leaves himself wide open to the slimy tentacled beast. The thing before him, wraps its disgusting tentacle around his leg, and whips Marcus to the ground quite efficiently.

Aahh! What the, Marcus doesn't get the rest of his sentence out as he goes crashing to the ground. somebody get this thing off of me!

Go full defensive, AC is now 20


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Round 5 HP 11, AC 15

Phineas' defensive posture allows him to use the quarterstaff to parry away the spear thrust from the creature. Fortunately, his sidestep towards the rest of the group allowed him to avoid the same fate as Marcus. Phineas watches with horror as his friend is tripped by the tentacles and his helpless on his back.

Still close enough to close with the monster, Phineas grips his quarterstaff in the middle. He quickly lunges at the monster with one end, then rapidly snaps his wrists back to also attempt to strike him with the other end.

Attack (+Bless): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Even with the blessing of Mithras, Phineas lack of skill with weapons tells, and his blow goes wild, easily missing the bog-goblin


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Round 5 Hp7/7 AC 11

Poseus, seeing that Marcus is in trouble with creature rushes to his side, charging the creature with his spear.

Spear Charge (+Bless): 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Spear Damage, Two-handed: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

yikes those are some bad rolls all around

Poseus tries to stab the creature with all of his power but the extra power he puts into it makes it quite inaccurate.
He quickly looks around him, feeling quite vulnerable now. AC11 till next round

What was that large splashing sound? Do we have more of those small critters incoming?


Female Human Druid 1 [ HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6 | Init +2 perception +8 | CMB +0 CMD +12 | Exp:285]

Round 5
HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6

MA: move upto enemy next to Dieredon.
SA: 1d20 + 0 ⇒ (2) + 0 = 2
FA: 5ft. step back.

Wiscara steps up next to Dieredon and stabs the spear forward towards the nearest enemy, missing completely. She takes a couple steps back, looking around trying to gather what was happening. She looks back to Roan, making sure he was still there and ok, Remembering they needed to get him back soon. Real soon.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 5, AC: 17, HP: 11, Flank

Dieredon again glides into a flanking position with Welkin or Wiscara (if possible) and attacks the next standing enemy as he wades through them like wheat at harvest.

CB ATT: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
CB DAM: 1d10 + 3 ⇒ (10) + 3 = 13


male

haha, never should have gone for that extra flourish


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I was bound to miss eventually...lol!


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

are you adding the +1 from Bless? not sure the A/C to hit, but 14's got to be close


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Whoa round 5 already! I better jump in here!

Cal looks at the chaos surrounding him and his friends, tries to make some sense of what was happening. Suddenly he hears Marcus cry out and turns to see him fall with one of the bog-goblins upon him. Calex reacts instinctively, firing another of his conjured darts at Marcus' foe.

ranged touch attack, +3 dex, +1 bless, -4 firing into melee: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1 >.< D'OH AGAIN!
I dont see the point after that attack roll, but here is the theoretical damage: 1d6 ⇒ 1 Oh lookie another "1". I'm thinking gremlins - it cant possibly anything else.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

No, Phineas...missed that. please add GM terquem, if it matters...thanks!


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Wonder if the d20 is ever going to hit double digits for us. It's a 1,2, and 3 this round...Heroes of Woodbridge need a little dice training. Maybe we should just stick to RPing town life...


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3
Brother Phineas wrote:
Wonder if the d20 is ever going to hit double digits for us. It's a 1,2, and 3 this round...Heroes of Woodbridge need a little dice training. Maybe we should just stick to RPing town life...

Prolly not a good idea- with these rolls we'll end up burning down the village during the festival BBQ or something


Male Human Feyblood (Sylvan) Sorcerer 1

Deftly dodging the attacks from the monsters, and with the ones he doesn't dodge bouncing off of his magically enhanced fur, Welkin keeps cooperating with Dieredon to flank the goblins. Unfortunately, the creatures are too quick for him, and his bites meet only air.

1d20 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13: Welkin to-hit


male

The sound of something very large moving through the water grows louder, and then, there is a scream. It is a strange scream. A high pitched shriek followed by the sounds of flesh being rendered and bones being ripped apart.

In the dim light just beyond the edge of the light from the stones on the ground, at the very edge of the spell that is causing the plants to entangle everything within their reach, something huge lumbers.
As the weeds and plants of the lake bottom lash out and try to hold the monster that is approaching, it bellows a tremendous growl that sounds like a rasping horn, “Booooooragggghhhhhh!” is roars, the sound dropping to a low base that literally shakes the very ground.

Everyone must make a Will save versus Fear (don’t forget the +1 bonus from the Bless Spell). The DC for this is 12

Reflex Save versus Entangle: 1d20 + 4 ⇒ (4) + 4 = 8 : Strength Check to break free if caught: 1d20 + 11 ⇒ (8) + 11 = 19

Silence follows the monster’s call, and then the air is filled with sounds, as birds launch into the sky from surrounding trees, the sound of animals running in panic can be heard in the darkness, and then when the sounds of nature being disturbed are silent again, from the east, comes the faint call of a clear and high pitched horn. It is far away, but it is a long and unmistakable call.

The remaining monsters seem to pull themselves up as high as they can, as if the other creatures bellow has electrified them. They drop their weapons and flee into the forest.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Will: 1d20 + 2 ⇒ (17) + 2 = 19

Is this an enchantment? If so, add 2. Thanks


male

no, this is a supernatural ability


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Will+3+1(bless): 1d20 + 4 ⇒ (19) + 4 = 23


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Will + Bless: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
lol and I just complained in another threat that the dice gods were very cruel to me.


Female Human Druid 1 [ HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6 | Init +2 perception +8 | CMB +0 CMD +12 | Exp:285]

Will (blessed): 1d20 + 7 ⇒ (8) + 7 = 15
would have been a sad day if I was the one to fail here


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Will blessed: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Now, we get the rolls!

Phineas hears the beast's call and watches fascinated as the opposing creatures drop weapons and turn tail. A momentary shiver runs down his spine at the approach of the behemoth. "Whatever it is it must be HUGE," he thought. Then his nerve steels and his concern for the others takes over.

"We don't want to be here when that things surfaces. Marcus, help me grab Roan and lets get out of here. Perhaps the hunters can cover our retreat but follow quickly."

Phineas dashes to the side of injured boy and begins to lift him to get everyone away.

"C'mon lets MOVE!"


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

1d20 + 2 ⇒ (16) + 2 = 18... Will post more fluff when off work


Male Human Expert 3...HP 18/27 | AC 16 | TCH 13 | FLT 13 | F/R/W 2/4/3

As Marcus is down on the ground, protecting all of his fleshy parts from the spear jabs, he hears a land-rumbling base tone. Straining his eyes in the general direction, he sees nothing, but can feel his bones shakes from the sheer volume and register of the noise.

It takes Marcus by surprise, and he trembles in fear until Brother Phineas voice snaps him out of whatever possible terror lurks behind the booming sound.

Of...of course, may the others have nerves of steel as well as us. Let us grab Roan before whatever made that noise shows itself. Marcus will say with a slight tremble in his voice

even though I made the save playing as scared. Move action stand up, move over to Roan to assist Bro Phin in carrying him outta here, and stowing weapon when reaching Roan.


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Poseus trembles a bit as well, but keeps his cool, anxious and curious as to what the big creature might be coming towards them. Though he is curious his muscles tense and he is ready to bolt at any minute.

"Go as quickly as you can, whatever this is, its huge!"

Readied Action to move as soon as I see the creature or the Light Spell of Chance goes out, my low-light vision could perhaps see it while the Light spell of Chance is still active.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon carefully looks to the water and draws his bow, notching an arrow.

Poseus, quickly, lead them out! I will cover our retreat.

What in the name of Calistria is that?

Knowledge Nature: 1d20 + 5 ⇒ (2) + 5 = 7


Female Human Druid 1 [ HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6 | Init +2 perception +8 | CMB +0 CMD +12 | Exp:285]

[dice=Knowledge(Nature) on BBEG] 1d20+7]
As the monster comes charging out of the water into view Wiscara freezes. It was the largest thing she had ever seen and it terrified her. As it was caught momentarily by the plants and vines she thought it would give them enough time to escape but the next instant it ripped free as if only held by paper. That thing could crush any of them in one blow she was sure. The only option now was to run.

She clamped her hands to her ears as the thing let out a tremendous bellow that rattled every part of her. As the squid-goblins run into the forest after the horn sounds she knew they must do the same. Though she felt like just running until she was safe, thoughts of the others with her filled her mind and pushed away the fear. Help me get my friends away from here. She looked to Phineas who was lifting Roan. She knew he would slow them down but perhaps she could help, she wasn't sure how she could but she ran over to Phineas and helped him lift Roan onto his shoulders, muttering several words in a strange language. She feels another presence leave her as she does so and feels like something changed but does not know what. "We have to run!" she yells at everyone and no one, while looking back at the beast.

Move action to go to Roan/Phineas.
Standard action to cast Ant Haul.
Wiscara has unwittingly casted Ant Haul on Phineas. All level 1 spells gone. Hopefully you aren't slowed down now, you can carry three times your usual encumbrance for two hours, does not affect any armour penalties from wearing armour. Perhaps you know what's happened (divine spells and all) but maybe not.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Cal shudders briefly as the huge creature lets out a terrifying bellow, then steps up next to Dieredon, flexing his fingers and reaching into his spell pouch as he moves.
"I have a one-shot spell that might stun the beast and allow us to stop it, or at least run away." he says to the archer beside him. "I need to be within 15 feet for it to work, and if the thing resists, I'll most likely be its next meal." Calex gives the elf a nervous grin."I don't think I would like that very much." Calex pulls a handfull of colored sand from from his pouch.

Move action to go to Dieredon
ready my Color Spray (DC 15 to save vs. will) as soon as it is in range


Status:
HP: 25/25; AC: 16, T: 13, FF: 13; CMD: 19; Fort: 5, Ref: 6, Will: 1; Init +3; Perception +7
Gymnaga Commoner 1/Ranger (Skirmisher) 2

Poseus, though not being a religious person, the first thought that comes to his mind as he sees the creature lurking up at the edges of the light.
Oh... my....

His body outpaces his mind though, sprinting 30 ft away at the sight of the monstrous creature.

"Dieredon, grab your friend and move! This is far larger than any full-grown stag or elk."

Readied action to move, else double move


Male Human Feyblood (Sylvan) Sorcerer 1

1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23: Chance Will save vs fear
1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9: Welkin Will save vs fear

Welkin's tail falls between his legs as he whimpers, cowering at the sight of the colossal creature. "Welkin! Get out of there now!" Chance shouts, fumbling around for his whistle.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Forget it, Calex, it will surely not allow you to cast. Run!

Dieredon picks up Welkin and tries to carry him out of the area of the beast while he runs by Calex.


Stats:
HP: 24/24; AC: 17, T: 13, FF: 14; CMD: 16; Fort: +3, Ref: +4, Will: +4; Init +3; Perception +7
Human male Wizard/3

Calex rapidly follows the others, angry at being run off, but knowing that for now at least, it is the best course of action left to them.


Female Human Druid 1 [ HP: 10/10 | AC:15 T:12 FF:13 | F: +4 R: +2 W:+6 | Init +2 perception +8 | CMB +0 CMD +12 | Exp:285]

Wow I previewed it and everything, that's strange.
Knowledge (Nature): 1d20 + 7 ⇒ (15) + 7 = 22


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Ant Haul is a new spell on me, don't have a druid in my regular game, I guess. Good use of it though...Per the rules, Phineas (STR 13) would have a carry capacity of 150lbs max. With the spell, that's triple. Guessing Roan is probably less more than 150lbs but less than 300lbs, so it'd be Medium encumbrance and slow my base speed to 20 ft. Can still run at 4x. Not sure how help carrying affects that.

Phineas magically tosses the injured youth over his shoulder surprised by his newfound strength (maybe that's just the fear working overtime?).
He then bounds off as fast as his long shanks can carry him on the dark boggy ground. As far as he can tell, headed back to town, but woodcraft isn't his strong suit and fear is overriding the rest of his thought processes.

Since he's slowed a little by the youth, he starts to follow whoever makes it to the front of the pack.


Male Human Feyblood (Sylvan) Sorcerer 1

Seeing that his friend had saved Welkin, Chance began to retreat as well. He follows alongside Dieredon, casting light on the whistle he had retrieved.

"Thanks, Dieredon. I owe you one."


male

The first instinct is to run. Run away. Run far and run fast.

But after only a few steps, the dark and dense nature of the woods around Woodbridge become threatening, and everyone changes course, turning in their headlong panic to get away from the beast in the lake, everyone looks for the light, and when they see it, they run toward it. Soon, the whole group, Wiscara, Phineas, Dieredon, Chance, Calex, Marcus, and Poseus, are running as a tight little group.

The sound of the beast crashing into the woods behind them is close, but not approaching.

In the distance, to the right, is another sound. It is, again, the sound of a horn, a brass horn, and this time the note is long, and it trills up and down three octaves as it sounds.

Turning toward what must be the sound of a villager’s horn, the party changes direction, and in a few moments you find that you emerge from the dense trees, and you see a group of villagers, twenty or more strong just a few hundred yards ahead of you, and beyond that, the lights in the windows of Lakeside.

Behind you the forest has grown silent.

The people of Woodbridge rush toward you, Patricia Flaherty is in the lead, and she carries a long handled battle axe in one hand. She is dressed in a suit of armor made from pieces of leather that are, here and there, reinforced with large iron rings. In her other hand she carries a brass trumpet.

Behind her are many people of the village, Young Connor O’Lehig, Ulan Goodwell, Marcus’ father, Eghan Dooley, Wiscara’s Mother, Oscar and Lulu Oghan, and there are three Meataur, two young men and one young woman. The Meataur wear leather armor, and heavy Rafghams of dark red, with a silver crescent pattern, a piece of material made from something reflective, stitched on the right flank.

Wiscara:
You recongnize Rosilindaea’s oldest son, Henri, he is nineteen, one of his friends, Michelin, he is twenty, and a young Meataur girl named Fiona McKecknee. You do not understand the significance of the matching and symbol emblazoned Rafghams

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