Race |
M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3 |
About Brother Phineas
Brother Phineas
Male human cleric of Erastil 1/ranger 2
LG Medium humanoid (human)
Init +3; Senses Perception +9
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 22 (3 HD; 1d8+2d10+2)
Fort +5, Ref +6, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4/19-20) or
quarterstaff +2 (1d6)
Ranged longbow +6 (1d8+1/×3)
Special Attacks channel positive energy 7/day (DC 12, 1d6), combat style (archery), favored enemy (undead +2)
Domain Spell-Like Abilities (CL 1st; concentration +4)
At will—speak with animals (4 rounds/day)
6/day—touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, calm animals[D] (DC 14), detect evil
0 (at will)—detect magic, guidance, light
D Domain spell; Domains Animal, Good
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 10, Wis 16, Cha 14
Base Atk +2; CMB +2; CMD 15
Feats Extra Channel, Point-Blank Shot, Precise Shot, Two-weapon Fighting
Traits deadeye bowman, friend to animals
Skills Acrobatics +0 (-4 to jump), Handle Animal +9, Heal +8, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (religion) +4, Perception +9, Ride +1, Sense Motive +8, Spellcraft +4, Stealth +4, Survival +8
Languages Common
SQ track +1, wild empathy +4
Other Gear studded leather, arrows (40), dagger, longbow, quarterstaff, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Parables of Erastil)[UE], spell component pouch, trail rations (5), waterskin, wooden holy symbol of Erastil, 32 gp, 12 sp, 10 cp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (7/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Touch of Good +1 (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.