Trane Loften |
Trane attacks with his new claws and teeth trying to finish the creature of earth.
power attack bite: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 101d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
power attack claw: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 201d4 + 5 + 4 ⇒ (3) + 5 + 4 = 12
power attack claw: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 161d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Garm Stoutsole |
Seeing how easily the elementals are going down, Garm simply chooses to keep an eye out for more trouble during his turn, his resounding voice still echoing in the minds of his comrades.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Just keeping an eye out for other foes or noises to indicate if anything is amiss.
Uldar Aren |
Uldar retreats 5 feet more L3 and shots two more arrows at #2 (or other one if #2 is destroyed).
Shortbow+PS+PB+IC-RS: 1d20 + 10 + 2 + 1 - 2 ⇒ (1) + 10 + 2 + 1 - 2 = 12
Magical/Piercing damage+IC: 1d4 + 2 ⇒ (1) + 2 = 3
Shortbow+PS+PB+IC-RS: 1d20 + 10 + 2 + 1 - 2 ⇒ (7) + 10 + 2 + 1 - 2 = 18
Magical/Piercing damage+IC: 1d4 + 2 ⇒ (1) + 2 = 3
Story Master |
Trane attacks elemental #2, and one of his claws knocks stones from the creature's body!
Chaandra resumes her attack on elemental #4, and one of her claws manages to inflict more damage!
Garm continues his soliloquy, enhancing his comrades...
Uldar continues shooting arrows at elemental #2, and one manages to knick a pebble off its torso. The other arrow shatters upon striking the rocky foe!
Story Master |
#2 Reflex Save for Half Damage: 1d20 ⇒ 17
Kalizama's spell casts a bolt of electricity at Elemental #2. The creature dodges out of the way, but still takes damage! Large chunks of rock fly from the creature, and it stands emitting an acrid smoky pallor!
Roran swings his falchion at #2 1d20 + 14 ⇒ (12) + 14 = 26 and finishes the creature off, reducing it to a pile of rocky rubble!
Only #4 is left - Brandor?
Brandor Bulwark |
Brandor takes another crack at the creature.
Attack: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19
Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Uldar Aren |
Uldar retreats to the wall more L2 and shots two more arrows at the remaining elemental.
Shortbow+PS+PB+IC-RS: 1d20 + 10 + 2 + 1 - 2 ⇒ (8) + 10 + 2 + 1 - 2 = 19
Magical/Piercing damage+IC: 1d4 + 2 ⇒ (3) + 2 = 5
Shortbow+PS+PB+IC-RS: 1d20 + 10 + 2 + 1 - 2 ⇒ (9) + 10 + 2 + 1 - 2 = 20
Magical/Piercing damage+IC: 1d4 + 2 ⇒ (2) + 2 = 4
Brandor Bulwark |
Brandor gathers everyone around him, and chants a quick prayer.
Channel heal: 3d6 ⇒ (4, 2, 1) = 7
That wasn't quite enough.
Channel heal: 3d6 ⇒ (5, 4, 2) = 11
Uldar Aren |
As his wounds heal and he thanks the dwarf for the caring, Uldar approaches the areas pointed out by Kalizama and carefully checks them to discover what is generating the magical effect.
Perception (+2 vs traps): 20 + 9 = 29
Take 20!
Roran Strax |
Roran grunts at the healing magic. If there's any kind of magic that should exist, that's it.
He remains vigilant while other magic things are going on. He's sure that in time the casters will figure stuff out and they can move on, but for the time being he just remains on the lookout.
Uldar Aren |
"Well, unless there is some invisible thing over here, I think you are having some trouble with your sensor Kalizama" the halfling smiles at the wizard.
He then walks over the pyramid with Thrane and checks the chest there.
Perception (+2 vs traps): 1d20 + 9 ⇒ (8) + 9 = 17
If the chest seems secure, he do whatever is needed to open it.
Disable device (unlock): 1d20 + 16 ⇒ (7) + 16 = 23
Story Master |
Uldar examines the bronze chest and discovers it is neither locked nor trapped. He opens it and finds it contains a bronze maul, knife, bowl, and ewer. All of these items are visibly evil, and each item, including the box, is worth 25 gp - if you could find someone who would want to buy them...
Kalizama continues to detect emanations of magic auras from the locations previously described...
Uldar Aren |
"Are the auras of invisible objects or a lingering magical effect? Or do they instead come from inside the pyramid or other hidden place?" Uldar asks Kalizama.
Uldar Aren |
"Does anyone has a shovel?" Uldar smiles as he draws his spear and stabs it into the ground, trying to assess if there is anything there. He tries to use it to remove as much ground as possible.
Story Master |
Kalizama pinpoints the location of the emanating magic auras, and the party digs into the earthen floor at each location. Using weapons to dig is not the most efficient way to move dirt, but eventually each spot is uncovered.
The first area excavated and searched produces 800 gp and a flask, a potion of reduce person.
The second area produces 200 pp and a suit of chain mail + 1 (total AC = +7).
The third area produces 28 brown spinels (each worth 100 gp) and a morning star + 1.
The fourth and last area excavated and searched produces a ring of protection + 1, a rope of climbing, a leather case containing a wand of hold person (CL5, 8 charges, DC15), and a brass box containing three jars of Keoghtom's Ointment.
Robe of Climbing:
A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner. A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied, but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked. Value = 3,000 gp.
Keoghtom's Ointment:
A jar of this unguent is 3 inches in diameter and 1 inch deep, and contains five applications. Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison (as neutralize poison with a +5 bonus on the check). Applied to a diseased area, it removes disease (as remove disease with a +5 bonus on the check). Rubbed on a wound, the ointment cures 1d8+5 points of damage (as cure light wounds). Each jar is worth 4,000 gp.
Uldar Aren |
I have updated the treasure sheet, mark those objects you want to keep there
"It is ok to me Kalizama. Only object I have interest on is the rope of climbing but you can keep it. I think though the protection ring should go to the front liners. I will keep the reduce person potion if no one else is interested in." he then looks to Brandor "You probably want the morningstar, don't you?"
The halfling approaches then the doors to the south and starts checking the 3 pairs of gates.
Perception (+2 vs traps; left): 1d20 + 9 ⇒ (9) + 9 = 18
Perception (+2 vs traps; central): 1d20 + 9 ⇒ (1) + 9 = 10
Perception (+2 vs traps; right): 1d20 + 9 ⇒ (7) + 9 = 16
Brandor Bulwark |
1 person marked this as a favorite. |
"Morningstar's a fine weapon, to be sure, but I prefer me own Warhammer." He swings it of his shoulder, as if to show how fine a weapon it is. Also, it is +1, so I am good there.
"I ain't here to squabble about loot. If she is feeling sorely under-protected, let her have it. Surely we can get another ring next time we are in town. Of course, there is always this fine chain mail you can try on..." Brandor chuckles at his own joke.
Looking at the jars of Keoghton's Ointment, Brandor says "Ya'all should carry these, in case we get separated or I go down and can't be healin' ya up."
"As for the other, Uldar seems to have the most use for making himself even smaller, so have at it."
As always, great job tracking everything Uldar!
Story Master |
Uldar examines the three doors on the south side of the Earth Temple.
The left door (145 f) is plain wood, and opens easily. It appears to be a robing room, with no exit save the door you have opened. A padded bench runs the length of the east wall of this 10' square room. A number of pegs and hooks are along the north and south walls, and a large cabinet stands by the west wall. Seven cloaks of brown cloth are hanging on the pegs, and three pairs of sandals are tucked under the bench. The cloaks and sandals are human-sized. In the cabinet are several large jars of wine, twelve pewter drinking cups, five plates with small amounts of different sorts of dirt (red, yellow, brown, black, and pale gray), an ivory bracelet set with a huge carnelian (worth 500 gp), and a bone scroll case. Inside the case is a scroll containing the spell Endure Elements.
The center doors are huge bronze valves. These bear a strange set of silvery-glowing runes, obviously chiseled into their face by someone other than their maker. They are sealed shut, with soft iron filling all the cracks.
The right door (145 g) opens easily, and inside the room a heap of large and small stones fills the center of this 10' square room. Piles of different types of dirt are in the corners and along the walls, and only a narrow path through the room remains clear. Twelve small kegs are stacked along the south wall, three across and four high. The kegs are filled with fuel oil for the cressets; each holds just a bit more than seven gallons. On the inside face of the door is a parchment bearing a message, in Common. It instructs Romag to pay his fealty to the Water Elemental Temple or else prepare to die horribly. It reminds him that the relative power of their elements is reflected in the predominance of water to land. Several obscene remarks have been added to the missive, probably by Romag....
The full level map has been updated.
Brandor Bulwark |
Medieval version of facebook?
Brandor will pick up the scroll. Might be handy for someone later.
"What is with all this dirt?"
Uldar Aren |
"Uf, don't know, but this is a nice bracelet and a useful scroll." Uldar picks up the objects and after placing them in the donkey he moves towards the central doors and tries to force them open.
"I don't know if I will be able to open them, but I can try."
Disable device (unlock): 20 + 13 = 33
Uldar Aren |
Trane Loften |
Trane gives the cloak of resistance to Roran (+1). "Best to keep you from being charmed or incapacitated by magic." Trane takes the ring of protection if the mage is unwilling to be on the front line.
Uldar Aren |
As soon as Uldar touches the doors he rears back and starts bubbling like a little child "No-no, we cannot go inside there. He rears to the middle of the room and starts crying, holding his head and bubbling unintelligible speech "[b]I was to kill him, I promise, I will"