Tark's Skull and Shackles: Feversea Swashbucklers (Inactive)

Game Master Tark the Ork


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Con check: 1d20 + 2 ⇒ (7) + 2 = 9

Mugwort works as hard as he can, but eventually even hard little goblins with sharp teeth and a fire addiction give out.


Male Half-Elven Swashbuckler Lvl1 HP 9/9 INIT+4 AC 16 CMB+2 CMD+16 Rapier (+5 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 Saves: F+0 R+6 W+0

Con Check: 1d20 + 0 ⇒ (5) + 0 = 5

Alistair is weathered and goes down for the count with little grace save he gave it his best.


Male Orc Expert 5

If the gimp wizard shows you all up again I am going to be a very sad GM. But also amused. I think there's mental illness in that somewhere.


male Human Rogue (Pirate) 1

Constitution DC 14: 1d20 ⇒ 6

Riven monkeyed his way through the rigging with a sure handedness that was more than reassuring with the storm having its way with the Womrwood. It was backbreaking work and the typically jovial sailor succumbed to exhaustion. His last thoughts were...and dis be what happens when you louse da whole damn crew up with with dat vile grog each an every night, it is...


Male Human, dual talent Hedgewitch 3

Con check 1d20 + 1 ⇒ (13) + 1 = 14. Gimp wizard for the win! Prof sailor just cause 1d20 + 5 ⇒ (16) + 5 = 21

As the storm rages somehow Ryzern is always in the thick of it. At one poing even jamming his peg leg between the yard and the mast to free both hands.

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