About Alistair DuphraneAlistair Duphrane Backstory The first and only son of a wealthy trading merchant Elven father and Chelaxian Human mother. He grew up in and around the docks of Magnimar. He spent his days following his father around and being generally doted on. He was well educated and attended a fine school where fencing was his favorite activity - his quick reflexes enabling him to best his opponents and eventually even his teacher. All was well until his father's untimely death when he was a young boy of 10 in an accident while loading a ship with cargo. Though his father's partner, a human named Aergon, was ruled out as having any negligence in the matter, Alistair's suspicion remains - did he see something that day or was he just imagining it? Aergon always fancied Alistair's mother and was 'there' for her during her time of need. Soon she was pregnant and they wed. Ultimately they would have two sons. Over time Aergon cared less and less about hiding his prejudice for elves and half-elves. Eventually tolerance turned to indifference then to abuse. Soon he was being abused routinely anytime his mother was not around. The torture was reinforced by his half brothers once they were old enough to land a punch. Then, at 18, his mother got sick. Once she had passed there was no place for Alistair. He had no share in the company and Aergon threw him out. At first, he did what he could to survive, getting by working the docks, in any way he could. While not entirely slight it is not the work he was made for. He's quicker and more agile than the others and this has saved his hide a couple of times in just the short time he has been on his own. He wants something more, he wants his birthright back, he wants to find out what happened to his father. Fearing that Aergon was not satisfied with his exile from his family home, worried that he might turn him in to the government as some type of traitor, or worse, Alistair boarded a ship as a deck hand out of Magnimar and, over a series of voyages has ended up in Point Peril, far, far from home. - He's angry, understandably so, and frustrated. He's not sure where to place his anger and that might get him into trouble - He's young, so despite his father's teachings during his early years, he's inclined to be brash and take risks. At this point he feels he has nothing left to lose - He feels like hes owed something, but not that the world owes him - Having been a victim, having been bullied, he has a soft spot for others being preyed upon or whos weaknesses or vulnerabilities are being exploited. But he doesn't view himself as a victim he sees himself fully capable of defending himself and securing what is his - Its going to be a long time before he extends his full trust to anyone - He's been finding himself spending more time in taverns as of late and has developed a bit of a weakness for wine, women and song - A life of adventure on the seas awaits him I envision playing Alistair as the ‘unexpected hero’ … he is thrown into circumstances that are beyond his control. He must summon the ability to survive, find and hone his skills and ultimately thrive. For the past several weeks Alistair has been getting by scrounging up whatever work he can, most often as a dockworker or deck hand. When he’s had the gold, and hasn’t drank it away, he’s been staying at a few of the local taverns ... on this night he has had way too many and his wits and senses are no longer serving him ... at first, a haze, now a blurr, the room is spinning Appearance His human traits clearly dominant ... dark brown hair, olive skin. Brown eyes. 24 Years old, 6’2 inches Tall, 160 lbs. Character Sheet __________________________ GENERAL__________________________ Male Half-Elven Rogue
STR: 14 [+2 modifier]
Initiative +4 = 4 [DEX] Action Points (Lifetime) 5 Favored Class: Rogue - Swashbuckler Favored Class: Ranger Faith: Abadar __________________________ DEFENSE __________________________ AC 16 = 10 + 2 [Leather] +4 [Dex] Flat-Footed 12 Fortitude Save +0 = 0 [base] +0 [Con]
__________________________ OFFENSE __________________________ Speed: 30ft (6 Squares) Basic Melee Attack +2 (+4 with Rapier) [Weapon Finesse] Basic Ranged Attack +4 CMB +2 = 0 [BAB] +2 [Str] +0 [size]
_________________ Feats, Skills and Special Abilities _________________ Feats: Besmara's Blessing: Gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. Skill Focus: Profession - Sailor +3 (Racial bonus feat) Skills: Total + Ability Mod. + Ranks + Misc. Skill Ranks: 8 [Rogue] +2 [INT] Acrobatics +8 = DEX 4+1+3 [1 Rank]
Special Abilities Half-Elf Low-Light Vision
Rogue - Swashbuckler Swashbuckler replaces Trapfinding with ability to take Combat Trick twice over his lifetime. Additional martial weapon proficiency - Cutlass Sneak Attack +1d6: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Languages Common, Elven, Varisian and Chelaxian [Bonus +2 INT] __________________________ Equipment__________________________ Max starting gold: ?gp remaining: ?gp Carrying Capacity: Light Load: 58lbs.
Held/Worn Equipment: The clothes on his back |