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Fort: 1d20 + 8 ⇒ (19) + 8 = 27

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Puh, glad Shayla saved...
Baern appears behind Shayla and throws an acid splash at the draugr in the water but misses. The other draugr attempts to climb the rock to get to Laestri. double move
Climb: 1d20 + 14 ⇒ (10) + 14 = 24
Round 2: Haste is active!
Roland
-----------
Fossegrim
-----------
Laestri
Shayla
-----------
Draugr yellow -29HP
-----------
Baern
-----------
Draugr green
-----------
Suri
Kali (+2AC)

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So am I! I'd just rid Shayla of the negative levels she gained from another creature in her previous adventure.
Suri goes all-out versus the draugr east of Shayla.
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Free trip: 1d20 + 9 ⇒ (12) + 9 = 21
+1 Claw #1, +1 Haste: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6
+1 Claw #2, +1 Haste: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d3 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Extra attack from Haste: +1 Bite, +1 Haste: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Free trip: 1d20 + 9 ⇒ (16) + 9 = 25
On all rolls: +4 vs. humans, +2 vs. evil outsiders

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Assuming I'm in control of my actions:
Kali privately curses herself for allowing herself to succumb to the river-b~$*%'s enchantments, then responds with her own torrent of wrath.
Spending 1 Ki to gain another attack. Note that the bleed damage is not cumulative, but of course I don't know which one will hit first.
4 attacks: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Belier's Bite bleed damage: 1d4 ⇒ 3
Fire 2!: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Belier's Bite bleed damage: 1d4 ⇒ 3
Here she comes again!: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Belier's Bite bleed damage: 1d4 ⇒ 2
Armed like a Hindu goddess!: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Belier's Bite bleed damage: 1d4 ⇒ 1

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Hmm - that is odd. Since yesterday, I keep getting an error when I click on this gameplay thread from the campaign page

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Roland will step and shoot again if any foe remains moving.
We can do zhis!"
Posting now/ahead in the event the error happens again.
Roland +1 Ad darkwood comp bow, Haste, Rapid: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
for dmg, holy: 1d8 + 5 + 1d6 ⇒ (6) + 5 + (5) = 16 and
manyshot dmg: 1d8 + 5 ⇒ (5) + 5 = 10
Roland +1 Ad darkwood comp bow, Haste, Rapid: 1d20 + 13 + 1 - 2 ⇒ (16) + 13 + 1 - 2 = 28
for dmg, holy: 1d8 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13
Roland +1 Ad darkwood comp bow, Haste, Rapid: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
for dmg, holy: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
Roland +1 Ad darkwood comp bow, Haste, Rapid: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
for dmg, holy: 1d8 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

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Ha! Working again! And unfortunately Kali is still under the effect of the music (similar to unnatural lust).
Suri attacks the draugr in the water and bites it twice.
Kali moves closer to the fossegrim and touches the creature.
Roland attacks the draugr in front of Suri and Shayla and kills it with one shot. Three more arrows hit the fossegrim behind the stone.
When Kali touches the fossegrim she suddenly starts to caugh. Water comes up from her lungs and it seems she's drowning. DC18 Fort on your next turn
Round 3: Haste is active!
Roland
-----------
Fossegrim -21HP
-----------
Laestri
Shayla
-----------
Draugr yellow -63HP defeated
-----------
Baern
-----------
Draugr green
-----------
Suri
Kali (+2AC)
a creature that is willing, is helpless, is affected by its
enchanted music ability, touches it while it’s in treasure
form, or is touched by it (traditionally by kissing the
creature on the lips). If the target cannot breathe water, it
cannot hold its breath and immediately begins to drown
slowly. On its turn, the target can attempt a DC 18 Fortitude
save to cough up this water; if it fails, it falls unconscious
at 0 hp. On the next round, a fallen target must attempt
another DC 18 Fortitude save, dropping to –1 hit points and
dying if it fails; on the next round it must attempt to save
again or lose 1d6 hit points. On the first successful save,
the water clears from the target’s lungs and the target
stabilizes. The save DC is Constitution-based.

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Shayla drops her swords at her feet and grabs her longbow. She aims an arrow at the fossegrim and shoots.
+1 Arrow, Haste: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

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Mind if I get that out of the way now? The suspense is killing me (or maybe that's the water in my lungs)...
Fortitude save: 1d20 + 4 ⇒ (12) + 4 = 16 Glub...glub...glub....

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Leastrie steps east and slashes at the undead creature.
Power Attack 1: 1d20 + 14 - 2 + 1 ⇒ (15) + 14 - 2 + 1 = 28
Damage: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Power Attack 2: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19
Damage: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17
Haste Power Attack: 1d20 + 14 - 2 + 1 ⇒ (20) + 14 - 2 + 1 = 33
Damage: 1d10 + 10 + 6 ⇒ (7) + 10 + 6 = 23
Confirm: 1d20 + 14 - 2 + 1 ⇒ (18) + 14 - 2 + 1 = 31
Damage: 1d10 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Can't edit map.

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Shayla shoots an arrow at the fossegrim and hits, but the arrow does not make as much damage as it should. While Kali desperately tries to get the water out of the lungs Laestrie dispatches the undead creature in front of him.
Round 3: Haste is active!
Roland
-----------
Fossegrim -26HP
-----------
Laestri
Shayla
Baern
-----------
Draugr green defeated
-----------
Suri
Kali (+2AC)

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Climb: 1d20 + 8 ⇒ (11) + 8 = 19
Suri climbs onto the the big rock and moves up to the enemy, which she tries to bite. "Rawr!"
+1 Bite, +1 Haste: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Free trip: 1d20 + 9 ⇒ (15) + 9 = 24

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Baern steps up to see the Fossy-thing and shouts to get its attention. "Come get yer seaweed covered hide over here and face us or scamper off like the scum ye are! We'll take ye down in a moment!"
Intimidate: 1d20 + 17 ⇒ (7) + 17 = 24 DC 10+target's HD+target's Wis mod

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*is unconscious now and could definitely use some help - anything that helps my Fortitude save would be welcome*

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Suri climbs up onto the rock and bites at the fossegrim, but misses. Baern attempts to demoralize the creature in the water and succeeds. He can see that the fossegrim thinks about withdrawing.
Round 3/4: Haste is active!
Roland
-----------
Fossegrim -26HP shaken 3R
-----------
Laestri
Shayla
Baern
Suri
Kali (+2AC)

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Seeing Kali starting to drown, Roland will draw an air crystal from his haversack and move towards her and see if he can get her to use the crystal.
climb: 1d20 + 8 ⇒ (2) + 8 = 10 to get up the rock (hoping it is enough)
"Zhis might help.
I think this will use both his moves, so no other action unfortunately.

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Roland picks an air crystal from his haversack and tries to use it on Kali. The air crystal is useless, because Kali's lungs are already filled with water, but moving her upper body to an upright position makes it easier for ther to cough up the water. +2 to her save
The fossegrim takes a step back and a powerful stream of water bursts from her hands, hitting Suri, but the leopard is able to resist the water burst. Hydraulic Torrent
CMB: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
Round 4: Haste is active!
Roland
-----------
Fossegrim -26HP shaken 2R
-----------
Laestri
Shayla
Baern
Suri
Kali (+2AC)
Kali may do 2 saves, one for round 3 and one for round 4

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Zon help me: 1d20 + 6 ⇒ (19) + 6 = 25
and if that fails?: 1d20 + 6 ⇒ (18) + 6 = 24
Thank Zon.
Kali manages to vomit the offending water all over the accursed fossegrim. It's not a particularly good revenge, considering, but it's something.

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Seeing the damage her previous arrow did was reduced, Shayla switches to cold iron arrows. She rapidly releases multiple shots at the fossegrim.
+1 Cold Iron Arrow, Rapid Shot, Haste: 1d20 + 13 - 2 + 1 ⇒ (1) + 13 - 2 + 1 = 13 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
+1 Cold Iron Arrow, Rapid Shot, Haste: 1d20 + 8 - 2 + 1 ⇒ (3) + 8 - 2 + 1 = 10 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Extra attack from haste: +1 Cold Iron Arrow, Rapid Shot, Haste: 1d20 + 13 - 2 + 1 ⇒ (4) + 13 - 2 + 1 = 16 Damage: 1d8 + 4 ⇒ (1) + 4 = 5

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Suri's unable to reach the fossegrim without jumping into the water, which she doesn't appear to be willing to do. The leopard goes full defense and lets out a loud snarl. "RAWR!!"

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While Kali caughs up the water and pukes all over the fossegrim Shayla shoots four arrows at the creature in the water. One arrow hits and it makes a deep wound in the fey's body.
Round 4: Haste is active!
Roland
-----------
Fossegrim -34HP shaken 2R
-----------
Laestri
Shayla
Baern
Suri
Kali (+2AC)

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Baern tries to scrabble over the rock to Kali to heal her up some.
Baern has the Rock Stepper trait so "can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step." I doubt this would help, so will include a climb check as well.
Climb: 1d20 - 2 ⇒ (5) - 2 = 3 Move action 1
Climb: 1d20 - 2 ⇒ (13) - 2 = 11 Move action 2
Cure Serious Wounds: 3d8 + 8 ⇒ (1, 3, 2) + 8 = 14*1.5= 21 hp healing

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Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Leastrie scamper up the rock, dripping his blade, and drawing his bow along the way. Once atop the boulder, he fires a shot at the fey creature.
Attack: 1d20 + 12 ⇒ (3) + 12 = 15
CI Damage: 1d8 + 3 ⇒ (4) + 3 = 7
On vacation and can't edit map. Please move Leastrie.

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Baern attempts to climb up the rock, but slips down on the wet moss. Laestrie climbs up successfully while dropping his blade and drawing his bow. He fires an arrow at the fossegrim but misses.
Round 5: Haste is active!
Roland
-----------
Fossegrim -34HP shaken 2R
-----------
Laestri
Shayla
Baern
Suri
Kali (+2AC)

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Roland will fire cold iron arrows at the remaining foe.
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 13 + 1 - 2 ⇒ (14) + 13 + 1 - 2 = 26
for dmg, gravity, holy: 1d8 + 5 + 1 + 1d6 ⇒ (2) + 5 + 1 + (3) = 11
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 13 + 1 - 2 ⇒ (9) + 13 + 1 - 2 = 21
for dmg, gravity, holy: 1d8 + 5 + 1 + 1d6 ⇒ (6) + 5 + 1 + (1) = 13
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 13 + 1 - 2 ⇒ (16) + 13 + 1 - 2 = 28
for dmg, gravity, holy: 1d8 + 5 + 1 + 1d6 ⇒ (1) + 5 + 1 + (6) = 13
Roland +1 Ad darkwood comp bow, PB, Rapid: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13
for dmg, gravity, holy: 1d8 + 5 + 1 + 1d6 ⇒ (2) + 5 + 1 + (6) = 14

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Baern takes his time scrabbling up the rocks to get to Kali before channeling his healing power to her.
Cure Serious Wounds: 3d8 + 8 ⇒ (2, 4, 6) + 8 = 20*1.5 = 30 pts healing

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The harsh light returns to Kali's eyes, and her muscles flex as she reasserts full control of them and leaps upright.
"Is that thing dead?"

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Shayla puts her longbow away and picks up her swords, which she sheathes. She then pulls out her healing wand and gives herself a few taps.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
When she's healed her wounds Shayla puts her wand away and takes a good look at the water, wondering if and where it's safe to cross.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
"The water looks entirely safe to me. Shall we just jump in?"

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Be careful Shayla, as zhere could be more of zhem.
Roland is glad to see everyone survived. He scans the water for any other movement.
perception: 1d20 + 11 ⇒ (15) + 11 = 26

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"Zhis is interesting. I have never heard zhe undead joining Zhe Aspis. More likely zhe Aspis joined zhe undead...zhe hard way . We best not linger here."

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You move further and from a considerable distance, the cliff face at the base of the mountain appears corrugated from erosion. Two pairs of enigmatic, smiling stone faces are carved into the face of the mountain. These faces flank a precariously tall, ten-foot-wide stone staircase that leads to a flat plateau 60 feet overhead.
The staircase is particularly steep. It once symbolized ascent to a sacred place: the temple to the mountain god Yamatsumi above. However, the steps are now uneven to trip anyone climbing the staircase. The staircase is so steep that it is essentially vertical.
climbing rules are applied here, DC20 for each move action at half speed, climbing at a rate of 5 ft. per round does not need a roll

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"No pain, no gain" being one of her credos, Kali tries doing it the hard way, at least for the first several feet.
Climb #1: 1d20 + 7 ⇒ (8) + 7 = 15
Climb #2: 1d20 + 7 ⇒ (14) + 7 = 21
Climb #3: 1d20 + 7 ⇒ (16) + 7 = 23
Climb #4: 1d20 + 7 ⇒ (5) + 7 = 12
Climb #5: 1d20 + 7 ⇒ (4) + 7 = 11
Climb #6: 1d20 + 7 ⇒ (4) + 7 = 11
Climb #7: 1d20 + 7 ⇒ (16) + 7 = 23
Climb #8: 1d20 + 7 ⇒ (10) + 7 = 17

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Roland will wait until near the last, using is bow to cover the climbers incase some crazy birds decide it is a good time to attack.
perception: 1d20 + 11 ⇒ (8) + 11 = 19
If no surprises, he will climb with the slow pace.
cannot quite take-10 to beat DC20
"Take zhe pace slow and steady. Zhis would be a bad time for zhe falling.

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Shayla takes her time climbing up, and tells Suri to do exactly the same.
"Kali, if you make it up there, I wouldn't mind seeing a rope!" she yells up at her fast climbing ally.
Though she's human, so she probably won't bother to help me...

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"That's the idea," Kali replies, taking one more conservative step up before stopping a moment to produce a top-of-the-line bloodvine rope and feed it downwards.

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Sooner or later you all make it to the top.
Jagged and barbed iron sculptures of various sizes cover the floor of this large stone plateau. A pair of wide stone stairs ascends to a balcony overhead. Shattered pieces of intricately painted pottery and shreds of fine silk are piled along the walls. Four pillars divide the space, holding aloft stone arches covered with pictograms. A wide pair of iron doors bears a ruby-studded engraving of an inferno and a hefty iron lock.
Once upstairs you spot four duergar sentinels guarding a double door behind them. The sentinels also spot you and raise their weapons.
Ini Roland: 1d20 + 6 ⇒ (18) + 6 = 24
Ini Baern: 1d20 + 6 ⇒ (11) + 6 = 17
Ini Shayla: 1d20 + 6 ⇒ (10) + 6 = 16
Ini Suri: 1d20 + 5 ⇒ (20) + 5 = 25
Ini Kali: 1d20 + 2 ⇒ (14) + 2 = 16
Ini Laestri: 1d20 + 4 ⇒ (11) + 4 = 15
Sentinel blue: 1d20 + 0 ⇒ (18) + 0 = 18
Sentinel red: 1d20 + 0 ⇒ (11) + 0 = 11
Sentinel green: 1d20 + 0 ⇒ (3) + 0 = 3
Sentinel yellow: 1d20 + 0 ⇒ (7) + 0 = 7
Round 1
Suri
Roland
--------
Sentinel blue
--------
Baern
Shayla
Kali
Laestri
--------
Sentinel red
Sentinel yellow
Sentinel green

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Suri doesn't seem entirely sure what to make of the sentinels and stays by Shayla's side.
Delaying Suri's turn till Shayla's up.

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Roland blesses his bow and moves to the side. Suri is not sure what to do so the Leopard waits for orders.
The first sentinel loads his heavy crossbow and takes aim.
Round 1
Roland
--------
Sentinel blue
--------
Baern
Shayla
Suri
Kali
Laestri
--------
Sentinel red
Sentinel yellow
I forgot to adjust the encounter for four players, I removed one Sentinel

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Shayla casts gravity bow on herself, then moves forward while drawing her longbow.
"Suri, attack them!" she commands her companion, quickly pointing Suri at the stairs up north.

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Suri, now knowing what to do, hurries up the stairs and ends up next to the red sentinel.