Talanor, the Bright Tower

Game Master Valjoen_KC

Current Date: 8th of Dasyris, 7995 E.C.

Current Battle Map

Arrington's Map

Campaign Spreadsheet

Cast of Characters

Tacal's Stats


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Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Malthazir, the last archer fled this past round. Having a bird pop in and full attack him would be outside the range of the spell. Better it attack one of the closer gnolls. Like the ones about to kill Garidan.

The two eagles that were attacking the fleeing gnoll could harry him. Their movement could easily keep pace wth him and they could kill him before he could report.

Finally, it looks like Niyut will be headed towards the giant. Given the difficult terrain, it would be better for you to do your duty and suck the sorcerer. :-p Can you move that way this round?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Sorry, thanks for the clarification. I'm posting from my phone at work haha


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Good luck in the fight.

Also, you should know you cannot plan to suck sorcerers; they aren't in the mood unless it's spontaneous.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Since I thought that the giant was going to poof the same round as the sorcerer, may I have moved towards sorcerer instead?


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Niyut wrote:
Since I thought that the giant was going to poof the same round as the sorcerer, may I have moved towards sorcerer instead?

Sure. It was my mistake earlier. You were closer to the sorcerer, I think.


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In the end, you killed 21 of 22 gnolls (CR2), a hill giant (CR7), a ogre brute (CR6) and a 7th level gnoll sorcerer (CR7). Ptahh and Quistaine are level 10. The gist of this encounter was to have the two of them take brunt of the swarm of gnolls while you were forced to deal with the larger threats. I had most of their spells all buffs and nothing AoE, except for one use of Q's breath weapon. Ptahh lasted just long enough for you to take out the giant and sorcerer. 4-6 more gnolls in the mix, and it likely would have ended badly for you. All in all, I thought everyone did very well, especially using the walls of the burnt out inn to keep them from completely surrounding you and flanking. The gnolls and the Ogre, especially, were bottled up and I couldn't get him and the giant attacking the same person.

Time to level up.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Question:

There should be seven essences I think:

1 Life Essence (Giant)

1 Life Essence (Sorcerer)

3 Ethereal essences (sorcerer)
http://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=35#1704

2 Ethereal Essences (Ogre)

http://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=35#1720

Is this correct? Ethereal essences unlike Life essences don't dissolves as quickly.

Essence Sweepstake to follow.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Glad I remembered the stuff we have stowed on that cart, that tanglefoot bag and the potions--or the one that Garidan managed to drink himself, at least--were lifesavers. And this, by the by, is why Garidan is so interested in getting his grabby hands on alchemical goods, lol.

Disappointed in the dice though. Sure, they did come through a few times (that ogre must have whiffed hard on its Str check to get loose after the tanglefoot bag hit it, for a start), but I had some amazing crits on my ripostes that could have helped a lot, had the prequisite parry gone through.

Two questions here, on the subject of Opportune Parry. If the OP isn't triggered--an enemy doesn't decide to attack Garidan, or attacks with reach--does it still use the panache point and AoO?

The other question is, could I choose to refuse parrying an attack that would hit anyway, in order to use the parry against an incoming attack that it would succeed against?


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Niyut wrote:

Question:

There should be seven essences I think:

1 Life Essence (Giant)

1 Life Essence (Sorcerer)

3 Ethereal essences (sorcerer)
http://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=35#1704

2 Ethereal Essences (Ogre)

http://paizo.com/campaigns/TalanorTheBrightTower/gameplay&page=35#1720

Is this correct? Ethereal essences unlike Life essences don't dissolves as quickly.

Essence Sweepstake to follow.

Yes, sorry. Forgot about the 3 EE's on the sorcerer.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

This is a big level Niyut in terms of spells. First, she gains access to second level spells. Second, she gets to add spells to her list from a variety of sources: her Haunted Curse, her Shadow Mystery, Dark Secrets, and her Bonded Spirit.

Oracle (Spirit Guide) 4

+5 HP
+1 BaB
+1 Will

Spells: Burst of Radiance, Dream Feast (FCB)

Spells Added: Burning Hands (BS), Dark Whispers (DS), Invisibility (SM), Levitate (HC), Minor Image (HC), Resist Energy (BS)

Feat: Spell Focus (Illusion)

+1 Bluff
+2 Diplomacy
+1 Kn: Rel
+1 Perception
+1 Perform: Dance
+1 Profession (Medium)
+1 Sense Motive
+1 Spellcraft
+1 Stealth


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Essence Sweep Stakes!

First of all Gruskorb, Malthazir, and Truk'tosh get 1 Ethereal Essence a piece to close out the last round.

Then we divvy up the Life Essences to characters who have not yet received one. (Since that was our recent rule change.)

1=Gruskorb
2=Malthazir
3=Niyut

Life Essence (Giant): 1d3 ⇒ 2 Congrats: Malthazir!

1=Gruskorb
2=Niyut

Life Essence (Gnoll Sorcerer): 1d2 ⇒ 1 Congrats: Gruskorb!

Congrats guys! Though I will admit to being sad that I haven't yet gotten a Life Essence yet. Haha.

New Round for Ethereal Essences:

1=Garidan
2=Gruskorb
3=Malthazir
4=Niyut
5=Truk'tosh

Ethereal Essence: 1d5 ⇒ 5 Congrats, Truk'tosh!

1=Garidan
2=Gruskorb
3=Malthazir
4=Niyut

Ethereal Essence: 1d4 ⇒ 1 Congrats, Garidan!

Final Tally:

2 Ethereal Essences: Truk'tosh
1 Ethereal Essence, 1 Life Essence: Gruskorb, Malthazir
1 Ethereal Essence: Garidan

Better luck next time, Niyut!


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Good news, Garidan, Niyut shouldn't be taking up anymore rations now that she has Dream Feast.


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Will update with a post tomorrow. I believe I've mostly ratified the level-up, combat trick --> Two-weapon Fighting, Whip mastery --> more attacks, finally not provoking AoO!

The feat tax for combat expertise can burn in the hottest of fires though.

Nice job with the cleanup.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Gruskorb, if you don't want a stat boost from your Life Essence you can probably use it for Combat Expertise. :-)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

On the bright side, Niyut, you know the next Life essence is definitely yours :).

@Gruskorb: Just in case you missed or forgot this detail, Life essences can be used to buy (or pay off) a tax feat in lieu of granting a secondary benefit. So instead of +1 [Stat] & 1 selection from Valjoen's "grab bag o' bennies," it would be +1 [Stat] & [tax feat]. And Combat Expertise is one of those that he said qualifies as a tax feat.

Essence
A quick roll to determine where Garidan's shiny new Ethereal essence came from. Odd for the gnoll sorcerer, even for the ogre brute.
Essence Source: 1d2 ⇒ 1

Interesting. Wonder what Valjoen will pull out for this one. At any rate, I'm adding this essence to the rapier to gain the Cruel ability. That should work nicely with Menacing Swordplay and the newly-gained Signature Skill feat for Intimidate.

Swaahbuckler (Inspired Blade) 4
HP 5+1 (Average result again? This is why Garidan keeps getting stepped on in fights...)
+1 BAB
+1 Ref

Feats: Mobility, Signature Skill (Intimidate)

Skills:
+1 Acrobatics
+1 Intimidate
+1 Knowledge (religion)
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Survival
+1 Use Magic Device;

+1 Craft (armor)
+1 Craft (weapons)


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Mention of rations reminds me, I've only been tracking ration consumption for the animals out the party's supplies; with the exeception of Malthazir--who has no supplies at all!--I left people rations to be drawn from their own supplies, as I've been doing for Garidan.

So those you who have personal supplies may want to either mark off the requisite amount (3 days) or let me know specfically that you're drawing on the party stockpile.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

I've assumed that you have been managing all the food since Niyut added her rations to the cart ages ago along with her other shareable or heavy supplies. But no worries now since she will be eating in her dreams.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Lol, nope. I went by character sheets. It said you had rations, so that's how I noted it; while I was aware that your pack was on the cart, for ease of transport, you never specified anything beyond that. But no big, I've been informed now and it's easy enough to correct.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

druid 4 (character level 5)

+9 hp
+1 fort and +1 will
+1 bab

+ ranks in perception, nature, survival, sense motive, handle animal, and trapper.

Sneak attack and feat: accomplished sneak attacker bumping sneak attack to 2d6. Grabbing two-weapon fighting via level 4 slayer talent.

Does imbuing my double axe with an essence apply to both heads?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Just a reminder, since we're all at 5th level now. We can bond with one final masterwork item at this point, for a final list of wand/weapon, armor/bracer (or clothing), and jewelry/accessory(?).

That last point is worth noting especially, since we have a potentially suitable piece of jewelry in the party inventory at this moment; the former hairpin of disguise.

On a somewhat related note, could Garidan use his ioun torch as his bonded third item in lieu of jewelry (or some other "accessory-"type item)?


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I was under the impression that rations were being done as a collective with all rations being shared a common collective on the party worksheet. If everyone is agreeable, Garidan, can you do a quick audit?

So, Garidan has won a ethereal essence from the sorcerer, and Truk has one ethereal essence from both the sorcerer and the ogre.

@Truk - originally I was of the opinion that an essence would only affect one side of a double weapon. However, I think that would put your weapon slightly behind on the power curve. So, How about this for a compromise: an enhancement bonus will affect both sides, but a special effect or a secondary effect will only affect one side of the weapon. Or example, if you used the ethereal message from the sorcerer to enhance your double acts, both sides would receive the plus one bonus, but only one side would get the secondary effect of the shocking quality upon a confirmed critical hit. Then, if you use the essence from the ogre to further enhance it with the keen property, again only one side would be keen. You will need to specify which side of the double weapon received the enhancement. Please let me know where you would like to imbue it, and I will start suggesting secondary effects.

@Gruskorb - They are partially correct, you can substitute the ability bonus for any tax feat. So, you get either a plus one ability bonus and a secondary effect, or you get a extra feat to be used on tax feats plus the secondary effect. According to my notes, you have one ethereal essence already saved. So that gives you two of them to imbue. Please let me know what you would like to do with both of those plus your life lessons.

@Malthazir - Same goes for you. I believe you have a saved essence according to my notes.. Please let me know what you would like to do with both of your ethereal essences and your new life essence

@Garidan - according to my notes, when you used a life lessons for the Dodge feet, you received the "speed surge" ability. You should not of had an additional +1 ability bonus. Can you please check and make sure that's accurate?

@Garidan - for your secondary effect on your rapier, it receives the minor shock property (1d4 electrical damage) upon a confirmed critical attack (situational) or 3/day it receives the minor shock property for a number of rounds equal to 1/2 your character level (limited use).


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:
I was under the impression that rations were being done as a collective with all rations being shared a common collective on the party worksheet. If everyone is agreeable, Garidan, can you do a quick audit?

Not a problem. Already got Malthazir--who I was tracking from the start, the poor foodless elf (can't let him starve!)--and now Niyut as well. Teach me to assume things without double-checking :p.

Valjoen_GM wrote:
@Garidan - according to my notes, when you used a life lessons for the Dodge feet, you received the "speed surge" ability. You should not of had an additional +1 ability bonus. Can you please check and make sure that's accurate?

Yeah, I was wrong, it should be [tax feat] & secondary ability from a Life essence, not +1 [Stat] & [tax feat]. Brain fart :(.

Valjoen_GM wrote:
@Garidan - for your secondary effect on your rapier, it receives the minor shock property (1d4 electrical damage) upon a confirmed critical attack (situational) or 3/day it receives the minor shock property for a number of rounds equal to 1/2 your character level (minimum 1).

Ooooh, that sounds nifty either way. And I like how you incorporated the sorcerer's zappy spell use there, very appropriate. I'm going to go with the situational bonus again; Garidan will eventually be a pretty nasty customer when it comes to landing critical hits, so damage boosts won't hurt.


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Garidan Vissir wrote:

Just a reminder, since we're all at 5th level now. We can bond with one final masterwork item at this point, for a final list of wand/weapon, armor/bracer (or clothing), and jewelry/accessory(?).

That last point is worth noting especially, since we have a potentially suitable piece of jewelry in the party inventory at this moment; the former hairpin of disguise.

On a somewhat related note, could Garidan use his ioun torch as his bonded third item in lieu of jewelry (or some other "accessory-"type item)?

Niyut extracted the ethereal essence of the Hairpin of Disguise for an

illusion arcane essence some time ago. That item should be removed.

I'm fine with you using the ioun torch as your third bonded item.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)
Valjoen_GM wrote:

Niyut extracted the ethereal essence of the Hairpin of Disguise for an
illusion arcane essence some time ago. That item should be removed.

I'm fine with you using the ioun torch as your third bonded item.

So no reusing the essence-less hairpin then? Okay, assuming that draining the essence didn't turn it into dust or something along those lines, I'll throw it into the party's little pile of assorted valuable goods (and a rough value in coin would be appreciated in that case).

Cool, just need that one particular suit of armor then, and Garidan will be fully kitted out!


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Current Essence Count:

Garidan: 3 Ethereal Essences & 2 Life Essences
..Weapon: +1 Cruel Undead Bane Rapier (3EE)
..Armor: None
..Item: Ioun Torch?

Gruskorb: 4 Ethereal Essences (2 not imbued) & 1 Life Essence (not imbued)
..Weapon: +1 Called Scorpion Whip (2EE)
..Armor: Masterwork Flame Drake Leather Armor
..Item: None

Malthazir: 4 Ethereal Essences (2 not imbued) & 1 Life Essence (not imbued)
..Wand: Devil Ooze (2EE)
..Robe: None
..Item: None
..Other:
....Potion of Firebrew (x4)
....Scroll of Burning Arc
....Scroll of Burning Disarm

Niyut: 2 Ethereal Essences / 2 Arcane Essences & 0 Life Essences
..Wand: Mysterious Bog Oak Wand (1EE)
..Robe: Brynederie's Silken Robe (1EE)
..Item: None
..Other:
....Onyx Talisman
....Scroll of Bless, Cure Light Wounds (x2), Remove Fear
....Scroll of Lesser Restoration

Truk'tosh: 3 Ethereal Essences (2 not imbued) / 1 Elemental Essence & 1 Life Essence
..Weapon: Masterwork Orc Double Axe
..Armor: +1 Shadowbrood Cloaker Armor (1EE)
..Item: None

So, if you're bucketing Ethereal, Arcane and Elemental into one bucket and life essences in anotehr, to get everyone even.

1. Garidan needs 1 Ethereal/Arcane/Elemental Essence
2. Niyut needs 1 Life Essence
3. Gruskorb, Malthazir, Niyut & Truk'tosh need 1 more Life Essence

@Truk'tosh - My notes don't indicate what ability bonus you took with you life essence from the flame drake encounter. I have the secondary effect of speed surge noted, but not the stat bonus.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Man I love this campaign, but I need to go look up all the houserules again.

Ok, so apparently we should be bound with three artifacts at this point. I'm not sure if Malz ever selected a second one. How exactly do those work, and how would the bracers work?

So two ethereal essences (effects up in the air) and a life essence (+1 int, plus secondary effect). What exactly are my options with the ethereal essences?

Level Up
+4 ave +1 FC = +5 HP
+11 skill points +5 (INT is 24 now!)
I maxed out all of my current skills, except for Knowledge (nobility) which I only put 1 more rank in
+1 Will
+1 BaB (I add 0 to hit now!)
Spell specialization now applies to Summon Monster 2
New feat: Evolved Summon Monster
+1 1st and 2nd level spell per day
New spells: Glitterdust, Create Pit


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

What exactly is a potion of firebrew?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

@Valjoen: Yes, I'm confirming my ioun torch as my bonded accessory. If you'll recall, that was what you thought it initially was at the campaign's start, and where I got the idea from.

Regarding the Arcane essences? Unless Garidan somehow ends up with spells or spell-like abilities--which is not impossible, but isn't something I'll be actively seeking--that would benefit from that type of essence, he's automatically passing on those, so they go to where they can be of use. (They might be of some use for the ioun torch, but I'm not seeing how just yet.)

@Malthazir: Not quite on the bonded items. 5th level means we have the ability to bond with up to three items; 1st level was the weapon or wand we started with, 3rd level unlocked the ability to bond with armor or bracer/clothing, and 5th level unlocked the ability to bond with an item that isn't in either of the previous categories. We still have to find--or in the case of Truk'tosh's awesome armor, make--the relevant item. We can also still use magic items that we find, but we can only add essences--and thus, improve--the three that we're bonded to. (On a related note, Garidan can't make clothing that Malthazir could use, but if the suitable materials and facilities become available, a set of fine bracers or mage-friendly armor might be possible.)

As to how they work? As I understand the system, and using Garidan as an example, his weapon would absorb essences for offensive improvements: attack and damage bonuses, weapon abilities, and so forth, with each essence roughly equivalent to +1 worth of enhancement. Secondary effects from Valjoen would follow a similar vein of improving offensive abilities with extra damage, little movement tricks, and so forth. On the other hand, wands would get more spells, improvements on spells, and more charges, from what little I've seen about those so far.

Armor/bracers (or clothing) would receive enhancements that improve defense in some way: bonuses to AC or saves, armor abilities, maybe movement-related abilities as well. Niyut's robe also allows for other effects to be available too, but the overriding theme seems to focus on defensive abilities that depend on wearing the item. Each added essence would, again, be roughly a +1 equivalent for determining enhancement strength. Secondary effects would follow suit.

The item/accessory would cover enhancements that don't fall under the previous categories: skill bonuses, sensory buffs (better darkvision, for example), miscellaneous effects of all sorts really.

It's not an exact set of equivalencies, obviously, with enhancements from column "A" going only to weapons, while armor can only have column "B" enhancements. The abilities granted by various rings, for example, could fit on weapons, armor, or the third bonded item.

And the potion of Firebrew? That is a 4-dose potion that grants the use a CL3 firebelly spell with each dose. Breath weapon in a bottle, essentially.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Thanks for the detailed post!

I might start upgrading my armor in that case.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

That's fair. In that case I'll imbue one essence into Truk's armor and weapon each.

Truk's life essence was used to bump his strength in addition to the speed surge.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

@Garidan: While Garidan might not benefit as much from Arcane Essences. Elemental Essences could be of use to him.

@Malthazir: Only certain items can take essences. We only encountered two so far, and we made another one. Your ceremonial armor probably won't work.

@GM: Did Niyut detect any magic on the sorcerer?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Ah that's right. Thanks for the reminder.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Yeah, the bonded item has to be masterwork quality, or a magic item in its own right. Thus, my offer to make Malthazir something if circumstances permit.

I really think the essence system is one of the cooler campaign rules I've seen so far on these boards. It allows for scaling with level, but doesn't bog things down with a ton of math. It allows for customization of items to suit a player exactly, but doesn't require a bunch of downtime and a wagonload of money to accomplish each improvement. The nifty little secondary benefits--which often have cool thematic features, like Truk'tosh's armor getting a tail slap, or Garidan's newest essence from that sorcerer granting electric damage--feed that need for shiny magic and "MOAR POWAH!", but avoid the dual perils of "magic, magic everywhere, but none that I can use!" and "oh look, yet another +1 whatever of inventory clogging, who can we sell it to this week without bottoming out yet another city's economy due to a glut of magic trinkets?"


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

It's not just any magic item though. Not all magic items are created equal. Some can take essences while others cannot. We currently don't know how magic items that cannot take more essences are made.


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Poorly, that's how :p


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I think I lost a post earlier today - the Hairpin would be worth 450 gold if the world still functioned normally. I'm fine with any masterwork or magical item being used as a bonded item. You just can't take an item similar to your weapon/wand or armor. That is you cant get a sword, a breastplate and a shield... that would be 2 armor pieces. The third item could be jewelry, gloves, a cloak, boots... whatever you find or create. It's mainly flavoring. Once it is bonded however, you're done... for now. So, this may be a little different from what I was originally thinking or said, but I'm ok with someone using the disenchanted hairpin as their 3rd item. If it could take a magical enhancement, you could bond with it. I'm thinking Niyut and Garidan have it right... there shouldn't be a difference if an item is sufficient to hold a magical enhancement.

Malthazir wrote:
New spells: Glitterdust, Create Pit

Did you ever spellcraft the spells from the spellbook that was found with the screaming skull to add them to your spellbook?

@Garidan - True, the arcane essences are of little use to you. But I think for purposes of even distribution of essences, the group was totalling up a characters ethereal, elemental and arcane into one pot. So, where you may have 4 Ethereals, Truk'tosh with his 3 Ethereals and 1 Elemental is even with you.

@All - Garidan's assumptions on the secondary effects of the three different bonded items are representative of what I'm trying to do. Weapons get an enhancement bonus or a special ability (keen, bane, etc.). Armor gets an enhancement bonus or a special ability (balanced, spell storing.

Ethereal Essence origin determination. 1=Sorcerer. Ogre=2.

There were 3 from the sorcerer and 2 from the Ogre.

Garidan's = Sorcerer (rolled above)
Gruskorb: 1d2 ⇒ 1 Sorcerer
Malthazir: 1d2 ⇒ 1 Sorcerer
Truk'tosh gets the 2 essences from the Ogre.


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Niyut wrote:
@GM: Did Niyut detect any magic on the sorcerer?

Stay tuned to the gameplay thread. ;)


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Sorry, I got a bit over excited. :-)

How do you feel about home-brewed spells?

I would like to create a spell that allows for essence extraction at range when a creature dies either as an aura (of the soul sucking variety of course) or as an immediate action. Would something like that even be possible? If so, what level would we be looking at it?


HP 56/98 Panache 6/7 Stamina 4/10 | AC 28/18/20); 26/18/18 w/composite bow | energy resist: 2 negative, 5 fire | CMD 30 | Fort +6 Ref +13 Will +5 | Per +16, Darkvision 60 ft. | Init +7 (+9 w/swashbuckler initiative);
Class and Skills:
Swashbuckler (Inspired Blade) 8/Fighter (Lore Warden) 2 | Acro +20, Bluff +10 Climb +8, Inti +16, Stea +15
Combat:
30 ft. (30 ft.) | Melee +19/+14 (+21/+16 vs. undead) (+2 bane rapier) Ranged +15 (dagger) Ranged +16/+11 (mwk composite shortbow) CMB +12; weapon cord attached: Yes (rapier)

Okay, then the hairpin is available to Malthazir if he wants it. That would give everyone their starter item, and then one other of the (current?) maximum of three items.

With regards to Malthazir getting new spells from his found spellbook, he's also sitting on a scroll that he might be able to learn from.

Truk'tosh gets two essences from the Ogre, eh? Oh, if his weapon was already magic, those two essences would be perfect for adding the impact ability, lol.


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From the dead you gather 22 falchions, 22 sets of studded leather, 2 greatclubs, the sorcerer's robe, several bits and pieces of clothing, and a few trinkets. Nothing much of value. Quistaine will offer to take what he can to the dwarves of Eastgate to avoid leaving the spoils for more gnolls or scavengers to collect.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Ah I don't think I recorded that. Could you remind me of the spells in the book?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Ah I found it.

Silent Image, Unseen Servant, Invisibility, Minor Image, Mirror Image, Silent Table, Illusory Script, Wall of Nausea, Greater Invisibility, Mirage Arcana.

I think I can take ten and get up to all the 2nd level spells, yes? Still paying the normal cost for copying spells?


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

I think I'm going to swap out glitterdust for ghoul touch, if that's alright.


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Malthazir wrote:

Ah I found it.

Silent Image, Unseen Servant, Invisibility, Minor Image, Mirror Image, Silent Table, Illusory Script, Wall of Nausea, Greater Invisibility, Mirage Arcana.

I think I can take ten and get up to all the 2nd level spells, yes? Still paying the normal cost for copying spells?

I think I'm going to swap out glitterdust for ghoul touch, if that's alright.

DC is 15 + spell level. So, taking 10 with your insane Spellcraft skill of 15, would auto-succeed even when you're the first wizard to create a level 10 spell.

No cash needed at this point to scribe spells. Your big problem will be finding quality spellbooks in which to scribe them in the future. [insert evil GM laugh here]

Sure thing on glitterdust.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Actually +16 now. Forgot to add my new int bonus to skills :P

Awesome, I'll just add them in than.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Niyut's Endless Hunger

School: Necromancy [death]; Level Cleric/Oracle 2
Casting Time: 1 immediate action
Components: V
Range Medium (100 ft. + 10 ft./level)
One dying creature
Duration Instantaneous
Saving Throw none; Spell Resistance yes

When creature within range drops below 0 HP and possesses essences, you may as an immediate action extract all essences that creature holds. Extracting essences in this way still requires a successful Spellcraft check following the normal rules.

Would this be an acceptable spell?


HP 80/80 | AC 21/16/15 | CMD 21 | Fort +7 Ref +12 Will +6 | Per +12, Dark Vision 60' | Init +6 Aegean Unchained Rogue 7 {Nature Fang 1}

Inquiry: As we all received an extra basic combat feat at the start of the game and receive the appropriate ones as class progression, would it be possible for Gruskorb to retrain Weapon Finesse/Piranha Strike? Either is now redundant now, and he has no need for power attack/deadly aim.

Also, would it be possible for him to imbue the ear & toe necklace he is to create with an ethereal essence? The armor he wears would probably see more use, but as the character has drawn from the story, the necklace has a more sentimental connection to Gruskorb.


Female Half Orc Oracle (Spirit Guide) 9/Sorcerer (Cross-blooded) 1 l HP: 79/79 l AC: 14 (Current AC: 22)/T: 13/FF: 11 (15) l F: +7, R: +10, W: +11 (+2 v Illusions) l Init: +5 l Per: +21 (+23 dim/dark); Darkvision 90' l Movement: 30 l SR Check: +11

Huh. I never noticed about those bonus feats. I didn't pick one. Though I guess none are that necessary for a pure caster.


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Same haha, I guess weapon finesse so I can use my 10 dexterity instead of my 7 strength.


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Update on Essences

Garidan:
..1 Ethereal Essence: Imbued to rapier for cruel and shocking ability upon confirmed critical.

Gruskorb:
..1 Ethereal Essence (Fire Goblin): ??
..1 Ethereal Essence (Gnoll Sorcerer): ??
..1 Life Essence (Gnoll Sorcerer): ??

- Taking a +1 ability bonus or a tax feat for the life essence?
- Plan for the 2 ethereal essences?

Malthazir:
..1 Ethereal Essence (Fire Goblin): +1 AC enhancement to Stormborn Robe. (Secondary Effect) Flame Shield, 2/day
..1 Ethereal Essence (Gnoll Sorcerer): Spell Storing enhancement to Stormchild Robe. (Secondary Effect) Gust of Wind, 2/day
..1 Life Essence (Hill Giant): ??

- For the fire goblin's ethereal essence, I'm thinking the secondary effect is that 2/day you can cast Flame Shield as an immediate action. This would be similar to Wave Shield but you create a raging torrent of flame in the rough outline of a shield. The flames protect you from one physical or cold attack, granting you DR/— and cold resistance equal to half your caster level (minimum 1) on that attack. Once the spell has reduced the damage of one attack against you, it is discharged. Thoughts?
- For the gnoll sorcerer's ethereal essence, I'm thinking the secondary effect is that 2/day you can cast Gust of Wind as an spell like ability. Thoughts? I could make a situational use for this, but the 2/day seems a better effect.
- Taking a +1 ability bonus or a tax feat for the life essence?

Truk'tosh
..1 Ethereal Essence (Ogre Brute): +1 enhancement bonus to double axe. (Secondary Effect) Minor Rage
..1 Ethereal Essence (Ogre Brute): ?? to armor. (Secondary Effect) ??

- Your weapon's secondary effect will be minor rage: +1 attack, +1 damage, for either (limited use) 2/day for up to a number of rounds equal to your Con bonus or (situational) whenever you are less than 50% of your max hp. You are fatigued for 1 minute following the rage.
- You already have a +1 bonus to armor. What special ability of +1 value are you looking to add to the armor?

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