Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Snake wades forward into what appear to be the coils of his illusory namesake, willing misfortune on his enemy.

Snake moves & hexes Ratcatcher 2: Will 1d20 + 1 ⇒ (4) + 1 = 5

Round 22 init: Braddon, Snake, Tendal, Ratcatcher 1, Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip, Lucky

Current effects: minor image (expires round 22)
Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to AC (Ratcatcher 2) (expires round 28)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain. The swarm is presently in G-H9-10.


Having found cover, Tendal and Nigel separately take advantage of it.

The retreating ratcatcher draws a second short sword and swings it at Braddon. At the same time, the menacing snake disappears into thin air.

The cockroach swarm heads for drier ground, as its former nesting place slowly fills with salt water.

The other ratcatcher nimbly retreats, wading across the narrow gap to another island. "Remy, the snake's gone! It's gone! Where'd it go?"

Gristav's butterfly catches up to Braddon and delivers Desna's blessing.

Tendal delays
Ratcatcher 1 delays
Ratcatcher 2 draws weapon & attacks Braddon 1d20 + 5 ⇒ (13) + 5 = 18 damage 1d6 + 2 ⇒ (5) + 2 = 7
Swarm double-moves to DE14-15
Ratcatcher 3 double-moves to L0
Butterfly moves to I7 & casts guidance on Braddon

Round 22 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip, Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to AC (Ratcatcher 2) (expires round 28)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm is presently in D-E14-15.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Gold Goblin wrote:

The retreating ratcatcher draws a second short sword and swings it at Braddon. At the same time, the menacing snake disappears into thin air.

The other ratcatcher nimbly retreats, wading across the narrow gap to another island. "Remy, the snake's gone! It's gone! Where'd it go?"

"Yes, where could a water python possibly have gotten to?", Gristav asks, moving toward Snake en route to Braddon. "Perhaps the trees?"


Gristav wades through the silty water.

Gristav double-moves

Round 22 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip, Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to AC (Ratcatcher 2) (expires round 28)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm is presently in D-E14-15.

Is that where you wanted to end up, Gristav? H7 right behind Braddon? You could step up to I6 if you wanted; you have the movement left.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

I somehow didn't see the update for last week...I thought we were waiting on Snake. No matter though. Tendal is hurt and needs to keep his head down regardless.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Realising that firing through cover was likely to be less than effective, Phil changes tack to focus upon another prey...

Is Ratcatch #1 in clear view? - if not, where would Phil need to get to for a straight shot?


Ratcatcher 1 (Nigel) has partial cover. At the moment, however, he's the one the group was interrogating when his companions intervened, and he hasn't (yet) made any attacks against you. It's only 2 and 3 that are actively fighting you right now.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil keeps his crossbow loaded... and trains it Northwards... but does not yet loose.


Phillip readies

Round 23 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to AC (Ratcatcher 2) (expires round 28)

Map is unchanged

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm is presently in D-E14-15.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon is only too happy to bring his swords down on the hapless ratcatcher before him.
"See, this is what Nigel doesn't want to happen to him."

Bastard Sword (-2 Two Weapon Fighting, +2 vs Human, +1 Guidance): 1d20 + 8 - 2 + 2 + 1 ⇒ (10) + 8 - 2 + 2 + 1 = 19
Damage (+2 vs Human): 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15

+1 Short Sword (-2 Two Weapon Fighting, +2 vs Human): 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16
Damage (+2 vs Human): 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

(Full attack. Many apologies for not responding to 25 April 2018. Completely missed it. Will pay more attention in future.)


Braddon's bastard sword cuts deeply into the ratcatcher's torso, and his short sword follows up by burying itself up to the hilt in the unfortunate man's throat. He collapses dead onto the makeshift isle.

Round 23 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm is presently in D-E14-15.


Snake moves closer to the current threat.

Move to I5. Evil eye #3. -2 to attacks(DC 14) for 6 rounds on failed save(or 1 round for successful save).


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal continues to keep his head down.

"Gentlemen, let me know if I may be of some use. I feel that I should husband my esoteric resources for the moment, unless you think that you don't have the situation as well in hand as you appear to." Tendal says, from behind the boat.

"Not that I couldn't provide some small modicum of assistance...but I do hate arrows and crossbow bolts, and slings...disagreeable weapons." Tendal mutters, fingering slightly bloody hole in his sleeve.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Tendal Deverin wrote:

Tendal continues to keep his head down.

"Gentlemen, let me know if I may be of some use. I feel that I should husband my esoteric resources for the moment, unless you think that you don't have the situation as well in hand as you appear to." Tendal says, from behind the boat.

"Not that I couldn't provide some small modicum of assistance...but I do hate arrows and crossbow bolts, and slings...disagreeable weapons." Tendal mutters, fingering slightly bloody hole in his sleeve.

"Just keep that snake away from me", Gristav growls toward Tendal, before turning toward the foemen again. "So is it all just to be paid to the butcher, or fed to the snake? Or might we trade words rather than blows? We're here for a stumpy dwarf or a stump-handed man. One of each, if you got 'em."


Snake wades up onto the island and fixes a malign eye on the other ratcatcher.

Tendal waits to be called into service, and Nigel hunkers deeper behind the brush.

The roaches disappear into the vegetation of the islet.

"Remy!" the third ratcatcher cries out. "You'll be sorry, all of you! Sorrier than that seamstress b@#&& with her little dog!" He tenses his body with a great shout of effort ... then stands blinking a little foolishly.

The butterfly flutters from Braddon to Gristav, bestowing Desna's blessing.

Snake moves & hexes: Ratcatcher 3 Will 1d20 + 1 ⇒ (1) + 1 = 2
Tendal delays
Ratcatcher 1 delays
Swarm Stealth 1d20 + 14 ⇒ (2) + 14 = 16
Ratcatcher 3 1d20 + 2 ⇒ (6) + 2 = 8
Butterfly moves & casts guidance

Round 23 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)
guidance (Gristav) (expires round 33)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Rounding Snake to the North, Gristav drew and loosed in grim silence at the roaring fool.

Comp.Longbow 2BAB+2DEX+1Guidance: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Le Sigh. Move was to H4.


Gristav's arrow goes awry.

Gristav moves & attacks

Round 23 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip, Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


Male Halfling Inquisitor of Calistria (Heretic archetype)

His mark having not shown aggressive intent, Phil maintains vigil.


Phillip keeps his crossbow trained on Nigel.

Phillip delays

Round 24 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)

Map is unchanged

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon withdraws his swords from the bloody corpse at his feet and looks around.
"NEXT!"
He races over to the remaining Ratcatcher and gives a wild whoop as he leaps over the dank waters to the soggy island.

(Double move to M1 via I6,J5,J4,K3,L2)


Braddon moves over to menace the remaining combatant.

Round 24 init: Braddon, Snake, Tendal (delaying), Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


Snake takes another step closer to the Ratcatcher and the familiar red glow among his eyes is seen once again.

Move to J4; Evil eye -2 AC; (1 round on save, 6 rounds if fail save)


Snake steps closer and hexes the ratcatcher again.

Snake 5-foot-steps & hexes: Ratcatcher 3 Will 1d20 + 1 ⇒ (4) + 1 = 5

Round 24 init: Braddon, Snake, Tendal, Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3, Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)
Evil Eye: -2 to AC (Ratcatcher 3) (expires round 30)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Having heard Braddon's shout more distant than expected, and sensing the lack of any obvious threat nearby, Tendal stands up from where he had been crouching. A quick word and a flick of his fingers towards various rents and one large hole in his shirt, and his clothes are hale and whole once more.

"Well Nigel. That was a bit of excitement. Shall we go see how our friends are faring?" he asks the man beside him, then sets out towards where Phillip stands ready.

Move to D17, watching for the bugs


Male Halfling Inquisitor of Calistria (Heretic archetype)

At the words of the remaining antagonist mentioning the demise of Ethel's former matron, Phil slowly comes to realization and bellows to Braddon "Take that one breathing if we can Braddon... we've need of words with him." pausing a half breath before adding "If you can't manage... at least make it hurt"


Tendal cautiously picks his way across the islet, keeping an eye peeled for the mass of beetles that melted into the vegetation.

Tendal Deverin wrote:
"Well Nigel. That was a bit of excitement. Shall we go see how our friends are faring?" he asks the man beside him, then sets out towards where Phillip stands ready.

"I would, but...," Nigel nods slowly at Phillip and his readied crossbow, without making any sudden of threatening moves, "...is it all right with him?"

The final belligerent throws down his bow and raises his hands, palm out, ingratiatingly. "You don't have to hurt me," he cajoles.

The butterfly flutters toward Phillip.

Tendal moves: Perception 1d20 + 4 ⇒ (19) + 4 = 23
Ratcatcher 1 delays
Swarm ???
Ratcatcher 3 drops item & delays
Butterfly double-moves to G15

Round 24 init: Braddon, Snake, Tendal, Ratcatcher 1 (delaying), Ratcatcher 2, Swarm, Ratcatcher 3 (delaying), Butterfly, Gristav, Phillip (readying), Lucky

Current effects: Arcane Pool: +1 (Gristav) (expires round 26)
mage armor (Tendal, Snake)
Evil Eye: -2 to attacks (Ratcatcher 3) (expires round 29)
Evil Eye: -2 to AC (Ratcatcher 3) (expires round 30)

Updated map link

E12, F9-12, G9-12, and H9-11 are difficult terrain, as are all water squares. The swarm was last seen in D-E14-15.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
The final belligerent throws down his bow and raises his hands, palm out, ingratiatingly. "You don't have to hurt me," he cajoles.

Braddon's face falls as his target drops the bow.

"I don't have to hurt you... but I'll be easily convinced."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip takes his crossbow off of Magnimar's fresh made friend and begins to stalk towards Braddon's combatant. As he steps he gives flight to voice "And my words will sound towards that inducement... unless... speak to the seamstress, and of the why and who gave order..."


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal glances over at Nigel, as the man struggles through the muddy undergrowth. "It would be best to answer the questions that these gentlemen are posing to you. While some might suggest that intransigence might preclude one from coming to harm, I would suggest that alternatively forthrightness would be a more rewarding response than remaining mum." Tendal says, gesturing expansively with his cane.


Phillip Hargreaves wrote:
Phillip takes his crossbow off of Magnimar's fresh made friend and begins to stalk towards Braddon's combatant.

As Phillip's crossbow turns its business end elsewhere, Nigel rises cautiously out of the brush but makes no immediate move to leave his own island unless so instructed.

Phillip Hargreaves wrote:
As he steps he gives flight to voice "And my words will sound towards that inducement... unless... speak to the seamstress, and of the why and who gave order..."

"I'll tell you everything you want," the man grins ingratiatingly, "only the weaponry makes me a little nervous. Upsetting to the memory, you see. What say you tie me up nice and tight and put the weapons away and we'll have us a nice chat?"


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"There's rope in my backpack."
Braddon doesn't move.


Rolling his eyes and shaking his head at the ranger, Snake moves over and takes the rope out of his pack. He then heads over to the captive and proceeds to tie him up, unconcerned about him trying anything funny.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip obliges the ratcatcher by easing the tension off his crossbow string and setting it to shoulder... before drawing one of his many daggers. Setting the point of the blade to liberating swamp scum beneath his fingernails, a cheshire grin is offered with the words "Go on..."


"Snake" wrote:
Rolling his eyes and shaking his head at the ranger, Snake moves over and takes the rope out of his pack. He then heads over to the captive and proceeds to tie him up, unconcerned about him trying anything funny.

"That's right," the ratcatcher encourages Snake, "nice and tight there. No need to worry about me trying anything funny."

Phillip Hargreaves wrote:
Phillip obliges the ratcatcher by easing the tension off his crossbow string and setting it to shoulder... before drawing one of his many daggers. Setting the point of the blade to liberating swamp scum beneath his fingernails, a cheshire grin is offered with the words "Go on..."

He gives Phillip's dagger a reproachful look. "Right," he says glumly. "...What was the question?"

In the background, Nigel edges closer to Tendal. "He's stalling," he advises the wizard under his breath. "You should kill him."


Snake stops and looks to the thug a moment through narrowed eyes before continuing and finishing up. He then picks up the weapon he dropped on the ground and moves away.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav gives a worried glance toward Tendal and the sidling whispering Nigel...

...and in the feyfolded flows of the peredhel's mind, myths paraded...

Taking 10 if I can, for 17s in Local(I think?) and Arcana. or if I can't, these dice:
KN:Local+7: 1d20 + 7 ⇒ (15) + 7 = 22
KN:Arcana+7: 1d20 + 7 ⇒ (2) + 7 = 9
Well, I think that'll do it. Retcon if needed.

"Yes, bind him well.", Gristav agrees, to Snake, with the rat-catcher. "I'll lend a hand."

Gris finds a loop of rope and twists it double, pondering, before forcing it between the 'surrendering' enemy's lips and teeth, all of a sudden. The spiraled skeins offered room for air and protest, if not speech. And also, room for a silver coin, magicked into Gristav's hand fractions of an inch from it's goal: the creature's mouth, then gullet.

Risking his fingers to shove the coin in, he growls to the prisoner, "Swallow it. Or there's another hole. Or we'll make a third..."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon sheathes his swords and steps back.
"Hey, how come I don't get any fun?"


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"Good gods man, what are you saying?" Tendal asks, incredulity crossing his face. "Why in all the heavens would I consider harming a boon companion and friend?" he says an exasperated look on his face as he turns to confront Nigel.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Raising his eyebrow at Gristav's actions to forestall the voice of the interrogatee... the halfling raises a quizzical eyebrow.


The bound man's eyes widen in alarm as he chokes on first the rope and then the coin, coughing and convulsing.

Spoiler:
1d20 + 2 ⇒ (12) + 2 = 14


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Oh, delicate of digestion, are we?", Gristav growls, nodding Braddon into the melee. Pulling the rope free and covering the killer's mouth, Gris' free hand twirls his staff, humming through the air to land flat athwart the man's ribs, to shock the wind, rather than to break the bones beneath.

Restrained violence hereat

"Ash any help? Swallow the coin. Done it? Good. Now, ponder, please, just where the coin is - I expect you feel it, still - and how large, it would be, relative, to a rat. So, refrain from the sort of pants-soiling posturing you tried previously, and you might yet scrape a silver coin from a privy-pot. Or do, if you must, shrink around that coin, and perhaps Nigel or one of your last rat-wives will scrounge it from your twitching corpse after it breaks its way free."

"Do you know why, silver is a bane to your kind? You know it is, but do you know why? Because it can't be shaped around. Any of it left in a wound, so slight a trace as to be unseen, and it doesn't heal, does it? Not as you expect it to. And that's less than a dust. Now, a whole coin... What would a coin do, to a rat's guts?"

"I almost want you to show me. I almost want to make you, show me. But I'd rather find the dwarf, and the one-armed man."


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Now, see, this is why I leave the mouth and throat till last," Braddon nods knowledgably.

He turns to Snake. "Hey, could you..." Braddon waggles his fingers and points meaningfully at the deep cut oozing blood that he received from the fallen ratcatcher.


Snake looks over to the Ranger, "Yeah sure." He then moves over to Braddon and lays a healing hand upon his shoulder. "Any idea what in the Nine Hells Gristav is doing?" he asks under his breath as the healing energy flows through him. "Shoving a coin down that bub's throat seems a bit on the extreme side for him. That seems more like something Raccoon would do," he says, shrugging. "Just sayin'."

Healing Hex: 1d8 + 3 ⇒ (8) + 3 = 11


Male Halfling Inquisitor of Calistria (Heretic archetype)

Still not entirely sure what is transpiring, Phil maintains his quizzical air...


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon rubs the vanished cut, then sidles over to the action.
"Whaddya want me to break first?" he asks Gristav, reaching for the captives fingers.


When Gristav removes the rope and allows the man a chance to respond, he protests, "I don't know anything about a dwarf and a one-armed man! Only the seamstress! That was Ziphras gave the order. I wasn't involved!"


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav had been watching for Mr. Silver's response to the description of the coin's effects, but judged he'd seen enough.

"Nothing more is needed.", Gristav gentles Braddon. "We might decide to kill him, if he won't talk, but only to give Nigel privacy for his part..." Seeing confusion on Braddon's, and then Tendal's face, Gristav began a more proper detailing of his thoughts.

"Gentlemen, you'll recall the hound, and it's sudden fear. And Mr. Silver, here, his attempt to do something, during the battle, looked more like constipation than casting? I think he's new to it. To what? Well, to whatever makes him unafraid of being bound by fellows who've just gutted his fellow. To me, that speaks of shapechange, but again, not by spell. And then, look about at the rats taking cautious interest, when a normal rat would hide and return only after long silence. It's a guess, I'll admit, but it also explains Nigel's calmness throughout the battle: He'd rather be rid of this one, and of whoever they must report to, to make his own way in the world, perhaps."

"They are were-rats."

"But if they really know nothing, why even offer battle at all? No, the math's wrong. Braddon will begin to balance your words against your fingers, I expect. Why fight us?"


Were-rats?! Really?!

Snake looks stone-faced at the news. "Were-rats? Really?" He then turns his attention to their captive, "Is that true, bub? You really a were-rat?"


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"How exquisitely curious. I have never met a were-person before today." Tendal says, a look of bemused interest flitting across his face before being replaced with something sterner, and coldly disinterested.

"Nigel. I suggest you tell us more about what you know, or even suspect about Ziphras and the seamstress. And if you find you need your tongue loosened, I remind you that some have already offered to pay you for your trouble, one way or another."


Gristav wrote:
"Why fight us?"

"He told you," the bound man points his chin toward Nigel. "This is Ziphras's turf. No one takes a stroll through the Boneyard without his permission."

Tendal Deverin wrote:
"Nigel. I suggest you tell us more about what you know, or even suspect about Ziphras and the seamstress. And if you find you need your tongue loosened, I remind you that some have already offered to pay you for your trouble, one way or another."

"I don't know anything about a seamstress," Nigel replies earnestly. "Nico there, he says he does." He gestures back at the bound man.

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