Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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2 things:
A) We're doing advanced ABP, so specialized magic items will be rare, given out by me, and not generally weapons or armor.
B) Since nobody every actually takes a close look at celestial full plate's listing, it's an item from the 3.5 version of Crimson Throne AP, and as such is not a Pathfinder item. Everyone seems to think they can get away with that stuff, but not in my games.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Actually, I didn't even consider you'd allow me that stuff. Just found it appealing.

I mean, advanced ABP pretty much solves the whole item dependance thingy and so far I hadn't had a single moment in any of the three games I play with you as DM where I thought "Damn, I wish I could have bought that magicky pendant".

Regarding your second point, yup, that's totally my fault for not reading the book it comes from. Not the most stupid s$*@ I've seen from 3.5, but still.


I´m a bit unsure where people take the personal moneys from, can´t remember receiving some?

I posted the overall cash above and we can sell some stuff perhaps, think that´s the whole amount we can spend on new things?

Correct me if i´m wrong please.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I still have that efficient quiver and 20 cold iron arrows listed if someone want those. I dont need the nice scimitar anymore either as I will be switching to club for Shillelagh.. We ever figure out how much each person had for consumables?

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

Lalali, I thought you hadn't add the 500 gp that whoever we choose as our benefactot will pay each of us.

If you had, then I need 750 gp to pay the wand. And 10k to pay the Mithral Full Plate...

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

...had to try.


Excel table is now free for everyone to edit and in my stats under "treasury". There are 2 riders, treasurye and PC share.

Efficient quiver is something i would love to keep, since you can also store wands etc. in there :)
I will soon invest heavily in UMD.

Moved the 2 bucklers to Barton and Galittle.
20 cold iron arrows to Barton since he seems to use ranged combat?
Would claim the efficient quiver to store wands.

Party has 7.295,22 gp and can sell:
Dagger MW
Leather Armor
Studded Leather Armor MW
6 Shield
6 Scimitar
Longspear MW
cold iron starknife mw
"nice" scimitar
Holy Symbol of Nethys

I estimate this to be 510gp, but can´t judge the "nice" scimitar and the holy smybol.

Somebody wants that cold iron Starknife?
We also have potions which are listed on the excel sheet.

Should we buy 1-3 CLW wands, some more cure potions, some more remove disease and antitoxin?
Personaly i would love to buy a wand of true strike and maybe one of thunderstomp.


Sir Galittlehad the Not So Pure wrote:

Lalali, I thought you hadn't add the 500 gp that whoever we choose as our benefactot will pay each of us.

If you had, then I need 750 gp to pay the wand. And 10k to pay the Mithral Full Plate...

[Dice=Diplomacy] 1d20+11;

...had to try.

That gold is indeed not added yet.

Shouldn´t we just buy the CLW wands from the overall money and then deploy them? Galittle, Barton, Janzadar and Malock can all use CLW right?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Assuming you get the 510 for the other stuff we can spend 2250 for 3 cure light wands and split the rest for buying personal items that gives everyone 925.87 to do with what they want. Add 125 more if yall only wanna get 2 cure wands.. I personally think 3 would be better.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

How much is a CMW Wand?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

I would buy clw wands for everyone that can use them.


first level cleric wands 750 gp.
Second level cleric wands 4,500 gp.

It may be most cost effective to buy first level, and use them out of combat...

Nice sheet Lalali, are we still working on the math or is it listed somewhere else?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Ok so looking at our present loot list Malok has 1 potion of lesser resto and one potion of cure light. He would like to use that mw studded leather and take one antitoxen. I will make those changes etc.. If we buy 4 wands of cure light for 3k that leaves 4.295,22. CHanging nothing else if we divide that by 6 that give 716 to each of us.

Im going to make the following purchases with my 716.

Darkwood Medium Shield - 257gp
Scroll of Air Bubble - 50gp
Scroll of Commune with Birds(2) - 100gp
Scroll of Faerie Fire - 50gp
Scroll of Magic Fang(2) - 100gp
Scroll of Obscuring Mist - 50gp
Scroll of Remove Sickness - 50gp
Scroll of Touch of the Sea - 50gp
Spring Loaded Wrist Sheath - 5gp
Spring Loaded Scroll Case - 5gp

Leaves him the 3 gold, he had 4 from 1st still.. If the other stuff gets sold I might purcahse some other things as well.


Lalali-Re wrote:

"Accurate Stance" is one of the best rage powers and all the follow ups.

"Shove aside" is very good as well.
"Superstition" is a two-sided sword, it can cut either way.

@Lalali, is 'Shove aside' a rage power or a rogue talent?

@drbuzzard, "Accurate Stance" looks interesting, but it is listed on the unchained page, can Ivar take it if he isn't unchained? Or should he be unchained?


If you want to be an unchained Barbarian, you can switch, though understand there's ups and downs to it.

The upside is that you can't die from a rage drop because your con no longer goes up when you rage, you just get temp HP.

The downside is that since your con doesn't go up, you don't get a bonus on fort saves when raging.

On balance unchained does look a bit better (though the downsides of original can be fixed with either a rage power or feat).

I suppose that accurate stance power is OK (either way).


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

You also loose out on damage from unchained as it gives a flat bonus to damage not an increase in strength. This reduces damage as you add 1.5 from str wielding 2 hand weapons..

I personally like the old school barb better, but unchained is certainly playable.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Here's my pfs one if you wanna look him over. He was built as not overkill min/maxed invul rager, but close.. He's a hard pipe hitter and hard to kill..


True that, and also since you are actually boosting stats, stat drain is slightly better resisted.


cool, I appreciate the ideas, I like old school barbarian better, but was trying to weigh out the possibilities.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

You ever pick a rage power Ivar?


Malok, the East Wind wrote:
You ever pick a rage power Ivar?

Thanks for the reminder, as a matter of fact, I have not. Was looking at one for Ivar and one for two other characters that are leveling at the same time, and haven't assigned his yet.

Will eventually go World Serpent Totem and World serpent Spirit for the benefit of hitting 'the corners' just haven't decided when yet. I keep looking at the 'linnorm death curses just because he's Ulfen, but that doesn't sound very logical...

I like reckless abandon, but I wasted a feat on furious focus ;(

I'll get it posted soon, Actually will just go with world serpent totem so it doesn't looks bad.

I haven't spent any of the money either...


so a dumb question, what is the end game with the arsonist? I don't care either way, but are we turning him over to the authorities? What information do we want from him?

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

At first I wanted to know who he was working for so we knew who we should kill next.

That was when I thought they were regular evil flunkies... Now I'm in doubt, and being a follower of Cayden the whole slaves stuff doesn't play well.


I was glad you noticed the slave stuff, I was a little surprised when he was saying he was a freedom fighter and you were playing hardball.

Shall we let him go, or what?

Honestly Ivar doesn't care, and the government isn't our patron. I figured I would ask the direction we were going before I posted.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Hi guys!
I fear I am having a lot of problems to post regularly. I swear I try, but it is not fair for you to have to wait for me now and then. Please, drop Janzadar from the group, and I wish you the best for the rest of the game.
Sorry.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

It appears I might be the only one who spent their gold to buy some stuff.. I suggest everyone does before we move into the next part of the AP.. We purchased 4 wands of cure light and distributed them among averyone that could use it I think and it left 716 gold to each I believe..

Seeing as wel lost Janzadar I think that free's up more gold to go around. 143 more by my count and we have an extra cure wand not being used, unless Lalali can use it. Perhaps make it lesser infernal healing instead.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Bart doesn't have a cure wand.

I have not spent his 500gp for signing on with the pathfinders

Bart will buy a potion of lesser restoration and 2 oils of bless weapon and a bandoleer to hang them from.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I forgot about the 500 from signing on. After selling stuff the group bought 4 wands of cure light and that left us with 716 gold each, so you have a wand of cure light and 716 more gold, plus 143 moce since Jan dropped out..

So everyone gets 859 gold, in addition Barton, Sir Little, and myself get a cure light wand. Lalali gets a lesser infernal healing wand, unless she fancy's a different 1st level wand.

With my extra 650 im buying a potion of touch of the sea, an antiplague, and another lesser resto pot. Leaves 200 golds..


So not to be a jerk, but are we going to spit Janzadar's 716 gp.?

Ivar will retcon purchasing gear before we leave town.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I would assume so, its the 143 extra I spoke of. That is unless Buzz doesn't want us to split it.

Btw, we are back to no dedicated healer again.. Off heals party go!!


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

With cure wands to go around, I think we should be ok on healing as long as we don't stick our necks out too far.


He's still with you for the moment in bot mode. I have not decided how to recruit a replacement. I hate using the recruitment board since that is very hit or miss. If someone knows of a player who is reliable and interested, let me know.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6
drbuzzard wrote:
If someone knows of a player who is reliable and interested, let me know.

Ask Ulthar's player from the Second Darkness game. I'm not sure if he will be interested but he is indeed reliable.

As for the unspent gold, well... I don't know what the f+#~ should I do with my 1216 gp because until I can get my hands on a Mithral Full-Plate, other than a MWK Breastplate (315 gp) and perhaps a Darkwood Buckler (205 gp) there's not much I desire.

Hell, I'll buy those two for now and wait for ideas and suggestions.


I´m gonna past this in another long running campaign i´m in.


drbuzzard wrote:
He's still with you for the moment in bot mode. I have not decided how to recruit a replacement. I hate using the recruitment board since that is very hit or miss. If someone knows of a player who is reliable and interested, let me know.

I know a couple of people.

Aare we looking for a cleric or someone who can help with healing or anything?

That may make a difference to some, just thought I would ask.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

A healer of some sort wouldn't be the worst..

The Exchange

Complain about the new boards here!

I am Robert's friend he was asking.

Also his ROW GM. I will tell you right off the bat that my activity and reliability is pretty much unmatched.

You can view ROW if you like.

Yeah, shameless bump, I know

But we need to clear some things up first.

Firstly, I have played the first 3 books of Serpents skull before. I won't use that knowledge, that's for sure - but GM, do you mind?

Secondly. I am happy to play a cleric(just so I get 9th level spells eventually if AP gets that high=D), but I won't be playing a Healbot. In fact I'm deliberately going to select an archetype to remove my ability to spontaneously CLW. (if allowed, since it's not core).

My philosophy on healing is this: I won't heal you until you're about to go down. I'll be finding something else to do.

If we're good on both points, I can start character creation.


Ok, go ahead.

The Exchange

Complain about the new boards here!

Dargorath:

Male Human Cleric 4(Evangelist)
LN Humanoid
Init +3; Perception +5
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15
hp 31
Fort +6, Ref +5, Will +8;
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cold Iron Dagger +5 (1d4+2)
Ranged +1 Composite Longbow +7 (1d8+3)
Spells (CL 4th; concentration +7) – Feather Domain
. . At will—Stabilize, Create Water, Light, Guidance
Lv 1 spells known (4/day): Remove Fear(x1), Bless (x1), Divine favour (x1), CLW
Domain Spell – Calm Animals
Lv 2 spells known (3/day): Lesser Restoration, CMW, One Spell Slot Open
Domain Spell - Featherfall
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 10, Wis 16, Cha 13
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Deadeye Bowman, Mwangi Scholar

The Mwangi Expanse is one of the
richest regions in all of Golarion, and also one of the most mysterious. Despite its history of countless years and its
fostering of nameless empires, very little is known of the
Mwangi Expanse by outsiders or even natives of the primeval,
jungle-covered land. You have long studied the region and its
lore, and count yourself among a small handful of genuine
experts throughout the Inner Sea. The Jenivere promises
to take you to the very subject of your fascination, and you
eagerly await firsthand investigation of the deep jungles and
cyclopean ruins of Garund’s interior. You gain Polyglot as a
bonus language and receive a +1 trait bonus on all Knowledge
(history) checks regarding the Mwangi Expanse.

Skills Spellcraft +5, Knowledge Religion +5, Knowledge History +4, Knowledge Nature +4, Survival +5

Background skills:
Perform (Oratory) +8, Handle Animal +5

Sermonic Performance (11/day)
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the spells listed in Table: Evangelist Spontaneous Spells by sacrificing a prepared spell of the noted level or above.

Lv 1 - Command
Lv 2 - Enthrall
Lv 3 - Tongues

Languages Common

Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.

Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions). (Probably a Roc)

Other Gear
+1 attuned Composite Longbow (+2 str rating), +1 attuned chainshirt, backpack, 2 Spell Component pouches, Waterskin, 2 wooden holy symbols, 5 days trail rations, 1000 arrows, +1 attuned chainshirt, 100 cold iron arrows, 40 blunt arrows, cold iron dagger, club, grappling arrow, cold iron dagger, holy symbol tattoo of Erastil, 2 sacks, 3 days carnivore feed, Weapon cord, handy haversack, Large Exotic riding saddle, Large Haramaki barding, medium leather barding.

Non Core elements: Evangelist Archetype, Feather Domain, Roc animal companion, Holy symbol tattoo, blunt arrows, Deadeye's Bowman, Dimdweller human trait, Haramaki, Liberating Command, Communal Resist Energy(when it becomes available), Communal Delay Poison(when it becomes available), Exclusive trick, Blunt arrows, Clustered shots(Will take it later), Narrow Frame (Roc will take it later), Eldritch claws(Roc will take it later), Combat Stamina(Roc will take it later)

Backstory:

I figure that Dargorath is one of the pathfinders who always had an interest in the Mwangi expense - so the pathfinder society has sent him along to give the party a hand.

Please inform me if there's any of the non core stuff you have an issue with.

Assumed 3k gp WBL to start with.

I am also working with the assumption that magic items(like metamagic rods) can still be bought in the world - assuming we get to civilization.

Also - Automatic Bonus Progression would not apply to animal companions - so would you allow magic vestment to be casted on an animal companion's barding?


Haramaki barding? No. Try something closer to home. Just avoid the eastern armors.

Also, no way on the deadeye bowman trait. I don't even vaguely see how that trait got past a balance review. That's basically as good as improved precise shot which has some steep prerequisites just for a trait slot. I'll have to remember to ban that across my campaigns.

Otherwise it seems reasonable, though I'm not overly enthused to have basically a second druid in the party (OK, bard/druid).

When you said you're not going to be a heal bot, you rather understated your case. You're going to be a downright lousy healer.

The Exchange

Complain about the new boards here!

Oh forgot one more thing non core:Boon Companion

Haramaki barding, well I had the general idea Dargorath came from Absalom(and was sent down here like they usually throw pathfinder outdoors) and they're pretty cosmopolitan there when it comes to gear. I've had pathfinders sent to Geb. I can always switch it to leather barding.

Deadeye bowman:Sure, I'll swop it for birthmark. Saves me a holy symbol tattoo.

Re: Clerics and Healbots

Already stated my views about it here, and you said go ahead.

With core only spells(I'm trying to keep to the spirit as much as possible to core only spells - any other non core spells are defensive in nature), note that you did not say core only feats, traits, archetypes, equipment, I don't see much point of rolling a caster cleric. Or another funky variant of cleric.

The player guide did say jungle survival, which I imagine disease+poison a plenty. Probably a whole lot of cliff climbing too(which life gets easier if something flies). So if you're looking for condition removal, Clerics have the most flexibility. Which I'm cool with.

Now the way I look at the party, everyone is melee, so a ranged gap could use filling. And bardic performance is good for ranged classes and anyone else in melee. It's great for Deinonychus too, with multiple attacks. Only problem is that since my bardic performance is language dependent, the Deinonychus would need to understand common to benefit from it.

Not to mention the best healing spell, heal, cannot be spontaneously cast(as it doesn't have the word "cure" in its name) and has to be prepared separately.

That's the complete rationale for rolling as I did.


Actually I always forget to mention that other house rule, Heal in my games can be spontaneously cast as if it were a cure spell, as can Breath of Life.

The Exchange

Complain about the new boards here!

I am LN. So I take things as pathfinder RAW, unless otherwise amended by GM rulings.

Doesn't really make a difference to me, on whether heal or breath of life can be spontaneously cast.

Generally I will leave one spell per level as a cure spell for quota(unless there's nothing else of that level that interests me), but that's about as much as I will be contributing on the heals department.

I believe you have 4 wands of CLW, and healing is better done out of combat then in it, anyway.

The Exchange

Complain about the new boards here!

Also, I will be purchasing an oil of carry companion from the pathfinder Society. It's also not core. Basically I will be holding my underlevelled roc companion in stasis in my handy Haversack until I hit 5 and get Boon companion feat.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

There's no rule stating AC's must understand language to benefit from Bard Song. You can listen to bag pipes, not understand the language, and still get pumped.

The Exchange

Complain about the new boards here!

Unfortunately Evangelists only get perform(Oratory).

Sermonic Performance (11/day)
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Besides under bard:

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

Oratory (epic, ode, storytelling) - I'm not buying it that it doesn't use languages.

Also, this

Now for real bards, not an issue, I have one that tap dances so that isn't language dependent.

I used archive of nethys text instead of d20pfsrd since it's more accurate.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

I usually swap to PFS rules if I'm not sure on something. Countless times I've seen AC's get buffed with inspire courage, even from the singing kind. Nerfing yourself just because generally isn't a good thing. In the end it's the GM decision I would think.

Buzz, can our pets get buffed or no?

The Exchange

Complain about the new boards here!

Increase your animal companion's int to 3, put a rank in linguistics (common). Its SOP for me when I do this kind of thing. Of course, it makes your animal companion vulnerable to language dependent spells.

But I'm a firm believer of equity and trade offs.

An evangelist is not a real bard, like the way a hexcrafter isn't a real witch. You get 9th level spellcasting and you still get bardic performance. There has to be a price to pay somewhere. Being stuck with language dependent(so it does not automatically buff sumnons) is the price.

I have a cleric doing this kind of thing on PFS tables, I apologize to the table but plainly state at start of the game animal companions are not eligible unless they understand common. Of course my animal companion does, so I'm fine on my end.


I think I'm not going to allow boon companion.

The Exchange

Complain about the new boards here!

Then I will switch domains - because I'm not going to bring an underlevelled companion with me into battle. Not fair to the animal in question. Let me see which domain I will take instead.

The Exchange

Complain about the new boards here!

Ok - I'll be taking family domain - Also non core.

I also ask for the use of the APG spell - cleanse

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