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[SFS] GM kuey's Into the Unknown (SFS Quest) - PbP GD6 (Inactive)

Game Master kuey

INTRO CRAWL

maps and handouts

chronicle sheets


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Sovereign Court

Welcome to my PbP game for SFS Quest: Into the Unknown. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. This is especially critical for ship battles, because unlike usual combats, there are specifically phases for actions to be taken, and one person could end up holding up the entire combat. Thus, a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand. Separately, please forgive me if I’m a little slow at times, as I might need a while to sort out some of the rules, Starfinder being new and all.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. I would have thought this would go without mentioning until I encountered this, so… It is the responsibility of the player to keep track of the game, including referencing the map on google slides. I understand that there are times where it is inconvenient to do so. In that case, please be as specific as you can as to where you wish your character to move, what actions to take, etc. If you regularly have issues with accessing the google slides, you might want to reconsider playing via PbP PFS/SFS, as there is always combat, and thus map dependent.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. Not having played or ran an SFS space combat yet, I have yet to figure out the best mechanism to keep space combats moving smoothly. Will update again later, once I’ve consulted some, and thought through this some more. What I would do, however, is have everyone decide beforehand what your default space combat duty would be.

Character Choice
8. In PFS, I’ve pretty much left the players to sort out what characters to play because only in very rare scenarios do an unoptimized party spread have a significantly adverse effect. And players do generally sort it out among themselves. However, due to the nature of space combat, it is beneficial that there are characters who can cover each of the following: (1) charisma-skills, (2) piloting, (3) engineering, (4) computer, and (5) BAB/piloting rank + dex. Of course, it is not detrimental to be lacking in one or other, but if there are 6 mystics, then we might have a problem.

Rolls and Skill Checks
9. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

10. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks to identify creatures, I would put the most basic information in spoiler as well, i.e. identity and creature type. If your roll would reveal more, I’ll provide in the next post. If you wish, you can ask for what information you want, e.g. DR, resistances, special attacks, etc.

11. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

12. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
13. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

14. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. I’m most inclined towards this particular template.

15. Finally, playing by pbp provides many advantages compared to face-to-face games, the chief one being having the time and space to flesh out your thoughts and actions. So please make use of this and have posts that are more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and ninja dot, i.e. submit a post then delete it.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. If you have not decided what class to play, you can do that here as well. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

Tentatively, I’m hoping to get started on 25 Aug, but might be delayed depending on how much time I have to get ready. So watch this space!

Fantastic!

Sovereign Court

Welcome, welcome. Please take some time to read the above. I know it is long, but we're not starting just yet. :)

Please feel free to take some time here to discuss what character you would like to play, taking note especially of #8 above. There may or may not be space combat in this quest... :P

If you are not quite certain just yet, you can always play one of the pregens first. And as this is actually a series of 5 quests, you could technically change character between quests if you want to experiment a bit. However, please take note of #8. :)

Please feel free to ask questions. This is a good time for all of us, including me, to figure out the rules!

p.s. Oh by the way, in the sign-up sheet, I was asking if you've played this quest before, not whether you have played SFS before. :)

Wayfinders

Damaya Lashuntas Envoy 1|STAM:5|HP:10|RES:5|EAC:11|KAC:12|ACvCM:20|F-1,R+2,W+4|Init:+0|Bluff:10,Co mp:5,Cult:8,Diplo:8,Disg:8,Intim:8,Per:10,Prof(Comedian)9|

Hi! Given what the group posted as what they are inclined to play, I am going to play my Envoy. I can easily cover the 1st part of #8, with maxed Charisma. Very much a "social" character, with fighting being a distant second. When I get home from work tonight, I will go ahead and modify my character page to more reflect the one you like.

Liberty's Edge

Venture Captain in Paris, France | Please MSG me if you are visiting France | We have weekly games in English too

p.s. Oh by the way, in the sign-up sheet, I was asking if you've played this quest before, not whether you have played SFS before. :)
First intelligence check failed... nice.

Hello and thank you for having me!
Hello fellow Starfinders and companions to be!

I can post 1/day for sure. I am in Europe, so might be a bit at odds with other people's timezones (but at the very least I check and post every morning, which means I do not miss the 24 hour cycle).

I have DMed the Quest (last Friday night, got all 5 parts done) and I have four more slots of running it scheduled in the next 2 weeks, which I hope does not disqualify me here.
I am very keen to play it, since I will probably not be playing much SFS (I am the VO who'll be running SFS in our part of the Galaxy to get things going...) and not the Quest I am quite sure, in our game shops.

I will not be spoiling/meta-gaming, which is why I chose the character I did.

My character: I have created a series of characters, and they are all Androids, which is all I intend to play in SFS. They are all built by the same company, PANGEA, and each model is a different class (I'll give some IC background), and, of course looks alike.
Thus this will be PANGEA-Epsilon, the Mystic model.
It is a Healer Mystic (God: Triune), thus more of a support character (w. Healing Channel, Healing Touch, and mostly healing spells - I still have to make sure I understand how that free spell works for Mystics).
I did take Grenade Prof' as my 1st level feat, and have 1 smoke & 3 frag' grenades.
But, in general, Epsilon is not a front liner, nor a decider, but a backup character that would thus not be up for spoiling the plot.

re. Space Combat - Epsilon is a lame duck, and would only be fit as a Gunner (w. only +1 before Vessel Computers etc.). The only other skill being +1 in Piloting (I have negatives in Captain skills, and no Engineering or Computers).
Have no fear, Epsilon does have planetside skills (Culture, Life Science, Medicine, Mysticism, Survival...).
And if all fails, PANGEA-Epsilon will be good at giving the last rites: +11 Profession Chaplain with his Kit of Triune vestments and Holy i-Book.

So that's my long-winded intro'.

Eric Collins (Eric Collins-France on the boards)
Pangea-Epsilon
101218 #705
Day Job: After the adventure, Epsilon gathers you all together, to join hands and other appendages, and pray to all mighty Triune...
Profession Chaplain: 1d20 + 11 ⇒ (19) + 11 = 30

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

(Eric Collins - France)
And my Day Job roll is actually 31.
(sorry, forgot it is +12 not +11)


Male Human

Hello everyone.

I am in Europe as well and I can do the 1/day thing, sure.

As for the quest, I have not played it before. Of course, I have never played in a PFS or SFS PbP before either so... ;-)

The character I will be playing is an android by the name of Jonas Bishop. His first name he chose himself, but the last name however is a designation. He is the product of something called the Chess Project, his creation alongside other like him taking place a little under two centuries ago, a couple of decades before androids were recognized as full citizens; he remained active for a short time after his creation before being mostly memory-wiped and deactivated and laying dormant until "waking up" relatively recently. That is also the reason he lacks the tattoo-like glowing circuitry, instead looking quite a bit more human (a fact that perhaps hints at his being made as an infiltration unit of some kind), although the synthetic pale skin and entirely white eyes -not to mention his never using contractions- leave little room for doubt as to what he is.

The above would be a bit of fluff. As for crunch, I am going with the Spacefarer theme and for either a Mechanic (with an Exocortex AI) or an Operative (with the Daredevil specialization), so either way I will be investing in Computers and Mechanics and Physical Science among other things (like Acrobatics, Piloting, Sleight of Hand and Stealth if I go with the Operative). The exact class will depend on what the others are set on making I think.

No Day Job for me, if that is acceptable of course.

Also, if it is alright with you, you can refer to this profile to see how I was planning to set up his character sheet. I will of course be adding the various special abilities descriptions for ease of reference, though I would prefer to do so under a spoiler so as to avoid cluttering it all up. What do you think? It is I believe close enough to the one you linked, but if you feel it to be too different, I can follow your example more faithfully.

P.S. What name do I put as player name? F. Castor or my real name?

Wayfinders

Damaya Lashuntas Envoy 1|STAM:5|HP:10|RES:5|EAC:11|KAC:12|ACvCM:20|F-1,R+2,W+4|Init:+0|Bluff:10,Co mp:5,Cult:8,Diplo:8,Disg:8,Intim:8,Per:10,Prof(Comedian)9|

Player Name: Emmjay
Character Name: Madrigal Seraphine
Info: Envoy (Icon) 1
Faction: Wayfinder
SFS #: 224344-701
Profession (Comedian):Profession: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: +10
Initiative: +0

+Information added to your Handout Information

Sovereign Court

Hi! I don't have my character profile set up yet, but would like to play an operative. If this makes for several redundant skills/abilities, I can play a soldier as well.

This will be my first Starfinder game, so please be patient with me. I have played a decent amount of PbP games, so hopefully that helps me out :)

My operative would have the Ghost specialization while my soldier will focus on melee combat, if that helps anyone else choose their characters.

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 1 | SP 7/7 HP 10/10 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +3; Ref +5; Will +0 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +4, SM: -2 | Speed: 30ft | Active conditions: None.

Hello everyone!

Sedoriku here. I'm looking at playing this character. He's an android exocortex android. He's the result of a realization that one can easily play an android who has barely been renewed and a second realization that an android mechanic could readily inherit an exocortex from his body's previous owner. Thus Asier, who has literally been here less than two weeks, is still trying to learn things and is highly reliant upon his exocortex's AI (who I haven't named yet...). He should be able to cover either 3 or 4 of number 8 with no problem.

I don't have his character sheet together yet, but I'll be working on it today, this evening, along with finishing up some details for a few other characters. And if anyone is dead set on a mechanic I can readily design a new character.

I'm also in an East Asian time zone, I hasn't caused too many problems (besides the majority of posts happening when I'm asleep.) And for starship combat I can readily post a spoiler of what I'd like to do before going to sleep (even if it's not my turn.)

F. Castor wrote:
P.S. What name do I put as player name? F. Castor or my real name?

I think as long as your PFS/SFS number is correct the name doesn't matter too much... But I may be wrong on that.

Sovereign Court

Welcome, welcome, to one and all from all time zones. Hmm, perhaps it was because I posted during a time that the Americans are mostly asleep. :) I'm actually posting from East Asia myself.

To clarify on my #8 above, I was referring specifically only to space combat, and it is more a matter of skills spread than character spread. So don't feel constrained about playing a class that someone else is already playing. Classes do not determine a character. :) So long as we don't have a party of 6 mystics or solarians, the skills would be easy to spread out.

Eric, glad to have an experienced SFS GM here! Definitely please help point things out if I get some of the rules wrong. :) And no, no issue with having played or GMed before. Especially the poor GMs who never get to play... *sob* *sob* Oh, and on the connection spells for mystic, I posted at Castamir how I think it works. This comes from cracking my head over it for a few days whilst creating my mystic character. :)

F. Castor, the profile page looks fine. However, although it would not an issue for this quest, you might need a section to indicate the different boons slotted for the current adventure, e.g. ally, social, starship, etc. And the name is up to you. As Asier shared, it is really the PFS number that matters.

Madrigal, had a quick look at your character sheet. In case you didn't notice, both the skill synergy feat and the expertise dice gives insight bonus, i.e. they do not stack. General forum consensus seems that it is intentional so that an envoy won't get +17 skill checks at level 1 (+4 stat, +3 class skill, +1 rank, +3 skill focus, +1d6 expertise dice).

Gummy Bear, redundant skills is not an issue really. (Outside of space combat, there are NEVER redundant skills.) What is good though is to cover the different space combat skills, so no worries about skills overlapping.

To consolidate the characters so far:
- Madrigal: Envoy, likely captain
- Pangea-Epsilon: Mystic (Healing), likely gunner
- F. Castor: Mechanic (Exocortex) or Operative (Daredevil)
- Gummy Bear: Operative (Ghost) or Soldier
- Asier-23-7: Mechanic (Exocortex)
- NotEspi: Operative (Ghost), likely pilot

Wayfinders

Damaya Lashuntas Envoy 1|STAM:5|HP:10|RES:5|EAC:11|KAC:12|ACvCM:20|F-1,R+2,W+4|Init:+0|Bluff:10,Co mp:5,Cult:8,Diplo:8,Disg:8,Intim:8,Per:10,Prof(Comedian)9|

Thanks for the heads up. Still reading up on the rules and such. To correct the issue I changed Skill Synergy to Bluff and Perception. I (now) understand that I can't take Bluff as a skill expertise, but truthfully, I don't think I would want it anyway.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

I doubt I'm experienced! Just started... but am learning.
Okay, I'll speak up if I see something I believe is not correct (a lot to take in - I made one big mistake in the first game!).
Thanks for having me!
re. the connection spells for mystic, I did not see it was you who wrote that post (it's still open in my browser!). I will be re-reading it and the rules... but I realized I forgot we can rebuild before level 2 (and then swap out / change 1 spell when you level) so it's not super important (I wanted to take Mystic Cure and Lesser Remove Condition in my idea as a healer/support character).
Just a note: I really like what they have done to spells, making them versatile (Mystic Cure can do so many things after level 4) and w. extra powers (like being able to not overheal but give temp' points, or transfer one own's HPs etc.).
And neither Mystic Cure nor Lesser Remove Condition provoke! (easier to become a battlefield healer).


Male Human

Thanks for the info and answers, guys. As for the boons, I actually do have a place where I refer to them; it is under the Starfinder Society spoiler in the Jonas Bishop character sheet/profile page. I can put them in the proper character sheet though if you wish.

As for the PC himself, I am still deciding on whether he will be a Mechanic or an Operative. Main reason I chose these two classes is that they are varied enough and have quite a few cool features, features that I can pass off in fluff as the android and his nanotech and capabilities upgrading and evolving and adapting as he "grows" and levels up (I kinda plan to play him over multiple SFS PbPs if possible).

Regardless of the actual class, I will be aiming to fill either the Engineer or the Science Officer role as both of those character builds will have Computers, Engineering and Physical Science trained.

With an Operative already locked in so to speak, I was considering the Mechanic. But seeing as how someone else is also going for a Mechanic, I guess either one will do for me, as there will be some overlap either way.

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

So we have 3 operatives (2 of them ghosts, on top of everything). I think I'll read up on the solarian. Unless Castor and Bear decide to go for the other options. Since this would be my first Starfinder experience, I don't really mind which class to pick. Everything I would opt for is a breath of fresh air.

Also - Hi everyone!

@F.Castor - go for the Operative, then, no problem.

I'll get to my duties in other threads and then read up on an alternative option in terms of class.


Male Human

Oh, worry not! I am equally sold on both the Mechanic and the Operative, so by all means, play the Ghost Lady if you prefer it. Besides, even if I do end up as an Operative, he will be of the Daredevil specialization and more a sciencey guy rather than a killing -sniping or otherwise- machine. Not that he will not be hitting people as well mind you.

Also, and not to speak for the others of course, I do not count 3 Operatives really. I see Gummy Bear having put in Operative (Ghost) or Soldier as class, while Sedoriku has said Mechanic or something else.

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

Fair enough. Going with Eli, then.

Player Name: NotEspi
Character Name: Eli Scone
Faction: Wayfinders
ID #179284-701
Roll: Profession - Navigator: 1d20 + 6 ⇒ (15) + 6 = 21
Init: +5
Perc: +5
SeMo: +5

Ship combat skills:
Gunner - Piloting 10
Pilot - Piloting 10
Engineer - Engineering 6
Science Officers - Computers 6
Captain - Diplomacy 4

With Eli's theme and character, I would prefer to take the pilot seat, but I can take other slots as well. Just please - not the captain one.

Exo-Guardians

Male NG Android Mechanic 1 |SP 0/6 HP 10/10| RP4/4 |EAC 16 KAC 17| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: Fighting Defensively|

Hello everyone...I'm not used to the paizo message boards!

I did roll up an android Mechanic with drone (Outlaw), perhaps if Castor can go the operative route, I could avoid scrambling to roll a new character up?

Exo-Guardians

Male NG Android Mechanic 1 |SP 0/6 HP 10/10| RP4/4 |EAC 16 KAC 17| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: Fighting Defensively|

My intent for the mechanic is to be a professor of engineering who leans more towards computer science. That is why he wont be investing in the physical sciences skill. He however will focus on developing his skills with medicine, so he can act as a backup for someone who focuses more exclusively on that. So for the most part TRS-80 will focus on Engineering, Computers, and medicine.

The rest of his skills are more physical based so he can take advantage of his android heritage. Such as athletics, perception etc.

Exo-Guardians

Male NG Android Mechanic 1 |SP 0/6 HP 10/10| RP4/4 |EAC 16 KAC 17| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: Fighting Defensively|

The other mechanic can focus more on the physical sciences such as repairing gadgets, disable device, starship repair etc? while I focus on computer hacking etc in game?

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

If need be I can still write up a frontlining solarian by Friday. Though 2 operatives shouldn't be an issue. 3 is pushing it, I think.

Besides being a skill monkey, Eli is a melee character too, so we should have that covered.

Sovereign Court

TRS-80 wrote:

Hello everyone...I'm not used to the paizo message boards!

I did roll up an android Mechanic with drone (Outlaw), perhaps if Castor can go the operative route, I could avoid scrambling to roll a new character up?

TRS-80, I've just pm'ed you. I think there's a misunderstanding. I don't have you on my table.

Sovereign Court

Eli Scone wrote:

If need be I can still write up a frontlining solarian by Friday. Though 2 operatives shouldn't be an issue. 3 is pushing it, I think.

Besides being a skill monkey, Eli is a melee character too, so we should have that covered.

Although I have not read up on the operative in depth, I feel that operatives are generally quite a flexible class that can play multiple roles. They can be built as melee or ranged fighters, and depending on the specialisation, can be completely different in play style.

Eli, you've read the forum talk that the +4 to stealth for ghost's trick attack might be an error? Well, I will stick officially to what's in the core rulebook so won't be an issue for this game. But you might need to be prepared that the +4 gets errata'ed away in the future.

Separately, like the issue with envoys, operative's edge is an insight bonus, so would not stack with skill focus for acrobatics and stealth.

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

I'll fix those. Can you link to the +4 to stealth comment? It's a level 1 anyway so it might end up being very different before I hit 2. I Might actually change it to daredevil after the scenario. Fits the bravado theme more.

Sovereign Court

I'll get a soldier rolled up. Variety is fun :) then we can see more classes in action!


Male Human
Eli Scone wrote:
I'll fix those. Can you link to the +4 to stealth comment? It's a level 1 anyway so it might end up being very different before I hit 2. I Might actually change it to daredevil after the scenario. Fits the bravado theme more.

Here you go.

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 1 | SP 7/7 HP 10/10 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +3; Ref +5; Will +0 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +4, SM: -2 | Speed: 30ft | Active conditions: None.

I got a character sheet together! I still need to finalize purchases (I listed off things I wanted to buy, but didn't calculate if I could be them; they should be within the thousand credit limit) and double check a few things but it's late here and I want to go to bed.


Male Human

So, Asier-23-7, since you are going with the Mechanic, which ship role are you going to be filling? Engineer or Science Officer?

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 1 | SP 7/7 HP 10/10 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +3; Ref +5; Will +0 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +4, SM: -2 | Speed: 30ft | Active conditions: None.

I keep thinking Engineer will be best for him. He can cover science officer if needed but that feels like a role he'd need more expertise/experience in before he could accomplish it well.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

@Eli Scone - but also all:
You wrote Gunner - Piloting 10.
Look in the CRB p. 320.
Gunnery is actually based on the RANKS in Pilot, not your score.
So, at level 1, you can only have a +1 from Pilot.
Gunnery is calculated as follows:

BAB or Ranks in Piloting Skill
+
DEX mod'
(and then you tack on the variables: range penalty ; bonus from Ship's computer ; bonus from Science Officer and/or Captain)

So, basically, you start w. 0 or +1 from BAB/Pilot Rank + your DEX bonus

(on another note, I still have not found the entries on Range Penalties!)

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

Ah, so that's a standard attack action dice rolling. Nice catch. Still so much to read about this game.

Range - just checked it's on page 303. Second to last paragraph. The weapons range should be is otherwise listed in the ship specific weapon's entry.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Super, thanks a lot for the ranges (I'd seen Short Long etc., but had not yet read the part where the hexes were listed per range).

Sovereign Court

Mechanics question: besides more/bigger damage dice, why would I choose a 2handed weapon over a 1handed weapon? Unless I'm missing something, they have the same static modifier to damage.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

I think more/bigger damage dice is the answer...

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

That's actually something that was bothering me. There is no modifier for two-handers? As in 1.5 STR like in PF. Or am I just being dumb and not finding it?

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Amended Day Job roll to 32.
Circumstance Bonuses stack, so the Professional Outfit & Toolkit stack... meaning I forgot a +1 to my previous count (a total of +13 to my roll of 19, as shown above).

As a Chaplain I can thus put on some pinafore dress of Triune, and then unfold my kit with e-Candles and Holy-Pad!

Sovereign Court

Eli Scone wrote:
That's actually something that was bothering me. There is no modifier for two-handers? As in 1.5 STR like in PF. Or am I just being dumb and not finding it?

Yah, they removed the 1.5 Str mod. (Incidentally, there's also no more power attack.) However, like pointed out at the Castamir's Station, other than the bigger damage, many of them have cool abilities. Like at level 1, you might be able to scrape together enough money to buy a tactical, pike, a reach weapon. Unlike in PFS, a reach weapon can attack both 5' and 10' away. That is really useful when going against ranged enemies and spellcasters. Even if they take a guarded step (5-foot step) away, you still threaten them.

Or you could get the tactical doshko, which does a whopping 1d12!!! My drone in my first game one-shot an enemy in The Commencement. :) But alas, no AoO with it.

Also, as pointed out, without shields, there is less use for the off-hand. Sure, you could carry a small arm for more flexibility. But until you get into melee, you can still carry a two-handed weapon in one hand (but not attack with it), and a small arm in the other.


Male Human

Eli Scone, I think there is something wrong with your ability scores. As a human you should not have an 8 anywhere, unless you dropped some points. Even so though, unless I am missing something about SFS, that does not actually give you extra points to put in other abilities.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

F. Castor: you are right that SFS does not allow you to lower attributes to gain points.

I remember seeing somewhere that you can lower attributes for no gain if you wish (super harsh RP there!)...


Male Human

You can indeed for RP or fluff purposes, but that does not give you any extra points. And in Eli's case, if I am calculating things correctly, we have the following (assuming the human's +2 going to Dexterity):

Str 10 = 10
Dex 18 = 10 +1 (Theme) +2 (Human) +5 points
Con 14 = 10 +4 points
Int 12 = 10 +2 points
Wis 11 = 10 +1 point
Cha 8 = 10 -2 points

So, basically, 12 points have been spent to raise attributes, while 2 points have been subtracted from Charisma.

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

Old habits die hard, I suppose. Fixed. Thanks for pointing it out. It SHOULD be fine now. Insight bonuses not stacking, fixed the attributes.

Though that is quite an interesting design choice - not being able to lower a stat is not something I have encountered in an RPG before this.

Edit: Also changed the specialisation to daredevil to fit the theme more, and changed a feat. Fleet > Iron Will


Male Human

So, so far we have:

Asier-23-7: NG Male Android Scholar Mechanic (Exocortex), Engineer

Eli Scone: CG Female Human Ace Pilot Operative (Daredevil), Pilot

Mardigal Seraphine: LN Female Lashunta (Damaya) Icon Envoy, Captain

Pangea-Epsilon: N Android Priest Mystic (Healer), ?

That leaves Gummy Bear's character, who is going to be a Soldier, and my character, who is going to be an Android, a Spacefarer and either a Mechanic (Exocortex) or an Operative (Daredevil).

And we kinda need a Gunner and a Science Officer. Regardless of which class I am going with, I will be trying to fill the Science Officer role (hopefully at least semi-sufficiently).

Sigh... Decision, decisions... Still, I should be able to make up my mind before the start of the game, especially seeing as how I have both options built and already among my profiles (just a bit of switching around of info, so cut-paste to the rescue).


Male Human

Eli Scone, just a heads up, but the Daredevil spec gives Skill Focus with Acrobatics and Athletics. You have factored it in as far as the skills are concerned, but your list of feats needs a bit of updating (check the Skill Focus feats you have).

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 10/10 HP | 7/7 SP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

re. Space Combat:

+1 Gunnery

I posted that Epsilon is a lame duck, and would only be fit as a Gunner (w. only +1 before Vessel Computers etc.).
The only other skill being +1 in Piloting which I imagine will be well under the others' pilot skills!
(I have negatives in Captain skills, and no Engineering or Computers).

Dataphiles

Male-ish NG Android Scholar Mechanic (Exocortex) 1 | SP 7/7 HP 10/10 | RP 4/4, Recall knowldege reroll 1/1 | EAC 14; KAC 15 | Fort +3; Ref +5; Will +0 (+2 vs. disease, mind-affecting effects, poison, and sleep) | Init: +3 | Perc: +4, SM: -2 | Speed: 30ft | Active conditions: None.

Asier should be ready to go! I'd love it if some one could look over his character sheet and make sure I didn't mess anything up (like calculating skills as though he had an 18 Int. oops!)

Player Name: Sedoriku
Character Name: Asier-23-7
Faction slotted: Dataphiles
SFS ID#: 179284-701
Day-job Roll: No day job yet

Purchases:

He's going to be buying:
Azimuth Laser Rifle 425
Tactical Baton, 90
Second Skin, 250
Battery 60
Serum of Healing mk1 (1) 50
Cable (Titanium) 20ft, 10
Starstone Compass, 3
Consumer Backpack, 3
Hygiene Kit, 3
Tent (Mass produced) 2
Professional outfit (2) 10
Travel outfit, 10
Everyday outfit (3), 3
R2E (7) 7
For a grand total of 926 Credits

Sovereign Court

Great! Looks ok to me, but please chip in and take a look for each other. As we are new, I think it is great that we're helping each other out! :)

If you've not done so, once your character is more or less complete, please fill in your character info here.

Wayfinders

Male Android Mechanic (Spacefarer) 1; EAC 13, KAC 14; SP 7/7, HP 10/10, RP 3/3; Fort +2, Ref +4, Will +0 (+2 vs. disease, mind-affecting effects, poison and sleep unless they target constructs); Initiative +2; Perception +4, Sense Motive -2

This is F. Castor's character reporting in. A N Male Android Spacefarer Mechanic (Exocortex) looking to fill the Science Officer ship role.

He should be complete, though I will give the Equipment section another read and see if anything else is useful to purchase. Either way, he should be ready by the time the game begins.

Wayfinders

Damaya Lashuntas Envoy 1|STAM:5|HP:10|RES:5|EAC:11|KAC:12|ACvCM:20|F-1,R+2,W+4|Init:+0|Bluff:10,Co mp:5,Cult:8,Diplo:8,Disg:8,Intim:8,Per:10,Prof(Comedian)9|

Am I blind or am I missing where to find the Day Job Roll to credits chart?

Wayfinders

Female CG Human Hotshot 1.1 | SP 6/6 | HP 10/10 | RP 4/5 | EAC 15; KAC 16 | Fort 0; Ref +6; Will +4 | Init: +6 | Perc: +5, SM: +5 | Speed 30ft |

It's just the roll result doubled, it seems.

Link to doc, page 45

Wayfinders

Damaya Lashuntas Envoy 1|STAM:5|HP:10|RES:5|EAC:11|KAC:12|ACvCM:20|F-1,R+2,W+4|Init:+0|Bluff:10,Co mp:5,Cult:8,Diplo:8,Disg:8,Intim:8,Per:10,Prof(Comedian)9|
Eli Scone wrote:

It's just the roll result doubled, it seems.

Link to doc, page 45

No wonder I couldn't find it. I was looking for a chart like in PFS.....

Exo-Guardians

Male LN vesk bounty hunter soldier 1 | SP 9/9 HP 13/13 | RP 5/5 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +2; +2vsfear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None

Gummy Bear's Soldier here. Idk if I just built the character poorly, but I feel so... limited. Feedback appreciated! Are we still allowed to take ten for dayjob checks?

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