Mechanic (Spacefarer) 1; EAC 13, KAC 14; SP 7/7, HP 10/10, RP 3/3; Fort +2, Ref +4, Will +0 (+2 vs. disease, mind-affecting effects, poison and sleep unless they target constructs); Initiative +2; Perception +4, Sense Motive -2
Gender
Male
Alignment
Neutral
Strength
16
Dexterity
14
Constitution
11
Intelligence
14
Wisdom
10
Charisma
8
About Jonas Bishop
JONAS BISHOP
Male Android Mechanic (Spacefarer) 1
N Medium Humanoid (Android)
Init +2; Senses Darkvision 60 ft., low-light vision; Perception +4
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DEFENSE
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EAC 13, KAC 14
SP 7, HP 10, RP 3
Fort +2, Ref +4, Will +0; +2 vs. disease, mind-affecting effects, poison and sleep (unless such effects specifically target constructs)
Defensive Abilities Constructed; DR None; Immunities None; Resistances None; SR None
Weaknesses None
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OFFENSE
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Spd 30 ft.
Melee Knife, survival +3 (1d4+3 S/Crit -; analog, operative) or
. . Unarmed strike +3 (1d3+3 B/Crit -; archaic, nonlethal)
Ranged Semi-auto pistol, tactical +2 (1d6 P/30 ft./Crit -; analog)
Space 5 ft., Reach 5 ft.
Offensive Abilities Combat Tracking
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STATISTICS
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Str 16, Dex 14, Con 11, Int 14, Wis 10, Cha 8
Skills (Trained) Athletics +7, Computers +9, Culture +3, Engineering +7, Perception +4, Physical Science +7; Modifiers Bypass
Skills (Untrained) Acrobatics +2, Bluff -1, Diplomacy -1, Disguise -1, Intimidate -1, Piloting +2 (+4 when astrogating throughout the Pact Worlds system), Sense Motive -2, Stealth +2, Survival +0
Feats Skill Focus (Computers), Toughness
Languages Common, Shirren, Vercite, Vesk
Other Abilities Armor Proficiency (Heavy, Light), Artificial Intelligence (Exocortex; Combat Tracking, Memory Module), Exceptional Vision, Flat Affect, Mechanic Tricks (None), Theme Knowledge (Spacefarer), Upgrade Slot (Empty), Weapon Proficiency (Basic Melee Weapons, Grenades, Longarms, Small Arms)
Augmentations Custom Rig (engineering tool kit, hacking tool kit, personal comm unit; brain)
Combat Gear Semi-auto pistol (tactical; 8/9; L), knife (survival; L), rounds (small arm; 30; L), second skin (personal comm unit; flashlight (15-ft. cone), tier-1 computer (artificial personality, range I (100 ft.), self-charging); 80/80; L); Other Gear Everyday clothing (L), consumer backpack (field rations (1 week), fire extinguisher (20/20), hygiene kit, medpatch, titanium alloy cable line (50 ft.); 2+7L/3+7L)
Hybrid ItemsStarstone compass (L); Magic Items None
SerumsHealing (mk 1; L); Spell Ampoules None
Credstick 232 credits; Other Wealth None
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BOONS
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Faction Wayfinders Champion
Starfinder Society:
SFS # 269369-701
Faction Wayfinders
Experience 0
Reputation Fame 0, Global Reputation 0
. . Reputation with Acquisitives 0
. . Reputation with Dataphiles 0
. . Reputation with Exo-Guardians 0
. . Reputation with Second Seekers (Luwazi Elsebo) 0
. . Reputation with Wayfinders 0
Boons
. . Wayfinders Champion (Faction)
SFS Operative:
JONAS BISHOP
Male Android Operative (Spacefarer) 1
N Medium Humanoid (Android)
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +5
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DEFENSE
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EAC 13, KAC 14
SP 8, HP 10, RP 3
Fort +1, Ref +4, Will +2; +2 vs. disease, mind-affecting effects, poison and sleep (unless such effects specifically target constructs)
Defensive Abilities Constructed; DR None; Immunities None; Resistances None; SR None
Weaknesses None
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OFFENSE
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Spd 30 ft.
Melee Knife, survival +3 (1d4+3 S/Crit -; analog, operative) or
. . Unarmed strike +3 (1d3+3 B/Crit -; archaic, nonlethal)
Ranged Semi-auto pistol, tactical +2 (1d6 P/30 ft./Crit -; analog)
Space 5 ft., Reach 5 ft.
Offensive Abilities Trick Attack +1d4
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STATISTICS
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Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 8
Skills (Trained) Acrobatics +9, Athletics +10, Computers +6, Culture +6, Engineering +6, Perception +5, Physical Science +6, Piloting +7, Sense Motive +3, Sleight of Hand +7, Stealth +7
Skills (Untrained) Bluff +0, Diplomacy +0, Disguise +0, Intimidate +0, Survival +1
Feats Skill Focus (Acrobatics, Athletics), Toughness
Languages Common, ?, ?
Other Abilities Armor Proficiency (Light), Exceptional Vision, Flat Affect, Operative Exploits (None), Operative's Edge +1, Specialization (Daredevil), Theme Knowledge (Spacefarer), Upgrade Slot (Empty), Weapon Proficiency (Basic Melee Weapons, Small Arms, Sniper Weapons)
Augmentations None
Combat Gear Semi-auto pistol (tactical; 9/9; L), knife (survival; L), rounds (small arm; 30; L), second skin (L); Other Gear Everyday clothing (L), consumer backpack (field rations (1 week), fire extinguisher (20/20), hygiene kit, medpatch, titanium alloy cable line (50 ft.); 2+7L/3+7L), portable comm unit (flashlight (15-ft. cone), tier-1 computer; artificial personality, range I (100 ft.), self-charging; 80/80; L)
Hybrid ItemsStarstone compass (L); Magic Items None
SerumsHealing (mk 1; L); Spell Ampoules None
Credstick 225 credits; Other Wealth None
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BOONS
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Faction Wayfinders Champion