WEAPON:
Semi Auto Pistol, Tactical +1 (1d6)p
Crit: NO, Range 30, Small Arms, Ammo:60 Analog
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SKILLS
Acrobatics +0
Athletics +0
Bluff +11
Computers +6
Culture +9
Diplomacy +9
Disguise +8
Engineering +5
Intimidate +9
Life Science N/A
Medicine N/A
Mysticism N/A
Perception +11
Phy Science N/A
Piloting +0
Prof (Comedian) +10
Sense Motive +7
Sleight of Hand N/A
Stealth N/A
Survival +2
SKILL NOTES: +2 Bonus to Perception, Culture (Racial Ability)
+1 to Profession, Culture (ICON Theme Knowledge)
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FEATS and ABILITIES
Skill Synergy-Feat:
+2 skill bonus to Bluff, Perception
Envoy Improvisation - Get 'em:
Language Dependant, Sense Dependant, Mind-Affect
As a move action, I can choose an enemy within 60'. Until the start of the next turn allies get +1 moral
boost to attack roll. Bonus persists even if enemy moves away from 60', LOS, hearing.
At 6th level can spend 1 Resolve to grant this attack and damage bonus against all enemeies
Envoy Improvisation - Look Alive:
Mind-Affect
When you spend a Resolve Point to regain Stamina Points after a 10 min rest, all allies within 60 feet gain +2 morale bonus
to Perception and Initative checks for next hour or until next rest.
Expertise:
Add 1d6 to a Sense Motive Check.
5th Level: 1d6+1
9th: 1d6+2
13th 1d8+2
Skill Expertise:
Additional 1d6 to Diplomacy. Gains same bonus as Expertise as I level up.
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GEAR
Serum of Healing mk 1 (x5) heal 1d8
Iridescent Spindle Aeon Stone (Negate need to breathe)
BOONS:
Ally Faction Wayfinder Champion
Personal Promotional paizo.com/organizedplay/perks Promotional Reroll (I have a messenger bag)
Social Factions Friend 0/3 (1-01)
StarshipHero of the Stars (SFS Quest Into the Unknown)
Slotless Starfinder Insignia (SFS Quest Into the Unknown)
Slotless SFS Carepackage (Welcome to SFS Boon) Spellgem Cache 0/3
Slotless Marked Field Agent (1-01)
STARSHIP:
Scenarios Completed:
SFS Into the Unknown Quest
01-01 The Commencement
01-04 Cries from the Drift